LTDV10/packet/showdown/data/mods/gen5/random-teams.js
2026-04-14 18:20:56 +08:00

1212 lines
41 KiB
JavaScript

"use strict";
var __create = Object.create;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __getProtoOf = Object.getPrototypeOf;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
// If the importer is in node compatibility mode or this is not an ESM
// file that has been converted to a CommonJS file using a Babel-
// compatible transform (i.e. "__esModule" has not been set), then set
// "default" to the CommonJS "module.exports" for node compatibility.
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
mod
));
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var random_teams_exports = {};
__export(random_teams_exports, {
RandomGen5Teams: () => RandomGen5Teams,
default: () => random_teams_default
});
module.exports = __toCommonJS(random_teams_exports);
var import_random_teams = __toESM(require("../gen6/random-teams"));
var import_lib = require("../../../lib");
var import_dex = require("../../../sim/dex");
const RECOVERY_MOVES = [
"healorder",
"milkdrink",
"moonlight",
"morningsun",
"recover",
"roost",
"slackoff",
"softboiled",
"synthesis"
];
const PHYSICAL_SETUP = [
"bellydrum",
"bulkup",
"coil",
"curse",
"dragondance",
"honeclaws",
"howl",
"meditate",
"screech",
"swordsdance"
];
const SPEED_SETUP = [
"agility",
"autotomize",
"flamecharge",
"rockpolish"
];
const SETUP = [
"acidarmor",
"agility",
"autotomize",
"bellydrum",
"bulkup",
"calmmind",
"coil",
"curse",
"dragondance",
"flamecharge",
"growth",
"honeclaws",
"howl",
"irondefense",
"meditate",
"nastyplot",
"quiverdance",
"raindance",
"rockpolish",
"shellsmash",
"shiftgear",
"sunnyday",
"swordsdance",
"tailglow",
"workup"
];
const NO_STAB = [
"aquajet",
"bulletpunch",
"chatter",
"clearsmog",
"dragontail",
"eruption",
"explosion",
"fakeout",
"flamecharge",
"futuresight",
"iceshard",
"icywind",
"incinerate",
"knockoff",
"machpunch",
"pluck",
"pursuit",
"quickattack",
"rapidspin",
"reversal",
"selfdestruct",
"shadowsneak",
"skyattack",
"skydrop",
"snarl",
"suckerpunch",
"uturn",
"vacuumwave",
"voltswitch",
"waterspout"
];
const HAZARDS = [
"spikes",
"stealthrock",
"toxicspikes"
];
const PIVOT_MOVES = [
"uturn",
"voltswitch"
];
const MOVE_PAIRS = [
["lightscreen", "reflect"],
["sleeptalk", "rest"],
["protect", "wish"],
["leechseed", "substitute"]
];
const PRIORITY_POKEMON = [
"bisharp",
"breloom",
"cacturne",
"dusknoir",
"honchkrow",
"scizor",
"shedinja",
"shiftry"
];
class RandomGen5Teams extends import_random_teams.default {
constructor(format, prng) {
super(format, prng);
this.randomSets = require("./random-sets.json");
this.noStab = NO_STAB;
this.priorityPokemon = PRIORITY_POKEMON;
this.moveEnforcementCheckers = {
Bug: (movePool, moves, abilities, types, counter) => !counter.get("Bug") && (movePool.includes("megahorn") || abilities.has("Tinted Lens")),
Dark: (movePool, moves, abilities, types, counter) => !counter.get("Dark"),
Dragon: (movePool, moves, abilities, types, counter) => !counter.get("Dragon"),
Electric: (movePool, moves, abilities, types, counter) => !counter.get("Electric"),
Fighting: (movePool, moves, abilities, types, counter) => !counter.get("Fighting"),
Fire: (movePool, moves, abilities, types, counter) => !counter.get("Fire"),
Flying: (movePool, moves, abilities, types, counter, species) => !counter.get("Flying") && !["mantine", "murkrow"].includes(species.id) && !movePool.includes("hiddenpowerflying"),
Ghost: (movePool, moves, abilities, types, counter) => !counter.get("Ghost"),
Grass: (movePool, moves, abilities, types, counter, species) => !counter.get("Grass") && (species.baseStats.atk >= 100 || movePool.includes("leafstorm")),
Ground: (movePool, moves, abilities, types, counter) => !counter.get("Ground"),
Ice: (movePool, moves, abilities, types, counter) => !counter.get("Ice"),
Poison: (movePool, moves, abilities, types, counter) => !counter.get("Poison") && (types.has("Grass") || types.has("Ground")),
Psychic: (movePool, moves, abilities, types, counter) => !counter.get("Psychic") && (types.has("Fighting") || movePool.includes("calmmind")),
Rock: (movePool, moves, abilities, types, counter, species) => !counter.get("Rock") && (species.baseStats.atk >= 95 || abilities.has("Rock Head")),
Steel: (movePool, moves, abilities, types, counter, species) => !counter.get("Steel") && ["aggron", "metagross"].includes(species.id),
Water: (movePool, moves, abilities, types, counter) => !counter.get("Water")
};
}
cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, preferredType, role) {
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hasHiddenPower = true;
}
if (hasHiddenPower) {
let movePoolHasHiddenPower = true;
while (movePoolHasHiddenPower) {
movePoolHasHiddenPower = false;
for (const moveid of movePool) {
if (moveid.startsWith("hiddenpower")) {
this.fastPop(movePool, movePool.indexOf(moveid));
movePoolHasHiddenPower = true;
break;
}
}
}
}
if (moves.size + movePool.length <= this.maxMoveCount)
return;
if (moves.size === this.maxMoveCount - 2) {
const unpairedMoves = [...movePool];
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0]));
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1]));
}
}
if (unpairedMoves.length === 1) {
this.fastPop(movePool, movePool.indexOf(unpairedMoves[0]));
}
}
if (moves.size === this.maxMoveCount - 1) {
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(movePool, movePool.indexOf(pair[0]));
this.fastPop(movePool, movePool.indexOf(pair[1]));
}
}
}
if (teamDetails.screens && movePool.length >= this.maxMoveCount + 2) {
if (movePool.includes("reflect"))
this.fastPop(movePool, movePool.indexOf("reflect"));
if (movePool.includes("lightscreen"))
this.fastPop(movePool, movePool.indexOf("lightscreen"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.stealthRock) {
if (movePool.includes("stealthrock"))
this.fastPop(movePool, movePool.indexOf("stealthrock"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.rapidSpin) {
if (movePool.includes("rapidspin"))
this.fastPop(movePool, movePool.indexOf("rapidspin"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.toxicSpikes) {
if (movePool.includes("toxicspikes"))
this.fastPop(movePool, movePool.indexOf("toxicspikes"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.spikes && teamDetails.spikes >= 2) {
if (movePool.includes("spikes"))
this.fastPop(movePool, movePool.indexOf("spikes"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
const badWithSetup = ["healbell", "pursuit", "toxic"];
const statusMoves = this.dex.moves.all().filter((move) => move.category === "Status" && move.id !== "naturepower").map((move) => move.id);
const incompatiblePairs = [
// These moves don't mesh well with other aspects of the set
[statusMoves, ["healingwish", "switcheroo", "trick"]],
[SETUP, PIVOT_MOVES],
[SETUP, HAZARDS],
[SETUP, badWithSetup],
[PHYSICAL_SETUP, PHYSICAL_SETUP],
[["fakeout", "uturn"], ["switcheroo", "trick"]],
["substitute", PIVOT_MOVES],
["rest", "substitute"],
// These attacks are redundant with each other
["psychic", "psyshock"],
[["scald", "surf"], "hydropump"],
[["bodyslam", "return"], ["bodyslam", "doubleedge"]],
[["gigadrain", "leafstorm"], ["leafstorm", "petaldance", "powerwhip"]],
[["drainpunch", "focusblast"], ["closecombat", "highjumpkick", "superpower"]],
["payback", "pursuit"],
// Assorted hardcodes go here:
// Zebstrika
["wildcharge", "thunderbolt"],
// Manectric
["flamethrower", "overheat"],
// Meganium
["leechseed", "dragontail"],
// Volcarona and Heatran
[["fierydance", "lavaplume"], "fireblast"],
// Walrein
["encore", "roar"],
// Lunatone
["moonlight", "rockpolish"],
// Smeargle
["memento", "whirlwind"],
// Seviper
["switcheroo", "suckerpunch"],
// Jirachi
["bodyslam", "healingwish"]
];
for (const pair of incompatiblePairs)
this.incompatibleMoves(moves, movePool, pair[0], pair[1]);
if (species.id === "dugtrio")
this.incompatibleMoves(moves, movePool, statusMoves, "memento");
const statusInflictingMoves = ["stunspore", "thunderwave", "toxic", "willowisp", "yawn"];
if (!abilities.has("Prankster") && role !== "Staller") {
this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves);
}
if (abilities.has("Guts"))
this.incompatibleMoves(moves, movePool, "protect", "swordsdance");
}
// Generate random moveset for a given species, role, preferred type.
randomMoveset(types, abilities, teamDetails, species, isLead, movePool, preferredType, role) {
const moves = /* @__PURE__ */ new Set();
let counter = this.newQueryMoves(moves, species, preferredType, abilities);
this.cullMovePool(
types,
moves,
abilities,
counter,
movePool,
teamDetails,
species,
isLead,
preferredType,
role
);
if (movePool.length <= this.maxMoveCount) {
while (movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
return moves;
}
const runEnforcementChecker = (checkerName) => {
if (!this.moveEnforcementCheckers[checkerName])
return false;
return this.moveEnforcementCheckers[checkerName](
movePool,
moves,
abilities,
new Set(types),
counter,
species,
teamDetails
);
};
if (species.requiredMove) {
const move = this.dex.moves.get(species.requiredMove).id;
counter = this.addMove(
move,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (movePool.includes("facade") && abilities.has("Guts")) {
counter = this.addMove(
"facade",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
for (const moveid of ["seismictoss", "spore"]) {
if (movePool.includes(moveid)) {
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (movePool.includes("thunderwave") && abilities.has("Prankster")) {
counter = this.addMove(
"thunderwave",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (["Bulky Support", "Spinner"].includes(role) && !teamDetails.rapidSpin) {
if (movePool.includes("rapidspin")) {
counter = this.addMove(
"rapidspin",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (["Bulky Attacker", "Bulky Setup"].includes(role) || this.priorityPokemon.includes(species.id)) {
const priorityMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (types.includes(moveType) && move.priority > 0 && (move.basePower || move.basePowerCallback)) {
priorityMoves.push(moveid);
}
}
if (priorityMoves.length) {
const moveid = this.sample(priorityMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
for (const type of types) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) {
stabMoves.push(moveid);
}
}
while (runEnforcementChecker(type)) {
if (!stabMoves.length)
break;
const moveid = this.sampleNoReplace(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (!counter.get("preferred")) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && preferredType === moveType) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (!counter.get("stab")) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
} else {
if (movePool.includes("uturn") && types.includes("Bug")) {
counter = this.addMove(
"uturn",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
if (["Bulky Support", "Bulky Attacker", "Bulky Setup", "Spinner", "Staller"].includes(role)) {
const recoveryMoves = movePool.filter((moveid) => RECOVERY_MOVES.includes(moveid));
if (recoveryMoves.length) {
const moveid = this.sample(recoveryMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (role === "Staller") {
const enforcedMoves = ["protect", "toxic", "wish"];
for (const move of enforcedMoves) {
if (movePool.includes(move)) {
counter = this.addMove(
move,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
if (role.includes("Setup")) {
const nonSpeedSetupMoves = movePool.filter((moveid) => SETUP.includes(moveid) && !SPEED_SETUP.includes(moveid));
if (nonSpeedSetupMoves.length) {
const moveid = this.sample(nonSpeedSetupMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
} else {
const setupMoves = movePool.filter((moveid) => SETUP.includes(moveid));
if (setupMoves.length) {
const moveid = this.sample(setupMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
if (!counter.damagingMoves.size && !(moves.has("uturn") && types.includes("Bug"))) {
const attackingMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
if (!this.noStab.includes(moveid) && move.category !== "Status")
attackingMoves.push(moveid);
}
if (attackingMoves.length) {
const moveid = this.sample(attackingMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (["Fast Attacker", "Setup Sweeper", "Bulky Attacker", "Wallbreaker"].includes(role)) {
if (counter.damagingMoves.size === 1) {
const currentAttackType = counter.damagingMoves.values().next().value.type;
const coverageMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) {
if (currentAttackType !== moveType)
coverageMoves.push(moveid);
}
}
if (coverageMoves.length) {
const moveid = this.sample(coverageMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
while (moves.size < this.maxMoveCount && movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
for (const pair of MOVE_PAIRS) {
if (moveid === pair[0] && movePool.includes(pair[1])) {
counter = this.addMove(
pair[1],
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (moveid === pair[1] && movePool.includes(pair[0])) {
counter = this.addMove(
pair[0],
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
return moves;
}
shouldCullAbility(ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role) {
switch (ability) {
case "Flare Boost":
case "Gluttony":
case "Ice Body":
case "Moody":
case "Pickpocket":
case "Pressure":
case "Sand Veil":
case "Sniper":
case "Snow Cloak":
case "Steadfast":
case "Unburden":
return true;
case "Chlorophyll":
return species.baseStats.spe > 100 || moves.has("petaldance") || !moves.has("sunnyday") && !teamDetails.sun;
case "Compound Eyes":
case "No Guard":
return !counter.get("inaccurate");
case "Contrary":
case "Skill Link":
return !counter.get((0, import_dex.toID)(ability));
case "Defiant":
case "Justified":
case "Moxie":
return !counter.get("Physical");
case "Guts":
return !moves.has("facade") && !moves.has("sleeptalk");
case "Hustle":
return counter.get("Physical") < 2 || species.id === "delibird";
case "Hydration":
case "Rain Dish":
case "Swift Swim":
return species.baseStats.spe > 100 || !moves.has("raindance") && !teamDetails.rain || !moves.has("raindance") && ["Rock Head", "Water Absorb"].some((abil) => abilities.has(abil));
case "Intimidate":
return moves.has("bodyslam") || species.id === "staraptor";
case "Iron Fist":
return !counter.get((0, import_dex.toID)(ability)) || species.id === "golurk";
case "Lightning Rod":
return types.has("Ground") || (!!teamDetails.rain || moves.has("raindance")) && species.id === "seaking";
case "Magic Guard":
case "Speed Boost":
return abilities.has("Tinted Lens") && role === "Wallbreaker";
case "Mold Breaker":
return species.baseSpecies === "Basculin" || species.id === "rampardos";
case "Overgrow":
return !counter.get("Grass");
case "Prankster":
return !counter.get("Status") || species.id === "tornadus" && moves.has("bulkup");
case "Poison Heal":
return species.id === "breloom" && role === "Fast Attacker";
case "Synchronize":
return counter.get("Status") < 2 || !!counter.get("recoil");
case "Regenerator":
return species.id === "mienshao" && role !== "Fast Attacker" || species.id === "reuniclus";
case "Reckless":
case "Rock Head":
return !counter.get("recoil");
case "Sand Force":
case "Sand Rush":
return !teamDetails.sand;
case "Serene Grace":
return !counter.get("serenegrace");
case "Sheer Force":
return !counter.get("sheerforce") || moves.has("doubleedge") || abilities.has("Guts");
case "Simple":
return !counter.get("setup");
case "Solar Power":
return !counter.get("Special") || !teamDetails.sun;
case "Sticky Hold":
return species.id !== "accelgor";
case "Sturdy":
return !!counter.get("recoil") && !counter.get("recovery") || species.id === "steelix" && !!counter.get("sheerforce");
case "Swarm":
return !counter.get("Bug") && !moves.has("uturn");
case "Technician":
return !counter.get("technician") || moves.has("tailslap");
case "Tinted Lens":
return moves.has("nightshade") || ["illumise", "sigilyph", "yanmega"].some((m) => species.id === m) && role !== "Wallbreaker";
case "Torrent":
return !counter.get("Water");
case "Unaware":
return role !== "Bulky Attacker" && role !== "Bulky Setup" || species.id === "swoobat";
case "Water Absorb":
return moves.has("raindance") || ["Drizzle", "Unaware", "Volt Absorb"].some((abil) => abilities.has(abil));
}
return false;
}
getAbility(types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role) {
const abilityData = Array.from(abilities).map((a) => this.dex.abilities.get(a));
import_lib.Utils.sortBy(abilityData, (abil) => -abil.rating);
if (abilityData.length <= 1)
return abilityData[0].name;
if (abilities.has("Guts") && !abilities.has("Quick Feet") && (moves.has("facade") || moves.has("sleeptalk") && moves.has("rest")))
return "Guts";
if (species.id === "starmie")
return role === "Wallbreaker" ? "Analytic" : "Natural Cure";
if (species.id === "ninetales")
return "Drought";
if (species.id === "gligar")
return "Immunity";
if (species.id === "arcanine")
return "Intimidate";
if (species.id === "altaria")
return "Natural Cure";
if (species.id === "mandibuzz")
return "Overcoat";
if (species.id === "ambipom" && !counter.get("technician"))
return "Pickup";
if (["spiritomb", "vespiquen", "weavile"].includes(species.id))
return "Pressure";
if (species.id === "druddigon")
return "Rough Skin";
if (species.id === "stunfisk")
return "Static";
if (species.id === "zangoose")
return "Toxic Boost";
if (species.id === "porygon2")
return "Trace";
if (abilities.has("Harvest"))
return "Harvest";
if (abilities.has("Shed Skin") && moves.has("rest") && !moves.has("sleeptalk"))
return "Shed Skin";
if (abilities.has("Unburden") && ["acrobatics", "closecombat"].some((m) => moves.has(m)))
return "Unburden";
let abilityAllowed = [];
for (const ability of abilityData) {
if (ability.rating >= 1 && !this.shouldCullAbility(
ability.name,
types,
moves,
abilities,
counter,
movePool,
teamDetails,
species,
preferredType,
role
)) {
abilityAllowed.push(ability);
}
}
if (!abilityAllowed.length) {
for (const ability of abilityData) {
if (ability.rating > 0)
abilityAllowed.push(ability);
}
if (!abilityAllowed.length)
abilityAllowed = abilityData;
}
if (abilityAllowed.length === 1)
return abilityAllowed[0].name;
if (abilityAllowed[2] && abilityAllowed[0].rating - 0.5 <= abilityAllowed[2].rating) {
if (abilityAllowed[1].rating <= abilityAllowed[2].rating) {
if (this.randomChance(1, 2))
[abilityAllowed[1], abilityAllowed[2]] = [abilityAllowed[2], abilityAllowed[1]];
} else {
if (this.randomChance(1, 3))
[abilityAllowed[1], abilityAllowed[2]] = [abilityAllowed[2], abilityAllowed[1]];
}
if (abilityAllowed[0].rating <= abilityAllowed[1].rating) {
if (this.randomChance(2, 3))
[abilityAllowed[0], abilityAllowed[1]] = [abilityAllowed[1], abilityAllowed[0]];
} else {
if (this.randomChance(1, 2))
[abilityAllowed[0], abilityAllowed[1]] = [abilityAllowed[1], abilityAllowed[0]];
}
} else {
if (abilityAllowed[0].rating <= abilityAllowed[1].rating) {
if (this.randomChance(1, 2))
[abilityAllowed[0], abilityAllowed[1]] = [abilityAllowed[1], abilityAllowed[0]];
} else if (abilityAllowed[0].rating - 0.5 <= abilityAllowed[1].rating) {
if (this.randomChance(1, 3))
[abilityAllowed[0], abilityAllowed[1]] = [abilityAllowed[1], abilityAllowed[0]];
}
}
return abilityAllowed[0].name;
}
getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role) {
if (species.requiredItems)
return this.sample(species.requiredItems);
if (species.id === "farfetchd")
return "Stick";
if (species.id === "latias" || species.id === "latios")
return "Soul Dew";
if (species.id === "marowak")
return "Thick Club";
if (species.id === "pikachu")
return "Light Ball";
if (species.id === "shedinja" || species.id === "smeargle")
return "Focus Sash";
if (species.id === "unown")
return "Choice Specs";
if (species.id === "wobbuffet")
return "Custap Berry";
if (ability === "Harvest")
return "Sitrus Berry";
if (species.id === "ditto")
return "Choice Scarf";
if (species.id === "exploud" && role === "Bulky Attacker")
return "Choice Band";
if (ability === "Poison Heal" || moves.has("facade"))
return "Toxic Orb";
if (ability === "Speed Boost" && species.id !== "ninjask")
return "Life Orb";
if (species.nfe)
return "Eviolite";
if (["healingwish", "memento", "switcheroo", "trick"].some((m) => moves.has(m))) {
if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && role !== "Wallbreaker" && !counter.get("priority")) {
return "Choice Scarf";
} else {
return counter.get("Physical") > counter.get("Special") ? "Choice Band" : "Choice Specs";
}
}
if (moves.has("bellydrum"))
return "Sitrus Berry";
if (moves.has("shellsmash"))
return "White Herb";
if (moves.has("psychoshift"))
return "Flame Orb";
if (ability === "Magic Guard" && role !== "Bulky Support") {
return moves.has("counter") ? "Focus Sash" : "Life Orb";
}
if (species.id === "rampardos" && role === "Fast Attacker")
return "Choice Scarf";
if (ability === "Sheer Force" && counter.get("sheerforce"))
return "Life Orb";
if (moves.has("acrobatics"))
return "Flying Gem";
if (species.id === "hitmonlee" && ability === "Unburden")
return moves.has("fakeout") ? "Normal Gem" : "Fighting Gem";
if (moves.has("lightscreen") && moves.has("reflect"))
return "Light Clay";
if (moves.has("rest") && !moves.has("sleeptalk") && !["Hydration", "Natural Cure", "Shed Skin"].includes(ability)) {
return "Chesto Berry";
}
if (role === "Staller")
return "Leftovers";
}
getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role) {
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
const scarfReqs = role !== "Wallbreaker" && species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get("priority") && !moves.has("pursuit");
if (moves.has("pursuit") && moves.has("suckerpunch") && counter.get("Dark") && (!this.priorityPokemon.includes(species.id) || counter.get("Dark") >= 2))
return "Black Glasses";
if (counter.get("Special") === 4) {
return scarfReqs && species.baseStats.spa >= 90 && this.randomChance(1, 2) ? "Choice Scarf" : "Choice Specs";
}
if (counter.get("Special") === 3 && moves.has("uturn"))
return "Choice Specs";
if (counter.get("Physical") === 4 && species.id !== "jirachi" && species.id !== "spinda" && ["dragontail", "fakeout", "rapidspin"].every((m) => !moves.has(m))) {
return scarfReqs && (species.baseStats.atk >= 100 || ability === "Pure Power" || ability === "Huge Power") && this.randomChance(1, 2) ? "Choice Scarf" : "Choice Band";
}
if (ability === "Sturdy" && moves.has("explosion"))
return "Custap Berry";
if (types.includes("Normal") && moves.has("fakeout") && !!counter.get("Normal"))
return "Silk Scarf";
if (species.id === "palkia")
return "Lustrous Orb";
if (moves.has("outrage") && counter.get("setup"))
return "Lum Berry";
if (ability === "Rough Skin" || species.id !== "hooh" && role !== "Wallbreaker" && ability === "Regenerator" && species.baseStats.hp + species.baseStats.def >= 180 && this.randomChance(1, 2))
return "Rocky Helmet";
if (["protect", "substitute"].some((m) => moves.has(m)))
return "Leftovers";
if (this.dex.getEffectiveness("Ground", species) >= 2 && ability !== "Levitate") {
return "Air Balloon";
}
if (role === "Fast Support" && isLead && defensiveStatTotal < 255 && !counter.get("recovery") && (!counter.get("recoil") || ability === "Rock Head"))
return "Focus Sash";
if (role === "Fast Support") {
return counter.get("Physical") + counter.get("Special") >= 3 && ["rapidspin", "uturn", "voltswitch"].every((m) => !moves.has(m)) && this.dex.getEffectiveness("Rock", species) < 2 ? "Life Orb" : "Leftovers";
}
const noExpertBeltMoves = this.noStab.filter((moveid) => ["Dragon", "Normal", "Poison"].includes(this.dex.moves.get(moveid).type));
const expertBeltReqs = !counter.get("Dragon") && !counter.get("Normal") && !counter.get("Poison") && noExpertBeltMoves.every((m) => !moves.has(m));
if (!counter.get("Status") && expertBeltReqs && (moves.has("uturn") || moves.has("voltswitch") || role === "Fast Attacker"))
return "Expert Belt";
if (["Fast Attacker", "Setup Sweeper", "Wallbreaker"].some((m) => role === m) && this.dex.getEffectiveness("Rock", species) < 2 && ability !== "Sturdy")
return "Life Orb";
return "Leftovers";
}
randomSet(species, teamDetails = {}, isLead = false) {
species = this.dex.species.get(species);
const forme = this.getForme(species);
const sets = this.randomSets[species.id]["sets"];
const possibleSets = [];
let canSpinner = false;
for (const set2 of sets) {
if (!teamDetails.rapidSpin && set2.role === "Spinner")
canSpinner = true;
}
for (const set2 of sets) {
if (teamDetails.rapidSpin && set2.role === "Spinner")
continue;
if (canSpinner && set2.role !== "Spinner")
continue;
possibleSets.push(set2);
}
const set = this.sampleIfArray(possibleSets);
const role = set.role;
const movePool = Array.from(set.movepool);
const preferredTypes = set.preferredTypes;
const preferredType = this.sampleIfArray(preferredTypes) || "";
let ability = "";
let item = void 0;
const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 };
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 };
const types = species.types;
const abilities = new Set(Object.values(species.abilities));
if (species.unreleasedHidden)
abilities.delete(species.abilities.H);
const moves = this.randomMoveset(
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
const counter = this.newQueryMoves(moves, species, preferredType, abilities);
ability = this.getAbility(
new Set(types),
moves,
abilities,
counter,
movePool,
teamDetails,
species,
preferredType,
role
);
item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
if (item === void 0) {
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
}
if (item === "Leftovers" && types.includes("Poison")) {
item = "Black Sludge";
}
const level = this.getLevel(species);
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hasHiddenPower = true;
}
if (hasHiddenPower) {
let hpType;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hpType = move.substr(11);
}
if (!hpType)
throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`);
const HPivs = this.dex.types.get(hpType).HPivs;
let iv;
for (iv in HPivs) {
ivs[iv] = HPivs[iv];
}
}
const srImmunity = ability === "Magic Guard";
let srWeakness = srImmunity ? 0 : this.dex.getEffectiveness("Rock", species);
if (["highjumpkick", "jumpkick"].some((m) => moves.has(m)))
srWeakness = 2;
while (evs.hp > 1) {
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (moves.has("substitute") && item === "Sitrus Berry") {
if (hp % 4 === 0)
break;
} else if (moves.has("bellydrum") && item === "Sitrus Berry") {
if (hp % 2 === 0)
break;
} else {
if (srWeakness <= 0 || ability === "Regenerator" || ["Black Sludge", "Leftovers", "Life Orb"].includes(item))
break;
if (item !== "Sitrus Berry" && hp % (4 / srWeakness) > 0)
break;
if (item === "Sitrus Berry" && hp % (4 / srWeakness) === 0)
break;
}
evs.hp -= 4;
}
if (!counter.get("Physical") && !moves.has("transform")) {
evs.atk = 0;
ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0;
}
if (["gyroball", "metalburst", "trickroom"].some((m) => moves.has(m))) {
evs.spe = 0;
ivs.spe = hasHiddenPower ? (ivs.spe || 31) - 28 : 0;
}
const shuffledMoves = Array.from(moves);
this.prng.shuffle(shuffledMoves);
return {
name: species.baseSpecies,
species: forme,
gender: species.gender,
shiny: this.randomChance(1, 1024),
level,
moves: shuffledMoves,
ability,
evs,
ivs,
item,
role
};
}
randomTeam() {
this.enforceNoDirectCustomBanlistChanges();
const seed = this.prng.seed;
const ruleTable = this.dex.formats.getRuleTable(this.format);
const pokemon = [];
const isMonotype = !!this.forceMonotype || ruleTable.has("sametypeclause");
const typePool = this.dex.types.names();
const type = this.forceMonotype || this.sample(typePool);
const baseFormes = {};
const typeCount = {};
const typeWeaknesses = {};
const teamDetails = {};
let numMaxLevelPokemon = 0;
const pokemonList = Object.keys(this.randomSets);
const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList);
while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) {
const baseSpecies = this.sampleNoReplace(baseSpeciesPool);
const species = this.dex.species.get(this.sample(pokemonPool[baseSpecies]));
if (!species.exists)
continue;
if (baseFormes[species.baseSpecies])
continue;
if (species.name === "Zoroark" && pokemon.length >= this.maxTeamSize - 1)
continue;
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
const types = species.types;
if (!isMonotype && !this.forceMonotype) {
let skip = false;
for (const typeName of types) {
if (typeCount[typeName] >= 2 * limitFactor) {
skip = true;
break;
}
}
if (skip)
continue;
for (const typeName of this.dex.types.names()) {
if (this.dex.getEffectiveness(typeName, species) > 0) {
if (!typeWeaknesses[typeName])
typeWeaknesses[typeName] = 0;
if (typeWeaknesses[typeName] >= 3 * limitFactor) {
skip = true;
break;
}
}
}
if (skip)
continue;
if (!this.adjustLevel && this.getLevel(species) === 100 && numMaxLevelPokemon >= limitFactor) {
continue;
}
}
const set = this.randomSet(species, teamDetails, pokemon.length === 0);
pokemon.push(set);
if (pokemon.length === this.maxTeamSize)
break;
baseFormes[species.baseSpecies] = 1;
for (const typeName of types) {
if (typeName in typeCount) {
typeCount[typeName]++;
} else {
typeCount[typeName] = 1;
}
}
for (const typeName of this.dex.types.names()) {
if (this.dex.getEffectiveness(typeName, species) > 0) {
typeWeaknesses[typeName]++;
}
}
if (set.level === 100)
numMaxLevelPokemon++;
if (set.ability === "Snow Warning" || set.moves.includes("hail"))
teamDetails.hail = 1;
if (set.ability === "Drizzle" || set.moves.includes("raindance"))
teamDetails.rain = 1;
if (set.ability === "Sand Stream")
teamDetails.sand = 1;
if (set.ability === "Drought" || set.moves.includes("sunnyday"))
teamDetails.sun = 1;
if (set.moves.includes("spikes"))
teamDetails.spikes = (teamDetails.spikes || 0) + 1;
if (set.moves.includes("stealthrock"))
teamDetails.stealthRock = 1;
if (set.moves.includes("toxicspikes"))
teamDetails.toxicSpikes = 1;
if (set.moves.includes("rapidspin"))
teamDetails.rapidSpin = 1;
if (set.moves.includes("reflect") && set.moves.includes("lightscreen"))
teamDetails.screens = 1;
}
if (pokemon.length < this.maxTeamSize && pokemon.length < 12) {
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
}
return pokemon;
}
}
var random_teams_default = RandomGen5Teams;
//# sourceMappingURL=random-teams.js.map