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184 lines
8.2 KiB
TOML
184 lines
8.2 KiB
TOML
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#Block Settings
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[blocks]
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#Nether vines have a random chance to grow their biomes' respective spores if they haven't reached maturity
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should_nether_vines_grow_spores = true
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#Fossil Ore that is covered on all faces slowly turns to Fossil Fuel
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renewable_fossil_fuel = true
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#How many seconds a geyser will go into cooldown for
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#setting to "0" functionally disables the cooldown mechanic
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geyser_cooldown = 5
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#Defines how much vertical velocity you'll gain with a geyser
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#Range: 0.0 ~ 5.0
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geyser_push_velocity = 1.2
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#Defines how much vertical velocity you'll gain with a sporeshroom
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#Range: 0.0 ~ 5.0
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sporeshroom_push_velocity = 1.0
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#Unlocked Brazier Chests will refill loot after the specified time in seconds has elapsed
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#Range: 0 ~ 86400
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brazier_chest_refill_cooldown = 3600
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#Completed Treacherous Candles will become active again after the specified time in seconds has elapsed
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#Range: 0 ~ 86400
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treacherous_candle_completion_cooldown = 1800
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#If enabled frogmist blocks can be broken by hand otherwise it's hitbox only shows up when holding a hoe or frogmist in hand
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frogmist_breakable_by_fist = false
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#Stepping into Magma Cream Block will put you out if you're on fire
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magma_cream_block_douses_fire = true
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#How many bullets will be shot when a Shotgun Barrel is powered
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shotgun_barrel_bullets = 10
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#What causes Soul Magma Blocks to damage you
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#SPRINTING - Only damages when sprinting on the block
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#ALWAYS - Damages you unless sneaking
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#
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#Allowed Values: SPRINTING, ALWAYS
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soul_magma_damage_type = "SPRINTING"
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#How many seconds a Soul Swirl is in cooldown for when activated
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soul_swirls_cooldown = 50
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#How many seconds the player will be inflicted with Unbounded Speed when passing Soul Swirls
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unbounded_speed_duration = 10
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#What happens when Soul Swirls are bone mealed
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#DROPS - Drops more of itself when bone mealed
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#DUPLICATES - Places another soul swirl beside it
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#DISABLED - Disables bone mealing soul swirls
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#
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#Allowed Values: DROPS, DUPLICATES, DISABLED
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soul_swirls_bone_meal_behavior = "DUPLICATES"
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#How much experience is dropped when treacherous flames are grinded down
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sculk_grinder_experience = 450
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#Sorrowsquash will fall down if the vine stem holding it is broken
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should_sorrowsquash_fall = true
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#Percentage chance for Sorrowsquash to grow from vine stems
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#if the growth chance fails then the stem will grow upwards if possible
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#Range: 0.0 ~ 1.0
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sorrowsquash_growth_chance = 0.2
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#Defines damage multipler for a falling sorrowsquash for every block it falls
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sorrowsquished_damage_multiplier = 1.5
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#Defines the maximum damage a falling sorrowsquash can inflict
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sorrowsquished_max_damage = 30
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#How many seconds a haze block will stay before breaking
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haze_block_cooldown = 8
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#Percentage chance for Black Icicles to grow when submerged underwater
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black_icicle_growth_chance = 0.28
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#Item Settings
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[items]
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#The stack size for all Potions & Antidotes
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#Range: 1 ~ 64
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potion_stack_size = 16
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#Forcefully disables stack size changes on Potions & Antidotes
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#Turn this on in-case you want the vanilla stack sizes for potions
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force_disable_potion_stack_size = false
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#The stack size for Will O' Wisps
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#Range: 1 ~ 64
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will_o_wisp_stack_size = 40
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#The amount of time Black Icicle deal Freezing Damage when shot or skewered
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black_icicle_freeze_ticks = 500
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#How many bullets will be shot when a Shotgun Fist is fired
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shotgun_fist_bullets = 25
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#How many bullets will be shot when a Pump-Charge Shotgun is fired
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pump_charge_shotgun_bullets = 10
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#Caps the Maximum Damage of the Jackhammer-Fist to this value
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jackhammer_fist_max_damage = 40.0
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#Entity Settings
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[entities]
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#Blazes get dimmer as their health decreases like in Minecraft Dungeons
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diminishing_blazes = true
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#Magma Cube texture changes depending on it's size so that it's no longer mixels
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#The New Textures used are from FaithFul 32x and 64x respectively
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pixel_consistent_magma_cubes = true
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#Skeletons when killed fossilize soul soil blocks underneath into Fossil Ore
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skeleton_fossilization = true
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#Wither Skeletons when killed fossilize soul soil blocks underneath into Fossil Fuel Ore
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wither_skeleton_fossilization = true
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#Mobs will be scared to pathfind through Soul Glass
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phasmophobic_mobs = true
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#Hoglins will drop hogham instead of porkchops
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hoglin_drops_hogham = true
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#Wither Skeletons will drop fossil fuel instead of coal
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wither_skeleton_drops_fossil_fuel = false
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#Defines 1 in specified chance for how often wisps emerge from ecto soul sand blocks
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wisp_emerging_chance = 50
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#Wisps will turn the soul sand they emerged from into Suspicious Soul Sand
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suspicious_soul_sand_from_wisp_emerging = true
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#Suspicious Soul Sand made by wisps will randomly decay into regular soul sand
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suspicious_soul_sand_decays = true
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#Defines 1 in specified chance for wisp-made Suspicious Soul Sand to decay back to regular soul sand
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suspicious_soul_sand_decay_odds = true
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#The default loot table of a wisp-made Suspicious Soul Sand if both the biome and structure checks failed
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suspicious_soul_sand_decay_default_loot_table = "archaeology/wisp_arch_default"
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#Defines how ecto slabs will emerge from soul swirls
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#ALWAYS - has a chance to emerge whenever passed through
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#UNBOUNDED_SPEED_ONLY - can emerge only if inflicted with unbounded speed
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#NEVER - never emerges from soul swirls
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#
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#Allowed Values: ALWAYS, UNBOUNDED_SPEED_ONLY, NEVER
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ecto_slab_emerging_behavior = "UNBOUNDED_SPEED_ONLY"
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#Defines 1 in specified chance for how often Ecto Slabs emerge from soul swirls
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ecto_slab_emerging_chance = 40
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#Defines 1 in specified chance for how often Ecto Slabs emerge from soul swirls if the player has Unbounded Speed
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ecto_slab_emerging_with_unbounded_speed = 5
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#Immortal Carcasses turn back normal after the specified time in seconds has elapsed
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#Range: 0 ~ 86400
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carcass_immortal_cooldown = 1800
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#Game Mechanic Settings
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[game_mechanics]
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#Changes how close the nether fog is to the player
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#VANILLA - Fog caps at 12 chunks
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#MEDIUM - Changes with render distance
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#FAR - Behaves like Medium but with even greater distance
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#DISABLED - Turns off the nether fog
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#
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#Allowed Values: VANILLA, MEDIUM, FAR, DISABLED
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nether_fog_distance = "MEDIUM"
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#Increases the size of all nether biomes, great for experiencing the new biome overhauls
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#WARNING: this setting has to be enabled before you generate a new world
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#once enabled in a world it cannot be disabled without deleting DIM-1 in the world folder
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larger_nether_biomes = false
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#Defines if Immunity Effect duration reduction is scaled by the incoming effect amplifier
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amplifier_immunity_reduction = true
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#Ectoplasm will rust all nearby plated netherite blocks it comes in contact with
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ectoplasm_rusts_netherite = true
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#Ectoplasm slowly starts dealing freezing damage when in contact
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ectoplasm_freezing_damage = true
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#Soul Sand movement speed reduction will be less intrusive when enabled
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reduce_soul_sand_slowness = false
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#Soul Speed will no longer damage your boots when enabled
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remove_soul_speed_durability_penalty = false
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#Developer Mode enables various Loggers and other technical information for debugging sake
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#If you aren't a dev or someone with technical knowledge then keep it at "false" lol
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dev_test_mode = false
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#Sub-Biomes Settings
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[sub_biomes]
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#Enables Secondary & Tertiary Sub-Biomes
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enable_sub_biomes = true
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#Enables Black Ice Glaciers, Tertiary Sub-Biome of the Soul Sand Valley
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black_ice_glaciers = true
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#How often Black Ice Glaciers should replace Soul Sand Valley
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#Range: 0.0 ~ 1.0
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black_ice_glaciers_rarity = 0.085
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#How big Black Ice Glaciers should be
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black_ice_glaciers_size = 128
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#Visuals & Sound Settings
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[visuals_and_sounds]
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#Fireballs will leave a trail of fire and smoke behind
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improved_fireball_particles = true
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#Soul Fire will emit unique particles instead of smoke
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improved_soul_fire_particles = true
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#Black Ice will produce snowflake particles
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enable_black_ice_particles = true
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#Ectoplasm will produce light rays and rising particles
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enable_ectoplasm_particles = true
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#Ectoplasm will occasionally produce whispering sounds
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enable_ectoplasm_sounds = true
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#When Betrayed effect is active it'll turn all lighting red
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treacherous_candle_red_lights = true
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#When Betrayed effect is active a dense red fog will appear
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treacherous_candle_fog = true
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#Treacherous Candle will produce red haze and sparkle particles
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treacherous_candle_particles = true
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