LTDV10Test/packet/config/netherexp-common.toml
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初始化
2026-04-14 18:20:56 +08:00

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TOML

#Block Settings
[blocks]
#Nether vines have a random chance to grow their biomes' respective spores if they haven't reached maturity
should_nether_vines_grow_spores = true
#Fossil Ore that is covered on all faces slowly turns to Fossil Fuel
renewable_fossil_fuel = true
#How many seconds a geyser will go into cooldown for
#setting to "0" functionally disables the cooldown mechanic
geyser_cooldown = 5
#Defines how much vertical velocity you'll gain with a geyser
#Range: 0.0 ~ 5.0
geyser_push_velocity = 1.2
#Defines how much vertical velocity you'll gain with a sporeshroom
#Range: 0.0 ~ 5.0
sporeshroom_push_velocity = 1.0
#Unlocked Brazier Chests will refill loot after the specified time in seconds has elapsed
#Range: 0 ~ 86400
brazier_chest_refill_cooldown = 3600
#Completed Treacherous Candles will become active again after the specified time in seconds has elapsed
#Range: 0 ~ 86400
treacherous_candle_completion_cooldown = 1800
#If enabled frogmist blocks can be broken by hand otherwise it's hitbox only shows up when holding a hoe or frogmist in hand
frogmist_breakable_by_fist = false
#Stepping into Magma Cream Block will put you out if you're on fire
magma_cream_block_douses_fire = true
#How many bullets will be shot when a Shotgun Barrel is powered
shotgun_barrel_bullets = 10
#What causes Soul Magma Blocks to damage you
#SPRINTING - Only damages when sprinting on the block
#ALWAYS - Damages you unless sneaking
#
#Allowed Values: SPRINTING, ALWAYS
soul_magma_damage_type = "SPRINTING"
#How many seconds a Soul Swirl is in cooldown for when activated
soul_swirls_cooldown = 50
#How many seconds the player will be inflicted with Unbounded Speed when passing Soul Swirls
unbounded_speed_duration = 10
#What happens when Soul Swirls are bone mealed
#DROPS - Drops more of itself when bone mealed
#DUPLICATES - Places another soul swirl beside it
#DISABLED - Disables bone mealing soul swirls
#
#Allowed Values: DROPS, DUPLICATES, DISABLED
soul_swirls_bone_meal_behavior = "DUPLICATES"
#How much experience is dropped when treacherous flames are grinded down
sculk_grinder_experience = 450
#Sorrowsquash will fall down if the vine stem holding it is broken
should_sorrowsquash_fall = true
#Percentage chance for Sorrowsquash to grow from vine stems
#if the growth chance fails then the stem will grow upwards if possible
#Range: 0.0 ~ 1.0
sorrowsquash_growth_chance = 0.2
#Defines damage multipler for a falling sorrowsquash for every block it falls
sorrowsquished_damage_multiplier = 1.5
#Defines the maximum damage a falling sorrowsquash can inflict
sorrowsquished_max_damage = 30
#How many seconds a haze block will stay before breaking
haze_block_cooldown = 8
#Percentage chance for Black Icicles to grow when submerged underwater
black_icicle_growth_chance = 0.28
#Item Settings
[items]
#The stack size for all Potions & Antidotes
#Range: 1 ~ 64
potion_stack_size = 16
#Forcefully disables stack size changes on Potions & Antidotes
#Turn this on in-case you want the vanilla stack sizes for potions
force_disable_potion_stack_size = false
#The stack size for Will O' Wisps
#Range: 1 ~ 64
will_o_wisp_stack_size = 40
#The amount of time Black Icicle deal Freezing Damage when shot or skewered
black_icicle_freeze_ticks = 500
#How many bullets will be shot when a Shotgun Fist is fired
shotgun_fist_bullets = 25
#How many bullets will be shot when a Pump-Charge Shotgun is fired
pump_charge_shotgun_bullets = 10
#Caps the Maximum Damage of the Jackhammer-Fist to this value
jackhammer_fist_max_damage = 40.0
#Entity Settings
[entities]
#Blazes get dimmer as their health decreases like in Minecraft Dungeons
diminishing_blazes = true
#Magma Cube texture changes depending on it's size so that it's no longer mixels
#The New Textures used are from FaithFul 32x and 64x respectively
pixel_consistent_magma_cubes = true
#Skeletons when killed fossilize soul soil blocks underneath into Fossil Ore
skeleton_fossilization = true
#Wither Skeletons when killed fossilize soul soil blocks underneath into Fossil Fuel Ore
wither_skeleton_fossilization = true
#Mobs will be scared to pathfind through Soul Glass
phasmophobic_mobs = true
#Hoglins will drop hogham instead of porkchops
hoglin_drops_hogham = true
#Wither Skeletons will drop fossil fuel instead of coal
wither_skeleton_drops_fossil_fuel = false
#Defines 1 in specified chance for how often wisps emerge from ecto soul sand blocks
wisp_emerging_chance = 50
#Wisps will turn the soul sand they emerged from into Suspicious Soul Sand
suspicious_soul_sand_from_wisp_emerging = true
#Suspicious Soul Sand made by wisps will randomly decay into regular soul sand
suspicious_soul_sand_decays = true
#Defines 1 in specified chance for wisp-made Suspicious Soul Sand to decay back to regular soul sand
suspicious_soul_sand_decay_odds = true
#The default loot table of a wisp-made Suspicious Soul Sand if both the biome and structure checks failed
suspicious_soul_sand_decay_default_loot_table = "archaeology/wisp_arch_default"
#Defines how ecto slabs will emerge from soul swirls
#ALWAYS - has a chance to emerge whenever passed through
#UNBOUNDED_SPEED_ONLY - can emerge only if inflicted with unbounded speed
#NEVER - never emerges from soul swirls
#
#Allowed Values: ALWAYS, UNBOUNDED_SPEED_ONLY, NEVER
ecto_slab_emerging_behavior = "UNBOUNDED_SPEED_ONLY"
#Defines 1 in specified chance for how often Ecto Slabs emerge from soul swirls
ecto_slab_emerging_chance = 40
#Defines 1 in specified chance for how often Ecto Slabs emerge from soul swirls if the player has Unbounded Speed
ecto_slab_emerging_with_unbounded_speed = 5
#Immortal Carcasses turn back normal after the specified time in seconds has elapsed
#Range: 0 ~ 86400
carcass_immortal_cooldown = 1800
#Game Mechanic Settings
[game_mechanics]
#Changes how close the nether fog is to the player
#VANILLA - Fog caps at 12 chunks
#MEDIUM - Changes with render distance
#FAR - Behaves like Medium but with even greater distance
#DISABLED - Turns off the nether fog
#
#Allowed Values: VANILLA, MEDIUM, FAR, DISABLED
nether_fog_distance = "MEDIUM"
#Increases the size of all nether biomes, great for experiencing the new biome overhauls
#WARNING: this setting has to be enabled before you generate a new world
#once enabled in a world it cannot be disabled without deleting DIM-1 in the world folder
larger_nether_biomes = false
#Defines if Immunity Effect duration reduction is scaled by the incoming effect amplifier
amplifier_immunity_reduction = true
#Ectoplasm will rust all nearby plated netherite blocks it comes in contact with
ectoplasm_rusts_netherite = true
#Ectoplasm slowly starts dealing freezing damage when in contact
ectoplasm_freezing_damage = true
#Soul Sand movement speed reduction will be less intrusive when enabled
reduce_soul_sand_slowness = false
#Soul Speed will no longer damage your boots when enabled
remove_soul_speed_durability_penalty = false
#Developer Mode enables various Loggers and other technical information for debugging sake
#If you aren't a dev or someone with technical knowledge then keep it at "false" lol
dev_test_mode = false
#Sub-Biomes Settings
[sub_biomes]
#Enables Secondary & Tertiary Sub-Biomes
enable_sub_biomes = true
#Enables Black Ice Glaciers, Tertiary Sub-Biome of the Soul Sand Valley
black_ice_glaciers = true
#How often Black Ice Glaciers should replace Soul Sand Valley
#Range: 0.0 ~ 1.0
black_ice_glaciers_rarity = 0.085
#How big Black Ice Glaciers should be
black_ice_glaciers_size = 128
#Visuals & Sound Settings
[visuals_and_sounds]
#Fireballs will leave a trail of fire and smoke behind
improved_fireball_particles = true
#Soul Fire will emit unique particles instead of smoke
improved_soul_fire_particles = true
#Black Ice will produce snowflake particles
enable_black_ice_particles = true
#Ectoplasm will produce light rays and rising particles
enable_ectoplasm_particles = true
#Ectoplasm will occasionally produce whispering sounds
enable_ectoplasm_sounds = true
#When Betrayed effect is active it'll turn all lighting red
treacherous_candle_red_lights = true
#When Betrayed effect is active a dense red fog will appear
treacherous_candle_fog = true
#Treacherous Candle will produce red haze and sparkle particles
treacherous_candle_particles = true