151 lines
7.3 KiB
JavaScript
151 lines
7.3 KiB
JavaScript
Ponder.registry(event => {
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event.create(["ae2:flawless_budding_quartz", "ae2:flawed_budding_quartz", "ae2:chipped_budding_quartz", "ae2:damaged_budding_quartz", "ae2:certus_quartz_crystal"])
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.scene(
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"createdelight:ae_budding_quartz_obtain",
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"赛特斯石英母岩的生成",
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(builder, util) => {
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let scene = new $CreateSceneBuilder(builder)
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scene.configureBasePlate(0, 0, 5)
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scene.showBasePlate()
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scene.idle(20)
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scene.world.setBlocks([2, 1, 2], "ae2:flawless_budding_quartz")
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scene.world.showSection([2, 1, 2], Direction.DOWN)
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scene.idle(20)
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scene.text(60, "这是一个赛特斯石英母岩", [2.5, 1.5, 2.5])
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scene.idle(60)
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let block_list =
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[
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["ae2:damaged_budding_quartz", [1, 1, 1]],
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["ae2:flawed_budding_quartz", [1, 1, 2]],
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["ae2:quartz_block", [1, 1, 3]],
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["ae2:quartz_block", [2, 1, 1]],
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["ae2:chipped_budding_quartz", [2, 1, 3]],
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["ae2:flawed_budding_quartz", [3, 1, 1]],
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["ae2:damaged_budding_quartz", [3, 1, 2]],
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["ae2:chipped_budding_quartz", [3, 1, 3]],
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["ae2:mysterious_cube", [2, 2, 2]]
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]
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block_list.forEach(list => {
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scene.world.setBlocks(list[1], list[0])
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scene.world.showSection(list[1], Direction.DOWN)
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scene.idle(5)
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})
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scene.text(60, "母岩会和神秘方块一起出现在陨石中").attachKeyFrame()
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scene.idle(60)
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block_list.forEach(list => {
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scene.world.hideSection(list[1], Direction.UP)
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scene.idle(5)
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})
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})
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.scene(
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"createdelight:ae_budding_quartz_grow",
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"赛特斯石英母岩的生长",
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(builder, util) => {
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let scene = new $CreateSceneBuilder(builder)
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scene.configureBasePlate(0, 0, 5)
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scene.showBasePlate()
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scene.world.setBlocks([2, 1, 2], "ae2:flawed_budding_quartz")
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scene.world.showSection([2, 1, 2], Direction.DOWN)
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scene.idle(10)
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scene.text(100, "赛特斯石英母岩会随着时间生长")
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scene.idle(20)
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let quartz_list =
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[
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"ae2:small_quartz_bud",
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"ae2:medium_quartz_bud",
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"ae2:large_quartz_bud",
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"ae2:quartz_cluster"
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]
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let budding_quartz_list = [
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"ae2:flawless_budding_quartz",
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"ae2:flawed_budding_quartz",
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"ae2:chipped_budding_quartz",
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"ae2:damaged_budding_quartz",
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"ae2:quartz_block"
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]
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scene.world.showSection([2, 2, 2], Direction.UP)
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quartz_list.forEach(block => {
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scene.world.setBlocks([2, 2, 2], block, false)
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scene.idle(20)
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})
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scene.text(100, "在生长过程中,赛特斯石英母岩有概率降低一个等级(除了无瑕母岩)").attachKeyFrame()
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scene.world.showSection([2, 1, 1], Direction.NORTH)
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for (let index = 1; index < budding_quartz_list.length; index++) {
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scene.world.setBlocks([2, 1, 1], quartz_list[index - 1], false)
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scene.world.modifyBlock([2, 1, 1], state => state.with("facing", "north"), false)
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scene.world.setBlocks([2, 1, 2], budding_quartz_list[index], false)
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scene.idle(20)
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}
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scene.idle(20)
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scene.addKeyframe()
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let pos_list = [
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[1, 0, 0],
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[-1, 0, 0],
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[0, 0, 1]
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]
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scene.world.setBlocks([2, 1, 2], "ae2:flawless_budding_quartz")
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pos_list.forEach(pos => {
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scene.world.setBlocks([2 + pos[0], 1 + pos[1], 2 + pos[2]], "ae2:growth_accelerator", false)
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scene.world.setBlocks([2 + pos[0], 2 + pos[1], 2 + pos[2]], "ae2:crystal_resonance_generator", false)
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scene.world.modifyBlock([2 + pos[0], 1 + pos[1], 2 + pos[2]], state => state.with("facing", "up"), false)
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scene.world.modifyBlock([2 + pos[0], 2 + pos[1], 2 + pos[2]], state => state.with("facing", "up"), false)
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scene.world.showSection([2 + pos[0], 1 + pos[1], 2 + pos[2]], Direction.DOWN)
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scene.world.showSection([2 + pos[0], 2 + pos[1], 2 + pos[2]], Direction.DOWN)
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})
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scene.text(60, "放置催生器可加速母岩生长(催生器可叠加)")
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scene.idle(20)
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}
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)
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.scene(
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"createdelight:ae_budding_quartz_repair",
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"赛特斯石英母岩的修复",
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(builder, util) => {
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let scene = new $CreateSceneBuilder(builder)
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scene.configureBasePlate(0, 0, 5)
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scene.showBasePlate()
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scene.world.setBlocks([2, 1, 2], "ae2:quartz_block")
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scene.world.showSection([2, 1, 2], Direction.DOWN)
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scene.idle(10)
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scene.text(100, "母岩退化到石英块了?")
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scene.idle(20)
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let budding_quartz_list = [
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"ae2:flawless_budding_quartz",
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"ae2:flawed_budding_quartz",
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"ae2:chipped_budding_quartz",
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"ae2:damaged_budding_quartz",
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"ae2:quartz_block"
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]
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scene.addKeyframe()
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scene.idle(20)
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scene.showControls(20, [2.5, 1.5, 2.5], "down")
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.rightClick()
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.withItem("ae2:quartz_block")
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scene.idle(20)
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scene.world.setBlocks([2.5, 1.5, 2.5], "ae2:damaged_budding_quartz")
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scene.idle(60)
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scene.text(60, "手持与放置的相同等级的母岩右键右击它就有50%的概率生成一个更高级的母岩!")
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for (let index = budding_quartz_list.length - 2; index > 1; index--) {
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const budding_quartz = budding_quartz_list[index];
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scene.showControls(20, [2.5, 1.5, 2.5], "down")
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.rightClick()
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.withItem(budding_quartz_list[index])
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scene.world.setBlocks([2, 1, 2], budding_quartz_list[index - 1])
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scene.idle(20)
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}
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scene.idle(60)
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scene.text(60, "使用该方法修复可以获取无瑕母岩!")
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scene.showControls(20, [2.5, 1.5, 2.5], "down")
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.rightClick()
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.withItem("ae2:flawed_budding_quartz")
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scene.world.setBlocks([2, 1, 2], "ae2:flawless_budding_quartz")
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scene.idle(20)
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}
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)
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}) |