102 lines
3.5 KiB
JavaScript
102 lines
3.5 KiB
JavaScript
"use strict";
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var rulesets_exports = {};
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__export(rulesets_exports, {
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Rulesets: () => Rulesets
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});
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module.exports = __toCommonJS(rulesets_exports);
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const Rulesets = {
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partialtrappingclause: {
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effectType: "ValidatorRule",
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name: "Partial Trapping Clause",
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desc: "Bans moves that partially trap the opponent",
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banlist: ["Infestation", "Magma Storm", "Sand Tomb", "Snap Trap", "Thunder Cage", "Whirlpool", "Wrap", "Bind", "Fire Spin", "Clamp"],
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onBegin() {
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this.add("rule", "Partial Trapping Clause: Partial Trapping moves are banned");
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}
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},
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protectclause: {
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effectType: "ValidatorRule",
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name: "Protect Clause",
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desc: "Bans Protect and Detect",
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banlist: ["Protect", "Detect"],
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onBegin() {
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this.add("rule", "Protect Clause: Widely-distributed protecting moves are banned");
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}
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},
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fieldeffectclause: {
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effectType: "ValidatorRule",
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name: "Field Effect Clause",
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desc: "Bans moves that set a field effect",
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banlist: ["Spikes", "Toxic Spikes", "Stealth Rock", "Sticky Web", "Stone Axe", "Ceaseless Edge", "Wonder Room", "Trick Room", "Magic Room", "Lucky Chant", "Tailwind", "Safeguard", "Gravity"],
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onBegin() {
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this.add("rule", "Field Effect Clause: Field Effects are banned");
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}
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},
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mg1mod: {
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effectType: "Rule",
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name: "MG1 Mod",
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desc: "At the start of a battle, gives each player a link to the Modern Gen 1 thread so they can use it to get information about new additions to the metagame.",
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onBegin() {
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this.add("-message", `Welcome to Modern Gen 1!`);
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this.add("-message", `This is essentially Gen 9 National Dex OU but played with Gen 1 mechanics!`);
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this.add("-message", `You can find our thread and metagame resources here:`);
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this.add("-message", `https://www.smogon.com/forums/threads/gen-9-modern-gen-1.3711533/`);
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}
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},
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uselessmovesclause: {
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effectType: "ValidatorRule",
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name: "Useless Moves Clause",
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desc: "Bans moves that have no effect (to aid in teambuilding).",
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banlist: [
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"Conversion 2",
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"Electric Terrain",
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"Electrify",
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"Encore",
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"Flower Shield",
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"Grassy Terrain",
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"Hail",
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"Healing Wish",
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"Heart Swap",
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"Ion Deluge",
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"Laser Focus",
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"Lunar Dance",
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"Misty Terrain",
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"Perish Song",
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"Psych Up",
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"Psychic Terrain",
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"Rain Dance",
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"Revival Blessing",
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"Sandstorm",
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"Sleep Talk",
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"Snowscape",
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"Speed Swap",
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"Sunny Day",
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"Wish",
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"Jungle Healing",
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"Lunar Blessing",
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"Life Dew"
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],
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onBegin() {
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this.add("rule", "Useless Moves Clause: Prevents trainers from bringing moves with no effect");
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}
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}
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};
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//# sourceMappingURL=rulesets.js.map
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