82 lines
4.8 KiB
TOML
82 lines
4.8 KiB
TOML
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[settings]
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#General Settings
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#Maximum distance from where Blocks and Entities can be picked up
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#Range: 0.0 ~ 1.7976931348623157E308
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maxDistance = 2.5
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#Max width of entities that can be picked up in survival mode
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#Range: 0.0 ~ 10.0
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maxEntityWidth = 1.5
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#Max height of entities that can be picked up in survival mode
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#Range: 0.0 ~ 10.0
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maxEntityHeight = 2.5
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#Slowness multiplier for blocks
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#Range: 0.0 ~ 1.7976931348623157E308
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blockSlownessMultiplier = 1.0
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#Slowness multiplier for entities
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#Range: 0.0 ~ 1.7976931348623157E308
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entitySlownessMultiplier = 1.0
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#Maximum stack limit for entities
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#Range: > 1
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maxEntityStackLimit = 10
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#More complex Tile Entities slow down the player more
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heavyTiles = true
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#Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected.
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pickupAllBlocks = false
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#Whether Blocks and Entities slow the creative player down when carried
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slownessInCreative = true
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#Whether hostile mobs should be able to picked up in survival mode
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pickupHostileMobs = false
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#Larger Entities slow down the player more
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heavyEntities = true
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#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)
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allowBabies = false
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#Use Whitelist instead of Blacklist for Blocks
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useWhitelistBlocks = true
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#Use Whitelist instead of Blacklist for Entities
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useWhitelistEntities = true
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#Use Whitelist instead of Blacklist for Stacking
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useWhitelistStacking = false
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#Whether the player can hit blocks and entities while carrying or not
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hitWhileCarrying = false
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#Whether the player drops the carried object when hit or not
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dropCarriedWhenHit = false
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#Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance
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useScripts = false
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#Allows entities to be stacked on top of each other
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stackableEntities = true
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#Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones
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entitySizeMattersStacking = true
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#Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs.
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placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"]
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#Whether Players can be picked up. Creative players can't be picked up in Survival Mode
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pickupPlayers = true
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#Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can.
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pickupUnbreakableBlocks = false
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[whitelist]
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#Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
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#Entities that CAN be picked up (useWhitelistEntities must be true)
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allowedEntities = ["alexsmobs:*", "minecraft:villager", "minecraft:bee", "minecraft:cat", "minecraft:chicken", "minecraft:cod", "minecraft:cow", "minecraft:dolphin", "minecraft:donkey", "minecraft:fox", "minecraft:frog", "minecraft:glow_squid", "minecraft:goat", "minecraft:horse", "minecraft:llama", "minecraft:mooshroom", "minecraft:mule", "minecraft:ocelot", "minecraft:panda", "minecraft:parrot", "minecraft:pig", "minecraft:rabbit", "minecraft:salmon", "minecraft:sheep", "minecraft:tadpole", "minecraft:trader_llama", "minecraft:tropical_fish", "minecraft:turtle", "minecraft:trader_llama", "minecraft:wandering_trader", "minecraft:wolf", "minecraft:wandering_trader", "minecraft:minecart"]
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#Blocks that CAN be picked up (useWhitelistBlocks must be true)
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allowedBlocks = ["minecraft:spawner", "chest*", "barrel*", "crate*", "basket*", "cabinet*", "minecraft:player_head", "minecraft:beehive", "minecraft:bee_nest"]
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#Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true)
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allowedStacking = []
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[blacklist]
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#Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
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#Blocks that cannot be picked up
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forbiddenTiles = []
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#Entities that cannot be picked up
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forbiddenEntities = []
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#Entities that cannot have other entities stacked on top of them
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forbiddenStacking = ["minecraft:horse"]
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[customPickupConditions]
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#Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config
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#Custom Pickup Conditions for Blocks
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customPickupConditionsBlocks = []
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#Custom Pickup Conditions for Entities
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customPickupConditionsEntities = []
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