LTDV10/packet/config/the_bumblezone/client.toml
2026-04-14 18:20:56 +08:00

172 lines
5.2 KiB
TOML

#
#-----------------------------------------------------
#
# If on, Flight of the Bumblebee by Rimsky Korsakov will play when you have Wrath of the Hive effect on.
#
playWrathOfHiveEffectMusic = true
#
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#
# Display Bee Queen's speech bubble that shows possible trades you can do.
#
showBeeQueenSpeechBubble = true
#
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#
# If on, Bee-ware of the Temple by LudoCrypt will play when you are in Sempiternal Sanctum.
#
playSempiternalSanctumMusic = true
#
#-----------------------------------------------------
# Whether to not render the shader for Essence Blocks.
# Will default to normal block textures instead.
#
disableEssenceBlockShaders = false
["The Bumblezone Client Dimension Options"]
#
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#
# How bright the fog is in the Bumblezone dimension.
#
# The brightness is represented as a percentage
# so 0 will be pitch black, 50 will be half
# as bright, 100 will be normal orange brightness,
# and 100000 will be white.
#
#Range: 0.0 ~ 100000.0
fogBrightnessPercentage = 100.0
#
#-----------------------------------------------------
#
# How thick the fog in Bumblezone is.
# 2 is a little bit of fog and 50 is super thick fog. Decimal values are allowed.
#
#Range: 0.0 ~ 100.0
fogThickness = 4.0
#
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#
# Whether Bumblezone dimension has thick fog or not.
#
enableDimensionFog = true
["Essence Item HUD Rendering Configs"]
#
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# How many of the rotating texture layers to show on HUD when Essence item is in offhand slot.
# 0 to turn the rendering off.
#
#Range: 0 ~ 3
essenceItemHUDVisualEffectLayers = 3
#
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#
# How fast to spin the rotating texture layers on HUD when Essence item is in offhand slot.
# 0.5 for half speed. 0 to turn the spinning off.
#
#Range: 0.0 ~ 100.0
essenceItemHUDVisualEffectSpeed = 1.0
["Knowing Essence Highlighting Configs (see block and entity tags for even more options)"]
#
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#
# Whether Knowing Essence will highlight bosses in purple. (Does not override the forced highlighting entity tag)
#
knowingEssenceHighlightBosses = true
#
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#
# Whether Knowing Essence will highlight monsters in red. (Does not override the forced highlighting entity tag)
#
knowingEssenceHighlightMonsters = true
#
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# Whether Knowing Essence will highlight mobs you tamed in green. (Does not override the forced highlighting entity tag)
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knowingEssenceHighlightTamed = true
#
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#
# Whether Knowing Essence will highlight any other mobs in orange. (Does not override the forced highlighting entity tag)
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knowingEssenceHighlightLivingEntities = true
#
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# Whether Knowing Essence will highlight common items in world in white color.
#
knowingEssenceHighlightCommonItems = true
#
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# Whether Knowing Essence will highlight uncommon items in world in yellow color.
#
knowingEssenceHighlightUncommonItems = true
#
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# Whether Knowing Essence will highlight rare items in world in cyan color.
#
knowingEssenceHighlightRareItems = true
#
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#
# Whether Knowing Essence will highlight epic items in world in purple color.
#
knowingEssenceHighlightEpicItems = true
#
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# Whether Knowing Essence will tell you the name of structures you are in.
#
knowingEssenceStructureNameClient = true
#
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#
# X coordinate for where to render the structure name on screen. (Based on bottom left corner)
#
#Range: 0 ~ 10000
knowingEssenceStructureNameXCoord = 4
#
#-----------------------------------------------------
#
# Y coordinate for where to render the structure name on screen. (Based on bottom left corner)
#
#Range: 0 ~ 10000
knowingEssenceStructureNameYCoord = 16
["Radiance Essence configs"]
#
#-----------------------------------------------------
#
# Whether Radiance Essence will show the durability of your armor.
#
radianceEssenceArmorDurability = true
#
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#
# X coordinate for where to render the armor durability on screen. (Based on bottom left corner)
#
#Range: 0 ~ 10000
radianceEssenceArmorDurabilityXCoord = 4
#
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# Y coordinate for where to render the armor durability on screen. (Based on bottom left corner)
#
#Range: 0 ~ 10000
radianceEssenceArmorDurabilityYCoord = 16
["Entity Model/Renderer configs"]
#
#-----------------------------------------------------
#
# Turn this on if Variant Bee's model is messed up by another mod or resourcepack. Requires restart.
#
useBackupModelForVariantBee = false