ServerEvents.recipes((event) => { // 杀部分元件(说真的用啥循环手写直接硬写多好的() let cel1s_v = ["_256m", "_64m", "_16m", "_4m", "_1m", "_256k", "_64k", "_16k", "_4k", "_1k"]; let cel1s_type = ["item_", "fluid_"]; let cel1s_spname = ["ae2:", "megacells:"]; cel1s_spname.forEach((spname) => { cel1s_type.forEach((type1) => { cel1s_v.forEach((v) => { event.remove({ output: `${spname + type1}storage_cell${v}`, type: "minecraft:crafting_shaped", }); }); }); }); event.replaceInput({mod: "ae2omnicells"}, "ae2:quartz_glass", "#createdelight:quartz_glass") const { create, vintageimprovements } = event.recipes; let i1k = "ae2:cell_component_1k"; let i4k = "ae2:cell_component_4k"; let i16k = "ae2:cell_component_16k"; let i64k = "ae2:cell_component_64k"; let i256k = "ae2:cell_component_256k"; let i1m = "megacells:cell_component_1m"; let i4m = "megacells:cell_component_4m"; let i16m = "megacells:cell_component_16m"; let i64m = "megacells:cell_component_64m"; let i256m = "megacells:cell_component_256m"; // 乱码生成 // function generateRandomStringWithNumbers(length) { // const characters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789'; // let result = ''; // for (let i = 0; i < length; i++) { // const randomIndex = Math.floor(Math.random() * characters.length); // result += characters[randomIndex]; // } // return result; // } // const ran_str = generateRandomStringWithNumbers(4); function seq_1(input, output, a, b, c, d, e) { let iner = "createdelight:incomplete_" + output.split(":")[1] create .sequenced_assembly(output, input, [ // vintageimprovements.polishing(iner, input), create.deploying(iner, [iner, a]), create.deploying(iner, [iner, b]), create.deploying(iner, [iner, c]), create.deploying(iner, [iner, d]), vintageimprovements.curving(iner, iner).head("createdelight:cell_housing_curving_head"), ]) .loops(1) .transitionalItem(iner) .id(`${output}_sequenced_assembly_a`); create .sequenced_assembly(output, input, [ // vintageimprovements.polishing(iner, input), create.deploying(iner, [iner, e]), create.deploying(iner, [iner, e]), create.deploying(iner, [iner, b]), create.deploying(iner, [iner, c]), create.deploying(iner, [iner, d]), vintageimprovements.curving(iner, iner).head("createdelight:cell_housing_curving_head"), ]) .loops(1) .transitionalItem(iner) .id(`${output}_sequenced_assembly_b`); create .sequenced_assembly(output, input, [ // vintageimprovements.polishing(iner, iner), vintageimprovements.vacuumizing(iner, [iner, e]), create.deploying(iner, [iner, b]), create.deploying(iner, [iner, c]), create.deploying(iner, [iner, d]), vintageimprovements.curving(iner, iner).head("createdelight:cell_housing_curving_head"), ]) .loops(1) .transitionalItem(iner) .id(`${output}_sequenced_assembly_c`); } function seq_2(input, output, b, c, d, e) { let iner = "createdelight:incomplete_" + output.split(":")[1] create .sequenced_assembly(output, input, [ // vintageimprovements.polishing(iner, iner), create.deploying(iner, [iner, e]), create.deploying(iner, [iner, e]), create.deploying(iner, [iner, b]), create.deploying(iner, [iner, c]), create.deploying(iner, [iner, d]), vintageimprovements.curving(iner, iner).head("createdelight:cell_housing_curving_head"), ]) .loops(1) .transitionalItem(iner) .id(`${output}_sequenced_assembly_a`); create .sequenced_assembly(output, input, [ // vintageimprovements.polishing(iner, iner), vintageimprovements.vacuumizing(iner, [iner, e]), create.deploying(iner, [iner, b]), create.deploying(iner, [iner, c]), create.deploying(iner, [iner, d]), vintageimprovements.curving(iner, iner).head("createdelight:cell_housing_curving_head"), ]) .loops(1) .transitionalItem(iner) .id(`${output}_sequenced_assembly_b`); } /** * * @param {OutputItem_} result * @param {InputItem_} ingr1 * @param {InputItem_} ingr2 * @param {InputItem_} ingr3 * @param {InputItem_} ingr4 */ function craft_shaped(result, ingr1, ingr2, ingr3, ingr4) { event.recipes.kubejs.shaped(result, [ "ADA", "CBC", "ACA" ], { A: ingr1, B: ingr2, C: ingr3, D: ingr4 }) .id(`${result}_shaped`) } craft_shaped(i1k, "ae2:certus_quartz_crystal", "#createdelight:quartz_glass", "#forge:dusts/redstone", "ae2:logic_processor") craft_shaped(i4k, i1k, "#createdelight:quartz_glass", "#forge:dusts/redstone", "ae2:calculation_processor") craft_shaped(i16k, i4k, "#createdelight:quartz_glass", "#forge:dusts/glowstone", "ae2:calculation_processor") craft_shaped(i64k, i16k, "#createdelight:quartz_glass", "#forge:dusts/glowstone", "ae2:calculation_processor") craft_shaped(i256k, i64k, "#createdelight:quartz_glass", "ae2:sky_dust", "ae2:calculation_processor") craft_shaped(i1m, i256k, "#createdelight:quartz_vibrant_glass", "ae2:sky_dust", "megacells:accumulation_processor") craft_shaped(i4m, i1m, "#createdelight:quartz_vibrant_glass", "#forge:dusts/ender_pearl", "megacells:accumulation_processor") craft_shaped(i16m, i4m, "#createdelight:quartz_vibrant_glass", "#forge:dusts/ender_pearl", "megacells:accumulation_processor") craft_shaped(i64m, i16m, "#createdelight:quartz_vibrant_glass", "ae2:matter_ball", "megacells:accumulation_processor") craft_shaped(i256m, i64m, "#createdelight:quartz_vibrant_glass", "ae2:matter_ball", "megacells:accumulation_processor") // 1k ME存储组件 seq_1( "ae2:certus_quartz_crystal", i1k, "createdelight:redstone_paste", "ae2:certus_quartz_crystal", "ae2:logic_processor", "#createdelight:quartz_glass", "#forge:dusts/redstone" ); // 4k ME存储组件 seq_1( i1k, i4k, "createdelight:redstone_paste", i1k, "ae2:calculation_processor", "#createdelight:quartz_glass", "#forge:dusts/redstone" ); // 16k ME存储组件 seq_1( i4k, i16k, "createdelight:glowstone_paste", i4k, "ae2:calculation_processor", "#createdelight:quartz_glass", "#forge:dusts/glowstone" ); // 64k ME存储组件 seq_1( i16k, i64k, "createdelight:glowstone_paste", i16k, "ae2:calculation_processor", "#createdelight:quartz_glass", "#forge:dusts/glowstone" ); // 256k ME存储组件 seq_1( i64k, i256k, "createdelight:sky_stone_paste", i64k, "ae2:calculation_processor", "#createdelight:quartz_glass", "ae2:sky_dust" ); // 1m ME存储组件 seq_1( i256k, i1m, "createdelight:sky_stone_paste", i256k, "megacells:accumulation_processor", "#createdelight:quartz_vibrant_glass", "ae2:sky_dust" ); // 4m ME存储组件 seq_2( i1m, i4m, i1m, "megacells:accumulation_processor", "#createdelight:quartz_vibrant_glass", "#forge:dusts/ender_pearl" ); // 16m ME存储组件 seq_2( i4m, i16m, i4m, "megacells:accumulation_processor", "#createdelight:quartz_vibrant_glass", "#forge:dusts/ender_pearl" ); // 64m ME存储组件 seq_2( i16m, i64m, i16m, "megacells:accumulation_processor", "#createdelight:quartz_vibrant_glass", "ae2:matter_ball" ); // 256m ME存储组件 seq_2( i64m, i256m, i64m, "megacells:accumulation_processor", "#createdelight:quartz_vibrant_glass", "ae2:matter_ball" ); // 存储组件动力合成 create .mechanical_crafting("ae2:cell_component_1k", ["ABA", "BCB", "ABA"], { A: "#forge:dusts/redstone", B: "#forge:gems/certus_quartz", C: "ae2:logic_processor", }) .id("createdelight:mechanical_crafting_1k"); create .mechanical_crafting("ae2:cell_component_4k", ["ABA", "CDC", "ACA"], { A: "#forge:dusts/redstone", B: "ae2:calculation_processor", C: "ae2:cell_component_1k", D: "ae2:quartz_glass", }) .id("createdelight:mechanical_crafting_4k"); create .mechanical_crafting("ae2:cell_component_16k", ["ABA", "CDC", "ACA"], { A: "#forge:dusts/glowstone", B: "ae2:calculation_processor", C: "ae2:cell_component_4k", D: "ae2:quartz_glass", }) .id("createdelight:mechanical_crafting_16k"); create .mechanical_crafting("ae2:cell_component_64k", ["ABA", "CDC", "ACA"], { A: "#forge:dusts/glowstone", B: "ae2:calculation_processor", C: "ae2:cell_component_16k", D: "ae2:quartz_glass", }) .id("createdelight:mechanical_crafting_64k"); create .mechanical_crafting("ae2:cell_component_256k", ["ABA", "CDC", "ACA"], { A: "ae2:sky_dust", B: "ae2:calculation_processor", C: "ae2:cell_component_64k", D: "ae2:quartz_glass", }) .id("createdelight:mechanical_crafting_256k"); create .mechanical_crafting("megacells:cell_component_1m", ["ABA", "CDC", "ACA"], { A: "ae2:sky_dust", B: "megacells:accumulation_processor", C: "ae2:cell_component_256k", D: "ae2:quartz_vibrant_glass", }) .id("createdelight:mechanical_crafting_1m"); create .mechanical_crafting("megacells:cell_component_4m", ["ABA", "CDC", "ACA"], { A: "#forge:dusts/ender_pearl", B: "megacells:accumulation_processor", C: "megacells:cell_component_1m", D: "ae2:quartz_vibrant_glass", }) .id("createdelight:mechanical_crafting_4m"); create .mechanical_crafting("megacells:cell_component_16m", ["ABA", "CDC", "ACA"], { A: "#forge:dusts/ender_pearl", B: "megacells:accumulation_processor", C: "megacells:cell_component_4m", D: "ae2:quartz_vibrant_glass", }) .id("createdelight:mechanical_crafting_16m"); create .mechanical_crafting("megacells:cell_component_64m", ["ABA", "CDC", "ACA"], { A: "ae2:matter_ball", B: "megacells:accumulation_processor", C: "megacells:cell_component_16m", D: "ae2:quartz_vibrant_glass", }) .id("createdelight:mechanical_crafting_64m"); create .mechanical_crafting("megacells:cell_component_256m", ["ABA", "CDC", "ACA"], { A: "ae2:matter_ball", B: "megacells:accumulation_processor", C: "megacells:cell_component_64m", D: "ae2:quartz_vibrant_glass", }) .id("createdelight:mechanical_crafting_256m"); event.remove({ id: "ae2:network/cells/item_storage_components_cell_1k_part" }); event.remove({ id: "ae2:network/cells/item_storage_components_cell_4k_part" }); event.remove({ id: "ae2:network/cells/item_storage_components_cell_16k_part" }); event.remove({ id: "ae2:network/cells/item_storage_components_cell_64k_part" }); event.remove({ id: "ae2:network/cells/item_storage_components_cell_256k_part" }); event.remove({ id: "megacells:cells/cell_component_1m" }); event.remove({ id: "megacells:cells/cell_component_4m" }); event.remove({ id: "megacells:cells/cell_component_16m" }); event.remove({ id: "megacells:cells/cell_component_64m" }); event.remove({ id: "megacells:cells/cell_component_256m" }); });