LTDV10Test/packet/config/eclipticseasons-client.toml
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初始化
2026-04-14 18:20:56 +08:00

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[Debug]
#Info used for development.
DebugInfo = false
#Render snow edge overlay on neighbors for smoother snowy transitions.
SmoothSnowyEdges = false
FrozenWater = false
FrozenWaterBreakable = true
frozenWaterCheckLight = true
[GUI]
#Displays the season and humidity levels suitable for growing crops.
AgriculturalInformation = true
#Displays the use or source of a item.
ItemInformation = true
[Renderer]
#When enabled, chunks will be reloaded regularly to fix rendering glitches, but this may impact performance.
ForceChunkRenderUpdate = true
#Enhanced reload, which will refresh all sections periodically.
EnhancementChunkRenderUpdate = false
#Cull the top face if snowy model is applied.
CullTopFaceWithSnow = false
#Whether to reset the renderer after waking up.
ResetRendererAfterSleep = false
#Use Minecrafts default lighting rules to decide if snow should fall.
UseVanillaSnowCheck = false
#Blocks underneath solid blocks etc. may also be covered with snow.
SnowUnderShadow = false
#Changes grass and leaf colors with seasons visually.
SeasonalGrassColorChange = true
#Birch, spruce, and mangrove leaves colors also have seasonal changes.
SeasonalColorChangeExtend = true
#When applying changes, perform mean calculation based on the percentage progress of the solar term instead of using a fixed value.
SmootherSeasonalGrassColorChange = true
#In spring, grass blocks will occasionally have small flowers on them.
FlowerOnGrass = true
[Sound]
#Ambient Sound.
Sound = true
[Particle]
#See butterflies in the spring, fireflies in the summer, and fallen leaves.
SeasonalParticles = true
#In spring, butterflies fly over the flowers.
Butterfly = true
#The interval/delay of butterfly particles. Higher values make butterflies appear less frequently.
#Range: 1 ~ 10000
ButterflySpawnDelay = 10
#Leaf blocks will drop leaves, and most frequently in the fall.
FallenLeaves = true
#The interval/delay of fallen leaf particles. Higher values make butterflies appear less frequently.
#Range: 1 ~ 10000
FallenLeavesDropDelay = 10
#In the summer evenings, you can see fireflies beside the flowers.
Firefly = true
#The interval/delay of firefly particles. Higher values make butterflies appear less frequently.
#Range: 1 ~ 10000
FireflySpawnDelay = 10
#When the grass and trees turn yellow, the wild geese fly south.
WildGoose = true
#The interval/delay of wild goose particles. Higher values make butterflies appear less frequently.
#Range: 1 ~ 10000
WildGooseSpawnDelay = 10
#When the season core block is active, emits soft light particles to indicate the growth environment.
SeasonGreenhouse = true
#Number of particles emitted by the season greenhouse effect. The higher the value, the denser the effect.
#Range: 0 ~ 160
SeasonGreenhouseParticleSpawnCount = 30
[Weather]
#Radius (in blocks) around the player within which weather is sampled and averaged to create smoother local weather transitions.
#Range: 1 ~ 80
WeatherBufferDistance = 6
#Speed at which local weather transitions occur. Higher values mean faster transitions.
#Range: 8.0E-4 ~ 0.08
WeatherTransitionSpeed = 0.008
#Whether to apply stronger sampling weight in the direction the player is facing.
WeatherFrontBias = true
[Compat]
[Compat.Oculus]
#Unify the shading and surface parameters of snow-covered blocks.
UnifiedSnowyBlockShading = true