LTDV10/packet/kubejs/assets/mbd2/lang/zh_cn.json
2026-04-14 18:20:56 +08:00

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{
"config.block_pattern.predicate.allowOpenUI": "右键点击打开界面",
"config.block_pattern.predicate.allowOpenUI.tooltip.0": "如果启用了'仅在成型时显示 UI',此方块是否能够打开界面。",
"config.block_pattern.predicate.allowOpenUI.tooltip.1": "如果此方块本身有点击交互功能,但需要禁用该交互并改为打开界面,请关闭此选项。",
"config.block_pattern.predicate.controller_nbt": "控制器 NBT",
"config.block_pattern.predicate.controller_nbt.tooltip": "匹配控制器 NBT。",
"config.block_pattern.predicate.controllerFront": "控制器正面",
"config.block_pattern.predicate.controllerFront.tooltip": "如果启用,将匹配控制器的正面。",
"config.block_pattern.predicate.disableRenderFormed": "禁用成型渲染",
"config.block_pattern.predicate.disableRenderFormed.tooltip": "多方块结构成型时是否禁用方块渲染。",
"config.block_pattern.predicate.io": "输入输出",
"config.block_pattern.predicate.io.tooltip": "方块的输入输出。",
"config.block_pattern.predicate.maxCount": "最大数量",
"config.block_pattern.predicate.maxCount.tooltip.0": "此方块的最大数量。",
"config.block_pattern.predicate.maxCount.tooltip.1": "§c-1§r - 无限制",
"config.block_pattern.predicate.maxLayerCount": "每层最大数量",
"config.block_pattern.predicate.maxLayerCount.tooltip.0": "每层此方块的最大数量。",
"config.block_pattern.predicate.maxLayerCount.tooltip.1": "§c-1§r - 无限制",
"config.block_pattern.predicate.minCount": "最小数量",
"config.block_pattern.predicate.minCount.tooltip.0": "此方块的最小数量。",
"config.block_pattern.predicate.minCount.tooltip.1": "§c-1§r - 无限制",
"config.block_pattern.predicate.minLayerCount": "每层最小数量",
"config.block_pattern.predicate.minLayerCount.tooltip.0": "每层此方块的最小数量。",
"config.block_pattern.predicate.minLayerCount.tooltip.1": "§c-1§r - 无限制",
"config.block_pattern.predicate.nbt": "NBT",
"config.block_pattern.predicate.nbt.tooltip": "匹配 NBT。",
"config.block_pattern.predicate.preview": "预览",
"config.block_pattern.predicate.previewCount": "预览数量",
"config.block_pattern.predicate.previewCount.tooltip.0": "多方块预览中此方块的数量。",
"config.block_pattern.predicate.previewCount.tooltip.1": "§c-1§r - 自动生成",
"config.block_pattern.predicate.slotName": "槽位名称",
"config.block_pattern.predicate.slotName.tooltip": "用于配方处理的槽位名称。",
"config.block_pattern.predicate.tooltips": "XEI 预览中的信息提示",
"config.block_pattern.predicate.tooltips.tooltip": "谓词在 XEI 多方块预览中的信息提示。",
"config.block_properties.block_sound": "方块声音",
"config.block_properties.block_sound.break": "破坏音效",
"config.block_properties.block_sound.fall": "掉落音效",
"config.block_properties.block_sound.hit": "击打音效",
"config.block_properties.block_sound.pitch": "音调",
"config.block_properties.block_sound.place": "放置音效",
"config.block_properties.block_sound.step": "行走音效",
"config.block_properties.block_sound.volume": "音量",
"config.block_properties.can_be_waterlogged": "含水方块",
"config.block_properties.can_be_waterlogged.tooltip": "方块是否为含水方块。",
"config.block_properties.can_occlude": "可遮挡",
"config.block_properties.can_occlude.tooltip": "方块是否可以遮挡其他方块。",
"config.block_properties.collision_shape_full_block": "碰撞箱是否为完整方块。",
"config.block_properties.collision_shape_full_block.tooltip": "这将影响相邻方块是否渲染连接面。",
"config.block_properties.destroy_time": "破坏时间",
"config.block_properties.destroy_time.tooltip": "破坏方块所需的时间。",
"config.block_properties.dynamic_shape": "动态形状",
"config.block_properties.dynamic_shape.tooltip": "方块是否有动态形状。",
"config.block_properties.emissive": "发光",
"config.block_properties.emissive.tooltip": "方块是否有发光渲染。",
"config.block_properties.explosion_resistance": "爆炸抗性",
"config.block_properties.explosion_resistance.tooltip": "方块对爆炸的抵抗能力。",
"config.block_properties.force_solid": "强制为固体方块",
"config.block_properties.force_solid.tooltip": "启用此选项可强制将方块设置为固体,否则取决于方块的形状。",
"config.block_properties.friction": "摩擦力",
"config.block_properties.friction.tooltip": "决定在这个方块上移动时保持的速度",
"config.block_properties.has_collision": "方块碰撞箱",
"config.block_properties.has_collision.tooltip": "方块是否有碰撞箱。",
"config.block_properties.ignited_by_lava": "能被岩浆点燃",
"config.block_properties.ignited_by_lava.tooltip": "方块是否可以被岩浆点燃。",
"config.block_properties.is_air": "视为空气",
"config.block_properties.is_air.tooltip": "方块是否可以被视为空气方块。",
"config.block_properties.is_suffocating": "造成窒息",
"config.block_properties.is_suffocating.tooltip": "方块是否会使实体窒息。",
"config.block_properties.jump_factor": "跳跃系数",
"config.block_properties.jump_factor.tooltip": "决定玩家在这个方块上跳跃的高度",
"config.block_properties.no_particle_on_break": "破坏时无粒子效果",
"config.block_properties.no_particle_on_break.tooltip": "启用此选项以移除破坏时的粒子效果。",
"config.block_properties.render_types": "渲染类型",
"config.block_properties.render_types.cutout": "镂空渲染",
"config.block_properties.render_types.cutout_mipped": "镂空渲染Mipmap",
"config.block_properties.render_types.solid": "实心渲染",
"config.block_properties.render_types.tooltip": "方块的渲染类型。",
"config.block_properties.render_types.translucent": "半透明渲染",
"config.block_properties.replaceable": "可被替换",
"config.block_properties.replaceable.tooltip": "启用此选项可允许方块被流动的流体替换(类似花草被水流冲掉)。",
"config.block_properties.rotation_state": "方块朝向",
"config.block_properties.rotation_state.tooltip": "方块允许的旋转方向。",
"config.block_properties.speed_factor": "速度系数",
"config.block_properties.speed_factor.tooltip": "决定在这个方块上移动时保持的速度",
"config.block_properties.transparent": "透明方块",
"config.block_properties.transparent.tooltip": "如果你的方块类似玻璃,请启用此选项。",
"config.block_properties.use_ao": "使用 AO 渲染",
"config.block_properties.use_ao.tooltip": "是否使用环境光遮蔽渲染方块。",
"config.create_kinetic_machine.is_preview_rotating": "预览界面中是否旋转",
"config.create_kinetic_machine.preview_speed": "预览界面中的转速:%2f",
"config.create_kinetic_machine.preview_stress": "预览界面中的应力",
"config.create_machine_state.rotation_renderer": "旋转渲染器",
"config.create_machine_state.rotation_renderer.tooltip": "应力部件渲染器",
"config.definition.block_properties": "方块属性",
"config.definition.block_properties.tooltip": "方块的属性。",
"config.definition.id.tooltip": "机器的 ID。",
"config.definition.item_properties": "物品属性",
"config.definition.item_properties.tooltip": "物品的属性。",
"config.definition.kinetic_machine_settings": "应力机器设置",
"config.definition.kinetic_machine_settings.tooltip": "机械动力机器的设置,例如旋转、模型等。",
"config.definition.machine_events": "机器事件",
"config.definition.machine_events.tooltip": "机器的事件。",
"config.definition.machine_settings": "机器设置",
"config.definition.machine_settings.tooltip": "机器的设置。",
"config.definition.multiblock_settings": "多方块控制器设置",
"config.definition.multiblock_settings.tooltip": "多方块控制器行为",
"config.definition.part_settings": "多方块部件设置",
"config.definition.part_settings.tooltip.0": "是否可以被视为多方块结构的一部分。",
"config.definition.part_settings.tooltip.1": "如果为 false机器将作为普通单方块运行。",
"config.definition.part_settings.tooltip.2": "如果为 true机器将在单方块上支持额外的“部件”功能",
"config.definition.recipe_logic_settings": "有配方逻辑",
"config.definition.recipe_logic_settings.tooltip.0": "如果为 false机器将不会处理配方。",
"config.definition.recipe_logic_settings.tooltip.1": "如果机器不需要处理配方,请将其设置为 false以提高性能。",
"config.definition.trait.ae2_me_interface.name": "AE2 ME 接口",
"config.definition.trait.ae2_me_interface.slot_size": "槽位大小",
"config.definition.trait.aura_handler.name": "自然灵气 - 灵气",
"config.definition.trait.aura_handler.radius": "范围",
"config.definition.trait.aura_handler.radius.tooltip": "灵气作用区域的半径。",
"config.definition.trait.auto_io": "自动输入输出",
"config.definition.trait.auto_io.amount": "数量",
"config.definition.trait.auto_io.amount.tooltip": "每次自动输入/输出操作处理的物品数量(例如:每次操作可处理的堆叠数或流体量)。",
"config.definition.trait.auto_io.interval": "间隔",
"config.definition.trait.auto_io.interval.tooltip": "每次自动输入/输出操作之间的间隔时间(以 tick 为单位)。",
"config.definition.trait.auto_io.tooltip": "自动从附近的容器提取或掉落物品至附近容器。",
"config.definition.trait.auto_world_io.input": "自动吸取",
"config.definition.trait.auto_world_io.input.tooltip": "自动从世界中吸取物品。",
"config.definition.trait.auto_world_io.interval": "间隔",
"config.definition.trait.auto_world_io.interval.tooltip": "每次自动输入输出操作之间的间隔(游戏刻)。",
"config.definition.trait.auto_world_io.output": "自动投放",
"config.definition.trait.auto_world_io.output.tooltip": "自动向世界中投放物品。",
"config.definition.trait.auto_world_io.range": "范围",
"config.definition.trait.auto_world_io.range.tooltip": "吸取/投放的范围。该范围会根据机器的朝向旋转。",
"config.definition.trait.auto_world_io.speed": "最大速度",
"config.definition.trait.auto_world_io.speed.tooltip": "每次操作最多能处理的物品数量。",
"config.definition.trait.botania_mana_storage.auto_io.tooltip": "自动从附近的魔力存储提取魔力或填充魔力至附近存储。",
"config.definition.trait.botania_mana_storage.can_attach_spark": "可附加火花",
"config.definition.trait.botania_mana_storage.can_attach_spark.tooltip": "只有第一个特征能够附加火花。",
"config.definition.trait.botania_mana_storage.capacity": "容量",
"config.definition.trait.botania_mana_storage.fancy_renderer": "魔力存储渲染器",
"config.definition.trait.botania_mana_storage.fancy_renderer.tooltip": "允许你在世界中渲染存储的魔力。",
"config.definition.trait.botania_mana_storage.name": "植物魔法 - 魔力",
"config.definition.trait.botania_mana_storage.ui_container_hover": "存储:%d / %d 魔力",
"config.definition.trait.capability_io": "机器输入/输出",
"config.definition.trait.capability_io.back": "背面",
"config.definition.trait.capability_io.bottom": "底部",
"config.definition.trait.capability_io.front": "正面",
"config.definition.trait.capability_io.internal": "内部",
"config.definition.trait.capability_io.internal.tooltip": "未指定面时的行为。",
"config.definition.trait.capability_io.left": "左侧",
"config.definition.trait.capability_io.right": "右侧",
"config.definition.trait.capability_io.tooltip.0": "定义机器各面的输入/输出行为。",
"config.definition.trait.capability_io.tooltip.1": "例如,如果你在机器特性 - 物品中将§4顶部§r设置为§c输出§r则机器顶部将仅允许物品被提取。",
"config.definition.trait.capability_io.top": "顶部",
"config.definition.trait.connected_io": "连接输入输出",
"config.definition.trait.connected_io.tooltip": "特定面的连接状态",
"config.definition.trait.distinct": "唯一",
"config.definition.trait.distinct.tooltip.0": "启用 - 只有当同类型的所有成分都只在此特性中消耗或产出时,此特性在配方处理中才可用。",
"config.definition.trait.distinct.tooltip.1": "禁用 - 当任何非唯一特性的组合满足配方时进行配方处理。",
"config.definition.trait.embers_ember_capability.auto_io.tooltip": "自动从附近的余烬存储提取余烬能量或填充至附近存储。",
"config.definition.trait.embers_ember_capability.capacity": "容量",
"config.definition.trait.embers_ember_capability.fancy_renderer": "余烬能量存储渲染器",
"config.definition.trait.embers_ember_capability.fancy_renderer.tooltip": "允许在世界中渲染已存储的余烬能量。",
"config.definition.trait.embers_ember_capability.name": "余烬 - 余烬能量",
"config.definition.trait.embers_ember_capability.ui_container_hover": "已存储: %d / %d 余烬",
"config.definition.trait.entity_handler.area": "区域",
"config.definition.trait.entity_handler.area.tooltip.0": "如果是输入,实体的检测区域。",
"config.definition.trait.entity_handler.area.tooltip.1": "如果是输出,实体的随机生成区域。",
"config.definition.trait.entity_handler.name": "实体",
"config.definition.trait.fancy_renderer.color": "颜色",
"config.definition.trait.fancy_renderer.color.tooltip": "内容的颜色。",
"config.definition.trait.fancy_renderer.filters": "状态过滤器",
"config.definition.trait.fancy_renderer.filters.tooltip": "渲染只在特定机器状态下工作",
"config.definition.trait.fancy_renderer.percent_height": "百分比高度",
"config.definition.trait.fancy_renderer.percent_height.tooltip": "渲染的高度占存储内容的百分比。",
"config.definition.trait.fancy_renderer.position": "位置",
"config.definition.trait.fancy_renderer.position.tooltip": "渲染的位置偏移。",
"config.definition.trait.fancy_renderer.render_stack": "渲染堆叠",
"config.definition.trait.fancy_renderer.render_stack.tooltip": "当堆叠数量大于 1 时是否渲染堆叠模型。",
"config.definition.trait.fancy_renderer.rotate_orientation": "旋转正面",
"config.definition.trait.fancy_renderer.rotate_orientation.tooltip": "根据机器方向旋转。",
"config.definition.trait.fancy_renderer.rotation": "旋转",
"config.definition.trait.fancy_renderer.rotation.tooltip": "渲染的旋转。",
"config.definition.trait.fancy_renderer.scale": "缩放",
"config.definition.trait.fancy_renderer.scale.tooltip": "渲染的缩放。",
"config.definition.trait.fancy_renderer.spin": "旋转速度",
"config.definition.trait.fancy_renderer.spin.tooltip": "渲染的旋转速度。",
"config.definition.trait.filter.chemical_tags": "化学品标签",
"config.definition.trait.filter.chemicals": "化学品",
"config.definition.trait.filter.fluid_tags": "流体标签",
"config.definition.trait.filter.fluids": "流体",
"config.definition.trait.filter.item_tags": "物品标签",
"config.definition.trait.filter.items": "物品",
"config.definition.trait.filter.match_nbt": "匹配 NBT",
"config.definition.trait.filter.whitelist": "白名单模式",
"config.definition.trait.fluid_tank.allow_same_fluids": "允许相同流体",
"config.definition.trait.fluid_tank.allow_same_fluids.tooltip": "不同的储罐是否可以装填相同的流体。",
"config.definition.trait.fluid_tank.auto_io.tooltip": "自动从附近的储罐排出流体或填充流体至附近储罐。",
"config.definition.trait.fluid_tank.capacity": "容量",
"config.definition.trait.fluid_tank.fancy_renderer": "流体存储渲染器",
"config.definition.trait.fluid_tank.fancy_renderer.tooltip.0": "允许你在世界中渲染存储的流体。(例如:流体抽屉、储罐)",
"config.definition.trait.fluid_tank.fancy_renderer.tooltip.1": "(它只能显示第一个储罐中的流体)",
"config.definition.trait.fluid_tank.filter": "过滤器",
"config.definition.trait.fluid_tank.filter.tooltip": "储罐的流体过滤器。",
"config.definition.trait.fluid_tank.name": "流体",
"config.definition.trait.fluid_tank.tank_size": "储罐大小",
"config.definition.trait.fluid_tank.tank_size.tooltip": "储罐的大小。",
"config.definition.trait.fluid_tank.ui.tooltip": "你可以使用§c流体槽§r来自定义流体储罐。你自己添加的流体槽需要将其id设置为§e[定义名称]_[储罐索引]§r。例如如果你的定义名称是 §emy_tank§r如果你想将槽位绑定到储罐索引1其id应设置为 §emy_tank_1§r。",
"config.definition.trait.forge_energy_storage.auto_io.tooltip": "自动从附近的能量存储提取能量或填充能量至附近存储。",
"config.definition.trait.forge_energy_storage.capacity": "容量",
"config.definition.trait.forge_energy_storage.fancy_renderer": "能量存储渲染器",
"config.definition.trait.forge_energy_storage.fancy_renderer.tooltip": "允许你在世界中渲染存储的能量。",
"config.definition.trait.forge_energy_storage.max_extract": "最大提取",
"config.definition.trait.forge_energy_storage.max_extract.tooltip": "每次操作最大提取能量。",
"config.definition.trait.forge_energy_storage.max_receive": "最大接收",
"config.definition.trait.forge_energy_storage.max_receive.tooltip": "每次操作最大接收能量。",
"config.definition.trait.forge_energy_storage.name": "能量",
"config.definition.trait.forge_energy_storage.ui_container_hover": "存储:%d / %d FE",
"config.definition.trait.gtm_energy_container.auto_io.tooltip": "自动从附近的能量存储提取能量或填充能量至附近存储。",
"config.definition.trait.gtm_energy_container.capacity": "容量",
"config.definition.trait.gtm_energy_container.explosion_machine": "爆炸机器",
"config.definition.trait.gtm_energy_container.explosion_machine.tooltip": "电压过高时机器是否会爆炸。",
"config.definition.trait.gtm_energy_container.fancy_renderer": "能量存储渲染器",
"config.definition.trait.gtm_energy_container.fancy_renderer.tooltip": "允许你在世界中渲染存储的能量。",
"config.definition.trait.gtm_energy_container.input_amperage": "输入电流",
"config.definition.trait.gtm_energy_container.input_amperage.tooltip": "如果其特性输入输出为 OUT 或 BOTH每 tick 最大输入 eu电压 * 电流)。",
"config.definition.trait.gtm_energy_container.input_voltage": "输入电压",
"config.definition.trait.gtm_energy_container.input_voltage.tooltip": "能量容器的输入电压。",
"config.definition.trait.gtm_energy_container.name": "格雷科技现代版 - 能量",
"config.definition.trait.gtm_energy_container.output_amperage": "输出电流",
"config.definition.trait.gtm_energy_container.output_amperage.tooltip": "如果其特性输入输出为 IN 或 BOTH每 tick最大输出 eu电压 * 电流)。",
"config.definition.trait.gtm_energy_container.output_voltage": "输出电压",
"config.definition.trait.gtm_energy_container.output_voltage.tooltip": "能量容器的输出电压。",
"config.definition.trait.gtm_energy_container.ui_container_hover": "存储:%d / %d eu",
"config.definition.trait.gui_io": "GUI 输入/输出",
"config.definition.trait.gui_io.tooltip": "用于设置是否允许通过 GUI 放入或取出物品。",
"config.definition.trait.item_slot.auto_io.input": "自动拾取",
"config.definition.trait.item_slot.auto_io.input.tooltip": "自动从世界中拾取物品。",
"config.definition.trait.item_slot.auto_io.interval": "间隔",
"config.definition.trait.item_slot.auto_io.interval.tooltip": "每次自动输入/输出操作之间的间隔时间(以 tick 为单位)。",
"config.definition.trait.item_slot.auto_io.output": "自动掉落",
"config.definition.trait.item_slot.auto_io.output.tooltip": "自动将物品掉落到世界中。",
"config.definition.trait.item_slot.auto_io.range": "范围",
"config.definition.trait.item_slot.auto_io.range.tooltip": "拾取/掉落的范围,将根据机器朝向进行旋转。",
"config.definition.trait.item_slot.auto_io.speed": "最大速度",
"config.definition.trait.item_slot.auto_io.speed.tooltip": "每次操作可以处理的物品数量。",
"config.definition.trait.item_slot.auto_io.tooltip": "自动从附近容器抽取物品或向附近容器投放物品。",
"config.definition.trait.item_slot.fancy_renderer": "物品存储渲染器",
"config.definition.trait.item_slot.fancy_renderer.tooltip": "允许你在世界中渲染存储的物品。(例如:抽屉、基座)",
"config.definition.trait.item_slot.filter": "过滤器",
"config.definition.trait.item_slot.filter.tooltip": "槽位的物品过滤器。",
"config.definition.trait.item_slot.name": "物品",
"config.definition.trait.item_slot.slot_limit": "槽位限制",
"config.definition.trait.item_slot.slot_limit.tooltip": "槽位的最大存储量。",
"config.definition.trait.item_slot.slot_size": "槽位大小",
"config.definition.trait.item_slot.slot_size.tooltip": "槽位的大小。",
"config.definition.trait.item_slot.ui.tooltip": "你可以使用§c物品槽§r来自定义槽位。你自己添加的物品槽需要将其 id 设置为§e[定义名称]_[槽位索引]§r。例如如果你的定义名称是 §emy_slot§r如果你想将槽位绑定到槽位索引1其id应设置为 §emy_slot_1§r。",
"config.definition.trait.mek_gas_container.name": "通用机械 - 气体",
"config.definition.trait.mek_heat_container.auto_io.tooltip": "自动从附近的能量存储器抽取热量或向附近的热量容器填充热量。",
"config.definition.trait.mek_heat_container.capacity": "容量",
"config.definition.trait.mek_heat_container.inverse_conduction": "逆导热系数",
"config.definition.trait.mek_heat_container.inverse_conduction.tooltip": "返回指定电容器的逆导热系数。该值决定了允许散发的热量量。数值越大,散热能力越低,但相应地也限制了热量的输入量。",
"config.definition.trait.mek_heat_container.max_temp_display": "最高温度显示",
"config.definition.trait.mek_heat_container.max_temp_display.tooltip.0": "热量条显示的最高温度。",
"config.definition.trait.mek_heat_container.max_temp_display.tooltip.1": "这并非容器的实际最高温度,而是用户界面显示的最高温度。",
"config.definition.trait.mek_heat_container.min_heat_display": "最低热量显示",
"config.definition.trait.mek_heat_container.min_heat_display.tooltip.0": "热量条的最低热量值。",
"config.definition.trait.mek_heat_container.min_heat_display.tooltip.1": "这并不是容器的实际最低热量而是UI显示的最低热量值。",
"config.definition.trait.mek_heat_container.min_temp_display": "最低温度显示",
"config.definition.trait.mek_heat_container.min_temp_display.tooltip.0": "热量条显示的最低温度。",
"config.definition.trait.mek_heat_container.min_temp_display.tooltip.1": "这并非容器的实际最低温度,而是用户界面显示的最低温度。",
"config.definition.trait.mek_heat_container.name": "通用机械 - 热量",
"config.definition.trait.mek_heat_container.simulate_environment": "模拟环境",
"config.definition.trait.mek_heat_container.simulate_environment.tooltip": "热量容器是否会与环境进行热交换。",
"config.definition.trait.mek_heat_container.ui_container_hover": "存储:%d / %d 热量",
"config.definition.trait.mek_infuse_container.name": "通用机械 - 灌注类型",
"config.definition.trait.mek_pigment_container.name": "通用机械 - 颜料",
"config.definition.trait.mek_slurry_container.name": "通用机械 - 浆液",
"config.definition.trait.name": "名称",
"config.definition.trait.name.tooltip": "名称必须是唯一的。",
"config.definition.trait.pneumatic_heat_exchanger.name": "气动工艺 - 热量",
"config.definition.trait.pneumatic_heat_exchanger.thermal_capacity": "热容量",
"config.definition.trait.pneumatic_heat_exchanger.thermal_capacity.tips.0": "热容量越高,可以‘储存’的热量越多。",
"config.definition.trait.pneumatic_heat_exchanger.thermal_capacity.tips.1": "例如,一个物体的热容量是另一个物体的两倍,则需要两倍的热量增减才能使其温度变化相同。",
"config.definition.trait.pneumatic_heat_exchanger.thermal_resistance": "热阻",
"config.definition.trait.pneumatic_heat_exchanger.thermal_resistance.tips": "热阻越高,热传递越慢。",
"config.definition.trait.pneumatic_heat_exchanger.ui_container_hover": "已存储: %d°C",
"config.definition.trait.pneumatic_pressure_air_handler.connected_io.tooltip": "能否连接到空气处理器的该侧面。",
"config.definition.trait.pneumatic_pressure_air_handler.critical_pressure": "临界压力",
"config.definition.trait.pneumatic_pressure_air_handler.critical_pressure.tips.0": "表示\"临界\"压力水平,这是该机器的硬性最大压力。如果添加空气且压力达到或超过此水平,爆炸将不可避免!",
"config.definition.trait.pneumatic_pressure_air_handler.critical_pressure.tips.1": "如果值为0临界压力水平与危险压力水平相同。",
"config.definition.trait.pneumatic_pressure_air_handler.danger_pressure": "危险压力",
"config.definition.trait.pneumatic_pressure_air_handler.danger_pressure.tips.0": "表示\"危险\"压力水平。如果向机器添加空气且压力超过危险水平,则有可能发生爆炸,压力越高,爆炸的可能性越大。",
"config.definition.trait.pneumatic_pressure_air_handler.danger_pressure.tips.1": "如果值为0危险压力水平与最大压力水平相同。",
"config.definition.trait.pneumatic_pressure_air_handler.max_pressure": "最大压力",
"config.definition.trait.pneumatic_pressure_air_handler.max_pressure.tips": "这不是机器的实际最大压力,而是进度条显示的最大压力。",
"config.definition.trait.pneumatic_pressure_air_handler.name": "气动工艺 - 压力",
"config.definition.trait.pneumatic_pressure_air_handler.ui_container_hover": "已存储: %d / %d 压力",
"config.definition.trait.pneumatic_pressure_air_handler.volume": "容量",
"config.definition.trait.priority": "优先级",
"config.definition.trait.priority.tooltip": "特性的优先级,优先级较高的将首先被处理/呈现。",
"config.definition.trait.recipe_handler": "配方处理器输入输出",
"config.definition.trait.recipe_handler.tooltip": "此特性在配方处理中是否被视为输入或输出",
"config.definition.trait.slot_names": "槽位名称",
"config.definition.trait.slot_names.tooltip": "特性槽位名称,如果配方的成分指定了槽位名称,则该成分只能在具有该槽位名称的特性中处理。",
"config.definition.trait.ui.generate": "添加",
"config.definition.trait.ui.generate.tooltip": "§e生成特性 UI 的模板。§r",
"config.item_properties.creative_tab": "创造模式标签页",
"config.item_properties.creative_tab.tooltip": "在创造模式物品栏中显示该物品的标签页。",
"config.item_properties.is_gui_3d": "GUI 3D显示",
"config.item_properties.is_gui_3d.tooltip": "是否在 GUI 中将物品渲染为 3D 模型。",
"config.item_properties.item_tooltips": "物品提示",
"config.item_properties.item_tooltips.tooltip": "在 GUI 中悬停时显示的物品提示。",
"config.item_properties.max_stack_size": "最大堆叠数量",
"config.item_properties.max_stack_size.tooltip": "物品的最大堆叠数量。",
"config.item_properties.rarity": "稀有度",
"config.item_properties.rarity.tooltip": "物品的稀有度。",
"config.item_properties.renderer": "物品渲染",
"config.item_properties.renderer.tooltip.0": "启用 - 为物品设置单独的渲染。",
"config.item_properties.renderer.tooltip.1": "禁用 - 使用默认状态的渲染。",
"config.item_properties.slot_preview": "槽位预览",
"config.item_properties.use_block_light": "方块光照",
"config.item_properties.use_block_light.tooltip.0": "控制方块作为物品在 GUI 内的光照逻辑。",
"config.item_properties.use_block_light.tooltip.1": "True - 模型将从侧面被照亮,像方块一样。",
"config.item_properties.use_block_light.tooltip.2": "False - 模型将从前面被照亮,像物品一样。",
"config.jade.plugin_mbd2.multiblock_provider": "Multiblock2 多方块结构提供器 (Jade)",
"config.jade.plugin_mbd2.recipe_logic_provider": "Multiblock2 配方逻辑提供器 (Jade)",
"config.kinetic_machine.flywheel_render_layer": "飞轮渲染层",
"config.kinetic_machine.flywheel_render_layer.tooltip": "飞轮示例的渲染层。",
"config.kinetic_machine.front_rotation": "旋转轴",
"config.kinetic_machine.front_rotation.tooltip": "基于机器正面获取旋转轴朝向",
"config.kinetic_machine.has_back_rotation": "有背面旋转",
"config.kinetic_machine.has_back_rotation.tooltip.0": "如果为 true旋转将传递到旋转轴侧的背面。",
"config.kinetic_machine.has_back_rotation.tooltip.1": "如果为 false只有旋转轴侧可以旋转。",
"config.kinetic_machine.is_generator": "是否为产生应力的机器",
"config.kinetic_machine.is_generator.tooltip": "应力机器是否为产生应力的机器。",
"config.kinetic_machine.max_rpm": "最大转速",
"config.kinetic_machine.max_rpm.tooltip.0": "如果是产生应力的机器,可提供的最大转速。",
"config.kinetic_machine.max_rpm.tooltip.1": "如果不是产生应力的机器,超过转速将会损坏。",
"config.kinetic_machine.max_stress": "最大应力",
"config.kinetic_machine.torque": "扭矩",
"config.kinetic_machine.torque.tooltip.0": "扭矩定义了转速和应力之间的关系。",
"config.kinetic_machine.torque.tooltip.1": "转速 = 应力 / 扭矩。",
"config.kinetic_machine.use_flywheel": "使用飞轮",
"config.kinetic_machine.use_flywheel.tooltip": "渲染器是否使用飞轮实例。(飞轮将有更好的性能)",
"config.machine_event.graph.add": "添加图表",
"config.machine_event.graph.edit": "编辑图表",
"config.machine_event.graph.editing": "编辑中",
"config.machine_event.graph.remove": "移除图表",
"config.machine_settings.drop_machine_item": "破坏时掉落机器物品",
"config.machine_settings.drop_machine_item.tooltip.0": "机器被破坏时是否掉落对应的机器物品。",
"config.machine_settings.drop_machine_item.tooltip.1": "如果是通过候选方块组成的多方块控制器,将掉落候选方块而非机器物品。",
"config.machine_settings.drop_machine_item.tooltip.2": "您仍然可以使用战利品表或节点图来控制掉落物。",
"config.machine_settings.has_ui": "有 UI",
"config.machine_settings.has_ui.tooltip": "机器是否有 GUI。",
"config.machine_settings.machine_level": "机器等级",
"config.machine_settings.machine_level.tooltip": "机器等级。可用于配方条件。",
"config.machine_settings.max_parallel": "最大并行数",
"config.machine_settings.max_parallel.tooltip": "此值是可以处理的最大并行数。不要设置得太高。",
"config.machine_settings.modify_duration": "修改持续时间",
"config.machine_settings.modify_duration.tooltip": "是否修改配方的持续时间。",
"config.machine_settings.parallel": "并行处理",
"config.machine_settings.signal_connection": "红石连接",
"config.machine_settings.signal_connection.back": "后侧连接",
"config.machine_settings.signal_connection.bottom": "底部连接",
"config.machine_settings.signal_connection.front": "前侧连接",
"config.machine_settings.signal_connection.left": "左侧连接",
"config.machine_settings.signal_connection.right": "右侧连接",
"config.machine_settings.signal_connection.tooltip.0": "是否允许红石与该面连接。",
"config.machine_settings.signal_connection.tooltip.1": "您可以使用节点图设置输出信号。",
"config.machine_settings.signal_connection.top": "顶部连接",
"config.machine_sound.delay": "延迟",
"config.machine_sound.delay.tooltip": "音效的延迟时间。",
"config.machine_sound.loop": "循环",
"config.machine_sound.loop.tooltip": "音效是否循环播放。",
"config.machine_sound.loop_with_shuffle": "循环播放并随机排序",
"config.machine_sound.loop_with_shuffle.tooltip": "若为true声音将根据权重进行随机排序后播放。",
"config.machine_sound.pitch": "音高",
"config.machine_sound.pitch.tooltip": "音效的音高。",
"config.machine_sound.sound": "音效",
"config.machine_sound.source": "类别",
"config.machine_sound.source.tooltip": "音效的类别。",
"config.machine_sound.volume": "音量",
"config.machine_sound.volume.tooltip": "音效的音量大小。",
"config.machine_state.light": "亮度",
"config.machine_state.light.tooltip.0": "启用 - 为此机器状态设置单独的发光亮度。",
"config.machine_state.light.tooltip.1": "禁用 - 使用默认状态的亮度。",
"config.machine_state.machine_sound": "机器音效",
"config.machine_state.machine_sound.tooltip.0": "当机器首次进入该状态时播放的音效。",
"config.machine_state.machine_sound.tooltip.1": "启用 - 为该机器状态设置独立的音效。",
"config.machine_state.machine_sound.tooltip.2": "禁用 - 使用默认状态机器的音效代替。",
"config.machine_state.renderer": "方块渲染",
"config.machine_state.renderer.tooltip.0": "启用 - 为此机器状态设置单独的渲染。",
"config.machine_state.renderer.tooltip.1": "禁用 - 使用默认状态的渲染。",
"config.machine_state.rendering_box": "渲染边界盒",
"config.machine_state.rendering_box.tooltip.0": "用于在世界中定义方块实体渲染的可见盒子(防止视野范围外的渲染剔除)。",
"config.machine_state.rendering_box.tooltip.1": "启用 - 为此机器状态设置单独的渲染盒。",
"config.machine_state.rendering_box.tooltip.2": "禁用 - 使用默认状态的渲染盒。",
"config.machine_state.shape": "形状",
"config.machine_state.shape.tooltip.0": "形状由立方体组成确保形状半径不超过2个方块Minecraft 规则)。",
"config.machine_state.shape.tooltip.1": "启用 - 为此机器状态设置单独的形状。",
"config.machine_state.shape.tooltip.2": "禁用 - 使用默认状态的形状。",
"config.machine_state.shape.tooltip.3": "§4注意§r设置单独的形状需要在方块属性中将§c动态形状§r设置为 true。",
"config.multiblock_settings.catalyst": "催化剂",
"config.multiblock_settings.catalyst.candidates": "控制器候选",
"config.multiblock_settings.catalyst.candidates.tooltip": "如果启用,在这些方块上使用催化剂也可以形成多方块结构。",
"config.multiblock_settings.catalyst.consume_type": "消耗类型",
"config.multiblock_settings.catalyst.consume_type.consume_durability": "耐久度",
"config.multiblock_settings.catalyst.consume_type.consume_durability.amount": "耐久度值",
"config.multiblock_settings.catalyst.consume_type.consume_item": "消耗物品",
"config.multiblock_settings.catalyst.consume_type.consume_item.amount": "物品数量",
"config.multiblock_settings.catalyst.tooltip": "多方块结构成型需要催化剂",
"config.multiblock_settings.show_ui_only_formed": "仅在成型时显示 UI",
"config.multiblock_settings.show_ui_when_click_structure": "点击结构时显示 UI",
"config.multiblock_settings.show_ui_when_click_structure.tooltip": "如果为 true右键点击结构的方块可以打开 UI。",
"config.part_settings.can_share": "可共享",
"config.part_settings.can_share.tooltip": "该部件是否可以在多个多方块结构间共享。",
"config.part_settings.formed_tips": "机器状态提示",
"config.part_settings.formed_tips.info": "未找到§c已成型§r状态是否要自动生成状态。",
"config.part_settings.proxy_capability.trait_filter": "特性过滤器",
"config.part_settings.proxy_capability.trait_name_filter": "特性名称过滤器",
"config.part_settings.proxy_capability.trait_name_filter.tooltip.0": "名称包含过滤器名的所有特性都将被代理。",
"config.part_settings.proxy_capability.trait_name_filter.tooltip.1": "例如,如果过滤器名称是 §cempty§r所有包含该名称的特性都将被代理。",
"config.part_settings.proxy_controller_capabilities": "代理控制器特性",
"config.part_settings.proxy_controller_capabilities.tooltip": "如果部件不包含所需的特性,部件将代理来自控制器的特性。",
"config.part_settings.target_content.tooltip": "应修改的目标内容。",
"config.predicate.add_predicate": "添加谓词",
"config.predicate.blocks": "方块",
"config.predicate.blocks.tooltip": "匹配任一方块。",
"config.predicate.blockstates": "方块状态",
"config.predicate.blockstates.tooltip": "匹配任一状态。",
"config.predicate.fluids": "流体",
"config.predicate.fluids.tooltip": "匹配任一流体。",
"config.predicate.tags": "标签",
"config.predicate.tags.tooltip": "匹配任一方块标签。",
"config.recipe.condition.biome.tooltip": "生物群系注册名",
"config.recipe.condition.block.blocks": "方块过滤器",
"config.recipe.condition.block.max": "最大数量",
"config.recipe.condition.block.min": "最小数量",
"config.recipe.condition.day_light.is_day": "是否为白天",
"config.recipe.condition.day_time.is_day": "是否为白天",
"config.recipe.condition.dimension.tooltip": "维度注册名",
"config.recipe.condition.heat.max": "最大热量",
"config.recipe.condition.heat.min": "最小热量",
"config.recipe.condition.is_air": "是否为空气",
"config.recipe.condition.light.can_see_sky": "可见天空",
"config.recipe.condition.light.can_see_sky.tooltip": "要求上方无遮挡(露天)。",
"config.recipe.condition.light.max_block_light": "最大方块光照",
"config.recipe.condition.light.max_sky_light": "最大天空光照",
"config.recipe.condition.light.min_block_light": "最小方块光照",
"config.recipe.condition.light.min_sky_light": "最小天空光照",
"config.recipe.condition.machine_custom_data.data": "机器数据",
"config.recipe.condition.machine_custom_data.data.tips": "机器的 NBT 数据",
"config.recipe.condition.machine_custom_data.only_check_custom_data": "仅检查自定义数据",
"config.recipe.condition.machine_custom_data.only_check_custom_data.tips.0": "启用时,仅检查自定义数据。",
"config.recipe.condition.machine_custom_data.only_check_custom_data.tips.1": "禁用时,将检查机器的 NBT 数据saveWithID。",
"config.recipe.condition.machine_level.level": "机器等级",
"config.recipe.condition.machine_level.level.tooltip": "机器的等级。",
"config.recipe.condition.pos_y.max": "最大Y坐标",
"config.recipe.condition.pos_y.min": "最小Y坐标",
"config.recipe.condition.pressure.max": "最大压力 / 空气量",
"config.recipe.condition.pressure.min": "最小压力 / 空气量",
"config.recipe.condition.redstone_signal.signal.max": "最大红石信号",
"config.recipe.condition.redstone_signal.signal.min": "最小红石信号",
"config.recipe.condition.reverse": "反转",
"config.recipe.condition.reverse.tooltip": "改为检查相反的条件。",
"config.recipe.condition.rpm.max": "最大转速",
"config.recipe.condition.rpm.min": "最小转速",
"config.recipe.condition.stress.max": "最大应力",
"config.recipe.condition.stress.min": "最小应力",
"config.recipe.condition.temperature.max": "最大温度",
"config.recipe.condition.temperature.min": "最小温度",
"config.recipe.condition.weather.max": "最大等级",
"config.recipe.condition.weather.min": "最小等级",
"config.recipe.content_modifier": "内容修改器",
"config.recipe.content_modifier.tooltip": "用于配方内容的内容修改器。例如物品数量、流体数量等。",
"config.recipe.duration_modifier": "持续时间修改器",
"config.recipe.duration_modifier.tooltip": "用于配方持续时间的修改器。",
"config.recipe.recipe_condition.type": "条件类型",
"config.recipe.recipe_conditions": "配方条件",
"config.recipe.recipe_conditions.tooltip": "只有在满足条件时才处理配方修改器。",
"config.recipe.recipe_modifier": "配方修改器",
"config.recipe.recipe_modifiers": "配方修改器",
"config.recipe.recipe_modifiers.tooltip": "用于实时修改(自身/控制器)配方。您可以用它来制作升级/插件部件。",
"config.recipe.target_content": "目标内容",
"config.recipe.target_content.tooltip": "例如 IN - 输入内容OUT - 输出内容。",
"config.recipe_logic_settings.always_modify_recipe": "总是尝试修改配方",
"config.recipe_logic_settings.always_modify_recipe.tooltip.0": "若为false机器在完成一个配方后将自动尝试重新执行上次的配方这能提供更好的性能。",
"config.recipe_logic_settings.always_modify_recipe.tooltip.1": "若为true机器将尝试对上次的配方应用修改器若失败则尝试重新查找配方。",
"config.recipe_logic_settings.always_search_recipe": "始终搜索配方",
"config.recipe_logic_settings.always_search_recipe.tooltip.0": "如果为 false机器在完成配方后会自动尝试再次执行上一个配方以提高性能。",
"config.recipe_logic_settings.always_search_recipe.tooltip.1": "如果为 true机器每次都会重新搜索所有可用配方这在具有不同优先级的多种配方可执行时非常有用。",
"config.recipe_logic_settings.consume_inputs_after_working": "工作后消耗输入",
"config.recipe_logic_settings.consume_inputs_after_working.tooltip.0": "若为false输入物品将在配方处理前按常规方式消耗。",
"config.recipe_logic_settings.consume_inputs_after_working.tooltip.1": "若为true输入物品将在工作完成后输出前消耗。在配方处理期间如果输入物品不再匹配当前配方则当前配方处理将被丢弃。",
"config.recipe_logic_settings.recipe_damping_value": "配方衰减值",
"config.recipe_logic_settings.recipe_damping_value.tooltip": "如果配方处理正在等待,衰减值是当前进度减少的 tick。",
"config.require_restart": "§c你需要重启游戏以应用更改。§r",
"content_modifier.addition": "加数",
"content_modifier.addition.tips": "配方内容数量的加数。",
"content_modifier.multiplier": "乘数",
"content_modifier.multiplier.tips": "配方内容数量的乘数。",
"editor.config_panel.other_configurator": "其他配置器",
"editor.machine.basic_settings": "基本设置",
"editor.machine.machine_events": "机器事件",
"editor.machine.machine_tab": "机器",
"editor.machine.machine_traits": "机器特性",
"editor.machine.machine_traits.add_trait": "添加特性",
"editor.machine.machine_traits.add_trait.error": "无效操作",
"editor.machine.machine_traits.add_trait.error.allow_multiple": "该特性在一个机器中只能添加一次。",
"editor.machine.machine_traits.list": "特性",
"editor.machine.machine_traits.remove_trait": "移除特性",
"editor.machine.machine_ui": "机器 UI",
"editor.machine.multiblock.area_panel.area": "区域",
"editor.machine.multiblock.area_panel.area.tips": "你可以通过 Shift + 左键选择区域。",
"editor.machine.multiblock.area_panel.controllerFace": "控制器朝向",
"editor.machine.multiblock.area_panel.controllerFace.tips": "控制器在多方块中的朝向。",
"editor.machine.multiblock.area_panel.controllerOffset": "控制器偏移",
"editor.machine.multiblock.area_panel.controllerOffset.tips": "控制器在区域中的偏移位置。",
"editor.machine.multiblock.area_panel.from": "起点",
"editor.machine.multiblock.area_panel.from.tips": "起始位置",
"editor.machine.multiblock.area_panel.generatePattern": "生成样式 / 形状信息",
"editor.machine.multiblock.area_panel.generatePattern.button.0": "生成样式",
"editor.machine.multiblock.area_panel.generatePattern.button.0.info": "成功!请检查多方块样式标签页。",
"editor.machine.multiblock.area_panel.generatePattern.button.0.title": "生成样式",
"editor.machine.multiblock.area_panel.generatePattern.button.1": "添加形状信息",
"editor.machine.multiblock.area_panel.generatePattern.button.1.info": "成功!请检查形状信息标签页。",
"editor.machine.multiblock.area_panel.generatePattern.button.1.title": "生成形状信息",
"editor.machine.multiblock.area_panel.generatePattern.tips": "基于区域生成样式 / 形状信息。",
"editor.machine.multiblock.area_panel.sceneRadius": "场景半径",
"editor.machine.multiblock.area_panel.sceneRadius.tips": "多方块区域场景的可见半径。",
"editor.machine.multiblock.area_panel.to": "终点",
"editor.machine.multiblock.area_panel.to.tips": "结束位置",
"editor.machine.multiblock.multiblock_pattern.layer": "样式层",
"editor.machine.multiblock.multiblock_pattern.layer_direction": "层方向",
"editor.machine.multiblock.multiblock_pattern.repetition": "层重复",
"editor.machine.multiblock.multiblock_pattern.repetition_controller": "包含控制器的层不能重复",
"editor.machine.multiblock.multiblock_pattern.set_as_controller": "设为控制器",
"editor.machine.multiblock.multiblock_shape_info": "形状信息",
"editor.machine.multiblock.multiblock_shape_info.description": "描述",
"editor.machine.multiblock.multiblock_shape_info.description.tips": "XEI页面中显示的描述",
"editor.machine.multiblock.multiblock_shape_info.remove": "移除形状信息",
"editor.machine.multiblock_area": "多方块区域",
"editor.machine.multiblock_pattern": "多方块样式",
"editor.machine.recipe_list.conditions": "条件",
"editor.machine.recipe_list.contents": "内容",
"editor.machine.recipe_list.data": "数据",
"editor.machine.recipe_type": "配方类型",
"editor.machine.recipe_type.add_condition": "添加条件",
"editor.machine.recipe_type.add_content": "添加内容",
"editor.machine.recipe_type.add_recipe": "添加配方",
"editor.machine.recipe_type.add_recipe_auto_id": "添加配方(自动 ID",
"editor.machine.recipe_type.content.chance": "概率",
"editor.machine.recipe_type.content.chance.tooltip": "内容产生或消耗的概率。",
"editor.machine.recipe_type.content.per_tick": "每 tick",
"editor.machine.recipe_type.content.per_tick.tooltip": "每 tick 产生或消耗的内容数量。",
"editor.machine.recipe_type.content.slot_name": "槽位名称",
"editor.machine.recipe_type.content.slot_name.tooltip": "配方处理中特性的绑定槽位名称。",
"editor.machine.recipe_type.content.tier_chance_boost": "等级概率提升",
"editor.machine.recipe_type.content.tier_chance_boost.tooltip.0": "每个等级(机器等级)内容产生或消耗的概率。",
"editor.machine.recipe_type.content.tier_chance_boost.tooltip.1": "实际概率 = 基础概率 + 机器等级 * 概率提升。",
"editor.machine.recipe_type.content.ui_name": "UI 名称",
"editor.machine.recipe_type.content.ui_name.tooltip": "XEI UI 中内容的绑定 UI 名称。",
"editor.machine.recipe_type.recipes": "配方",
"editor.machine.recipe_type.recipes.common": "常规配方",
"editor.machine.recipe_type.recipes.fuel": "燃料配方",
"editor.machine.recipe_type.remove_condition": "移除条件",
"editor.machine.recipe_type.remove_content": "移除内容",
"editor.machine.recipe_type.remove_recipe": "移除配方",
"editor.machine.recipe_type_ui_view.add": "添加",
"editor.machine.recipe_type_ui_view.condition": "条件组",
"editor.machine.recipe_type_ui_view.duration": "持续时间文本",
"editor.machine.recipe_type_ui_view.fuel_progress": "燃料条",
"editor.machine.recipe_type_ui_view.progress": "进度条",
"editor.machine.recipe_type_ui_view.xei_lookup": "XEI 查看",
"editor.machine.recipe_type_ui_view.xei_lookup.hover": "配方查看",
"editor.machine.recipe_xei_fuel_ui": "燃料配方 XEI UI",
"editor.machine.recipe_xei_ui": "配方 XEI UI",
"editor.machine_scene.draw_rendering_box_frame_lines": "绘制渲染边界框线",
"editor.machine_scene.draw_shape_frame_lines": "绘制形状框架线",
"editor.machine_state.add": "添加状态",
"editor.machine_state.remove": "移除状态",
"editor.select_from_file": "从文件选择",
"geckolib_renderer.animation.animation_name": "原始动画名称",
"geckolib_renderer.animation.animation_name.tips": "可以触发的动画名称它应该在一个渲染器中§c独立§r。",
"geckolib_renderer.animation_group": "原始动画组",
"geckolib_renderer.animation_path": "动画路径",
"geckolib_renderer.animation_stage": "动画阶段",
"geckolib_renderer.animation_stage.additional_ticks": "等待时间",
"geckolib_renderer.animation_stage.animation_name": "动画名称",
"geckolib_renderer.animation_stage.animation_name.tips": "动画文件中引用的动画名称",
"geckolib_renderer.animation_stage.loop_type": "播放循环类型",
"geckolib_renderer.animation_stage.loop_type.tips": "动画的播放行为",
"geckolib_renderer.animation_stage.play": "播放",
"geckolib_renderer.animation_stage.type": "阶段类型",
"geckolib_renderer.animation_stage.wait": "等待",
"geckolib_renderer.animation_stages": "动画阶段",
"geckolib_renderer.item_transform_model": "物品变换模型",
"geckolib_renderer.item_transform_model.tips": "物品渲染变换配置。",
"geckolib_renderer.model_path": "模型路径",
"geckolib_renderer.raw_animation": "原始动画",
"geckolib_renderer.scale_height": "高度缩放",
"geckolib_renderer.scale_width": "宽度缩放",
"geckolib_renderer.schedule_state_anim": "状态动画调度",
"geckolib_renderer.schedule_state_anim.tips.0": "如果为 true原始动画将根据机器状态进行调度。确保您设置的原始动画名称与机器状态相同",
"geckolib_renderer.schedule_state_anim.tips.1": "这对于不使用节点图而进行简单动画非常有用。",
"geckolib_renderer.schedule_state_anim.tips.2": "如果为 false您需要自己触发原始动画。",
"geckolib_renderer.texture_path": "纹理路径",
"geckolib_renderer.use_entity_gui_lighting": "使用实体 GUI 光照",
"geckolib_renderer.use_entity_gui_lighting.tips": "在 GUI 渲染中设置实体光照通常启用此选项可获得更好的3D阴影。",
"geckolib_renderer.use_glowing_layer": "使用发光层",
"geckolib_renderer.use_glowing_layer.tips.0": "启用此选项,为发光纹理添加发光层。",
"geckolib_renderer.use_glowing_layer.tips.1": "查看 Geckolib Wiki 以获取更多详情。",
"geckolib_renderer.use_translucent": "使用半透明",
"geckolib_renderer.use_translucent.tips": "使用半透明渲染类型以支持透明纹理",
"graph_processor.node.mbd2.machine": "机器",
"graph_processor.node.mbd2.machine.geckolib": "Geckolib",
"graph_processor.node.mbd2.machine.photon": "Photon",
"graph_processor.node.mbd2.machine.photon.force_death.tips.0": "当绑定对象无效或自然死亡时,是否直接移除所有粒子。",
"graph_processor.node.mbd2.machine.photon.force_death.tips.1": "如果为 false当fx被移除时发射器将通知并等待所有粒子死亡。",
"graph_processor.node.mbd2.machine.photon.force_death.tips.2": "如果为 true当fx被移除时发射器将立即从渲染和 tick 中移除粒子。",
"graph_processor.node.mbd2.machine.photon.identifier": "具有相同标识符的 fx 将被替换。",
"graph_processor.node.mbd2.machine.photon.replace_existing.tips.0": "若为true将替换具有相同标识符的现有特效。",
"graph_processor.node.mbd2.machine.photon.replace_existing.tips.1": "若为false当发现具有相同标识符的现有特效时此特效将不会显示。",
"graph_processor.node.mbd2.machine.recipe": "机器配方",
"graph_processor.node.mbd2.recipe_logic.status.tips": "配方逻辑的状态将是以下之一§c空闲§r, §c工作中§r, §c等待中§r, §c暂停中§r。",
"gui.mbd2.io.export": "导出",
"gui.mbd2.io.import": "导入",
"gui.mbd2.io.import.both": "两者",
"gui.mbd2.io.import.none": "无",
"item.mbd2.mbd_gadgets": "MBD 工具",
"item.mbd2.mbd_gadgets.multiblock_builder": "MBD 工具 - §c多方块建造器§r",
"item.mbd2.mbd_gadgets.multiblock_builder.tooltip": "右键点击控制器自动建造多方块结构。",
"item.mbd2.mbd_gadgets.multiblock_debugger": "MBD 小工具 - §c多方块结构调试器§r",
"item.mbd2.mbd_gadgets.multiblock_debugger.catalyst.items": "§c催化剂物品§r %s",
"item.mbd2.mbd_gadgets.multiblock_debugger.catalyst.tags": "§c催化剂标签§r %s",
"item.mbd2.mbd_gadgets.multiblock_debugger.failure.error.info": "§c失败信息§r%s",
"item.mbd2.mbd_gadgets.multiblock_debugger.failure.no_error": "§c失败§r未发现错误。",
"item.mbd2.mbd_gadgets.multiblock_debugger.is_formed": "§a成功§r多方块结构已成型。",
"item.mbd2.mbd_gadgets.multiblock_debugger.success": "§a成功§r多方块结构可以成型。",
"item.mbd2.mbd_gadgets.multiblock_debugger.tooltip": "右键控制器以获取多方块无法成型的原因。",
"item.mbd2.mbd_gadgets.recipe_debugger": "MBD 工具 - §e配方调试器§r",
"item.mbd2.mbd_gadgets.recipe_debugger.failure.reason": "§2原因§r",
"item.mbd2.mbd_gadgets.recipe_debugger.modified.empty": "机器不会修改原始配方。",
"item.mbd2.mbd_gadgets.recipe_debugger.modified.failure.0": "修改后的配方无法处理。",
"item.mbd2.mbd_gadgets.recipe_debugger.modified.failure.1": "修改后的配方为空。",
"item.mbd2.mbd_gadgets.recipe_debugger.modified.has": "机器将修改配方。",
"item.mbd2.mbd_gadgets.recipe_debugger.modified.success": "修改后的配方可以处理。",
"item.mbd2.mbd_gadgets.recipe_debugger.raw.failure.0": "原始配方(%s无法处理。",
"item.mbd2.mbd_gadgets.recipe_debugger.raw.success": "原始配方(%s可以处理。",
"item.mbd2.mbd_gadgets.recipe_debugger.recipe_id": "配方ID",
"item.mbd2.mbd_gadgets.recipe_debugger.tooltip.0": "打开界面来设置测试配方。",
"item.mbd2.mbd_gadgets.recipe_debugger.tooltip.1": "右键机器检查配方是否可以处理(附带失败原因)。",
"item.mbd2.mbd_gadgets.recipe_debugger.tooltip.2": "当前配方:%s",
"item.mbd2.mbd_gadgets.recipe_debugger.warning.recipe_type": "§警告§r机器的配方类型%d与调试器中的配方类型%d不一致。",
"item.mbd2.mbd_gadgets.tooltip": "§2Shift + 右键切换工具模式。§r",
"ldlib.gui.editor.register.editor.machine.km": "机械动力机器项目",
"ldlib.gui.editor.register.editor.machine.mb": "多方块机器项目",
"ldlib.gui.editor.register.editor.machine.recipe_type_ui_view": "配方类型 UI 视图",
"ldlib.gui.editor.register.editor.machine.recipe_xei_preview": "配方 XEI 预览",
"ldlib.gui.editor.register.editor.machine.rt": "配方类型项目",
"ldlib.gui.editor.register.editor.machine.sm": "单方块机器项目",
"ldlib.gui.editor.register.editor.machine.trait_ui_view": "特性 UI 视图",
"ldlib.gui.editor.register.widget.container.ae_interface_slot": "ME 接口槽位",
"ldlib.gui.editor.register.widget.container.chemical_gas_slot": "气体槽",
"ldlib.gui.editor.register.widget.container.chemical_infuse_slot": "灌注类型槽",
"ldlib.gui.editor.register.widget.container.chemical_pigment_slot": "颜料槽",
"ldlib.gui.editor.register.widget.container.chemical_slurry_slot": "浆液槽",
"ldlib.gui.editor.register.widget.container.create_rpm": "机械动力转速",
"ldlib.gui.editor.register.widget.container.create_stress": "应力槽",
"ldlib.gui.editor.register.widget.container.entity_preview": "实体预览槽",
"ldlib.renderer.geckolib": "Geckolib 模型",
"MachineEvent.MachineAfterRecipeWorkingEvent": "配方工作后事件",
"MachineEvent.MachineAfterRecipeWorkingEvent.tips": "配方处理完成后触发的事件。",
"MachineEvent.MachineBeforeRecipeWorkingEvent": "配方工作前事件",
"MachineEvent.MachineBeforeRecipeWorkingEvent.tips": "配方处理开始前触发的事件。取消该事件将停止配方处理。",
"MachineEvent.MachineClientTickEvent": "机器客户端 Tick 事件",
"MachineEvent.MachineClientTickEvent.tips": "每个客户端 tick 触发的事件。",
"MachineEvent.MachineCustomDataUpdateEvent": "自定义数据更新事件(客户端)",
"MachineEvent.MachineCustomDataUpdateEvent.tips": "当自定义数据从服务器端更新时触发的事件。",
"MachineEvent.MachineCustomKeyframeEvent": "指令关键帧事件",
"MachineEvent.MachineCustomKeyframeEvent.tips": "由 Geckolib 动画中的 'Instruction' 关键帧触发。",
"MachineEvent.MachineDropsEvent": "掉落事件",
"MachineEvent.MachineDropsEvent.tips": "当机器被破坏并掉落物品时触发的事件。",
"MachineEvent.MachineFuelBurningFinishEvent": "燃料配方完成事件",
"MachineEvent.MachineFuelBurningFinishEvent.tips": "该事件会在燃料配方燃烧完成后触发,并在搜索下一个燃料配方之前触发。",
"MachineEvent.MachineFuelRecipeModifyEvent": "燃料配方修改事件",
"MachineEvent.MachineFuelRecipeModifyEvent.tips": "取消此事件将跳过尝试该燃料配方。",
"MachineEvent.MachineNeighborChangedEvent": "邻块改变事件",
"MachineEvent.MachineNeighborChangedEvent.tips": "当相邻方块发生变化时触发的事件。",
"MachineEvent.MachineOnLoadEvent": "加载事件",
"MachineEvent.MachineOnLoadEvent.tips": "当机器被加载时触发的事件。",
"MachineEvent.MachineOnRecipeWaitingEvent": "配方等待事件",
"MachineEvent.MachineOnRecipeWaitingEvent.tips": "当配方处理处于等待状态时每 tick 触发的事件。",
"MachineEvent.MachineOnRecipeWorkingEvent": "配方工作事件",
"MachineEvent.MachineOnRecipeWorkingEvent.tips": "当配方处理处于工作状态时每 tick 触发的事件。取消该事件将停止配方处理。",
"MachineEvent.MachineOpenUIEvent": "打开 UI 事件",
"MachineEvent.MachineOpenUIEvent.tips": "当机器UI被打开时触发的事件。取消该事件将阻止 UI 打开。",
"MachineEvent.MachinePlacedEvent": "放置事件",
"MachineEvent.MachinePlacedEvent.tips": "当机器被放置时触发的事件。",
"MachineEvent.MachineRecipeModifyEvent.After": "配方修改后事件",
"MachineEvent.MachineRecipeModifyEvent.After.tips": "此事件将在配方被修改器修改之后触发。",
"MachineEvent.MachineRecipeModifyEvent.Before": "配方修改前事件",
"MachineEvent.MachineRecipeModifyEvent.Before.tips": "此事件将在配方被修改器修改之前触发。取消事件将停止修改。",
"MachineEvent.MachineRecipeStatusChangedEvent": "配方状态改变事件",
"MachineEvent.MachineRecipeStatusChangedEvent.tips": "当配方状态发生变化时触发的事件。",
"MachineEvent.MachineRemovedEvent": "移除事件",
"MachineEvent.MachineRemovedEvent.tips": "当机器被移除时触发的事件。",
"MachineEvent.MachineRightClickEvent": "右键点击事件",
"MachineEvent.MachineRightClickEvent.tips": "当机器被右键点击时触发的事件。",
"MachineEvent.MachineStateChangedEvent": "状态改变事件",
"MachineEvent.MachineStateChangedEvent.tips": "当机器状态发生变化时触发的事件。取消该事件将阻止这个变化。",
"MachineEvent.MachineTickEvent": "机器 Tick 事件",
"MachineEvent.MachineTickEvent.tips": "每个服务器 tick 触发的事件。",
"MachineEvent.Multiblock.MachineStructureFormedEvent": "多方块结构成型事件",
"MachineEvent.Multiblock.MachineStructureFormedEvent.tips": "当多方块结构成型时触发的事件。",
"MachineEvent.Multiblock.MachineStructureInvalidEvent": "多方块结构失效事件",
"MachineEvent.Multiblock.MachineStructureInvalidEvent.tips": "当多方块结构失效时触发的事件。",
"MachineEvent.Multiblock.MachineUseCatalystEvent": "多方块使用催化剂事件",
"MachineEvent.Multiblock.MachineUseCatalystEvent.tips": "当使用催化剂形成结构时触发的事件。取消该事件将阻止结构形成。",
"mbd2.gui.content.chance_0": "§c不消耗§r",
"mbd2.gui.content.chance_0_short": "§cNC§r",
"mbd2.gui.content.chance_1": "§e概率%s§r",
"mbd2.gui.content.per_tick": "§a每tick消耗/产出§r",
"mbd2.gui.content.slot_name": "§4槽位名称%s§r",
"mbd2.gui.content.tier_boost": "§e等级加成§r每级 + %s",
"mbd2.gui.content.tips.per_second_short": "§a/秒§r",
"mbd2.gui.content.tips.per_tick_short": "§a/tick§r",
"mbd2.gui.content.ui_name": "§UI名称%s§r",
"mbd2.gui.content.units.per_second": "/秒",
"mbd2.gui.content.units.per_tick": "/tick",
"mbd2.gui.editor.group.predicate": "谓词",
"mbd2.jei.multiblock_info": "多方块信息",
"mbd2.multiblock.pattern.error": "预期组件(%s位于%s。",
"mbd2.multiblock.pattern.error.chunk": "§c区块未加载§r",
"mbd2.multiblock.pattern.error.init": "§c多方块结构未初始化§r",
"mbd2.multiblock.pattern.error.limited.0": "§c最大值%d§r",
"mbd2.multiblock.pattern.error.limited.1": "§c最小值%d§r",
"mbd2.multiblock.pattern.error.limited.2": "§c每层最大值%d§r",
"mbd2.multiblock.pattern.error.limited.3": "§c每层最小值%d§r",
"mbd2.multiblock.pattern.error.limited_exact": "§c精确值%d§r",
"mbd2.multiblock.pattern.error.limited_within": "§c在 %d 和 %d 之间§r",
"mbd2.multiblock.pattern.location_end": "§c最后位置§r",
"mbd2.multiblock.pattern.replaceable_air": "可被空气替换",
"mbd2.multiblock.pattern.single": "§6只能使用这个方块§r",
"mbd2.recipe_logic.condition_fails": "条件失败",
"mbd2.recipe_logic.insufficient_fuel": "燃料不足",
"mbd2.recipe_logic.insufficient_in": "输入不足",
"mbd2.recipe_logic.insufficient_out": "输出不足",
"multiblock.catalyst": "§a需要催化剂§r",
"multiblock.unformed": "§6未成型§r",
"pattern_preview.formed": "切换结构成型",
"pattern_preview.layer": "切换层",
"pattern_preview.page": "切换页面",
"project.reload": " 已重载!",
"project.reload.recipe": "§c注意你必须执行/reload或重新进入世界来重新加载配方。",
"recipe.capability.botania_mana.mana": "魔力",
"recipe.capability.botania_mana.name": "植物魔法 - 魔力",
"recipe.capability.create_rpm.name": "机械动力 - 转速",
"recipe.capability.create_rpm.rpm": "转速",
"recipe.capability.create_rpm.rpm.unit": "%d 转速",
"recipe.capability.create_stress.name": "机械动力 - 应力",
"recipe.capability.create_stress.stress": "应力",
"recipe.capability.create_stress.stress.unit": "%d 应力",
"recipe.capability.embers_ember.ember": "余烬",
"recipe.capability.embers_ember.name": "余烬 - 余烬能量",
"recipe.capability.entity.ingredient.candidates": "实体候选",
"recipe.capability.entity.ingredient.count": "实体数量",
"recipe.capability.entity.ingredient.values.entity": "实体类型",
"recipe.capability.entity.ingredient.values.tag": "实体标签",
"recipe.capability.entity.name": "实体",
"recipe.capability.fluid.ingredient.amount": "流体数量",
"recipe.capability.fluid.ingredient.candidates": "流体候选",
"recipe.capability.fluid.ingredient.values.fluid": "流体",
"recipe.capability.fluid.ingredient.values.tag": "实体标签",
"recipe.capability.fluid.name": "流体",
"recipe.capability.forge_energy.energy": "能量",
"recipe.capability.forge_energy.name": "能量",
"recipe.capability.gtm_energy.energy": "能量",
"recipe.capability.gtm_energy.name": "格雷科技现代版 - 能量",
"recipe.capability.item.ingredient.candidates": "成分候选",
"recipe.capability.item.ingredient.count": "物品数量",
"recipe.capability.item.ingredient.durability": "物品耐久",
"recipe.capability.item.ingredient.durability.content": "§6消耗/增加耐久§r %d",
"recipe.capability.item.ingredient.type": "成分类型",
"recipe.capability.item.ingredient.type.nbt": "NBT 类型",
"recipe.capability.item.ingredient.type.vanilla": "原版类型",
"recipe.capability.item.ingredient.values.item": "物品",
"recipe.capability.item.ingredient.values.tag": "物品标签",
"recipe.capability.item.ingredient.values.type": "值类型",
"recipe.capability.item.name": "物品",
"recipe.capability.item_durability.name": "物品耐久",
"recipe.capability.mek_chemical.amount": "化学品数量",
"recipe.capability.mek_chemical.type": "化学品",
"recipe.capability.mek_chemical.type.format": "§c化学品类型§r%s",
"recipe.capability.mek_chemical.type.gas": "气体",
"recipe.capability.mek_chemical.type.infuse_type": "灌注类型",
"recipe.capability.mek_chemical.type.pigment": "颜料",
"recipe.capability.mek_chemical.type.slurry": "浆液",
"recipe.capability.mek_gas.name": "通用机械 - 气体",
"recipe.capability.mek_heat.heat": "热量",
"recipe.capability.mek_heat.name": "通用机械 - 热量",
"recipe.capability.mek_infuse.name": "通用机械 - 灌注类型",
"recipe.capability.mek_pigment.name": "通用机械 - 颜料",
"recipe.capability.mek_slurry.name": "通用机械 - 浆液",
"recipe.capability.natures_aura.aura": "灵气:%s",
"recipe.capability.natures_aura.aura_name": "灵气",
"recipe.capability.natures_aura.name": "自然灵气 - 灵气",
"recipe.capability.pneumatic_heat.heat": "热量",
"recipe.capability.pneumatic_heat.name": "气动工艺 - 热量",
"recipe.capability.pneumatic_pressure_air.name": "气动工艺 - 压力",
"recipe.capability.pneumatic_pressure_air.type": "类型",
"recipe.capability.pneumatic_pressure_air.type.air": "空气",
"recipe.capability.pneumatic_pressure_air.type.pressure": "压力",
"recipe.capability.pneumatic_pressure_air.type.tooltip": "压力 = 空气 * 容量",
"recipe.capability.pneumatic_pressure_air.value": "数值",
"recipe.condition.biome": "生物群系",
"recipe.condition.biome.tooltip": "生物群系:%s",
"recipe.condition.block": "方块",
"recipe.condition.block.tooltip": "结构中 [%s] 方块的数量从 %d 到 %d",
"recipe.condition.create_rotation": "机械动力 - 转速 & 应力",
"recipe.condition.create_rpm.tooltip": "转速范围 [%d, %d], 应力范围 [%d, %d]",
"recipe.condition.day_light": "日光",
"recipe.condition.day_light.tooltip.false": "日光:需要夜晚",
"recipe.condition.day_light.tooltip.true": "日光:需要白天",
"recipe.condition.day_time": "昼夜时间",
"recipe.condition.day_time.tooltip.false": "昼夜时间:需要夜晚",
"recipe.condition.day_time.tooltip.true": "昼夜时间:需要白天",
"recipe.condition.dimension": "维度",
"recipe.condition.dimension.tooltip": "维度:%s",
"recipe.condition.light": "光照",
"recipe.condition.light.tooltip": "天空光照: [%d, %d], 方块光照: [%d, %d], 可见天空: %s",
"recipe.condition.machine_custom_data": "机器 NBT 数据",
"recipe.condition.machine_custom_data.tooltip": "机器数据: %d",
"recipe.condition.machine_level": "机器等级",
"recipe.condition.machine_level.tooltip": "机器等级 >= %d",
"recipe.condition.mekanism_heat": "通用机械 - 热量",
"recipe.condition.mekanism_heat.tooltip": "热量范围 [%d, %d]",
"recipe.condition.name": "配方条件",
"recipe.condition.pneumatic_pressure": "PNC 气压",
"recipe.condition.pneumatic_pressure.air.tooltip": "PNC 空气量范围 [%d, %d]",
"recipe.condition.pneumatic_pressure.pressure.tooltip": "PNC 压力范围 [%d, %d]",
"recipe.condition.pneumatic_temperature": "气动工艺 - 温度",
"recipe.condition.pneumatic_temperature.tooltip": "温度范围 [%d°C, %d°C]",
"recipe.condition.pos_y": "Y坐标",
"recipe.condition.pos_y.tooltip": "Y坐标%d <= Y <= %d",
"recipe.condition.rain": "雨量等级",
"recipe.condition.rain.tooltip": "雨量等级:从 %d 到 %d",
"recipe.condition.redstone_signal": "红石信号",
"recipe.condition.redstone_signal.tooltip": "红石信号:[%d, %d]",
"recipe.condition.thunder": "雷暴等级",
"recipe.condition.thunder.tooltip": "雷暴等级:从 %d 到 %d",
"recipe.duration": "持续时间",
"recipe.duration.common.tooltip": "配方的持续时间。tick",
"recipe.duration.fuel.tooltip": "燃烧时间的持续时间。tick",
"recipe.duration.value": "持续时间:%dt",
"recipe.priority": "优先级",
"recipe.priority.tooltip": "配方优先级。如果有几个配方满足要求,最低的将首先处理。",
"recipe.xei_hidden": "XEI 隐藏",
"recipe.xei_hidden.tooltip": "该配方是否应在配方查看器如JEI/REI中显示。",
"recipe_logic.status.idle": "空闲",
"recipe_logic.status.suspend": "§4已暂停§r",
"recipe_logic.status.waiting": "§6等待中§r",
"recipe_logic.status.working": "§a工作中§r",
"recipe_type.fuel": "%s 燃料",
"recipe_type.fuel_icon": "燃烧进度图标",
"recipe_type.fuel_icon.tooltip": "燃料配方类型的燃烧进度图标,将在 XEI UI 中显示。",
"recipe_type.icon": "图标",
"recipe_type.icon.tooltip": "配方类型的图标,将在 XEI UI 中显示。",
"recipe_type.is_proxy_recipe_xei_visible": "代理配方是否在XEI中可见",
"recipe_type.is_proxy_recipe_xei_visible.tooltip": "在传输过程中是否将该配方设置为隐藏。",
"recipe_type.is_xei_visible": "在 XEI 中可见",
"recipe_type.is_xei_visible.tooltip": "是否在 XEI 中显示该配方类型。",
"recipe_type.proxy_recipes": "附加代理配方类型",
"recipe_type.proxy_recipes.tooltip": "附加的其他配方类型也将被处理。例如,你可以在这里代理熔炼配方。",
"recipe_type.registry_name": "注册名称",
"recipe_type.registry_name.tooltip": "注册名称必须是唯一的。",
"recipe_type.require_fuel": "需要燃料",
"recipe_type.require_fuel.tooltip": "配方类型是否需要燃料才能工作。如果为 true你还应该添加燃料配方。"
}