Some checks failed
Deploy to Remote Server / deploy (push) Failing after 1m11s
88 lines
3.3 KiB
TOML
88 lines
3.3 KiB
TOML
|
||
[Debug]
|
||
#Info used for development.
|
||
DebugInfo = false
|
||
#Render snow edge overlay on neighbors for smoother snowy transitions.
|
||
SmoothSnowyEdges = false
|
||
FrozenWater = false
|
||
FrozenWaterBreakable = true
|
||
frozenWaterCheckLight = true
|
||
|
||
[GUI]
|
||
#Displays the season and humidity levels suitable for growing crops.
|
||
AgriculturalInformation = true
|
||
#Displays the use or source of a item.
|
||
ItemInformation = true
|
||
|
||
[Renderer]
|
||
#When enabled, chunks will be reloaded regularly to fix rendering glitches, but this may impact performance.
|
||
ForceChunkRenderUpdate = true
|
||
#Enhanced reload, which will refresh all sections periodically.
|
||
EnhancementChunkRenderUpdate = false
|
||
#Cull the top face if snowy model is applied.
|
||
CullTopFaceWithSnow = false
|
||
#Whether to reset the renderer after waking up.
|
||
ResetRendererAfterSleep = false
|
||
#Use Minecraft’s default lighting rules to decide if snow should fall.
|
||
UseVanillaSnowCheck = false
|
||
#Blocks underneath solid blocks etc. may also be covered with snow.
|
||
SnowUnderShadow = false
|
||
#Changes grass and leaf colors with seasons visually.
|
||
SeasonalGrassColorChange = true
|
||
#Birch, spruce, and mangrove leaves colors also have seasonal changes.
|
||
SeasonalColorChangeExtend = true
|
||
#When applying changes, perform mean calculation based on the percentage progress of the solar term instead of using a fixed value.
|
||
SmootherSeasonalGrassColorChange = true
|
||
#In spring, grass blocks will occasionally have small flowers on them.
|
||
FlowerOnGrass = true
|
||
|
||
[Sound]
|
||
#Ambient Sound.
|
||
Sound = true
|
||
|
||
[Particle]
|
||
#See butterflies in the spring, fireflies in the summer, and fallen leaves.
|
||
SeasonalParticles = true
|
||
#In spring, butterflies fly over the flowers.
|
||
Butterfly = true
|
||
#The interval/delay of butterfly particles. Higher values make butterflies appear less frequently.
|
||
#Range: 1 ~ 10000
|
||
ButterflySpawnDelay = 10
|
||
#Leaf blocks will drop leaves, and most frequently in the fall.
|
||
FallenLeaves = true
|
||
#The interval/delay of fallen leaf particles. Higher values make butterflies appear less frequently.
|
||
#Range: 1 ~ 10000
|
||
FallenLeavesDropDelay = 10
|
||
#In the summer evenings, you can see fireflies beside the flowers.
|
||
Firefly = true
|
||
#The interval/delay of firefly particles. Higher values make butterflies appear less frequently.
|
||
#Range: 1 ~ 10000
|
||
FireflySpawnDelay = 10
|
||
#When the grass and trees turn yellow, the wild geese fly south.
|
||
WildGoose = true
|
||
#The interval/delay of wild goose particles. Higher values make butterflies appear less frequently.
|
||
#Range: 1 ~ 10000
|
||
WildGooseSpawnDelay = 10
|
||
#When the season core block is active, emits soft light particles to indicate the growth environment.
|
||
SeasonGreenhouse = true
|
||
#Number of particles emitted by the season greenhouse effect. The higher the value, the denser the effect.
|
||
#Range: 0 ~ 160
|
||
SeasonGreenhouseParticleSpawnCount = 30
|
||
|
||
[Weather]
|
||
#Radius (in blocks) around the player within which weather is sampled and averaged to create smoother local weather transitions.
|
||
#Range: 1 ~ 80
|
||
WeatherBufferDistance = 6
|
||
#Speed at which local weather transitions occur. Higher values mean faster transitions.
|
||
#Range: 8.0E-4 ~ 0.08
|
||
WeatherTransitionSpeed = 0.008
|
||
#Whether to apply stronger sampling weight in the direction the player is facing.
|
||
WeatherFrontBias = true
|
||
|
||
[Compat]
|
||
|
||
[Compat.Oculus]
|
||
#Unify the shading and surface parameters of snow-covered blocks.
|
||
UnifiedSnowyBlockShading = true
|
||
|