LTDV10/packet/kubejs/server_scripts/Custom/pipe.js
2026-04-14 18:20:56 +08:00

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JavaScript
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let $Boolean = Java.loadClass("java.lang.Boolean")
const inversedDirectionUpper = { "WEST": "EAST", "SOUTH": "NORTH", "NORTH": "SOUTH", "EAST": "WEST", "UP": "DOWN", "DOWN": "UP" }
//右键切换管道开口shift切换对面
BlockEvents.rightClicked("create:fluid_pipe", event => {
if (event.item.id != "minecraft:air" || event.hand != "MAIN_HAND") { return }
let State = event.block.properties
let BlockStates = event.block.blockState
let Pos = event.block.pos
let i1 = 0
event.entity.swing()
event.block.level.playSound(null, event.block.x, event.block.y, event.block.z, "minecraft:block.copper.place", "blocks", 0.6, 1.2)
for (let i of [State.west, State.east, State.south, State.north, State.up, State.down]) {
if (i == "true") {
i1++
}
}
let Face = event.facing.toString().toUpperCase()
if (event.player.shiftKeyDown) {
Face = inversedDirectionUpper[Face]
}
let Bool = BlockStates.getValue(BlockProperties[Face])
if (i1 <= 2 && Bool) {
event.player.setStatusMessage(Component.translate("message.createdelight.pipe").color(Color.RED))
return
}
event.level.setBlockAndUpdate(Pos, BlockStates.setValue(BlockProperties[Face], Bool ? $Boolean.FALSE : $Boolean.TRUE))
})
//右键切换管道箱开口shift切换对面
BlockEvents.rightClicked("create:encased_fluid_pipe", event => {
if (event.item.id != "minecraft:air" || event.hand != "MAIN_HAND") { return }
let BlockStates = event.block.blockState
let Pos = event.block.pos
//动画和音效
event.entity.swing()
event.block.level.playSound(null, event.block.x, event.block.y, event.block.z, "minecraft:block.copper.place", "blocks", 0.6, 1.2)
//功能实现
let Face = event.facing.toString().toUpperCase()
if (event.player.shiftKeyDown) {
Face = inversedDirectionUpper[Face]
}
let Bool = BlockStates.getValue(BlockProperties[Face])
event.level.setBlockAndUpdate(Pos, BlockStates.setValue(BlockProperties[Face], Bool ? $Boolean.FALSE : $Boolean.TRUE))
})