94 lines
4.3 KiB
JavaScript
94 lines
4.3 KiB
JavaScript
const $CreateSceneBuilder = Java.loadClass("com.simibubi.create.foundation.ponder.CreateSceneBuilder")
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Ponder.registry(event => {
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event.create("ae2:annihilation_plane")
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.scene(
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"createdelight:annihilation_plane",
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"破坏面板的使用",
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"createdelight:ponder_annihilation_plane",
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(builder, util) => {
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let scene = new $CreateSceneBuilder(builder)
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scene.showBasePlate()
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scene.idle(20)
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scene.world.showSection([2, 1, 1, 3, 1, 2], Direction.DOWN)
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scene.world.showSection([2, 2, 2], Direction.DOWN)
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scene.idle(20)
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scene.text(60, "破坏面板会将其前面的方块或者掉落物收集到网络中(如果能的话)")
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scene.idle(60)
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scene.world.setBlocks([2, 2, 1], false, "ae2:quartz_cluster")
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scene.world.showSection([2, 2, 1], Direction.UP)
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scene.idle(20)
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scene.world.showSection([1, 1, 2, 0, 1, 2], Direction.DOWN)
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scene.idle(20)
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scene.world.destroyBlock([2, 2, 1])
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scene.idle(20)
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scene.showControls(40, [0.5, 2, 2.5], "down")
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.withItem("ae2:certus_quartz_crystal")
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scene.idle(60)
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let item1 = scene.world.createItemEntity(
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[2.5, 5, 2.5],
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[0, 0, 0],
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"ae2:certus_quartz_crystal")
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scene.idle(10)
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scene.world.modifyEntity(item1, (e) => {
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e.kill()
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})
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scene.idle(20)
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scene.showControls(40, [0.5, 2, 2.5], "down")
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.withItem("ae2:certus_quartz_crystal")
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scene.idle(60)
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})
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.scene(
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"createdelight:annihilation_plane_filter",
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"使破坏面板破坏/收集特定的物品",
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"createdelight:ponder_annihilation_plane_filter",
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(builder, util) => {
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let scene = new $CreateSceneBuilder(builder)
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scene.showBasePlate()
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scene.world.showSection([0, 1, 0, 3, 1, 2], Direction.DOWN)
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scene.world.showSection([2, 2, 2], Direction.DOWN)
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scene.idle(40)
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scene.world.setBlocks([2, 2, 1], false, "ae2:small_quartz_bud")
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scene.world.showSection([2, 2, 1], Direction.UP)
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scene.idle(20)
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scene.world.destroyBlock([2, 2, 1])
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scene.idle(40)
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scene.overlay.showOutline("red", {}, [2, 2, 1], 60)
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scene.text(60, "你会发现破坏面板会收集它前方的所有物品……", [2.5, 2.5, 1.5]).attachKeyFrame()
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scene.idle(80)
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scene.text(60, "对此,你可以控制你的网络,使其只能容纳某些物品")
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scene.idle(80)
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scene.world.hideSection([1, 1, 2, 0, 1, 2], Direction.UP)
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scene.idle(20)
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scene.world.showSection([4, 1, 2, 5, 1, 2], Direction.DOWN)
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scene.idle(20)
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scene.text(60, "配置存储总线的过滤……", [4.75, 1.5, 2.5]).attachKeyFrame()
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scene.overlay.showOutline("green", {}, [4, 1, 2], 60)
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scene.idle(80)
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scene.showControls(40, [4.75, 1.5, 2.5], "down")
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.withItem("ae2:certus_quartz_crystal")
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scene.idle(40)
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let quartz_list =
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[
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"ae2:small_quartz_bud",
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"ae2:medium_quartz_bud",
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"ae2:large_quartz_bud",
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"ae2:quartz_cluster"
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]
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quartz_list.forEach(block => {
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scene.world.setBlocks([2, 2, 1], block, false)
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scene.idle(20)
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})
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scene.world.destroyBlock([2, 2, 1])
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scene.showControls(40, [5.5, 2, 2.5], "down")
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.withItem("ae2:certus_quartz_crystal")
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scene.idle(60)
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scene.text(60, "需要注意的是,没有掉落物的方块无论怎样都会被破坏面板破坏")
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scene.idle(80)
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scene.text(60, "为破坏面板附魔精准采集可能可以为解决该问题提供思路")
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scene.idle(60)
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})
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}) |