2895 lines
255 KiB
JSON
2895 lines
255 KiB
JSON
{
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"block.multiblock_hint.1x2x1": "§8[§71x2x1 多方块§8]",
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"block.tetra.basic_workbench": "加工台",
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"block.tetra.basic_workbench.description": "用锤子右击合成台以创建加工台",
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"block.tetra.block_geode": "晶洞方块",
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"block.tetra.chthonic_extractor": "地底提取器",
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"block.tetra.chthonic_extractor.description": "砸入基岩以从下面提取矿物",
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"block.tetra.chthonic_extractor.description_extended": " * 在同一裂缝中反复锤击提取器,可提高产量\n * 在寒冷、沙漠或沼泽等有尸壳、流浪者或女巫居住的生物群系中,产量略有增加",
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"block.tetra.core_extractor": "地核提取器",
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"block.tetra.depleted_bedrock": "裂基岩(枯竭)",
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"block.tetra.extractor_pipe": "提取管道",
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"block.tetra.extractor_piston": "提取活塞",
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"block.tetra.forged_container": "锻造容器",
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"block.tetra.forged_crate": "锻造板条箱",
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"block.tetra.forged_pillar": "锻造支柱",
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"block.tetra.forged_platform": "锻造平台",
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"block.tetra.forged_platform_slab": "锻造平台",
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"block.tetra.forged_vent": "锻造通风口",
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"block.tetra.forged_wall": "锻造墙",
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"block.tetra.forged_workbench": "锻造加工台",
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"block.tetra.fractured_bedrock": "开裂基岩",
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"block.tetra.hammer_base": "锻造锤",
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"block.tetra.hammer_head": "锤头",
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"block.tetra.holosphere": "全息球",
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"block.tetra.multi_schematic.description": "这是一个多方块结构的部件,将其与同一结构的其它未损坏的部件一起放置在世界中,以解锁附近工作台中的新结构。",
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"block.tetra.multi_schematic.earthpiercer.description": "允许制作和进一步改进穿地者单头工具头。",
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"block.tetra.multi_schematic.earthpiercer.name": "远古原理图:凿地器",
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"block.tetra.multi_schematic.extractor.description": "允许制作和进一步改进提取器双头工具柄。",
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"block.tetra.multi_schematic.extractor.name": "古代结构:提取器",
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"block.tetra.multi_schematic.piece": "部件 §8[§7%s§8, §7%s§8]",
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"block.tetra.multi_schematic.ruined": "损坏的",
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"block.tetra.multi_schematic.stonecutter.description": "允许制作和进一步改进石切割机剑刃。",
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"block.tetra.multi_schematic.stonecutter.name": "远古原理图:切石器",
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"block.tetra.rack": "工具架",
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"block.tetra.rack.description": "物品可以被挂在工具架上。用右键放入或取出物品。\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于合成,工具架需要在 3x3x3 的范围内才能起效(以加工台向上一个方块为中心)。",
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"block.tetra.scroll_open": "展开的卷轴",
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"block.tetra.scroll_wall": "挂墙卷轴",
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"block.tetra.seeping_bedrock": "渗流基岩",
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"block.tetra.transfer_unit": "传输单元",
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"effect.tetra.bleeding": "流血",
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"effect.tetra.bleeding.description": "随时间造成伤害",
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"effect.tetra.earthbound": "地缚",
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"effect.tetra.earthbound.description": "受影响的实体被减速,无法被击退且无法跳跃",
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"effect.tetra.exhausted": "精疲力竭",
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"effect.tetra.exhausted.description": "每级降低10%移动速度和5%攻击速度",
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"effect.tetra.exhausted.tooltip": "移动速度降低§e%s%%§r,攻击速度和挖掘速度降低§e%s%%",
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"effect.tetra.howling": "啸风",
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"effect.tetra.howling.description": "每级效果有12.5%的概率偏转投射物,移动速度降低5%,且有2.5%的概率将来袭的投射物反弹",
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"effect.tetra.howling.tooltip": "在咆哮的风包围下,赋予:\n*§e%s%%§7移动速度\n*§e%s%%§7弹射物保护\n*§e%s%%§7反弹弹射物",
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"effect.tetra.mining_speed": "挖掘速度",
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"effect.tetra.mining_speed.description": "增加挖掘速度",
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"effect.tetra.pried": "穿透",
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"effect.tetra.pried.description": "每级降低目标1点护甲值",
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"effect.tetra.pried.tooltip": "降低§e%s敌方护甲",
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"effect.tetra.punctured": "刺穿",
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"effect.tetra.punctured.description": "每级降低目标5%护甲值",
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"effect.tetra.punctured.tooltip": "降低§e%s%%(%s)敌方护甲值",
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"effect.tetra.satiated": "饱食",
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"effect.tetra.satiated.tooltip": "防止最多 §e%s§r 点饥饿值/饱和度被消耗(不包含由生命恢复引起的消耗)",
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"effect.tetra.severed": "切割",
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"effect.tetra.severed.description": "降低最大生命值和攻击伤害",
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"effect.tetra.severed.tooltip": "降低§e%s%%§r最大生命值和§e%s%%§r攻击伤害",
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"effect.tetra.small_absorb": "振奋",
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"effect.tetra.small_absorb.description": "获得吸收一定伤害的血量护盾",
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"effect.tetra.small_absorb.tooltip": "获得一个吸收§e%s§r点伤害的盾",
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"effect.tetra.small_health": "坚持",
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"effect.tetra.small_health.description": "每级增加1点最大生命值",
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"effect.tetra.small_health.tooltip": "最大生命值增加§e%s",
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"effect.tetra.small_strength": "斗志",
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"effect.tetra.small_strength.description": "弱化版本的力量,每级增加1点攻击伤害",
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"effect.tetra.small_strength.tooltip": "伤害增加§e%s",
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"effect.tetra.steeled": "钢铁加身",
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"effect.tetra.steeled.description": "每级增加1点护甲值",
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"effect.tetra.steeled.tooltip": "护甲值增加§e%s",
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"effect.tetra.stun": "晕眩",
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"effect.tetra.stun.description": "使目标无法移动,且攻击无法造成伤害,攻击冷却时间无限延长",
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"effect.tetra.suspended": "悬浮",
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"effect.tetra.suspended.description": "使目标重力反向",
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"effect.tetra.unstable_power": "不稳定能量",
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"effect.tetra.unstable_power.tooltip": "采集速度与造成的伤害增加 §e%s%%§r",
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"effect.tetra.unwavering": "不屈",
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"effect.tetra.unwavering.description": "每级增加1点击退抗性",
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"effect.tetra.unwavering.tooltip": "免疫击退",
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"enchantment.level.100": "C",
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"enchantment.level.1000": "M",
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"enchantment.level.20": "XX",
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"enchantment.level.200": "CC",
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"enchantment.level.30": "XXX",
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"enchantment.level.300": "CCC",
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"enchantment.level.40": "XL",
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"enchantment.level.400": "CD",
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"enchantment.level.50": "L",
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"enchantment.level.500": "D",
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"enchantment.level.60": "LX",
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"enchantment.level.600": "DC",
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"enchantment.level.70": "LXX",
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"enchantment.level.700": "DCC",
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"enchantment.level.80": "LXXX",
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"enchantment.level.800": "DCCC",
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"enchantment.level.90": "XC",
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"enchantment.level.900": "CM",
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"enchantment.minecraft.bane_of_arthropods.desc": "对节肢动物造成更多伤害",
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"enchantment.minecraft.channeling.desc": "雷暴期间投掷到实体时召唤闪电",
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"enchantment.minecraft.efficiency.desc": "提高采集效率",
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"enchantment.minecraft.fire_aspect.desc": "击中实体会使其着火",
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"enchantment.minecraft.flame.desc": "击中实体会使其着火",
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"enchantment.minecraft.fortune.desc": "破坏物品时增加掉落物",
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"enchantment.minecraft.impaling.desc": "对湿润或水生实体造成更多伤害",
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"enchantment.minecraft.infinity.desc": "射击不再消耗弹药",
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"enchantment.minecraft.knockback.desc": "更远地击退目标",
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"enchantment.minecraft.looting.desc": "杀死实体时增加掉落物",
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"enchantment.minecraft.loyalty.desc": "投掷后短暂返回",
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"enchantment.minecraft.mending.desc": "获得经验时修复耐久度",
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"enchantment.minecraft.power.desc": "增加造成的伤害",
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"enchantment.minecraft.punch.desc": "更远地击退目标",
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"enchantment.minecraft.riptide.desc": "在水中或雨中使用时推动持有者前进",
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"enchantment.minecraft.sharpness.desc": "增加造成的伤害",
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"enchantment.minecraft.silk_touch.desc": "采集的方块不会损坏",
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"enchantment.minecraft.smite.desc": "对亡灵生物造成更多伤害",
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"enchantment.minecraft.sweeping.desc": "使横扫攻击更有效",
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"enchantment.minecraft.unbreaking.desc": "减少物品受损的几率",
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"enchantment.minecraft.vanishing_curse.desc": "持有者死亡时物品会消失",
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"harvests.filter.tetra": "Tetra",
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"harvests.filter.tetra.tooltip": "Tetra物品使用的工具等级",
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"item.tetra.combustion_chamber": "燃烧室",
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"item.tetra.combustion_chamber.description": "可以被连接到锻造锤上提升 1 级锤子的等级",
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"item.tetra.crossbow.wip": "弩还在开发中,缺少一些组件和附魔",
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"item.tetra.dragon_sinew": "龙筋",
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"item.tetra.dragon_sinew.description": "通常被发现漂浮于末影龙死亡处的空中",
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"item.tetra.earthpiercer": "凿地器",
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"item.tetra.earthpiercer.description": "在合成台里和两根木棍合成或在加工台里用作单头工具的头部来制作一把强大的挖掘工具",
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"item.tetra.forged_beam": "结构横梁",
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"item.tetra.forged_bolt": "螺栓",
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"item.tetra.forged_description": "能在下雪群系的地下深处找到",
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"item.tetra.forged_mesh": "柔性网格",
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"item.tetra.forged_unsettling": "这件古物振动强烈",
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"item.tetra.geode": "晶洞玉石",
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"item.tetra.geode.tooltip": "光线下能看到宝石的光泽\n \n§8在加工台上敲开或许会出有用的材料,掉落物受时运附魔影响",
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"item.tetra.holo.tooltip1": "轻触一下,球体便将图和文字投射到空中",
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"item.tetra.holo.tooltip2": "§7[§8右键§7] §8使用",
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"item.tetra.lubricant_dispenser": "润滑剂发射器",
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"item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,降低50%%的锤子故障概率",
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"item.tetra.metal_scrap": "金属碎片",
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"item.tetra.metal_scrap.description": "奇形怪状的金属,它们用途未知或已无用处,并在等待你赋予它们全新的价值",
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"item.tetra.modular.broken": "损坏的",
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"item.tetra.modular.empty_slot": "空",
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"item.tetra.modular.hone_progress.description": "打磨这个物品所需的进度\n \n进度:§e%s§7/§e%s §7(§e%s§7)\n \n§7基础需求:§e%s\n§7完整度补偿:§e+%s",
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"item.tetra.modular.hone_progress.description_extended": "进度随物品使用增加,一旦完毕,可以通过打磨物品的一个主要组件来略微增加它的一项属性。基础需求和完整度补偿会根据物品类型略微变化。(例如:剑、弓和双头工具)。物品需要在加工台里修改或修复才能开始打磨(打磨进度条可见则起效)。",
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"item.tetra.modular.hone_progress.description_workable": "\n§7可加工:§e%s",
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"item.tetra.modular.hone_progress.label": "打磨",
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"item.tetra.modular.magic_capacity.description": "组件可以容纳与已容纳的魔力量。\n \n§7魔法容量:§e%s\n§7已使用:§e%s\n \n§7修复经验消耗:§e%s\n§7失稳风险:§e%s%%",
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"item.tetra.modular.magic_capacity.description_extended": "魔法容量可以被超出,但修复这个组件时会消耗经验。并且改装物品后,物品上的魔法增强可能会变得去稳化,可能导致负面效果。",
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"item.tetra.modular.magic_capacity.label": "魔法容量",
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"item.tetra.modular.repair_material.empty": "不需要维修",
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"item.tetra.modular.repair_material.empty_tooltip": "该部件不需要修复",
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"item.tetra.modular.repair_material.label": "维修材料:",
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"item.tetra.modular.repair_material.tooltip": "放入修复该部件所需的材料",
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"item.tetra.modular.settle_full.label": "完全稳固!坚如磐石",
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"item.tetra.modular.settle_full_cost.description": "这个组件完全稳固了,它的完整度消耗下降了。",
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"item.tetra.modular.settle_full_gain.description": "这个组件完全稳固了,会提供额外的完整度。",
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"item.tetra.modular.settle_full_null.description": "这个简单的组件安装起来很轻松,无需进一步稳固",
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"item.tetra.modular.settle_full_null.label": "完全稳固",
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"item.tetra.modular.settle_progress.label": "稳固程度",
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"item.tetra.modular.settle_progress_cost.description": "物品被使用时这个组件会缓慢地固定下来,固定住后它的完整度消耗会下降。\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s",
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"item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢的稳固下来,每一次的稳定都会增加完整度。\n \n§7完整程度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s",
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"item.tetra.modular.synergy_indicator.empty": "该组件没有潜在的协同增益",
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"item.tetra.modular.synergy_indicator.header": "协同增益:",
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"item.tetra.modular.synergy_indicator.variant_same": "(同一变体)",
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"item.tetra.planar_stabilizer": "平面稳定器",
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"item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤合成的主要组件略微提高属性",
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"item.tetra.pristine_amethyst": "无瑕紫水晶",
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"item.tetra.pristine_diamond": "无瑕钻石",
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"item.tetra.pristine_emerald": "无瑕绿宝石",
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"item.tetra.pristine_gem.description": "在用于改进物品时产生更多增益。可以在加工台上破碎,可能会产出多个普通的品质的宝石 \n \n §8掉落物受时运附魔影响",
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"item.tetra.pristine_lapis": "无瑕青金石",
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"item.tetra.quick_latch": "快卸销",
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"item.tetra.scroll.axe_efficiency.description": "使用斧工具制作或修复组件有时可能会消耗更少的材料",
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"item.tetra.scroll.axe_efficiency.description_extended": "有25%的几率减少材料用量1,总材料用量不能减少到1以下",
|
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"item.tetra.scroll.axe_efficiency.name": "斧效率",
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"item.tetra.scroll.axe_efficiency.prefix": "专制",
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"item.tetra.scroll.bone_expertise.description": "由骨制作的主组件额外增加伤害和效率值",
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||
"item.tetra.scroll.bone_expertise.name": "骨专长",
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"item.tetra.scroll.bone_expertise.prefix": "专制",
|
||
"item.tetra.scroll.cut_efficiency.description": "使用切割刀制作或修复组件有时可能会消耗更少的材料",
|
||
"item.tetra.scroll.cut_efficiency.description_extended": "有25%的几率减少材料用量1,总材料用量不能减少到1以下",
|
||
"item.tetra.scroll.cut_efficiency.name": "刀效率",
|
||
"item.tetra.scroll.cut_efficiency.prefix": "专制",
|
||
"item.tetra.scroll.effects": "合成效果",
|
||
"item.tetra.scroll.effects.description": "当在附近的加工台合成或强化工具部件时提供某种形式的效果",
|
||
"item.tetra.scroll.fabric_expertise.description": "由羊毛制作的主组件额外增加伤害和效率值",
|
||
"item.tetra.scroll.fabric_expertise.name": "羊毛专长",
|
||
"item.tetra.scroll.fabric_expertise.prefix": "专制",
|
||
"item.tetra.scroll.fibre_expertise.description": "由纤维制作的主组件额外增加伤害和效率值",
|
||
"item.tetra.scroll.fibre_expertise.name": "纤维专长",
|
||
"item.tetra.scroll.fibre_expertise.prefix": "专制",
|
||
"item.tetra.scroll.gem_expertise.description": "由宝石制作的主组件额外增加伤害和效率值",
|
||
"item.tetra.scroll.gem_expertise.name": "宝石专长",
|
||
"item.tetra.scroll.gem_expertise.prefix": "专制",
|
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"item.tetra.scroll.hammer_efficiency.description": "使用锻造锤工具制作或修复组件有时可能会消耗更少的材料",
|
||
"item.tetra.scroll.hammer_efficiency.description_extended": "有25%的几率减少材料用量1,总材料用量不能减少到1以下",
|
||
"item.tetra.scroll.hammer_efficiency.name": "锤效率",
|
||
"item.tetra.scroll.hammer_efficiency.prefix": "专制",
|
||
"item.tetra.scroll.hone/gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量",
|
||
"item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金一级。在制作表中将两张镀金 I 卷轴合成一张镀金 II 卷轴。",
|
||
"item.tetra.scroll.hone/gild_1.name": "镀金 I",
|
||
"item.tetra.scroll.hone/gild_1.prefix": "打磨",
|
||
"item.tetra.scroll.hone/gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量",
|
||
"item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金两级。在制作表中将两张镀金 II 卷轴合成一张镀金 III 卷轴。",
|
||
"item.tetra.scroll.hone/gild_2.name": "镀金 II",
|
||
"item.tetra.scroll.hone/gild_2.prefix": "打磨",
|
||
"item.tetra.scroll.hone/gild_3.description": "一张附魔卷轴,可以提升组件的魔法容量",
|
||
"item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金三级。在制作表中将两张镀金 III 卷轴合成一张镀金 IV 卷轴。",
|
||
"item.tetra.scroll.hone/gild_3.name": "镀金 III",
|
||
"item.tetra.scroll.hone/gild_3.prefix": "打磨",
|
||
"item.tetra.scroll.hone/gild_4.description": "一张附魔卷轴,可以提升组件的魔法容量",
|
||
"item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金四级。在制作表中将两张镀金 IV 卷轴合成一张镀金 V 卷轴。",
|
||
"item.tetra.scroll.hone/gild_4.name": "镀金 IV",
|
||
"item.tetra.scroll.hone/gild_4.prefix": "打磨",
|
||
"item.tetra.scroll.hone/gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量",
|
||
"item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金五级。",
|
||
"item.tetra.scroll.hone/gild_5.name": "镀金 V",
|
||
"item.tetra.scroll.hone/gild_5.prefix": "打磨",
|
||
"item.tetra.scroll.intricate": "深奥的记录",
|
||
"item.tetra.scroll.intricate.description": "必须直接放在加工台上才能工作",
|
||
"item.tetra.scroll.metal_expertise.description": "由金属制作的主组件额外增加伤害和效率值",
|
||
"item.tetra.scroll.metal_expertise.name": "金属专长",
|
||
"item.tetra.scroll.metal_expertise.prefix": "专制",
|
||
"item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内(加工台上方中间的两个区域)才能发挥作用",
|
||
"item.tetra.scroll.scale_expertise.description": "由鳞制作的主组件额外增加伤害和效率值",
|
||
"item.tetra.scroll.scale_expertise.name": "鳞专长",
|
||
"item.tetra.scroll.scale_expertise.prefix": "专制",
|
||
"item.tetra.scroll.schematics": "原理图",
|
||
"item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作原理图",
|
||
"item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的锹的原理图",
|
||
"item.tetra.scroll.single/points_end.name": "尖端",
|
||
"item.tetra.scroll.single/points_end.prefix": "原理图",
|
||
"item.tetra.scroll.skin_expertise.description": "由皮革制作的主组件额外增加伤害和效率值",
|
||
"item.tetra.scroll.skin_expertise.name": "皮革专长",
|
||
"item.tetra.scroll.skin_expertise.prefix": "专制",
|
||
"item.tetra.scroll.stone_expertise.description": "由石制作的主组件额外增加伤害和效率值",
|
||
"item.tetra.scroll.stone_expertise.name": "石专长",
|
||
"item.tetra.scroll.stone_expertise.prefix": "专制",
|
||
"item.tetra.scroll.sword/howling.description": "特殊的图表和文字详述了如何修改剑的某些部分,这样当挥舞剑的时候,剑会在持剑者周围产生一个湍流场,从而能够使弹射物偏转",
|
||
"item.tetra.scroll.sword/howling.name": "风啸剑刃",
|
||
"item.tetra.scroll.sword/howling.prefix": "原理图",
|
||
"item.tetra.scroll.sword/sturdy_guard.description": "一种曾经普及性很高的剑的变体,但自从那种剑的护手制作工艺失传后,它便演变成了现在的这一加长版本。只要卡准时机,你便能用它阻挡来袭的弹射物",
|
||
"item.tetra.scroll.sword/sturdy_guard.name": "坚固守卫",
|
||
"item.tetra.scroll.sword/sturdy_guard.prefix": "原理图",
|
||
"item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻巧的飞刀",
|
||
"item.tetra.scroll.sword/throwing_knife.name": "飞刀",
|
||
"item.tetra.scroll.sword/throwing_knife.prefix": "原理图",
|
||
"item.tetra.scroll.unknown.name": "卷轴",
|
||
"item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n +一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n +一个基于工具左头部的右键§l技能§r\n\n +一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l技能:§r处决\n造成基于已损失生命值和攻击效果的额外伤害\n\n§l强化:§r超蓄\n技能可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标盔甲\n\n§l技能:§r猛击\n对单一目标造成强力击退,或在很大空间内击打多个敌人\n\n§l强化:§r惯性\n使技能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l技能:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著地提升速度,但是会降低工具等级\n\n§l技能:§r无\n\n§l强化:§r轻盈\n减少了技能蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r盔甲穿透。\n攻击无视部分盔甲\n\n§l技能:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀(锄)§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l技能:§r压制\n造成高伤害,但是双方都将进入精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争之镰§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l技能:§r收割\n击打一定范围内的目标,击杀目标增强持有者的能力\n\n§l强化:§r振奋\n成功使用时赋予能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l技能:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n当在副手使用时,技能会提供额外的防御",
|
||
"item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧",
|
||
"item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift + 右击§7]§8 浏览更多",
|
||
"item.tetra.scroll.warforge/adze.name": "战争扁斧",
|
||
"item.tetra.scroll.warforge/adze.prefix": "战争利器,第VIII章",
|
||
"item.tetra.scroll.warforge/axe.description": "它记录了各种强化斧头的战斗能力的方案,能够在加工台中改进斧头",
|
||
"item.tetra.scroll.warforge/axe.description_extended": "§7[§8shift + 右击§7]§8 浏览更多",
|
||
"item.tetra.scroll.warforge/axe.name": "战斧",
|
||
"item.tetra.scroll.warforge/axe.prefix": "战争利器,第I章",
|
||
"item.tetra.scroll.warforge/butt.description": "它记录了各种强化工具尾部的战斗能力的方案,能够在加工台中改进工具尾部",
|
||
"item.tetra.scroll.warforge/butt.description_extended": "§7[§8shift + 右击§7]§8 浏览更多",
|
||
"item.tetra.scroll.warforge/butt.name": "钝尾",
|
||
"item.tetra.scroll.warforge/butt.prefix": "战争利器,第IV章",
|
||
"item.tetra.scroll.warforge/claw.description": "它记录了各种强化爪子的战斗能力的方案,能够在加工台中改进爪子",
|
||
"item.tetra.scroll.warforge/claw.description_extended": "§7[§8shift + 右击§7]§8 浏览更多",
|
||
"item.tetra.scroll.warforge/claw.name": "爪",
|
||
"item.tetra.scroll.warforge/claw.prefix": "战争利器,第V章",
|
||
"item.tetra.scroll.warforge/hammer.description": "它记录了各种强化锤子的战斗能力的方案,能够在加工台中改进锤子",
|
||
"item.tetra.scroll.warforge/hammer.description_extended": "§7[§8shift + 右击§7]§8 浏览更多",
|
||
"item.tetra.scroll.warforge/hammer.name": "战锤",
|
||
"item.tetra.scroll.warforge/hammer.prefix": "战争利器,第II章",
|
||
"item.tetra.scroll.warforge/hoe.description": "它记录了各种强化锄的战斗能力的方案,能够在加工台中改进锄",
|
||
"item.tetra.scroll.warforge/hoe.description_extended": "§7[§8shift + 右击§7]§8 浏览更多",
|
||
"item.tetra.scroll.warforge/hoe.name": "勾刀",
|
||
"item.tetra.scroll.warforge/hoe.prefix": "战争利器,第VI章",
|
||
"item.tetra.scroll.warforge/pickaxe.description": "它记录了各种强化镐子的战斗能力的方案,能够在加工台中改进镐子",
|
||
"item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8shift + 右击§7]§8 浏览更多",
|
||
"item.tetra.scroll.warforge/pickaxe.name": "战镐",
|
||
"item.tetra.scroll.warforge/pickaxe.prefix": "战争利器,第III章",
|
||
"item.tetra.scroll.warforge/sickle.description": "它记录了各种强化镰刀的战斗能力的方案,能够在加工台中改进镰刀",
|
||
"item.tetra.scroll.warforge/sickle.description_extended": "§7[§8shift + 右击§7]§8 浏览更多",
|
||
"item.tetra.scroll.warforge/sickle.name": "战争镰刀",
|
||
"item.tetra.scroll.warforge/sickle.prefix": "战争利器,第VII章",
|
||
"item.tetra.scroll.wood_expertise.description": "由木制作的主组件额外增加伤害和效率值",
|
||
"item.tetra.scroll.wood_expertise.name": "木专长",
|
||
"item.tetra.scroll.wood_expertise.prefix": "专制",
|
||
"item.tetra.stonecutter": "切石器",
|
||
"item.tetra.stonecutter.description": "在合成台里和木棍合成或在加工台里用作剑刃来制作一把强大的挖掘工具",
|
||
"item.tetra.thermal_cell": "热力单元",
|
||
"item.tetra.thermal_cell.charge": "蓄力:%s",
|
||
"item.tetra.thermal_cell.charge_empty": "§c空",
|
||
"item.tetra.thermal_cell.charge_full": "§a满",
|
||
"item.tetra.thermal_cell.charge_good": "§a好",
|
||
"item.tetra.thermal_cell.charge_low": "§e低",
|
||
"item.tetra.tooltip_expand": "§7[§8shift§7] §8+",
|
||
"item.tetra.tooltip_expanded": "§8[§fshift§8] §f+",
|
||
"item.tetra.tooltip_reveal": "在物品栏中显示相关的升级",
|
||
"item.tetra.vent_plate": "隔热板",
|
||
"item.tetra.vent_plate.description": "连接到锻造锤或传输单元上能稍微提高效率",
|
||
"itemGroup.tetra": "Tetra",
|
||
"tetra.advancements.spelunking.ancient_ruins.description": "在寒冷群系的地下深处找到远古遗迹",
|
||
"tetra.advancements.spelunking.ancient_ruins.title": "昔人已逝",
|
||
"tetra.advancements.spelunking.chthonic_automation.description": "在提取器上方放一个锻造锤并用红石蓄力来自动将其砸入基岩",
|
||
"tetra.advancements.spelunking.chthonic_automation.title": "自动提取",
|
||
"tetra.advancements.spelunking.chthonic_cooldown.description": "在一个提取器上倒水或静置一会来防止在捡起时受到火焰伤害",
|
||
"tetra.advancements.spelunking.chthonic_cooldown.title": "自然冷却",
|
||
"tetra.advancements.spelunking.chthonic_crossbow.description": "用弩以较大的力量发射一个地底提取器\n\n§7将提取器放在副手以装填它",
|
||
"tetra.advancements.spelunking.chthonic_crossbow.title": "用法错误,保修失效",
|
||
"tetra.advancements.spelunking.chthonic_extractor.description": "在板条箱或容器内找到一个地底提取器",
|
||
"tetra.advancements.spelunking.chthonic_extractor.title": "深度提取",
|
||
"tetra.advancements.spelunking.chthonic_hammer.description": "在基岩上放一个地底提取器并用锤子敲击其顶端",
|
||
"tetra.advancements.spelunking.chthonic_hammer.title": "手动提取",
|
||
"tetra.advancements.spelunking.chthonic_module.description": "用地底提取器替换一个双头工具的右侧以获得一把强大的采集工具\n\n§7* 提取器需要是未使用的\n* 不像其他遗迹中找到的古物,这不能用金属碎片修理",
|
||
"tetra.advancements.spelunking.chthonic_module.title": "再利用提取器",
|
||
"tetra.advancements.spelunking.containers.description": "用正确的工具敲打板条箱与容器的高亮区域来拆开它们",
|
||
"tetra.advancements.spelunking.containers.title": "\"回收利用\"",
|
||
"tetra.advancements.spelunking.earthpiercer.description": "在容器里找到一个凿地器并将它连接到手柄上,凿地器可以破坏一条线上的多个方块",
|
||
"tetra.advancements.spelunking.earthpiercer.title": "穿透行星",
|
||
"tetra.advancements.spelunking.find_bolt.description": "从远古遗迹中回收一些螺栓",
|
||
"tetra.advancements.spelunking.find_bolt.title": "通用紧固器",
|
||
"tetra.advancements.spelunking.find_cell.description": "在远古遗迹中找到一个热力单元",
|
||
"tetra.advancements.spelunking.find_cell.title": "热力容器",
|
||
"tetra.advancements.spelunking.find_latch.description": "从远古遗迹中回收一个快卸销并用它改进一个工具腰带附件",
|
||
"tetra.advancements.spelunking.find_latch.title": "§o咔哒咔哒",
|
||
"tetra.advancements.spelunking.find_planar.description": "从远古遗迹中回收一个平面稳定器",
|
||
"tetra.advancements.spelunking.find_planar.title": "维内科技",
|
||
"tetra.advancements.spelunking.find_ruins_map.description": "从2级制图师那里购买一张标记古代废墟的地图\n\n§7§o他们是不是把同一张地图卖给我两次了?",
|
||
"tetra.advancements.spelunking.find_ruins_map.title": "透过单片眼镜",
|
||
"tetra.advancements.spelunking.find_scroll.description": "从世界中找到一个卷轴或从村民那里购买一个",
|
||
"tetra.advancements.spelunking.find_scroll.title": "获取知识",
|
||
"tetra.advancements.spelunking.find_scroll_efficiency.description": "从村民处购买所有有关工具效率的专制\n\n§7由升级的村民出售",
|
||
"tetra.advancements.spelunking.find_scroll_efficiency.title": "节约的制作",
|
||
"tetra.advancements.spelunking.find_scroll_expertise.description": "从村民处购买所有有关物质专门知识的专制\n\n§7由2级以上的村民出售",
|
||
"tetra.advancements.spelunking.find_scroll_expertise.title": "巨著",
|
||
"tetra.advancements.spelunking.find_scroll_gild.description": "在地狱堡垒找到一张镀金卷轴",
|
||
"tetra.advancements.spelunking.find_scroll_gild.title": "神秘附加",
|
||
"tetra.advancements.spelunking.find_scroll_howling.description": "在地牢中找到风啸剑刃原理图",
|
||
"tetra.advancements.spelunking.find_scroll_howling.title": "风啸剑刃",
|
||
"tetra.advancements.spelunking.find_scroll_sturdy.description": "在地牢中找到坚固守护原理图",
|
||
"tetra.advancements.spelunking.find_scroll_sturdy.title": "再次获取知识",
|
||
"tetra.advancements.spelunking.find_scroll_throwing.description": "在地牢中找到飞刀原理图",
|
||
"tetra.advancements.spelunking.find_scroll_throwing.title": "完美平衡",
|
||
"tetra.advancements.spelunking.find_scroll_warforge.description": "在堡垒遗迹中或者和猪灵交易得到一章《战争利器》",
|
||
"tetra.advancements.spelunking.find_scroll_warforge.title": "战争利器",
|
||
"tetra.advancements.spelunking.geode.description": "在挖掘深层岩时找到一个晶洞\n\n§7含有晶洞的深层岩在光照下会闪烁",
|
||
"tetra.advancements.spelunking.geode.title": "中空固体",
|
||
"tetra.advancements.spelunking.geode_open.description": "升级木锤并用它在加工台上破开一块晶洞玉石",
|
||
"tetra.advancements.spelunking.geode_open.title": "砸开矿物",
|
||
"tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来合成一个需要至少 5 级的锤子的组件",
|
||
"tetra.advancements.spelunking.hammer_craft.title": "岩浆压力通道",
|
||
"tetra.advancements.spelunking.hammer_fix.description": "将两个热力单元和两个升级连接到锻造锤上来修复它",
|
||
"tetra.advancements.spelunking.hammer_fix.title": "维修机械",
|
||
"tetra.advancements.spelunking.hammer_jam.description": "遇到一次锻造锤头故障,在锤头故障被排除之前无法使用锻造锤",
|
||
"tetra.advancements.spelunking.hammer_jam.title": "必要的维护",
|
||
"tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升 1 级锤子等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到",
|
||
"tetra.advancements.spelunking.hammer_power.title": "燃烧增幅",
|
||
"tetra.advancements.spelunking.hammer_remove.description": "使用羊角头从锻造锤上拆下一个升级",
|
||
"tetra.advancements.spelunking.hammer_remove.title": "爪形指",
|
||
"tetra.advancements.spelunking.hammer_unjam.description": "用一个至少四级的手持锤子敲击故障的锤头,将锻造锤恢复到工作状态",
|
||
"tetra.advancements.spelunking.hammer_unjam.title": "获得维护",
|
||
"tetra.advancements.spelunking.loot_ruins.description": "用一把有精准采集附魔的 6 级锤子采集遗迹中的方块",
|
||
"tetra.advancements.spelunking.loot_ruins.title": "回收协议",
|
||
"tetra.advancements.spelunking.percussion_scanner.description": "使用工作台恢复全息球扫描仪的敲击扫描功能,将其放置在世界中并启用扫描模式,然后用锤子敲击以扫描区块中的古代遗迹",
|
||
"tetra.advancements.spelunking.percussion_scanner.title": "共鸣发现",
|
||
"tetra.advancements.spelunking.pristine_socket.description": "在晶洞玉石里找到一颗无瑕宝石并用它镶嵌一把剑或工具",
|
||
"tetra.advancements.spelunking.pristine_socket.title": "高昂的维修费",
|
||
"tetra.advancements.spelunking.refill_cell.description": "用传输单元或地核提取器来充满一个热力单元",
|
||
"tetra.advancements.spelunking.refill_cell.title": "热力传输",
|
||
"tetra.advancements.spelunking.root.description": "在地下深挖",
|
||
"tetra.advancements.spelunking.root.title": "洞穴探险",
|
||
"tetra.advancements.spelunking.schematic_complete.description": "用完好的部件替换古代图纸上的所有损坏部件,解锁强大的工具",
|
||
"tetra.advancements.spelunking.schematic_complete.title": "修复图纸",
|
||
"tetra.advancements.spelunking.schematic_empower.description": "使用回声碎片激活一个未激活的石切割机或地穿刺器,解锁其全部潜力\n\n§7掠夺的石切割机和地穿刺器自带激活,此进度指的是激活其制作的对应物品",
|
||
"tetra.advancements.spelunking.schematic_empower.title": "§m安全措施§r",
|
||
"tetra.advancements.spelunking.schematic_pry.description": "使用爪子在古代图纸背面挑选一个部件",
|
||
"tetra.advancements.spelunking.schematic_pry.title": "挑选图纸",
|
||
"tetra.advancements.spelunking.schematic_shatter.description": "粉碎一个已经断裂三次的回声碎片,减少负面效果",
|
||
"tetra.advancements.spelunking.schematic_shatter.title": "计算断裂",
|
||
"tetra.advancements.spelunking.stonecutter.description": "在容器里找到一个切石器并将它连接到手柄上,切石器可以破坏大范围内的石头",
|
||
"tetra.advancements.spelunking.stonecutter.title": "削石如泥",
|
||
"tetra.advancements.spelunking.stonecutter_enchant.description": "为一个切石器附魔效率来增加每次挥动破坏的方块数量",
|
||
"tetra.advancements.spelunking.stonecutter_enchant.title": "远古放大器",
|
||
"tetra.advancements.spelunking.suspend_belt.description": "使用平面稳定器来制作强大的皮带附件",
|
||
"tetra.advancements.spelunking.suspend_belt.title": "动力悬浮",
|
||
"tetra.advancements.spelunking.suspend_bow.description": "使用两个平面稳定器来制作一个船首稳定器",
|
||
"tetra.advancements.spelunking.suspend_bow.title": "平面交叉",
|
||
"tetra.advancements.spelunking.sweeper.description": "使用工作台恢复全息球扫描仪的扫荡功能,扫荡器使定位古代遗迹更容易",
|
||
"tetra.advancements.spelunking.sweeper.title": "扫荡",
|
||
"tetra.advancements.spelunking.use_bolt.description": "用一颗螺栓来固定工具或剑,然后用加工台的调整选项来更改物品的属性",
|
||
"tetra.advancements.spelunking.use_bolt.title": "完美调整",
|
||
"tetra.advancements.story.more_upgrades.description": "用两根木棍和两块木板合成一把木锤\n \n§8§oTetra 开始了",
|
||
"tetra.advancements.story.more_upgrades.title": "基础锻造",
|
||
"tetra.advancements.upgrades.bow_upgrade.description": "在加工台里升级一把弓",
|
||
"tetra.advancements.upgrades.bow_upgrade.title": "弓箭手的调校",
|
||
"tetra.advancements.upgrades.cleanse_item.description": "在工作台中净化模块,以移除其不稳定效果",
|
||
"tetra.advancements.upgrades.cleanse_item.title": "洁净外表",
|
||
"tetra.advancements.upgrades.destabilized_item.description": "修改一件超出其魔法容量的物品后,遭受负面后果",
|
||
"tetra.advancements.upgrades.destabilized_item.title": "魔法过载",
|
||
"tetra.advancements.upgrades.double_headed.description": "当使用双头工具时(例如镐、斧、锤),只有值最大的一侧会参与伤害、采集等级或采集效率的判定",
|
||
"tetra.advancements.upgrades.double_headed.title": "[?] 双头工具",
|
||
"tetra.advancements.upgrades.enchant_item.description": "在附魔台上附魔模块化物品,或在工作台中使用附魔书",
|
||
"tetra.advancements.upgrades.enchant_item.title": "部件魔法",
|
||
"tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(任意类型的石头),石锤子提供 2 级的锤击功能\n\n§7可以在合成台中以和木锤相似的方法合成",
|
||
"tetra.advancements.upgrades.hammer_2.title": "锤子 II(石)",
|
||
"tetra.advancements.upgrades.hammer_3.description": "合成一把双头铁锤子,铁锤子提供 3 级的锤击功能\n\n§7只能在加工台中合成,合成时背包中需要有第二把锤子",
|
||
"tetra.advancements.upgrades.hammer_3.title": "锤子 III(铁)",
|
||
"tetra.advancements.upgrades.hammer_4.description": "合成一把双头黑石锤子,黑石锤子提供 4 级的锤击功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度",
|
||
"tetra.advancements.upgrades.hammer_4.title": "锤子 IV(黑石)",
|
||
"tetra.advancements.upgrades.hammer_5.description": "使用升级的锻造锤制作一个双面黑曜石锤,黑曜石锤提供五级锤击能力\n\n§7关于锻造锤的信息可以在洞穴探索进度标签中找到",
|
||
"tetra.advancements.upgrades.hammer_5.title": "锤子V黑曜石",
|
||
"tetra.advancements.upgrades.hammer_6.description": "使用完全升级的锻造锤制作一个双面下界合金锤,下界合金锤提供六级锤击能力",
|
||
"tetra.advancements.upgrades.hammer_6.title": "锤子VI下界合金",
|
||
"tetra.advancements.upgrades.place_holosphere.description": "按住Shift + 右键点击在世界中放置全息球,右键点击放置的方块以打开全息球界面\n \n§7在工作台5x5x5附近放置的全息球允许像在玩家物品栏中一样进行查找",
|
||
"tetra.advancements.upgrades.place_holosphere.title": "固定全息图",
|
||
"tetra.advancements.upgrades.rack.description": "在加工台边放个工具架,方便存取工具",
|
||
"tetra.advancements.upgrades.rack.title": "触手可及",
|
||
"tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复。\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * ",
|
||
"tetra.advancements.upgrades.repairs.title": "[?] 修复组件物品",
|
||
"tetra.advancements.upgrades.root.description": "用两根木棍和两块木板合成一把木锤\n \n物品奖励:全息球",
|
||
"tetra.advancements.upgrades.root.title": "基础工艺(§7Tetra§r)",
|
||
"tetra.advancements.upgrades.shield_upgrade.description": "在加工台里升级一面盾牌",
|
||
"tetra.advancements.upgrades.shield_upgrade.title": "适应性保护",
|
||
"tetra.advancements.upgrades.sword_hone.description": "将一把剑用到可以被打磨,然后在加工台上打磨它",
|
||
"tetra.advancements.upgrades.sword_hone.title": "磨刀霍霍",
|
||
"tetra.advancements.upgrades.sword_hone_peak.description": "将剑柄或剑刃的速度或伤害打磨到 5 级",
|
||
"tetra.advancements.upgrades.sword_hone_peak.title": "属性点满",
|
||
"tetra.advancements.upgrades.sword_improvement_hone.description": "改进一个剑的组件,然后打磨来增强它的效果。",
|
||
"tetra.advancements.upgrades.sword_improvement_hone.title": "好事成双!",
|
||
"tetra.advancements.upgrades.sword_integrity.description": "升级剑柄或用绑定强化来增加完整度",
|
||
"tetra.advancements.upgrades.sword_integrity.title": "严丝合缝",
|
||
"tetra.advancements.upgrades.sword_upgrade.description": "将原版的剑放入加工台并升级它",
|
||
"tetra.advancements.upgrades.sword_upgrade.title": "焕然一新",
|
||
"tetra.advancements.upgrades.tool_upgrade.description": "将一把原版工具,例如镐、斧或锄放入加工台并升级它",
|
||
"tetra.advancements.upgrades.tool_upgrade.title": "另一种升级",
|
||
"tetra.advancements.upgrades.toolbelt.description": "用四根丝线合成一个非常基础的工具腰带",
|
||
"tetra.advancements.upgrades.toolbelt.title": "简易实用工具",
|
||
"tetra.advancements.upgrades.toolbelt_upgraded.description": "完全升级一个工具腰带",
|
||
"tetra.advancements.upgrades.toolbelt_upgraded.title": "镶饰潜影贝",
|
||
"tetra.advancements.upgrades.unstable_power.description": "通过击杀不稳定实体或站在奥术火中,获得10层不稳定能量效果",
|
||
"tetra.advancements.upgrades.unstable_power.title": "无限能量",
|
||
"tetra.advancements.upgrades.workbench.description": "用一把木锤右键升级一个合成台",
|
||
"tetra.advancements.upgrades.workbench.title": "新起点",
|
||
"tetra.aspect.armor": "盔甲",
|
||
"tetra.aspect.armor.description": "盔甲的关键部分,接受通常放在盔甲上的附魔,无论插槽如何如保护附魔",
|
||
"tetra.aspect.armor_chest": "胸甲",
|
||
"tetra.aspect.armor_chest.description": "护腿盔甲的关键部分,允许模块接受与胸部相关的附魔",
|
||
"tetra.aspect.armor_feet": "靴子",
|
||
"tetra.aspect.armor_feet.description": "脚部盔甲的关键部分,允许模块接受与脚部相关的附魔",
|
||
"tetra.aspect.armor_head": "头盔",
|
||
"tetra.aspect.armor_head.description": "护腿盔甲的关键部分,允许模块接受与头部相关的附魔",
|
||
"tetra.aspect.armor_legs": "护腿",
|
||
"tetra.aspect.armor_legs.description": "护腿盔甲的关键部分,允许模块接受相关附魔",
|
||
"tetra.aspect.blazing": "烈火焚身",
|
||
"tetra.aspect.blazing.description": "该模块与使使用者或穿戴者着火有关,并可能接受相关改进",
|
||
"tetra.aspect.block_breaker": "挖掘器",
|
||
"tetra.aspect.block_breaker.description": "涉及或直接用于破坏方块,接受与破坏方块相关的附魔和改进,如效率或时运附魔",
|
||
"tetra.aspect.blunt_weapon": "钝器",
|
||
"tetra.aspect.blunt_weapon.description": "钝器武器的关键部分,接受通常用于剑的附魔但不包括锋利",
|
||
"tetra.aspect.bow": "弓",
|
||
"tetra.aspect.bow.description": "构成弓的关键部分,允许模块接受与弓相关的附魔",
|
||
"tetra.aspect.breakable": "可损坏",
|
||
"tetra.aspect.breakable.description": "该模块可以或属于可以损坏,接受与耐久度相关的附魔和改进",
|
||
"tetra.aspect.crossbow": "弩",
|
||
"tetra.aspect.crossbow.description": "构成弩的关键部分,允许模块接受与弓相关的附魔",
|
||
"tetra.aspect.edged_weapon": "锐器",
|
||
"tetra.aspect.edged_weapon.description": "利刃武器的关键部分,接受通常用于剑的附魔",
|
||
"tetra.aspect.fishing_rod": "钓竿",
|
||
"tetra.aspect.fishing_rod.description": "可用于钓鱼?",
|
||
"tetra.aspect.pointy_weapon": "尖器",
|
||
"tetra.aspect.pointy_weapon.description": "尖锐武器的关键部分,接受通常用于三叉戟的附魔不包括投掷相关的附魔",
|
||
"tetra.aspect.reverberating": "回响",
|
||
"tetra.aspect.reverberating.description": "该模块影响使用者或穿戴者与末地居民或物体的交互方式,并可能接受相关改进",
|
||
"tetra.aspect.throwable": "投掷物",
|
||
"tetra.aspect.throwable.description": "可投掷工具或武器的关键部分,接受与投掷相关的附魔和改进",
|
||
"tetra.aspect.vanishable": "可消失",
|
||
"tetra.aspect.vanishable.description": "该模块接受消失诅咒以及可能基于相同规则集的其他模组附魔",
|
||
"tetra.aspect.wearable": "可穿戴",
|
||
"tetra.aspect.wearable.description": "可穿戴物品的关键部分,模块接受绑定诅咒以及可能基于相同规则集的其他模组附魔",
|
||
"tetra.attribute.ability_cooldown.name": "能力冷却时间",
|
||
"tetra.attribute.ability_damage.name": "能力伤害",
|
||
"tetra.attribute.draw_speed.name": "拉弓耗时",
|
||
"tetra.attribute.draw_strength.name": "拉弓力量",
|
||
"tetra.attribute.multiplier": "扩程器",
|
||
"tetra.binding.group": "Tetra",
|
||
"tetra.break_geode_action.label": "破开",
|
||
"tetra.enchantment.missing_description": "此魔咒效果未知",
|
||
"tetra.forged_container.compartment_0": "一",
|
||
"tetra.forged_container.compartment_1": "二",
|
||
"tetra.forged_container.compartment_2": "三",
|
||
"tetra.holo.accepts_improvement_requirement": "模块接受§l%s§r强化",
|
||
"tetra.holo.and_requirement": "§7§n所有§r§7以下条件均需满足:",
|
||
"tetra.holo.aspect_requirement": "模块具有§l%s§r特性",
|
||
"tetra.holo.aspect_requirement_level": "模块具有§l%s§r特性,%s",
|
||
"tetra.holo.aspect_requirement_level.level_label": "等级",
|
||
"tetra.holo.craft.applicable_materials": "适用于此原理图的材料:",
|
||
"tetra.holo.craft.bow": "弓",
|
||
"tetra.holo.craft.breadcrumb.materials": "材料",
|
||
"tetra.holo.craft.breadcrumb.root": "合成",
|
||
"tetra.holo.craft.crossbow": "弩",
|
||
"tetra.holo.craft.double": "双头工具",
|
||
"tetra.holo.craft.empty_applicable_materials": "基于此原理图适用材料未知",
|
||
"tetra.holo.craft.empty_description": "描述缺失",
|
||
"tetra.holo.craft.empty_translation_improvement": "基于此改进的材质属性获得的属性未知",
|
||
"tetra.holo.craft.empty_translation_module": "基于此模块的材质属性获得的属性未知",
|
||
"tetra.holo.craft.holosphere_shortcut": "§7[§8click§7] §8查看属性",
|
||
"tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§mclick§7] §8§m查看属性",
|
||
"tetra.holo.craft.holosphere_shortcut_missing": "需要全息球",
|
||
"tetra.holo.craft.holosphere_shortcut_unavailable": "无法获得属性",
|
||
"tetra.holo.craft.improvement_button": "%s改进",
|
||
"tetra.holo.craft.improvements": "改进",
|
||
"tetra.holo.craft.material_requirement": "可以由 %s",
|
||
"tetra.holo.craft.materials": "材料",
|
||
"tetra.holo.craft.materials.feature": "特性",
|
||
"tetra.holo.craft.materials.stat.durability": "耐久",
|
||
"tetra.holo.craft.materials.stat.durability.short": "耐久",
|
||
"tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料合成的工具的基础耐久",
|
||
"tetra.holo.craft.materials.stat.integrity": "完整度",
|
||
"tetra.holo.craft.materials.stat.integrity.short": "完整度",
|
||
"tetra.holo.craft.materials.stat.integrity.tooltip": "使用这种材料合成的组件的基础完整度增益或消耗(增益 | 消耗)",
|
||
"tetra.holo.craft.materials.stat.magic_capacity": "魔法容量",
|
||
"tetra.holo.craft.materials.stat.magic_capacity.short": "魔力",
|
||
"tetra.holo.craft.materials.stat.magic_capacity.tooltip": "使用这种材料合成的主要组件的魔法容量",
|
||
"tetra.holo.craft.materials.stat.primary": "硬度",
|
||
"tetra.holo.craft.materials.stat.primary.short": "硬度",
|
||
"tetra.holo.craft.materials.stat.primary.tooltip": "材料的硬度、锋利度,或被塑形成硬质/锋利边缘的能力",
|
||
"tetra.holo.craft.materials.stat.secondary": "密度",
|
||
"tetra.holo.craft.materials.stat.secondary.short": "密度",
|
||
"tetra.holo.craft.materials.stat.secondary.tooltip": "材料的密度、刚性或重量。被挥动时携带的动能大小",
|
||
"tetra.holo.craft.materials.stat.tertiary": "韧性",
|
||
"tetra.holo.craft.materials.stat.tertiary.short": "韧性",
|
||
"tetra.holo.craft.materials.stat.tertiary.tooltip": "材料的韧性或抗拉强度。材料被弯曲后回弹的速度",
|
||
"tetra.holo.craft.materials.stat.tool_efficiency": "工具效率",
|
||
"tetra.holo.craft.materials.stat.tool_efficiency.short": "效率",
|
||
"tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料合成的工具的基础效率",
|
||
"tetra.holo.craft.materials.stat.tool_level": "工具等级",
|
||
"tetra.holo.craft.materials.stat.tool_level.short": "等级",
|
||
"tetra.holo.craft.materials.stat.tool_level.tooltip": "使用这种材料合成的工具的基础等级",
|
||
"tetra.holo.craft.materials.stat_effect": "效果",
|
||
"tetra.holo.craft.materials.stat_effect.tooltip": "使用这种材料合成的主要组件会提供§e%s§r效果:",
|
||
"tetra.holo.craft.materials.stat_modifier": "强化",
|
||
"tetra.holo.craft.materials.stat_modifier.tooltip": "使用这种材料合成的主要组件会提供§e%s§r强化:",
|
||
"tetra.holo.craft.shield": "盾牌",
|
||
"tetra.holo.craft.showing_applicable": "显示适用方案",
|
||
"tetra.holo.craft.showing_applicable.tooltip": "显示该槽位所有可用方案,点击切换为仅显示当前可用方案",
|
||
"tetra.holo.craft.showing_available": "显示可用方案",
|
||
"tetra.holo.craft.showing_available.tooltip": "显示当前可用方案,点击切换显示所有方案(包括暂时不可用的)",
|
||
"tetra.holo.craft.single": "单头工具",
|
||
"tetra.holo.craft.slot": "插槽",
|
||
"tetra.holo.craft.stats": "属性",
|
||
"tetra.holo.craft.sword": "刀剑",
|
||
"tetra.holo.craft.toolbelt": "工具腰带",
|
||
"tetra.holo.craft.translation_improvement": "基于此改进的材质属性获得的属性",
|
||
"tetra.holo.craft.translation_module": "基于此模块的材质属性获得的属性",
|
||
"tetra.holo.craft.variants": "变体",
|
||
"tetra.holo.craft.variants_filter": "输入字符串以筛选模块名称,以#开头可基于材料类别筛选。\n \n§7[§8f§7] §8聚焦\n§7[§8enter§7] §8切换聚焦模式",
|
||
"tetra.holo.craft.variants_sort": "根据选定属性排序所有变体\n \n§7[§8s§7] §8切换下拉菜单\n§7[§81§7] - §7[§89§7] §8选择属性",
|
||
"tetra.holo.improvement_requirement": "模块具有§l%s§r强化",
|
||
"tetra.holo.improvement_requirement_level": "模块具有§l%s§r强化,%s",
|
||
"tetra.holo.improvement_requirement_level.level_label": "等级",
|
||
"tetra.holo.material_reveal": "玩家物品栏中必须存在所需部件",
|
||
"tetra.holo.module_requirement.material": "由§l%s§r材料制成",
|
||
"tetra.holo.module_requirement.module_key": "属于§l%s§r模块",
|
||
"tetra.holo.module_requirement.variant_key": "属于§l%s§r变体",
|
||
"tetra.holo.never_requirement": "无法满足的条件",
|
||
"tetra.holo.not_requirement": "§n未满足§r %s",
|
||
"tetra.holo.or_requirement": "§7§n满足以下任一§r§7条件即可:",
|
||
"tetra.holo.perk_requirement": "玩家拥有§l%s§r技能,%s等级",
|
||
"tetra.holo.perk_requirement.level_label": "等级",
|
||
"tetra.holo.place": "§7[§8shift + 右键§7] §8放置",
|
||
"tetra.holo.quick_access.snooze_off": "重新激活\n§7清扫器",
|
||
"tetra.holo.quick_access.snooze_on": "休眠\n§7清扫器",
|
||
"tetra.holo.scan.active": "激活",
|
||
"tetra.holo.scan.snooze": "§7[§8shift + 右击§7] §8使扫描器休眠",
|
||
"tetra.holo.scan.snoozed": "§8休眠 §r%s:%s",
|
||
"tetra.holo.scan.status": "§8状态:§r%s",
|
||
"tetra.holo.slot_requirement": "目标槽位为§l%s§r",
|
||
"tetra.holo.unknown_requirement": "未知条件",
|
||
"tetra.holo.unlock_requirement": "需要§l%s§r解锁",
|
||
"tetra.hone.available": "可以打磨",
|
||
"tetra.hone.progress": "打磨:§7%s§8/§7%s§8(§7%s%%§8)",
|
||
"tetra.improvement.arrested.description": "这个组件由无法稳固加强的材料制成",
|
||
"tetra.improvement.arrested.name": "无法固定",
|
||
"tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害",
|
||
"tetra.improvement.basic_axe/severing.name": "切割",
|
||
"tetra.improvement.basic_handle/blazing.description": "你可能在使用时着火,尤其是在炎热的环境中。",
|
||
"tetra.improvement.basic_handle/blazing.name": "燃烧",
|
||
"tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生副作用。",
|
||
"tetra.improvement.basic_handle/ender_reverb.name": "末影回响",
|
||
"tetra.improvement.basic_handle/soot.description": "覆盖烟墨",
|
||
"tetra.improvement.basic_handle/soot.name": "烟墨",
|
||
"tetra.improvement.basic_handle/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果。",
|
||
"tetra.improvement.basic_handle/wrap.name": "%s裹柄",
|
||
"tetra.improvement.basic_hilt/soot.description": "被烟墨覆盖",
|
||
"tetra.improvement.basic_hilt/soot.name": "烟墨",
|
||
"tetra.improvement.basic_pickaxe/puncturing.description": "攻击无视部分盔甲",
|
||
"tetra.improvement.basic_pickaxe/puncturing.name": "刺穿",
|
||
"tetra.improvement.blade/benight.description": "融入夜幕,无视护甲",
|
||
"tetra.improvement.blade/benight.name": "入夜",
|
||
"tetra.improvement.blade/blessing.description": "神会在你受重伤时祝福你",
|
||
"tetra.improvement.blade/blessing.name": "祝福",
|
||
"tetra.improvement.blade/bloodthirster.description": "将你的武器打造为饮血剑",
|
||
"tetra.improvement.blade/bloodthirster.name": "饮血",
|
||
"tetra.improvement.blade/carnage.description": "安装扫描装置,可在战斗中识破目标弱点",
|
||
"tetra.improvement.blade/carnage.name": "破析",
|
||
"tetra.improvement.blade/carnage1.description": "屠杀殆尽",
|
||
"tetra.improvement.blade/carnage1.name": "屠杀",
|
||
"tetra.improvement.blade/conquering.description": "强大的力量,那么代价是?",
|
||
"tetra.improvement.blade/conquering.name": "征服者",
|
||
"tetra.improvement.blade/demon_eye.description": "恶魔之眼",
|
||
"tetra.improvement.blade/demon_eye.name": "魔瞳",
|
||
"tetra.improvement.blade/equality.description": "天神的救赎众生平等",
|
||
"tetra.improvement.blade/equality.name": "众生平等",
|
||
"tetra.improvement.blade/hooked.description": "从后方击打敌人,造成暴击",
|
||
"tetra.improvement.blade/hooked.name": "钩状剑刃",
|
||
"tetra.improvement.blade/hooked.prefix": "钩状",
|
||
"tetra.improvement.blade/infinity_edge.description": "将你的武器打造为无尽之刃",
|
||
"tetra.improvement.blade/infinity_edge.name": "无尽之刃",
|
||
"tetra.improvement.blade/preemptive_strike.description": "刀鞘上的活塞会在突发遭遇战时帮助你解围",
|
||
"tetra.improvement.blade/preemptive_strike.name": "先发制人",
|
||
"tetra.improvement.blade/puncture_tier.description": "长按右键充能后的攻击将斩碎敌人的护甲",
|
||
"tetra.improvement.blade/puncture_tier.name": "充能打击",
|
||
"tetra.improvement.blade/retribution.description": "灾祸之刃会反击试图伤害你的敌人",
|
||
"tetra.improvement.blade/retribution.name": "复仇",
|
||
"tetra.improvement.blade/serrated.description": "攻击能够造成流血效果",
|
||
"tetra.improvement.blade/serrated.name": "锯齿剑刃",
|
||
"tetra.improvement.blade/serrated.prefix": "锯齿",
|
||
"tetra.improvement.blade/slashing.description": "智能剑刃会在命中后对敌人造成严重的流血状态",
|
||
"tetra.improvement.blade/slashing.name": "撕裂",
|
||
"tetra.improvement.blade/tempered.description": "攻击时,无视部分盔甲",
|
||
"tetra.improvement.blade/tempered.name": "尖端回火",
|
||
"tetra.improvement.blade/tempered.prefix": "回火",
|
||
"tetra.improvement.blade/tenacity.description": "受伤只会激发你的斗志",
|
||
"tetra.improvement.blade/tenacity.name": "坚定",
|
||
"tetra.improvement.blade_hone/damage.description": "增加伤害",
|
||
"tetra.improvement.blade_hone/damage.name": "打磨:伤害",
|
||
"tetra.improvement.blade_hone/speed.description": "增加挥动速度",
|
||
"tetra.improvement.blade_hone/speed.name": "打磨:速度",
|
||
"tetra.improvement.bowstring/release_latch.description": "轻微增加拉弓速度并自动射出箭矢。",
|
||
"tetra.improvement.bowstring/release_latch.name": "释放销",
|
||
"tetra.improvement.bowstring_hone/damage.description": "增加伤害",
|
||
"tetra.improvement.bowstring_hone/damage.name": "打磨:伤害",
|
||
"tetra.improvement.crying.description": "略微削减魔力稳定性",
|
||
"tetra.improvement.crying.name": "诅咒",
|
||
"tetra.improvement.destabilized/bloodbound.description": "有几率吸取使用者生命值来代替耐久度损耗",
|
||
"tetra.improvement.destabilized/bloodbound.name": "§5不稳定:血缚",
|
||
"tetra.improvement.destabilized/burdened.description": "此部件异常沉重,增加伤害和效率但使用速度变慢",
|
||
"tetra.improvement.destabilized/burdened.name": "§5不稳定:负重",
|
||
"tetra.improvement.destabilized/combusting.description": "使用该部件有几率点燃周围方块",
|
||
"tetra.improvement.destabilized/combusting.name": "§5不稳定:燃烧",
|
||
"tetra.improvement.destabilized/delving.description": "此部件在地下深处表现更佳",
|
||
"tetra.improvement.destabilized/delving.name": "§5不稳定:矮人印记",
|
||
"tetra.improvement.destabilized/exiled.description": "当使用者拥有不祥之兆时,此部件表现更佳",
|
||
"tetra.improvement.destabilized/exiled.name": "§5不稳定:流放印记",
|
||
"tetra.improvement.destabilized/haunted.description": "这个组件闹鬼了,时不时会反抗物品的持有者!会随时间消失。",
|
||
"tetra.improvement.destabilized/haunted.name": "§5去稳化:闹鬼",
|
||
"tetra.improvement.destabilized/heroic.description": "当使用者成为村庄英雄时,此部件表现更佳",
|
||
"tetra.improvement.destabilized/heroic.name": "§5不稳定:英雄印记",
|
||
"tetra.improvement.destabilized/infested.description": "使用此部件有几率在附近生成一只末影螨",
|
||
"tetra.improvement.destabilized/infested.name": "§5不稳定:滋生",
|
||
"tetra.improvement.destabilized/lunar.description": "在满月期间,此部件表现更佳",
|
||
"tetra.improvement.destabilized/lunar.name": "§5不稳定:月相印记",
|
||
"tetra.improvement.destabilized/ravenous.description": "使用此部件会缓慢消耗使用者的饥饿值/饱和度",
|
||
"tetra.improvement.destabilized/ravenous.name": "§5不稳定:暴食",
|
||
"tetra.improvement.destabilized/riding.description": "当使用者骑乘坐骑时,此部件表现更佳",
|
||
"tetra.improvement.destabilized/riding.name": "§5不稳定:骑乘印记",
|
||
"tetra.improvement.destabilized/satiating.description": "获得经验减少,但会获得一个防止饥饿值/饱和度消耗的增益效果",
|
||
"tetra.improvement.destabilized/satiating.name": "§5不稳定:饱食",
|
||
"tetra.improvement.destabilized/soaring.description": "在高海拔处,此部件表现更佳",
|
||
"tetra.improvement.destabilized/soaring.name": "§5不稳定:天使印记",
|
||
"tetra.improvement.destabilized/vexing.description": "使用此部件有几率生成一只恼鬼",
|
||
"tetra.improvement.destabilized/vexing.name": "§5不稳定:召恼",
|
||
"tetra.improvement.destabilized/winded.description": "当使用者窒息时,此部件表现更佳",
|
||
"tetra.improvement.destabilized/winded.name": "§5不稳定:窒息印记",
|
||
"tetra.improvement.double/warforged.description": "这件工具将在战斗中更有效",
|
||
"tetra.improvement.double/warforged.name": "战争铸造",
|
||
"tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量",
|
||
"tetra.improvement.extractor_hone/potency.name": "打磨:威力",
|
||
"tetra.improvement.gilded_material.description": "略微提升魔力稳定性",
|
||
"tetra.improvement.gilded_material.name": "镀金",
|
||
"tetra.improvement.grip/blazing.description": "你可能在使用时着火,尤其是在炎热的环境中",
|
||
"tetra.improvement.grip/blazing.name": "燃烧",
|
||
"tetra.improvement.grip/ender_reverb.description": "在附近有末地生物时产生副作用。",
|
||
"tetra.improvement.grip/ender_reverb.name": "末影回响",
|
||
"tetra.improvement.grip_hone/damage_flat.description": "增加基础伤害",
|
||
"tetra.improvement.grip_hone/damage_flat.name": "打磨:伤害",
|
||
"tetra.improvement.grip_hone/damage_mult.description": "增加基础伤害",
|
||
"tetra.improvement.grip_hone/damage_mult.name": "打磨:伤害",
|
||
"tetra.improvement.grip_hone/durability.description": "增加耐久",
|
||
"tetra.improvement.grip_hone/durability.name": "打磨:耐久",
|
||
"tetra.improvement.grip_hone/speed_flat.description": "缩短基础冷却",
|
||
"tetra.improvement.grip_hone/speed_flat.name": "打磨:速度",
|
||
"tetra.improvement.grip_hone/speed_mult.description": "缩短基础冷却",
|
||
"tetra.improvement.grip_hone/speed_mult.name": "打磨:速度",
|
||
"tetra.improvement.handle_hone/speed.description": "增加挥动速度",
|
||
"tetra.improvement.handle_hone/speed.name": "打磨:速度",
|
||
"tetra.improvement.head_hone/axe_efficiency.description": "增加砍伐效率",
|
||
"tetra.improvement.head_hone/axe_efficiency.name": "打磨:砍伐效率",
|
||
"tetra.improvement.head_hone/axe_tier.description": "使砍伐等级增加 1",
|
||
"tetra.improvement.head_hone/axe_tier.name": "打磨:砍伐等级",
|
||
"tetra.improvement.head_hone/damage.description": "增加伤害",
|
||
"tetra.improvement.head_hone/damage.name": "打磨:伤害",
|
||
"tetra.improvement.head_hone/durability.description": "增加耐久",
|
||
"tetra.improvement.head_hone/durability.name": "打磨:耐久",
|
||
"tetra.improvement.head_hone/hammer_tier.description": "增加锤子等级 1",
|
||
"tetra.improvement.head_hone/hammer_tier.name": "打磨:锤子等级",
|
||
"tetra.improvement.head_hone/pickaxe_efficiency.description": "增加挖掘效率",
|
||
"tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:挖掘效率",
|
||
"tetra.improvement.head_hone/pickaxe_tier.description": "使挖掘等级增加 1",
|
||
"tetra.improvement.head_hone/pickaxe_tier.name": "打磨:挖掘等级",
|
||
"tetra.improvement.head_hone/piercing.description": "进一步提高穿凿效果",
|
||
"tetra.improvement.head_hone/piercing.name": "打磨:穿凿",
|
||
"tetra.improvement.head_hone/shovel_efficiency.description": "增加掘土的效率",
|
||
"tetra.improvement.head_hone/shovel_efficiency.name": "打磨:掘土效率",
|
||
"tetra.improvement.head_hone/shovel_tier.description": "增加掘土等级 1",
|
||
"tetra.improvement.head_hone/shovel_tier.name": "打磨:掘土等级",
|
||
"tetra.improvement.head_hone/speed.description": "增加挥动速度",
|
||
"tetra.improvement.head_hone/speed.name": "打磨:速度",
|
||
"tetra.improvement.hilt/wrap.description": "稍微增加伤害和速度,减少剑柄的负面效果。",
|
||
"tetra.improvement.hilt/wrap.name": "%s裹柄",
|
||
"tetra.improvement.hilt_hone/damage.description": "增加伤害",
|
||
"tetra.improvement.hilt_hone/damage.name": "打磨:伤害",
|
||
"tetra.improvement.hilt_hone/speed.description": "增加挥动速度",
|
||
"tetra.improvement.hilt_hone/speed.name": "打磨:速度",
|
||
"tetra.improvement.hollow.description": "提供平坦的速度提升,但整体耐久度降低10%%",
|
||
"tetra.improvement.hollow.name": "空心",
|
||
"tetra.improvement.hone_gild.description": "增加组件的魔法容量",
|
||
"tetra.improvement.hone_gild.name": "打磨:镀金",
|
||
"tetra.improvement.mana_repair.description": "物品会随时间使用魔力修复自己",
|
||
"tetra.improvement.mana_repair.name": "魔力修复",
|
||
"tetra.improvement.naturesaura_aura_mending_innate.description": "物品会随时间使用灵气修复自己",
|
||
"tetra.improvement.naturesaura_aura_mending_innate.name": "灵气修补",
|
||
"tetra.improvement.plate_hone/damage.description": "增加基础伤害",
|
||
"tetra.improvement.plate_hone/damage.name": "打磨:伤害",
|
||
"tetra.improvement.plate_hone/durability.description": "增加耐久",
|
||
"tetra.improvement.plate_hone/durability.name": "打磨:耐久",
|
||
"tetra.improvement.plate_hone/speed.description": "缩短基础冷却",
|
||
"tetra.improvement.plate_hone/speed.name": "打磨:速度",
|
||
"tetra.improvement.polished.description": "这个部件是用打磨过的材料制成",
|
||
"tetra.improvement.polished.name": "磨制",
|
||
"tetra.improvement.powder_cannon.description": "提升些许伤害",
|
||
"tetra.improvement.powder_cannon.name": "烟药竹",
|
||
"tetra.improvement.pristine_amethyst.description": "这是由无瑕的紫水晶打造而成",
|
||
"tetra.improvement.pristine_amethyst.name": "无瑕",
|
||
"tetra.improvement.pristine_diamond.description": "这是由无瑕的钻石打造而成",
|
||
"tetra.improvement.pristine_diamond.name": "无瑕",
|
||
"tetra.improvement.pristine_emerald.description": "这是由无瑕的绿宝石打造而成",
|
||
"tetra.improvement.pristine_emerald.name": "无瑕",
|
||
"tetra.improvement.quality.description": "这个组件质量较高,它可以提供少量的伤害与采集效率增益",
|
||
"tetra.improvement.quality.name": "高质量",
|
||
"tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从这个箭袋中获取箭。",
|
||
"tetra.improvement.quiver/quick_latch.name": "快卸销",
|
||
"tetra.improvement.scanner/adjustable.description": "可以调整扫描器的行为。",
|
||
"tetra.improvement.scanner/adjustable.name": "可调节",
|
||
"tetra.improvement.scanner/percussion_scanner.description": "允许球体执行长距离扫描寻找古代遗迹。",
|
||
"tetra.improvement.scanner/percussion_scanner.name": "冲击扫描器",
|
||
"tetra.improvement.scanner/sweeper.description": "允许球体定期扫描周围区域寻找古代遗迹。",
|
||
"tetra.improvement.scanner/sweeper.name": "扫荡者",
|
||
"tetra.improvement.settled.description": "长期使用使得这个组件安装得更稳固了,它会提高完整度",
|
||
"tetra.improvement.settled.name": "稳固",
|
||
"tetra.improvement.shield/aerodynamic_trim.description": "盾牌可以投掷",
|
||
"tetra.improvement.shield/aerodynamic_trim.name": "气动力%s镶边",
|
||
"tetra.improvement.shield/banner.description": "覆盖旗帜",
|
||
"tetra.improvement.shield/banner.name": "覆盖旗帜",
|
||
"tetra.improvement.shield/ricochet.description": "允许盾牌被投掷时额外打击附近的敌对生物",
|
||
"tetra.improvement.shield/ricochet.name": "跳射",
|
||
"tetra.improvement.shield/studs.description": "增加固定量的耐久",
|
||
"tetra.improvement.shield/studs.name": "镶嵌§8(%s)",
|
||
"tetra.improvement.shield/trim.description": "增加固定量的耐久",
|
||
"tetra.improvement.shield/trim.name": "%s 镶边",
|
||
"tetra.improvement.shield/trim/scrap.description": "增加固定量的耐久",
|
||
"tetra.improvement.shield/trim/scrap.name": "废料镶边",
|
||
"tetra.improvement.single_handle/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果。",
|
||
"tetra.improvement.single_handle/wrap.name": "%s裹柄",
|
||
"tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果",
|
||
"tetra.improvement.spearhead/serrated.name": "锯齿",
|
||
"tetra.improvement.spearhead/serrated.prefix": "锯齿",
|
||
"tetra.improvement.spearhead/tempered.description": "无视盔甲进行攻击",
|
||
"tetra.improvement.spearhead/tempered.name": "回火",
|
||
"tetra.improvement.spearhead/tempered.prefix": "回火",
|
||
"tetra.improvement.spearhead_hone/damage.description": "增加伤害",
|
||
"tetra.improvement.spearhead_hone/damage.name": "打磨:伤害",
|
||
"tetra.improvement.stave/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果。",
|
||
"tetra.improvement.stave/wrap.name": "%s裹柄",
|
||
"tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,降低弓材的负面效果。",
|
||
"tetra.improvement.stave_grip/wrap_hide.name": "兔皮裹柄",
|
||
"tetra.improvement.stave_grip/wrap_leather.description": "轻微增加拉弓速度,降低弓材的负面效果。",
|
||
"tetra.improvement.stave_grip/wrap_leather.name": "皮革裹柄",
|
||
"tetra.improvement.stave_grip/wrap_string.description": "轻微增加拉弓速度,降低弓材的负面效果。",
|
||
"tetra.improvement.stave_grip/wrap_string.name": "绳裹柄",
|
||
"tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,降低弓材的负面效果。",
|
||
"tetra.improvement.stave_grip/wrap_vine.name": "藤蔓裹柄",
|
||
"tetra.improvement.stave_hone/speed.description": "增加拉弓速度",
|
||
"tetra.improvement.stave_hone/speed.name": "打磨:速度",
|
||
"tetra.improvement.stonecutter_hone/efficiency.description": "增加挖掘效率",
|
||
"tetra.improvement.stonecutter_hone/efficiency.name": "打磨:挖掘效率",
|
||
"tetra.improvement.stonecutter_hone/tier.description": "增加挖掘等级 1",
|
||
"tetra.improvement.stonecutter_hone/tier.name": "打磨:挖掘等级",
|
||
"tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键被放入存储袋中。",
|
||
"tetra.improvement.storage/quick_latch.name": "快卸销",
|
||
"tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键能够从物品栏快速装备最合适的工具。",
|
||
"tetra.improvement.strap/quick_latch.name": "快卸销",
|
||
"tetra.improvement.sword/catastrophe_imprv.description": "将你的灾厄之刃打造成传说中的灭世灾祸之刃",
|
||
"tetra.improvement.sword/catastrophe_imprv.name": "灾祸降临",
|
||
"tetra.improvement.sword/evernight_dagger_imprv.description":"操纵来自遥远下界的凋灵之力,永夜降临",
|
||
"tetra.improvement.sword/evernight_dagger_imprv.name":"§4永夜匕首§r",
|
||
"tetra.improvement.sword/redemption_imprv.description": "将你的灾厄之刃打造成传说中的天神救赎之刃",
|
||
"tetra.improvement.sword/redemption_imprv.name": "救赎已至",
|
||
"tetra.improvement.unbound_earthpiercer/bound.description": "回响碎片已魔法绑定到物品上",
|
||
"tetra.improvement.unbound_earthpiercer/bound.name": "绑定",
|
||
"tetra.improvement.unbound_earthpiercer/earth_attunement.description": "在大地材料中引发剧烈共振",
|
||
"tetra.improvement.unbound_earthpiercer/earth_attunement.name": "大地调谐",
|
||
"tetra.improvement.unbound_earthpiercer/echo_shard.description": "用回响碎片强化",
|
||
"tetra.improvement.unbound_earthpiercer/echo_shard.name": "强化:回响碎片",
|
||
"tetra.improvement.unbound_earthpiercer/fractured.description": "回响碎片已破碎,增强了效果",
|
||
"tetra.improvement.unbound_earthpiercer/fractured.name": "破碎",
|
||
"tetra.improvement.unbound_earthpiercer/inert.description": "这个地穿者是惰性的,需要被强化以解锁其全部潜力",
|
||
"tetra.improvement.unbound_earthpiercer/inert.name": "惰化",
|
||
"tetra.improvement.unbound_earthpiercer/wood_attunement.description": "在木质材料中引发剧烈共振",
|
||
"tetra.improvement.unbound_earthpiercer/wood_attunement.name": "木头调谐",
|
||
"tetra.improvement.unbound_extractor/axial_limiter.description": "允许控制提取器效果在轴向轴上的扩展距离",
|
||
"tetra.improvement.unbound_extractor/axial_limiter.name": "轴向限位器",
|
||
"tetra.improvement.unbound_extractor/bound.description": "将回响碎片用魔法绑定到器具上",
|
||
"tetra.improvement.unbound_extractor/bound.name": "绑定",
|
||
"tetra.improvement.unbound_extractor/fractured.description": "回响碎片已完全裂解,increasing potency",
|
||
"tetra.improvement.unbound_extractor/fractured.name": "已裂解",
|
||
"tetra.improvement.unbound_extractor/lateral_limiter.description": "允许控制提取器效果在横向轴上的扩展距离",
|
||
"tetra.improvement.unbound_extractor/lateral_limiter.name": "外侧限位器",
|
||
"tetra.improvement.unbound_extractor/medial_limiter.description": "允许控制提取器效果在中间轴上的扩展距离",
|
||
"tetra.improvement.unbound_extractor/medial_limiter.name": "内侧限位器",
|
||
"tetra.improvement.unbound_extractor/potency.description": "增加提取器破坏方块的数量。",
|
||
"tetra.improvement.unbound_extractor/potency.name": "打磨:效能",
|
||
"tetra.improvement.unbound_stonecutter/adjustable_focus.description": "允许调整切石机的作用区域",
|
||
"tetra.improvement.unbound_stonecutter/adjustable_focus.name": "可调节焦点",
|
||
"tetra.improvement.unbound_stonecutter/bound.description": "回响碎片已魔法绑定到物品上",
|
||
"tetra.improvement.unbound_stonecutter/bound.name": "绑定",
|
||
"tetra.improvement.unbound_stonecutter/echo_shard.description": "以回响碎片强化",
|
||
"tetra.improvement.unbound_stonecutter/echo_shard.name": "强化:回声碎片",
|
||
"tetra.improvement.unbound_stonecutter/fractured.description": "回响碎片已被裂开,增强了效力",
|
||
"tetra.improvement.unbound_stonecutter/fractured.name": "裂开的",
|
||
"tetra.improvement.unbound_stonecutter/inert.description": "这个石切割者处于惰性状态,需要强化以解锁其全部潜力。",
|
||
"tetra.improvement.unbound_stonecutter/inert.name": "惰性",
|
||
"tetra.improvement.unbound_stonecutter/planar_guide.description": "协助使用者沿最近平面切割",
|
||
"tetra.improvement.unbound_stonecutter/planar_guide.name": "平面引导",
|
||
"tetra.improvement.unbound_stonecutter/shatter_instability.description": "回响碎片未经适当裂开即被粉碎",
|
||
"tetra.improvement.unbound_stonecutter/shatter_instability.name": "粉碎不稳定",
|
||
"tetra.improvement.unbound_stonecutter/shattered.description": "以粉碎的回响碎片强化,剑刃布满幽匿脉络",
|
||
"tetra.improvement.unbound_stonecutter/shattered.name": "强化:粉碎碎片",
|
||
"tetra.improvement.workable.description": "这个组件由易于加工的材料制造,打磨的耗时更短",
|
||
"tetra.improvement.workable.name": "易加工",
|
||
"tetra.integer_predicate_both": "%s ≤ %s ≤ %s",
|
||
"tetra.integer_predicate_max": "%s ≤ %s",
|
||
"tetra.integer_predicate_min": "%s ≥ %s",
|
||
"tetra.integer_predicate_value": "数值",
|
||
"tetra.interactions.scan_toggle_off.label": "禁用扫描器",
|
||
"tetra.interactions.scan_toggle_on.label": "启用扫描器",
|
||
"tetra.material.acacia": "金合欢木",
|
||
"tetra.material.acacia.prefix": "金合欢木",
|
||
"tetra.material.agate": "玛瑙",
|
||
"tetra.material.agate.prefix": "玛瑙",
|
||
"tetra.material.amethyst": "紫水晶",
|
||
"tetra.material.amethyst.prefix": "紫水晶",
|
||
"tetra.material.ancient_wood": "荒古木",
|
||
"tetra.material.ancient_wood.prefix": "荒古木",
|
||
"tetra.material.andesite": "安山岩",
|
||
"tetra.material.andesite.prefix": "安山岩",
|
||
"tetra.material.bamboo": "竹子",
|
||
"tetra.material.bamboo.prefix": "竹",
|
||
"tetra.material.baobab": "猴面包木",
|
||
"tetra.material.baobab.prefix": "猴面包木",
|
||
"tetra.material.birch": "白桦",
|
||
"tetra.material.birch.prefix": "白桦",
|
||
"tetra.material.blackstone": "黑石",
|
||
"tetra.material.blackstone.prefix": "黑石",
|
||
"tetra.material.blaze_rod": "烈焰棒",
|
||
"tetra.material.blaze_rod.prefix": "燃烧的",
|
||
"tetra.material.bone": "骨",
|
||
"tetra.material.bone.prefix": "骨",
|
||
"tetra.material.bronze": "青铜",
|
||
"tetra.material.bronze.prefix": "青铜",
|
||
"tetra.material.certus_quartz": "赛特斯石英",
|
||
"tetra.material.certus_quartz.prefix": "赛特斯石英",
|
||
"tetra.material.cherry": "樱木",
|
||
"tetra.material.cherry.prefix": "樱木",
|
||
"tetra.material.citrine": "黄水晶",
|
||
"tetra.material.citrine.prefix": "黄水晶",
|
||
"tetra.material.cockatrice_eye": "鸡蛇之眼",
|
||
"tetra.material.cockatrice_eye.prefix":"鸡蛇之眼",
|
||
"tetra.material.copper": "铜",
|
||
"tetra.material.copper.prefix": "铜",
|
||
"tetra.material.crimson": "绯红",
|
||
"tetra.material.crimson.prefix": "绯红",
|
||
"tetra.material.cyclops_eye": "§5巨人独眼§r",
|
||
"tetra.material.cyclops_eye.prefix":"§5巨人独眼§r",
|
||
"tetra.material.cyclops_skull": "§5独眼巨人颅骨§r",
|
||
"tetra.material.dark_oak": "深色橡木",
|
||
"tetra.material.dark_oak.prefix": "深色橡木",
|
||
"tetra.material.diamond": "钻石",
|
||
"tetra.material.diamond.prefix": "钻石",
|
||
"tetra.material.diorite": "闪长岩",
|
||
"tetra.material.diorite.prefix": "闪长岩",
|
||
"tetra.material.dragon_bone": "龙骨",
|
||
"tetra.material.dragon_bone.prefix": "龙骨",
|
||
"tetra.material.dragon_egg_shell": "龙蛋壳",
|
||
"tetra.material.dragon_egg_shell.prefix": "龙蛋壳",
|
||
"tetra.material.dragon_heart": "龙心脏",
|
||
"tetra.material.dragon_heart.prefix": "龙心脏",
|
||
"tetra.material.dragon_sinew": "龙筋",
|
||
"tetra.material.dragon_sinew.prefix": "龙筋",
|
||
"tetra.material.dragon_tooth": "龙齿",
|
||
"tetra.material.dragon_tooth.prefix": "龙齿",
|
||
"tetra.material.dragonscales_fire": "§4火龙鳞§r",
|
||
"tetra.material.dragonscales_fire.prefix":"§4火龙鳞§r",
|
||
"tetra.material.dragonscales_ice": "§b冰龙鳞§r",
|
||
"tetra.material.dragonscales_ice.prefix":"§b冰龙鳞§r",
|
||
"tetra.material.dragonscales_lightning": "§5电龙鳞§r",
|
||
"tetra.material.dragonscales_lightning.prefix":"§5电龙鳞§r",
|
||
"tetra.material.dragonsteel_fire_ingot": "§4龙炎钢§r",
|
||
"tetra.material.dragonsteel_fire_ingot.prefix":"§4龙炎钢§r",
|
||
"tetra.material.dragonsteel_ice_ingot": "§b龙霜钢§r",
|
||
"tetra.material.dragonsteel_ice_ingot.prefix":"§b龙霜钢§r",
|
||
"tetra.material.dragonsteel_lightning_ingot": "§5龙霆钢§r",
|
||
"tetra.material.dragonsteel_lightning_ingot.prefix":"§5龙霆钢§r",
|
||
"tetra.material.dreadsteel_ingot": "§7悚怖钢§r",
|
||
"tetra.material.dreadsteel_ingot.prefix":"§7悚怖钢§r",
|
||
"tetra.material.dreamwood": "梦之木",
|
||
"tetra.material.dreamwood.prefix": "梦之木",
|
||
"tetra.material.electrum": "琥珀金",
|
||
"tetra.material.electrum.prefix": "琥珀金",
|
||
"tetra.material.elementium": "源质钢",
|
||
"tetra.material.elementium.prefix": "源质钢",
|
||
"tetra.material.emerald": "绿宝石",
|
||
"tetra.material.emerald.prefix": "绿宝石",
|
||
"tetra.material.end_rod": "末地烛",
|
||
"tetra.material.end_rod.prefix": "末地烛",
|
||
"tetra.material.end_stone": "末地石",
|
||
"tetra.material.end_stone.prefix": "末地石",
|
||
"tetra.material.feature.chillingfire": "§7骨冷冥火§r",
|
||
"tetra.material.feature.chillingfire.tooltip": "§7悚怖钢打造的工具在使用时会向目标施加灵魂火§r",
|
||
"tetra.material.feature.crying": "哭泣的黑曜石",
|
||
"tetra.material.feature.crying.tooltip": "用哭泣的黑曜石制作的部件不会获得§e无法固定§r修改并随时间而安置,但会略微降低器具所有主要部件的魔力容量",
|
||
"tetra.material.feature.dragonfire": "§4龙焰§r",
|
||
"tetra.material.feature.dragonfire.tooltip": "§4龙炎钢打造的工具在使用时会点燃目标§r",
|
||
"tetra.material.feature.gilded": "镶金黑石",
|
||
"tetra.material.feature.gilded.tooltip": "用镶金黑石制作的部件具有§e稳定化§r效果,可提高器具所有主要部件的魔力容量",
|
||
"tetra.material.feature.polished": "磨制",
|
||
"tetra.material.feature.polished.tooltip": "使用磨制的材料制作的部件令工具更易打磨",
|
||
"tetra.material.feature.powder": "爆竹",
|
||
"tetra.material.feature.powder.tooltip": "用烟药竹制作的部件会提供额外的伤害",
|
||
"tetra.material.feature.pristine": "无瑕",
|
||
"tetra.material.feature.pristine.tooltip": "用无瑕的宝石制作的部件不会获得§e无法固定§r修改并随时间而安置,并且会提升一定的工具属性",
|
||
"tetra.material.flint": "燧石",
|
||
"tetra.material.flint.prefix": "燧石",
|
||
"tetra.material.forged_beam": "再利用梁杆",
|
||
"tetra.material.forged_beam.prefix": "再利用梁杆",
|
||
"tetra.material.gold": "金",
|
||
"tetra.material.gold.prefix": "金",
|
||
"tetra.material.granite": "花岗岩",
|
||
"tetra.material.granite.prefix": "花岗岩",
|
||
"tetra.material.half_dragon_egg_shell": "龙蛋壳",
|
||
"tetra.material.half_dragon_egg_shell.prefix": "龙蛋壳",
|
||
"tetra.material.hemp": "大麻",
|
||
"tetra.material.hemp.prefix": "大麻",
|
||
"tetra.material.hide": "兔子皮",
|
||
"tetra.material.hide.prefix": "兔子皮",
|
||
"tetra.material.immortal_embryo": "§d永恒胚胎§r",
|
||
"tetra.material.infused_iron": "魔力钢",
|
||
"tetra.material.infused_iron.prefix": "植物学家",
|
||
"tetra.material.iron": "铁",
|
||
"tetra.material.iron.prefix": "铁",
|
||
"tetra.material.jungle": "丛林木",
|
||
"tetra.material.jungle.prefix": "丛林木",
|
||
"tetra.material.lead": "铅",
|
||
"tetra.material.lead.prefix": "铅",
|
||
"tetra.material.leather": "皮革",
|
||
"tetra.material.leather.prefix": "皮革",
|
||
"tetra.material.livingwood": "活木",
|
||
"tetra.material.livingwood.prefix": "活木",
|
||
"tetra.material.mana_string": "蕴魔丝线",
|
||
"tetra.material.mana_string.prefix": "蕴魔丝线",
|
||
"tetra.material.manasteel": "魔力钢",
|
||
"tetra.material.manasteel.prefix": "魔力钢",
|
||
"tetra.material.maple": "枫木",
|
||
"tetra.material.maple.prefix": "枫木",
|
||
"tetra.material.mine_ingot": "§1超导金属§r",
|
||
"tetra.material.mine_ingot.prefix": "§1超导金属§r",
|
||
"tetra.material.netherite": "下界合金",
|
||
"tetra.material.netherite.prefix": "下界合金",
|
||
"tetra.material.nethersteel": "下界钢",
|
||
"tetra.material.nethersteel.prefix": "下界钢",
|
||
"tetra.material.nickel": "镍",
|
||
"tetra.material.nickel.prefix": "镍",
|
||
"tetra.material.oak": "木",
|
||
"tetra.material.oak.prefix": "木制",
|
||
"tetra.material.obdurium": "坚钢",
|
||
"tetra.material.obdurium.prefix": "坚钢",
|
||
"tetra.material.obsidian": "黑曜石",
|
||
"tetra.material.obsidian.prefix": "黑曜石",
|
||
"tetra.material.osmium": "锇",
|
||
"tetra.material.osmium.prefix": "锇",
|
||
"tetra.material.phantom_membrane": "幻翼膜",
|
||
"tetra.material.phantom_membrane.prefix": "幻翼膜",
|
||
"tetra.material.popped_chorus_fruit": "爆裂紫颂果",
|
||
"tetra.material.popped_chorus_fruit.prefix": "爆裂紫颂果",
|
||
"tetra.material.powdery_canno": "烟药竹",
|
||
"tetra.material.powdery_canno.prefix": "烟药竹",
|
||
"tetra.material.precision_mechanism": "§e精密构件§r",
|
||
"tetra.material.precision_mechanism.prefix": "§e精密构件§r",
|
||
"tetra.material.pure_darkness": "§0纯粹黑暗§r",
|
||
"tetra.material.pure_darkness.prefix": "§0纯粹黑暗§r",
|
||
"tetra.material.quartz": "石英",
|
||
"tetra.material.quartz.prefix": "石英",
|
||
"tetra.material.reinforcedfiber": "强化纤维",
|
||
"tetra.material.reinforcedfiber.prefix": "强化纤维",
|
||
"tetra.material.resonant_metal": "钕合金",
|
||
"tetra.material.resonant_metal.prefix": "钕合金",
|
||
"tetra.material.rose_quartz": "玫瑰石英",
|
||
"tetra.material.rose_quartz.prefix": "玫瑰石英",
|
||
"tetra.material.ruby": "红宝石",
|
||
"tetra.material.ruby.prefix": "红宝石",
|
||
"tetra.material.sapphire": "蓝宝石",
|
||
"tetra.material.sapphire.prefix": "蓝宝石",
|
||
"tetra.material.serendibite": "盐硅硼钙石",
|
||
"tetra.material.serendibite.prefix": "盐硅硼钙石",
|
||
"tetra.material.shadow_silk": "§8暗影丝绸§r",
|
||
"tetra.material.shadow_silk.prefix": "§8暗影丝绸§r",
|
||
"tetra.material.shulker_shell": "潜影壳",
|
||
"tetra.material.shulker_shell.prefix": "潜影壳",
|
||
"tetra.material.silver": "银",
|
||
"tetra.material.silver.prefix": "银",
|
||
"tetra.material.singularity": "§1奇点§r",
|
||
"tetra.material.singularity.prefix": "§1奇点§r",
|
||
"tetra.material.sky": "天空金属",
|
||
"tetra.material.sky.prefix": "天空探索者",
|
||
"tetra.material.sniffer_eggshell": "嗅探兽蛋壳",
|
||
"tetra.material.sniffer_eggshell.prefix": "嗅探兽蛋壳",
|
||
"tetra.material.socket_amethyst": "镶嵌紫水晶",
|
||
"tetra.material.socket_amethyst.prefix": "§d紫水晶§r",
|
||
"tetra.material.socket_bleak_electron_tube": "超频电子管",
|
||
"tetra.material.socket_bleak_electron_tube.prefix": "§d超频电子管§r",
|
||
"tetra.material.socket_diamond": "镶嵌钻石",
|
||
"tetra.material.socket_diamond.prefix": "§b钻石§r",
|
||
"tetra.material.socket_emerald": "镶嵌绿宝石",
|
||
"tetra.material.socket_emerald.prefix": "§a绿宝石§r",
|
||
"tetra.material.socket_ender_pearl": "末影珍珠",
|
||
"tetra.material.socket_ender_pearl.prefix": "§3末影珍珠§r",
|
||
"tetra.material.socket_lapis": "镶嵌青金石",
|
||
"tetra.material.socket_lapis.prefix": "§9青金石§r",
|
||
"tetra.material.socket_pristine_amethyst": "镶嵌无瑕紫水晶",
|
||
"tetra.material.socket_pristine_amethyst.prefix": "§d无瑕紫水晶+§r",
|
||
"tetra.material.socket_pristine_diamond": "镶嵌无瑕钻石",
|
||
"tetra.material.socket_pristine_diamond.prefix": "§b无瑕钻石+§r",
|
||
"tetra.material.socket_pristine_emerald": "镶嵌无瑕绿宝石",
|
||
"tetra.material.socket_pristine_emerald.prefix": "§a无瑕绿宝石+§r",
|
||
"tetra.material.socket_pristine_lapis": "镶嵌无瑕青金石",
|
||
"tetra.material.socket_pristine_lapis.prefix": "§9无瑕青金石+§r",
|
||
"tetra.material.spruce": "云杉",
|
||
"tetra.material.spruce.prefix": "云杉",
|
||
"tetra.material.steel": "钢",
|
||
"tetra.material.steel.prefix": "钢",
|
||
"tetra.material.stick": "木棍",
|
||
"tetra.material.stick.prefix": "脆弱的",
|
||
"tetra.material.stone": "圆石",
|
||
"tetra.material.stone.prefix": "圆石",
|
||
"tetra.material.stridite": "炽铁",
|
||
"tetra.material.stridite.prefix": "炽铁",
|
||
"tetra.material.string": "丝线",
|
||
"tetra.material.string.prefix": "丝线",
|
||
"tetra.material.terrasteel": "泰拉钢",
|
||
"tetra.material.terrasteel.prefix": "泰拉钢",
|
||
"tetra.material.tin": "锡",
|
||
"tetra.material.tin.prefix": "锡",
|
||
"tetra.material.totem_of_undying": "§e不死图腾§r",
|
||
"tetra.material.totem_of_undying.prefix": "§e不死图腾§r",
|
||
"tetra.material.treated_wood": "防腐木",
|
||
"tetra.material.treated_wood.prefix": "防腐木",
|
||
"tetra.material.turtle_scute": "鳞甲",
|
||
"tetra.material.turtle_scute.prefix": "鳞甲",
|
||
"tetra.material.twisting_vine": "缠怨藤",
|
||
"tetra.material.twisting_vine.prefix": "缠怨藤",
|
||
"tetra.material.vent_plate": "再利用板材",
|
||
"tetra.material.vent_plate.prefix": "再利用板材",
|
||
"tetra.material.vine": "藤蔓",
|
||
"tetra.material.vine.prefix": "藤蔓",
|
||
"tetra.material.warped": "诡异",
|
||
"tetra.material.warped.prefix": "诡异",
|
||
"tetra.material.weeping_vine": "垂泪藤",
|
||
"tetra.material.weeping_vine.prefix": "垂泪藤",
|
||
"tetra.material.wither_bone": "凋灵之骨",
|
||
"tetra.material.wither_bone.prefix": "凋灵之骨",
|
||
"tetra.material.wool": "羊毛",
|
||
"tetra.material.wool.prefix": "羊毛",
|
||
"tetra.material.wool_black": "羊毛",
|
||
"tetra.material.wool_black.prefix": "羊毛",
|
||
"tetra.material.wool_blue": "羊毛",
|
||
"tetra.material.wool_blue.prefix": "羊毛",
|
||
"tetra.material.wool_brown": "羊毛",
|
||
"tetra.material.wool_brown.prefix": "羊毛",
|
||
"tetra.material.wool_cyan": "羊毛",
|
||
"tetra.material.wool_cyan.prefix": "羊毛",
|
||
"tetra.material.wool_gray": "羊毛",
|
||
"tetra.material.wool_gray.prefix": "羊毛",
|
||
"tetra.material.wool_green": "羊毛",
|
||
"tetra.material.wool_green.prefix": "羊毛",
|
||
"tetra.material.wool_light_blue": "羊毛",
|
||
"tetra.material.wool_light_blue.prefix": "羊毛",
|
||
"tetra.material.wool_light_gray": "羊毛",
|
||
"tetra.material.wool_light_gray.prefix": "羊毛",
|
||
"tetra.material.wool_lime": "羊毛",
|
||
"tetra.material.wool_lime.prefix": "羊毛",
|
||
"tetra.material.wool_magenta": "羊毛",
|
||
"tetra.material.wool_magenta.prefix": "羊毛",
|
||
"tetra.material.wool_orange": "羊毛",
|
||
"tetra.material.wool_orange.prefix": "羊毛",
|
||
"tetra.material.wool_pink": "羊毛",
|
||
"tetra.material.wool_pink.prefix": "羊毛",
|
||
"tetra.material.wool_purple": "羊毛",
|
||
"tetra.material.wool_purple.prefix": "羊毛",
|
||
"tetra.material.wool_red": "羊毛",
|
||
"tetra.material.wool_red.prefix": "羊毛",
|
||
"tetra.material.wool_yellow": "羊毛",
|
||
"tetra.material.wool_yellow.prefix": "羊毛",
|
||
"tetra.modular.aspects.detail_header": "特性详情%s/%s:",
|
||
"tetra.modular.aspects.empty": "此模块没有特性",
|
||
"tetra.modular.aspects.header": "此模块具有以下特性:",
|
||
"tetra.modular.aspects.missing_description": "此特性没有描述",
|
||
"tetra.modular.aspects.scroll_tooltip": "§7[§8滚动§7] §8↑↓",
|
||
"tetra.modular.synergy_indicator.empty": "此模块没有潜在的协同加成",
|
||
"tetra.modular.synergy_indicator.header": "协同加成:",
|
||
"tetra.modular.synergy_indicator.variant_same": "相同变体",
|
||
"tetra.module.bow/adjustable_strength.name": "弓臂调节器",
|
||
"tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源。",
|
||
"tetra.module.bow/basic_string.material_name": "%s弓弦",
|
||
"tetra.module.bow/basic_string.name": "普通弓弦",
|
||
"tetra.module.bow/extended_rest.description": "扩展箭台允许一次射出多支箭",
|
||
"tetra.module.bow/extended_rest.material_name": "%s扩展箭台",
|
||
"tetra.module.bow/extended_rest.name": "扩展箭台",
|
||
"tetra.module.bow/laminated_stave.description": "一个层压弓臂。",
|
||
"tetra.module.bow/laminated_stave.item_name": "弓",
|
||
"tetra.module.bow/laminated_stave.material_name": "%s层压臂",
|
||
"tetra.module.bow/laminated_stave.name": "层压臂",
|
||
"tetra.module.bow/laminated_stave.prefix": "%s层压",
|
||
"tetra.module.bow/long_stave.description": "一根长弓弓材。长弓一般有着更慢的拉弓速度,但比其他弓造成更多的伤害。",
|
||
"tetra.module.bow/long_stave.item_name": "长弓",
|
||
"tetra.module.bow/long_stave.material_name": "%s长弓弓材",
|
||
"tetra.module.bow/long_stave.name": "长弓弓材",
|
||
"tetra.module.bow/long_stave.prefix": "%s",
|
||
"tetra.module.bow/recurve_stave.description": "一根反曲弓弓材。反曲弓一般有着比其他弓更快的拉弓速度。",
|
||
"tetra.module.bow/recurve_stave.item_name": "反曲弓",
|
||
"tetra.module.bow/recurve_stave.material_name": "%s反曲弓弓材",
|
||
"tetra.module.bow/recurve_stave.name": "反曲弓弓材",
|
||
"tetra.module.bow/recurve_stave.prefix": "%s",
|
||
"tetra.module.bow/sights.description": "瞄具能够在使用弓时看得更远",
|
||
"tetra.module.bow/sights.material_name": "%s瞄具",
|
||
"tetra.module.bow/sights.name": "瞄具",
|
||
"tetra.module.bow/stabilizer.description": "稳定器增加射出弹射物的初速度",
|
||
"tetra.module.bow/stabilizer.material_name": "%s稳定器",
|
||
"tetra.module.bow/stabilizer.name": "稳定器",
|
||
"tetra.module.bow/straight_stave.description": "一根直拉弓弓材。",
|
||
"tetra.module.bow/straight_stave.item_name": "弓",
|
||
"tetra.module.bow/straight_stave.material_name": "%s直拉弓弓材",
|
||
"tetra.module.bow/straight_stave.name": "直拉弓弓材",
|
||
"tetra.module.bow/straight_stave.prefix": "%s",
|
||
"tetra.module.crossbow/basic_stave.description": "一个基础的弓材。弓材主要决定弩的力量。",
|
||
"tetra.module.crossbow/basic_stave.item_name": "弩",
|
||
"tetra.module.crossbow/basic_stave.material_name": "%s弩身",
|
||
"tetra.module.crossbow/basic_stave.name": "直拉弓弓材",
|
||
"tetra.module.crossbow/basic_stock.description": "一个基础的弩身。弩身提供部分完整度并装载一些弩的机械部件。",
|
||
"tetra.module.crossbow/basic_stock.item_name": "弩",
|
||
"tetra.module.crossbow/basic_stock.material_name": "%s弩身",
|
||
"tetra.module.crossbow/basic_stock.name": "基础弩身",
|
||
"tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源。",
|
||
"tetra.module.crossbow/basic_string.material_name": "%s弓弦",
|
||
"tetra.module.crossbow/basic_string.name": "普通弓弦",
|
||
"tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环允许用脚拉开弩,略微改善拉弓耗时。",
|
||
"tetra.module.crossbow/stirrup.material_name": "%s踏环",
|
||
"tetra.module.crossbow/stirrup.name": "踏环",
|
||
"tetra.module.double/adze.description": "一个弯曲的刀刃,可以被用于挖掘和伐木。",
|
||
"tetra.module.double/adze.item_name": "扁斧",
|
||
"tetra.module.double/adze.material_name": "%s扁斧",
|
||
"tetra.module.double/adze.name": "扁斧",
|
||
"tetra.module.double/adze.prefix": "%s",
|
||
"tetra.module.double/basic_axe.description": "一个可用于砍伐木板和原木一类东西的普通斧头,但也可以用来从原木下剥下书皮,以及用木头合成物品组件。\n \n双斧头提供增益效果。",
|
||
"tetra.module.double/basic_axe.item_name": "斧",
|
||
"tetra.module.double/basic_axe.material_name": "%s斧",
|
||
"tetra.module.double/basic_axe.name": "斧头",
|
||
"tetra.module.double/basic_axe.prefix": "%s",
|
||
"tetra.module.double/basic_hammer.description": "锤子有助于合成组件物品,有时也可用于回收。\n \n双锤头可能提供增益效果。",
|
||
"tetra.module.double/basic_hammer.item_name": "锤",
|
||
"tetra.module.double/basic_hammer.material_name": "%s锤",
|
||
"tetra.module.double/basic_hammer.name": "锤头",
|
||
"tetra.module.double/basic_hammer.prefix": "%s",
|
||
"tetra.module.double/basic_hammer_left.name": "锤头(左侧)",
|
||
"tetra.module.double/basic_hammer_right.name": "锤头(右侧)",
|
||
"tetra.module.double/basic_handle.description": "基础工具手柄。手柄是工具完整度的主要来源。",
|
||
"tetra.module.double/basic_handle.material_name": "%s手柄",
|
||
"tetra.module.double/basic_handle.name": "基础手柄",
|
||
"tetra.module.double/basic_pickaxe.description": "一个可用于挖掘的普通镐头。\n \n有双镐头的镐子能破坏更坚硬的方块。",
|
||
"tetra.module.double/basic_pickaxe.item_name": "镐",
|
||
"tetra.module.double/basic_pickaxe.material_name": "%s镐",
|
||
"tetra.module.double/basic_pickaxe.name": "镐头",
|
||
"tetra.module.double/basic_pickaxe.prefix": "%s",
|
||
"tetra.module.double/binding.description": "用紧密的纤维加强工具头部",
|
||
"tetra.module.double/binding.material_name": "%s绑定",
|
||
"tetra.module.double/binding.name": "绑定",
|
||
"tetra.module.double/butt.description": "单面工具的尾部,一般比双面工具挥动得更快。",
|
||
"tetra.module.double/butt.material_name": "%s工具尾部",
|
||
"tetra.module.double/butt.name": "工具尾部",
|
||
"tetra.module.double/claw.description": "一个轻微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木类方块。",
|
||
"tetra.module.double/claw.item_name": "羊角头",
|
||
"tetra.module.double/claw.material_name": "%s羊角头",
|
||
"tetra.module.double/claw.name": "羊角头",
|
||
"tetra.module.double/claw.prefix": "%s",
|
||
"tetra.module.double/extractor.description": "一个被再利用的地底提取器,能让工具一次破坏多个方块。",
|
||
"tetra.module.double/extractor.name": "工具尾部",
|
||
"tetra.module.double/extractor.prefix": "提取器",
|
||
"tetra.module.double/hoe.description": "一个普通的锄头,可以用来锄地。",
|
||
"tetra.module.double/hoe.item_name": "锄",
|
||
"tetra.module.double/hoe.material_name": "%s锄",
|
||
"tetra.module.double/hoe.name": "锄头",
|
||
"tetra.module.double/hoe.prefix": "%s",
|
||
"tetra.module.double/perk_socket_0.description": "一个装饰精美的宝石。宝石被附魔并赋予使用者魔法增益。\n\n正在制作中",
|
||
"tetra.module.double/perk_socket_0.material_name": "华丽镶嵌[%s]",
|
||
"tetra.module.double/perk_socket_0.name": "镶嵌",
|
||
"tetra.module.double/sickle.description": "一个轻微弯曲的镰刀,可以用来切割范围内的方块。\n \n和其他工具不同。它能够瞬间采掘方块,但仅限冷却完毕时。",
|
||
"tetra.module.double/sickle.item_name": "镰刀",
|
||
"tetra.module.double/sickle.material_name": "%s镰刀",
|
||
"tetra.module.double/sickle.name": "镰刀",
|
||
"tetra.module.double/sickle.prefix": "%s",
|
||
"tetra.module.double/socket.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。",
|
||
"tetra.module.double/socket.material_name": "镶嵌[%s]",
|
||
"tetra.module.double/socket.name": "镶嵌",
|
||
"tetra.module.double/unbound_extractor.description": "一个自由制作的提取器附件,拥有增强的功率,但缺乏古代提取器的一些安全措施和特色",
|
||
"tetra.module.double/unbound_extractor.name": "未绑定的提取器",
|
||
"tetra.module.double/unbound_extractor.prefix": "提取器",
|
||
"tetra.module.holo/core.description": "球体的中心安放着一个小圆柱体,摸着有点温暖。球体中的一切都通过某种方式与圆柱体相连。",
|
||
"tetra.module.holo/core.name": "黯淡的核心",
|
||
"tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架,承载着组成球体的各种部件。",
|
||
"tetra.module.holo/frame.item_name": "全息球",
|
||
"tetra.module.holo/frame.name": "远古框架",
|
||
"tetra.module.holo/repo.description": "存储有关如何制作和修改工具和武器的信息。",
|
||
"tetra.module.holo/scanner.description": "允许球体搜寻远古遗迹。当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息。",
|
||
"tetra.module.shield/basic_grip.description": "一个基础握把。握把是盾牌完整度的主要来源。",
|
||
"tetra.module.shield/basic_grip.item_name": "基础握把",
|
||
"tetra.module.shield/basic_grip.material_name": "%s握把",
|
||
"tetra.module.shield/basic_grip.name": "基础握把",
|
||
"tetra.module.shield/buckler.description": "小圆盾是小型盾牌。它能提供被动的坚韧增益。",
|
||
"tetra.module.shield/buckler.item_name": "小圆盾",
|
||
"tetra.module.shield/buckler.material_name": "%s小圆盾盾面",
|
||
"tetra.module.shield/buckler.name": "小圆盾盾面",
|
||
"tetra.module.shield/buckler.prefix": "%s",
|
||
"tetra.module.shield/heater.description": "熨斗形盾是中等尺寸的盾,在进入冷却前只能进行有限时间的防御。",
|
||
"tetra.module.shield/heater.item_name": "熨斗形盾",
|
||
"tetra.module.shield/heater.material_name": "%s熨斗形盾盾面",
|
||
"tetra.module.shield/heater.name": "熨斗形盾盾面",
|
||
"tetra.module.shield/heater.prefix": "%s",
|
||
"tetra.module.shield/spike.description": "一个尖刺,防御近战攻击时有概率伤害攻击者。",
|
||
"tetra.module.shield/spike.material_name": "%s刺",
|
||
"tetra.module.shield/spike.name": "尖刺",
|
||
"tetra.module.shield/straps.description": "使用绑带举盾。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源。",
|
||
"tetra.module.shield/straps.material_name": "%s绑带",
|
||
"tetra.module.shield/straps.name": "绑带",
|
||
"tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,允许用盾猛击其他生物。",
|
||
"tetra.module.shield/sturdy_boss.material_name": "坚固%s盾心",
|
||
"tetra.module.shield/sturdy_boss.name": "坚固盾心",
|
||
"tetra.module.shield/tower.description": "一面可以不冷却一直防御下去的塔盾。",
|
||
"tetra.module.shield/tower.item_name": "塔盾",
|
||
"tetra.module.shield/tower.material_name": "%s塔盾盾面",
|
||
"tetra.module.shield/tower.name": "塔盾盾面",
|
||
"tetra.module.shield/tower.prefix": "%s",
|
||
"tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源。",
|
||
"tetra.module.single/basic_handle.material_name": "%s手柄",
|
||
"tetra.module.single/basic_handle.name": "基础手柄",
|
||
"tetra.module.single/basic_shovel.description": "一个主要用于掘土的锹头,但也可以用来制作草径。",
|
||
"tetra.module.single/basic_shovel.item_name": "锹",
|
||
"tetra.module.single/basic_shovel.material_name": "%s锹",
|
||
"tetra.module.single/basic_shovel.name": "锹头",
|
||
"tetra.module.single/basic_shovel.prefix": "%s",
|
||
"tetra.module.single/binding.description": "用纤维加强工具头部和手柄之间的连接",
|
||
"tetra.module.single/binding.material_name": "%s绑定",
|
||
"tetra.module.single/binding.name": "绑定",
|
||
"tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强。",
|
||
"tetra.module.single/earthpiercer.item_name": "凿地器",
|
||
"tetra.module.single/earthpiercer.name": "凿地器",
|
||
"tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但使物品能够被投掷出去。手柄是完整度的主要来源。",
|
||
"tetra.module.single/light_handle.material_name": "轻%s手柄",
|
||
"tetra.module.single/light_handle.name": "轻手柄",
|
||
"tetra.module.single/long_handle.description": "长手柄提供更远的攻击范围。手柄是完整度的主要来源。",
|
||
"tetra.module.single/long_handle.material_name": " 长%s手柄",
|
||
"tetra.module.single/long_handle.name": "长手柄",
|
||
"tetra.module.single/perk_socket_0.description": "华丽镶嵌的宝石。宝石经过附魔,可为持有者提供魔法增益。\n\n(开发中内容)",
|
||
"tetra.module.single/perk_socket_0.material_name": "华丽镶嵌[%s]",
|
||
"tetra.module.single/perk_socket_0.name": "镶嵌",
|
||
"tetra.module.single/socket.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。",
|
||
"tetra.module.single/socket.material_name": "镶嵌[%s]",
|
||
"tetra.module.single/socket.name": "镶嵌",
|
||
"tetra.module.single/spearhead.description": "一个可以造成伤害的矛头。",
|
||
"tetra.module.single/spearhead.item_name": "矛",
|
||
"tetra.module.single/spearhead.material_name": "%s矛头",
|
||
"tetra.module.single/spearhead.name": "矛头",
|
||
"tetra.module.single/spearhead.prefix": "%s",
|
||
"tetra.module.single/trident.description": "一个三叉戟头。它的制作知识已经年久失传。",
|
||
"tetra.module.single/trident.item_name": "三叉戟",
|
||
"tetra.module.single/trident.name": "三叉戟",
|
||
"tetra.module.single/unbound_earthpiercer.description": "一种功能类似于镐子的类似矛头的重型工具头。一旦被强化,就能一次破坏多个方块。",
|
||
"tetra.module.single/unbound_earthpiercer.item_name": "凿地器",
|
||
"tetra.module.single/unbound_earthpiercer.material_name": "%s制凿地器",
|
||
"tetra.module.single/unbound_earthpiercer.name": "凿地器",
|
||
"tetra.module.single/unbound_earthpiercer.prefix": "%s",
|
||
"tetra.module.sword/basic_blade.description": "具有平均伤害、攻击速度和完整性使用的普通剑刃。",
|
||
"tetra.module.sword/basic_blade.item_name": "剑",
|
||
"tetra.module.sword/basic_blade.material_name": "%s剑刃",
|
||
"tetra.module.sword/basic_blade.name": "普通剑刃",
|
||
"tetra.module.sword/basic_blade.prefix": "%s",
|
||
"tetra.module.sword/basic_hilt.description": "一个简易剑柄。剑柄是剑完整度的主要来源。",
|
||
"tetra.module.sword/basic_hilt.material_name": "%s剑柄",
|
||
"tetra.module.sword/basic_hilt.name": "简易剑柄",
|
||
"tetra.module.sword/binding.description": "用纤维加强剑刃和剑柄之间的连接",
|
||
"tetra.module.sword/binding.material_name": "%s绑定",
|
||
"tetra.module.sword/binding.name": "绑定",
|
||
"tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能够增加 0.15 的攻速。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差一点,增益减少 0.05。",
|
||
"tetra.module.sword/counterweight.material_name": "%s配重",
|
||
"tetra.module.sword/counterweight.name": "配重",
|
||
"tetra.module.sword/decorative_guard.description": "一个装饰性的剑格,它纯粹是装饰性的,仅影响物品的外观。",
|
||
"tetra.module.sword/decorative_guard.material_name": "装饰性的%s制剑格",
|
||
"tetra.module.sword/decorative_guard.name": "装饰性的剑格",
|
||
"tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久度,但是没有功能性。",
|
||
"tetra.module.sword/decorative_pommel.material_name": "装饰性%s剑柄圆头",
|
||
"tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头",
|
||
"tetra.module.sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击太快时提升最小伤害。",
|
||
"tetra.module.sword/forefinger_ring.material_name": "%s圆环",
|
||
"tetra.module.sword/forefinger_ring.name": "食指圆环",
|
||
"tetra.module.sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升 2 格的横扫之刃攻击范围。",
|
||
"tetra.module.sword/grip_loop.material_name": "%s握环",
|
||
"tetra.module.sword/grip_loop.name": "握环",
|
||
"tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,总能在完全蓄力时发动横扫。",
|
||
"tetra.module.sword/heavy_blade.item_name": "大剑",
|
||
"tetra.module.sword/heavy_blade.material_name": "重型%s剑刃",
|
||
"tetra.module.sword/heavy_blade.name": "重型剑刃",
|
||
"tetra.module.sword/heavy_blade.prefix": "%s",
|
||
"tetra.module.sword/howling.description": "一套完整的附件,当剑被挥动时,咆哮之风会包围着持剑者,有时它会偏转来袭的弹射物。",
|
||
"tetra.module.sword/howling.material_name": "%s者",
|
||
"tetra.module.sword/howling.name": "风啸者",
|
||
"tetra.module.sword/machete.description": "将剑刃替换为先前材料锻造的弯刀,能够砍掉一大片区域内的植物。\n \n弯刀和其他工具的工作方式不同。它能够瞬间采掘方块,但仅限冷却完毕时。",
|
||
"tetra.module.sword/machete.item_name": "弯刀",
|
||
"tetra.module.sword/machete.material_name": "%s弯刀",
|
||
"tetra.module.sword/machete.name": "弯刀",
|
||
"tetra.module.sword/machete.prefix": "%s",
|
||
"tetra.module.sword/makeshift_guard.description": "剑护手,其构造为挥舞的手提供了少许保护。",
|
||
"tetra.module.sword/makeshift_guard.material_name": "简易%s护手",
|
||
"tetra.module.sword/makeshift_guard.name": "简易护手",
|
||
"tetra.module.sword/perk_socket_0.description": "一颗精美镶嵌的宝石。这颗宝石被附魔,能为剑的使用者提供魔法增益。",
|
||
"tetra.module.sword/perk_socket_0.material_name": "华丽镶嵌[%s]",
|
||
"tetra.module.sword/perk_socket_0.name": "镶嵌",
|
||
"tetra.module.sword/reinforced_fuller.description": "附加强化附层可以提供额外的完整度并能够降低物品损坏的几率,但是剑会更重,攻击速度更慢。",
|
||
"tetra.module.sword/reinforced_fuller.material_name": "%s强化附层",
|
||
"tetra.module.sword/reinforced_fuller.name": "强化附层",
|
||
"tetra.module.sword/short_blade.description": "更短、更轻的剑刃。可用于合成和副手攻击。",
|
||
"tetra.module.sword/short_blade.item_name": "短剑刃",
|
||
"tetra.module.sword/short_blade.material_name": "%s短剑刃",
|
||
"tetra.module.sword/short_blade.name": "短剑刃",
|
||
"tetra.module.sword/short_blade.prefix": "%s",
|
||
"tetra.module.sword/socket.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石附有魔咒,并且会为剑的使用者提供魔法增益。",
|
||
"tetra.module.sword/socket.material_name": "宝石[%s]",
|
||
"tetra.module.sword/socket.name": "镶嵌",
|
||
"tetra.module.sword/stonecutter.description": "一把能轻易切开岩石的沉重的剑刃。",
|
||
"tetra.module.sword/stonecutter.item_name": "切石器",
|
||
"tetra.module.sword/stonecutter.name": "切石器",
|
||
"tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的守卫",
|
||
"tetra.module.sword/sturdy_guard.material_name": "坚固%s守卫",
|
||
"tetra.module.sword/sturdy_guard.name": "坚固守卫",
|
||
"tetra.module.sword/throwing_knife.description": "一个平衡良好的刀片,非常适合投掷。",
|
||
"tetra.module.sword/throwing_knife.item_name": "飞刀",
|
||
"tetra.module.sword/throwing_knife.material_name": "%s飞刀",
|
||
"tetra.module.sword/throwing_knife.name": "飞刀",
|
||
"tetra.module.sword/throwing_knife.prefix": "%s",
|
||
"tetra.module.sword/unbound_stonecutter.description": "一把能够切割石头的重型刀刃。一旦强化,就能够一次性破坏多个方块。",
|
||
"tetra.module.sword/unbound_stonecutter.item_name": "切石器",
|
||
"tetra.module.sword/unbound_stonecutter.material_name": "%s制切石器",
|
||
"tetra.module.sword/unbound_stonecutter.name": "切石器",
|
||
"tetra.module.sword/unbound_stonecutter.prefix": "%s",
|
||
"tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时,会提供额外的盔甲。",
|
||
"tetra.module.sword/wide_guard.material_name": "宽%s护手",
|
||
"tetra.module.sword/wide_guard.name": "宽护手",
|
||
"tetra.module.toolbelt/belt.item_name": "工具腰带",
|
||
"tetra.module.toolbelt/belt.name": "工具腰带",
|
||
"tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带。",
|
||
"tetra.module.toolbelt/belt_wool.item_name": "饰带",
|
||
"tetra.module.toolbelt/belt_wool.material_name": "%s饰带",
|
||
"tetra.module.toolbelt/belt_wool.name": "羊毛饰带",
|
||
"tetra.module.toolbelt/booster.description": "一个助推单元,能够跳跃很远的距离,甚至短时间进行飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料。",
|
||
"tetra.module.toolbelt/booster.name": "助推器",
|
||
"tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少的药水种类。",
|
||
"tetra.module.toolbelt/potion_storage.name": "药水袋",
|
||
"tetra.module.toolbelt/quiver.description": "一个可以装下大量箭的箭袋。",
|
||
"tetra.module.toolbelt/quiver.name": "箭袋",
|
||
"tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能。",
|
||
"tetra.module.toolbelt/storage.name": "储物袋",
|
||
"tetra.module.toolbelt/suspender.description": "一个稍加施工的稳定器,可以从附近的信标或管道汲取能量,并使腰带穿戴者能在空中悬停。",
|
||
"tetra.module.toolbelt/suspender.name": "悬浮器",
|
||
"tetra.not_available": "不适用",
|
||
"tetra.repair_action.label": "修理",
|
||
"tetra.salvage_beam_action.label": "回收",
|
||
"tetra.salvage_bolt_action.label": "回收",
|
||
"tetra.salvage_combustion_chamber_action.label": "回收",
|
||
"tetra.salvage_earthpiercer_action.label": "回收",
|
||
"tetra.salvage_lubricant_dispenser_action.label": "回收",
|
||
"tetra.salvage_mesh_action.label": "回收",
|
||
"tetra.salvage_metal_scrap_action.label": "回收",
|
||
"tetra.salvage_planar_stabilizer_action.label": "回收",
|
||
"tetra.salvage_quick_latch_action_hammer.label": "回收",
|
||
"tetra.salvage_quick_latch_action_pry.label": "回收",
|
||
"tetra.salvage_stonecutter_action.label": "回收",
|
||
"tetra.salvage_vent_plate_action.label": "回收",
|
||
"tetra.settled.toast": "一个组件更稳固了!",
|
||
"tetra.shatter_amethyst_action.label": "打碎",
|
||
"tetra.shatter_diamond_action.label": "打碎",
|
||
"tetra.shatter_emerald_action.label": "打碎",
|
||
"tetra.shatter_lapis_action.label": "打碎",
|
||
"tetra.slot.bow/riser": "弓体",
|
||
"tetra.slot.bow/stave": "弓材",
|
||
"tetra.slot.bow/string": "弓弦",
|
||
"tetra.slot.crossbow/attachment_0": "附件",
|
||
"tetra.slot.crossbow/attachment_1": "附件",
|
||
"tetra.slot.crossbow/stave": "弓材",
|
||
"tetra.slot.crossbow/stock": "弩身",
|
||
"tetra.slot.crossbow/string": "弓弦",
|
||
"tetra.slot.double/accessory": "附件",
|
||
"tetra.slot.double/binding": "绑定",
|
||
"tetra.slot.double/handle": "手柄",
|
||
"tetra.slot.double/head_left": "头部§7(左)",
|
||
"tetra.slot.double/head_right": "头部§7(右)",
|
||
"tetra.slot.holo/attachment_0": "附件",
|
||
"tetra.slot.holo/attachment_1": "附件",
|
||
"tetra.slot.holo/core": "核心",
|
||
"tetra.slot.holo/frame": "框架",
|
||
"tetra.slot.holo/repo": "",
|
||
"tetra.slot.holo/scanner": "",
|
||
"tetra.slot.shield/boss": "盾心",
|
||
"tetra.slot.shield/grip": "握把",
|
||
"tetra.slot.shield/plate": "盾面",
|
||
"tetra.slot.single/binding": "绑定",
|
||
"tetra.slot.single/handle": "手柄",
|
||
"tetra.slot.single/head": "头部",
|
||
"tetra.slot.sword/blade": "剑刃",
|
||
"tetra.slot.sword/fuller": "附层",
|
||
"tetra.slot.sword/guard": "护手",
|
||
"tetra.slot.sword/hilt": "剑柄",
|
||
"tetra.slot.sword/pommel": "剑柄圆头",
|
||
"tetra.slot.toolbelt/belt": "腰带",
|
||
"tetra.slot.toolbelt/slot1": "",
|
||
"tetra.slot.toolbelt/slot2": "",
|
||
"tetra.slot.toolbelt/slot3": "",
|
||
"tetra.sources.multi_tooltip": "本原理图由§9%s§r添加,然后由§9%s修改或覆盖",
|
||
"tetra.sources.overflow_label": "%s 来源",
|
||
"tetra.sources.overflow_suffix_label": ",+%s",
|
||
"tetra.sources.single_tooltip": "本原理图由§9%s添加",
|
||
"tetra.sources.unknown_label": "未知",
|
||
"tetra.sources.unknown_tooltip": "不知道是哪个模组或数据包添加了该原理图,可能是某些错误造成的",
|
||
"tetra.stats.ability_combo": "连击",
|
||
"tetra.stats.ability_damage": "伤害",
|
||
"tetra.stats.ability_damage.tooltip": "使用此物品时,能力的基础伤害为§e%s§r点",
|
||
"tetra.stats.ability_defensive": "防御姿态",
|
||
"tetra.stats.ability_echo": " 回声",
|
||
"tetra.stats.ability_exhilaration": "振奋",
|
||
"tetra.stats.ability_momentum": "惯性",
|
||
"tetra.stats.ability_overcharge": "超蓄",
|
||
"tetra.stats.ability_overextend": "过增",
|
||
"tetra.stats.ability_revenge": "复仇",
|
||
"tetra.stats.ability_speed": "冷却",
|
||
"tetra.stats.ability_speed.tooltip": "使用此物品时,能力的基础冷却时间为§e%s§r秒",
|
||
"tetra.stats.ability_speed_bonus": "轻盈",
|
||
"tetra.stats.ability_speed_bonus.tooltip": "缩短§e%s§r的蓄力时间和冷却时间",
|
||
"tetra.stats.ability_speed_normalized": "冷却",
|
||
"tetra.stats.ability_speed_normalized.tooltip": "改变基础冷却§e%s§r秒",
|
||
"tetra.stats.armor": "盔甲",
|
||
"tetra.stats.armor.tooltip": "持有时提供§e%s§r点护甲值",
|
||
"tetra.stats.armorPenetration": "穿甲",
|
||
"tetra.stats.armorPenetration.tooltip": "无视目标§e%s§r护甲值",
|
||
"tetra.stats.arthropod": "节肢杀手",
|
||
"tetra.stats.arthropod.tooltip": "在攻击节肢生物时造成§e%s§r点额外伤害,并附加1-§e%s§r秒的缓慢 IV效果",
|
||
"tetra.stats.attack_damage": "伤害",
|
||
"tetra.stats.attack_damage.tooltip": "使用此物品攻击敌人时,会造成§e%s§r点伤害",
|
||
"tetra.stats.attack_damage.tooltip_extended": "物品能力造成的伤害通常基于物品本身提供的攻击力",
|
||
"tetra.stats.attack_damage_normalized": "伤害",
|
||
"tetra.stats.attack_damage_normalized.tooltip": "改变攻击伤害§e%s点",
|
||
"tetra.stats.attack_range": "攻击范围",
|
||
"tetra.stats.attack_range.tooltip": "攻击范围为§e%s§r格",
|
||
"tetra.stats.axe_dig.tooltip": "该工具适用于伐木",
|
||
"tetra.stats.axialLimit": "轴向限制",
|
||
"tetra.stats.axialLimit.tooltip": "限制提取器效果在轴向轴上扩展超过§e%s§r个方块",
|
||
"tetra.stats.axialLimit.tooltip_extended": "轴向意味着沿着使用者面对方向的轴线,提取器效果可以向前或向后破坏多远的方块",
|
||
"tetra.stats.backstab": "背刺",
|
||
"tetra.stats.backstab.tooltip": "从背后击中目标会产生暴击,并造成§e%s§r点额外伤害",
|
||
"tetra.stats.bashing": "猛击",
|
||
"tetra.stats.bashing.efficiency": "猛击持续时间",
|
||
"tetra.stats.bashing.level": "猛击倍率",
|
||
"tetra.stats.bashing.tooltip": "可以右击攻击实体。猛击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率:§e%s§r\n§7击晕持续时间:§e%s§7秒",
|
||
"tetra.stats.bleeding": "流血",
|
||
"tetra.stats.bleeding.tooltip": "攻击实体时有30%%的概率使它们流血2秒,共造成§e%s§r点伤害,对亡灵生物无效",
|
||
"tetra.stats.blocking": "格挡",
|
||
"tetra.stats.blocking.efficiency": "格挡冷却",
|
||
"tetra.stats.blocking.level": "格挡时长",
|
||
"tetra.stats.blocking.tooltip": "按住右键可以格挡来袭的攻击和弹射物",
|
||
"tetra.stats.blocking.tooltip_extended": "如果这个物品有第二个能力,那么那个功能可以通过按下shift + 右击,或在右击松开时按住 shift(如此操作会延长50%%的冷却时间)。",
|
||
"tetra.stats.blocking_duration.tooltip": "按住右键可以格挡来袭的攻击和弹射物,最多持续§e%s§r秒",
|
||
"tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以阻挡攻击和弹射物,最多持续§e%s§r秒。\n \n§7冷却时间:§e%sx§r(§e%s秒 §r)",
|
||
"tetra.stats.blocking_reflect": "反伤",
|
||
"tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r的伤害,反伤生效时会触发击中效果。",
|
||
"tetra.stats.blockingReflect.efficiency": "反伤几率",
|
||
"tetra.stats.blockingReflect.level": "反伤伤害",
|
||
"tetra.stats.bloodbound": "血缚",
|
||
"tetra.stats.bloodbound.tooltip": "有 §e%s§r 的几率吸取使用者生命值来代替耐久度损耗,以 §e1:%s§r 的生命值与耐久度比例吸取生命",
|
||
"tetra.stats.bloodbound.tooltip_extended": "需要使用者拥有超过半颗心的生命值才能生效",
|
||
"tetra.stats.bow.overbowed": "重弓",
|
||
"tetra.stats.bow.overbowed.tooltip": "这把弓拉起来费力。弓只能被持续拉满§7§e%s§r秒",
|
||
"tetra.stats.bow.overbowed.tooltip_extended": "超出这个上限时弓会被松开并且不射出弓箭。弓会进入§70.5§r秒的冷却中",
|
||
"tetra.stats.bow.releaseLatch": "释放销",
|
||
"tetra.stats.bow.releaseLatch.tooltip": "在弓被拉满时自动射箭",
|
||
"tetra.stats.combusting": "燃烧",
|
||
"tetra.stats.combusting.tooltip": "使用该物品有 §e%s§r 的几率点燃最多 §e%s§r 个附近方块",
|
||
"tetra.stats.counterweight": "配重",
|
||
"tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,则增加 0.15 的攻击速度。每相差一点增益减少 0.05。",
|
||
"tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差一点增益减少 0.05。",
|
||
"tetra.stats.criticalStrike": "暴击",
|
||
"tetra.stats.criticalStrike.tooltip": "当攻击或破坏方块时有几率暴击。\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n \n§7对于异常坚硬的方块不会产生效果",
|
||
"tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有几率被瞬间采集(方块硬度<工具效率)\n \n§7能造成致命打击的效果:穿刺,横扫收割,提取器",
|
||
"tetra.stats.crushing": "粉碎",
|
||
"tetra.stats.crushing.tooltip": "无论敌方护甲值高低,至少造成§e%s§r点伤害",
|
||
"tetra.stats.cut.tooltip": "该工具适用于切割,可用于合成和破坏蜘蛛网与植物",
|
||
"tetra.stats.delving": "矮人血统",
|
||
"tetra.stats.delving.tooltip": "在 y=0 以下时,采集速度与造成的伤害增加 §e%s§r,但在 y=0 以上时,采集速度与造成的伤害减少 §e%s§r",
|
||
"tetra.stats.draw_speed": "拉弓耗时",
|
||
"tetra.stats.draw_speed.tooltip": "这个物品需要§e%s§r秒来拉满",
|
||
"tetra.stats.draw_speed_normalized": "拉弓耗时",
|
||
"tetra.stats.draw_speed_normalized.tooltip": "将拉弓速度改变§e%s秒",
|
||
"tetra.stats.draw_strength": "力量",
|
||
"tetra.stats.draw_strength.tooltip": "完全拉开时射出的弹射物会造成§e%s- %s§r点的伤害,并具有每刻§e%s§r个方块的初速度",
|
||
"tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与升级,上限计算方法如下:§f§o上限 = 下限 * 1.5 + 1§r§7。由不完全拉开的弓射出的弹射物伤害基于下限计算,例如:从50%%拉开的弓射出的弹射物会造成50%%的伤害下限。",
|
||
"tetra.stats.durability": "耐久",
|
||
"tetra.stats.durability.tooltip": "这个物品有§e%s§r点耐久",
|
||
"tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久值达到0时,物品就会破损,必须在工作台上进行修复才能再次使用",
|
||
"tetra.stats.earthbind": "地缚",
|
||
"tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将它锁在原地§e%s秒§r。高度越低,生效概率越大,概率在基岩处达到最大的§e50%%§r。",
|
||
"tetra.stats.efficiency_suffix": "效率",
|
||
"tetra.stats.enderReverb": "末影回响",
|
||
"tetra.stats.enderReverb.tooltip": "使用时激怒附近的末影人,并且附近的末影人传送时持有者有概率被一起传送\n\n§7基础概率:§e%s§7",
|
||
"tetra.stats.enderReverb.tooltip_short": "使用时激怒附近的末影人,并且附近的末影人传送时持有者有概率被一起传送",
|
||
"tetra.stats.execute": "处决",
|
||
"tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n目标每损失百分之一的生命值,伤害就会增加§e%s%%§7\n目标每带有一层有害效果,伤害就会增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒",
|
||
"tetra.stats.execute.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。",
|
||
"tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击数对目标已损失生命和伤害效果造成§e%s%%§r额外伤害",
|
||
"tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置",
|
||
"tetra.stats.execute_defensive.tooltip": "当在副手使用时造成§e%s%%(%s)§r攻击伤害,并对目标施加§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外增加§e1§r层切割效果",
|
||
"tetra.stats.execute_defensive.tooltip_extended": "每一层切割效果降低目标§e10%%§r最大生命值和§e5%%§r攻击伤害,持续§e60§r秒,最多可以叠加§e3§r次",
|
||
"tetra.stats.execute_echo.tooltip": "目标三秒后再次被击中,造成基于其已损失生命值和伤害效果的伤害",
|
||
"tetra.stats.execute_exhilaration.tooltip": "如果持有者杀死目标,则会获得一个暂时的基于目标生命值的攻击加成,目标每§e%s%%§r点生命值提供§e1§r点伤害。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒。",
|
||
"tetra.stats.execute_momentum.tooltip": "晕眩目标§e%s§r秒,晕眩持续时间基于生命缺失和伤害效果,并与攻击以相同比率增长",
|
||
"tetra.stats.execute_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力造成失去生命值§e%s%%的额外伤害",
|
||
"tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗一点,造成的总伤害增加§e%s%%§r",
|
||
"tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿度10点,当饥饿度半满时,只会消耗2.5点",
|
||
"tetra.stats.execute_revenge": "苦痛揭示",
|
||
"tetra.stats.execute_revenge.tooltip": "如果持有者受到任何有害效果的影响,处决造成§e%s%%§r的额外伤害",
|
||
"tetra.stats.exiled": "流放",
|
||
"tetra.stats.exiled.tooltip": "当使用者拥有不祥之兆时,采集速度与造成的伤害增加 §e%s§r,但当使用者没有时不祥之兆时,采集速度与造成的伤害减少 §e%s§r",
|
||
"tetra.stats.fiery": "炽热",
|
||
"tetra.stats.fiery.tooltip": "攻击生物时使它着火§e%s§r秒",
|
||
"tetra.stats.fierySelf": "燃烧",
|
||
"tetra.stats.fierySelf.tooltip": "使用时持有者有概率着火,在寒冷群系中概率较低\n\n§7基础概率:§e%s§7\n着火持续时间:§e%s",
|
||
"tetra.stats.fierySelf.tooltip_short": "使用时持有者有概率着火,在寒冷群系中概率较低",
|
||
"tetra.stats.flame": "火矢",
|
||
"tetra.stats.flame.tooltip": "击中实体时使它着火§e%s§r秒,弹射物会点燃TNT与营火一类的方块",
|
||
"tetra.stats.focus": "专注",
|
||
"tetra.stats.focus.tooltip": "潜行使使用者屏息,每秒减少散布 §e%s°§r",
|
||
"tetra.stats.focus.tooltip_extended": "如果在拉弓但未完全拉满时专注,散布减少减半且空气消耗增加三倍。空气消耗受呼吸影响。",
|
||
"tetra.stats.focusEcho": "回声",
|
||
"tetra.stats.focusEcho.tooltip": "保持蹲下状态可以在射击之间保留焦点效果带来的散布减少",
|
||
"tetra.stats.fortune": "时运",
|
||
"tetra.stats.fortune.tooltip": "在采集或回收方块时增加掉落几率",
|
||
"tetra.stats.hammer_dig.tooltip": "该工具适用于锤打,它在加工和发掘遗迹时很有用",
|
||
"tetra.stats.heroic": "英雄",
|
||
"tetra.stats.heroic.tooltip": "当使用者是村庄英雄时,采集速度与造成的伤害增加 §e%s§r,但当使用者不是村庄英雄时,采集速度与造成的伤害减少 §e%s§r",
|
||
"tetra.stats.hoe_dig.tooltip": "该工具适用于收获作物",
|
||
"tetra.stats.holo.percussionScanner": "打击扫描器",
|
||
"tetra.stats.holo.percussionScanner.tooltip": "当全息球放置在地面上时,启用扫描模式。在扫描模式下,可以用锤子击打全息球来扫描区块寻找古代遗迹",
|
||
"tetra.stats.holo.percussionScanner.tooltip_extended": "根据玩家相对于全息球的位置,区块以 §e40 度§7 的锥形进行扫描,每次击打扫描 §e4§7 个区块。\n \n锤子属性加成:n §e+ 每级锤子增加 12 度锥形大小§7\n §e+ 每级锤子效率增加 1/4 个区块§7忽略速度修正\n \n包含遗迹的区块在扫描器界面中以橙色光束高亮显示。",
|
||
"tetra.stats.holo.scannerHorizontalSpread": "水平搜寻范围",
|
||
"tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器有§e%s个单位的水平搜索范围\n§7单位夹角:§e%s 度",
|
||
"tetra.stats.holo.scannerRange": "搜寻半径",
|
||
"tetra.stats.holo.scannerRange.tooltip": "扫描器可以触及最远§e%s§r个方块的地方",
|
||
"tetra.stats.holo.scannerVerticalSpread": "竖直搜寻范围",
|
||
"tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器覆盖了§e%s度的竖直范围",
|
||
"tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分,中间一部分覆盖了围绕中心的§e20 度§7。上部和下部覆盖了§e+-25 度§7以上的一切。上部和下部只在竖直范围大于等于§e50度§7时有效",
|
||
"tetra.stats.holo.sweeperHorizontalSpread": "水平扫描",
|
||
"tetra.stats.holo.sweeperHorizontalSpread.tooltip": "扫描器的水平分辨率为 §e%s 单位\n§7单位间角度:§e%s 度",
|
||
"tetra.stats.holo.sweeperRange": "扫描范围",
|
||
"tetra.stats.holo.sweeperRange.tooltip": "扫描器可以扫描到 §e%s§r 格远的距离",
|
||
"tetra.stats.holo.sweeperVerticalSpread": "垂直扫描",
|
||
"tetra.stats.holo.sweeperVerticalSpread.tooltip": "扫描器覆盖的垂直跨度为 §e%s 度",
|
||
"tetra.stats.holo.sweeperVerticalSpread.tooltip_extended": "垂直跨度分为三个部分,中心部分覆盖中心周围 §e20 度§7。上部和下部部分覆盖 §e+-25 度§7 以上的所有区域,上部和下部部分仅在垂直跨度为 §e50 度§7 或更大时激活",
|
||
"tetra.stats.holo_speed": "冷却",
|
||
"tetra.stats.holo_speed.tooltip": "使用能力有§e%sx§r倍的冷却时间",
|
||
"tetra.stats.howling": "啸风",
|
||
"tetra.stats.howling.efficiency": "啸风持续时间",
|
||
"tetra.stats.howling.level": "啸风层数",
|
||
"tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在咆哮的风中,这可能会使来袭的弹射物偏转。\n \n§7每次挥动增加§e%s§7层叠加效果,持续时间为§e%s§7秒。每层效果:\n*§e12.5%%§7几率偏转弹射物\n*§e-5%%§7移动速度\n*§e2.5%%§7几率反弹。",
|
||
"tetra.stats.infested": "滋生",
|
||
"tetra.stats.infested.tooltip": "使用该物品有 §e%s§r 的几率在附近生成一只末影螨,击杀末影螨会在 §e40§r 秒内增加 §e%s§r 的采集速度与造成的伤害",
|
||
"tetra.stats.infinity": "无限",
|
||
"tetra.stats.infinity.tooltip": "射击时不再消耗普通的箭,依然会消耗特殊的箭",
|
||
"tetra.stats.integrity": "完整度",
|
||
"tetra.stats.integrity.tooltip_negative": "这个组件需要§e%s§r的完整度",
|
||
"tetra.stats.integrity.tooltip_positive": "这个组件提供§e%s§r的完整度",
|
||
"tetra.stats.integrity_usage": "完整度使用:%s/%s",
|
||
"tetra.stats.integrity_usage.tooltip": "完整度由一些组件提供(通常在一些特定的位置),其他组件和大多数的改进需要完整度",
|
||
"tetra.stats.intuit": "直觉",
|
||
"tetra.stats.intuit.tooltip": "杀死目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加",
|
||
"tetra.stats.jab": "猛刺",
|
||
"tetra.stats.jab.level": "猛刺伤害",
|
||
"tetra.stats.jab.tooltip": "副手持有时可以右击攻击生物,造成§e%s§r点伤害并产生击中效果。触发等于物品攻击力的冷却时间。",
|
||
"tetra.stats.janking": "劫掠",
|
||
"tetra.stats.janking.tooltip": "破坏方块或击杀实体会将战利品传送至使用者,影响目标周围§e%s§r格半径内的物品和经验球。此效果发生时有§e%s%%§r的几率生成一只末影螨。",
|
||
"tetra.stats.janking.tooltip_short": "将战利品传送至使用者,但有几率生成一只末影螨。",
|
||
"tetra.stats.knockback": "击退",
|
||
"tetra.stats.knockback.tooltip": "增加§e%s§r倍的击退距离",
|
||
"tetra.stats.lateralLimit": "横向限制",
|
||
"tetra.stats.lateralLimit.tooltip": "限制提取器效果在横向轴上扩展超过§e%s§r个方块",
|
||
"tetra.stats.lateralLimit.tooltip_extended": "横向意味着左右,提取器效果可以向两侧破坏多远的方块",
|
||
"tetra.stats.level_suffix": "等级",
|
||
"tetra.stats.looting": "抢夺",
|
||
"tetra.stats.looting.tooltip": "增加杀死生物的掉落物",
|
||
"tetra.stats.lunar": "月相",
|
||
"tetra.stats.lunar.tooltip": "在满月期间,采集速度与造成的伤害增加 §e%s§r,但在其他月相期间,采集速度与造成的伤害减少 §e%s§r",
|
||
"tetra.stats.lunge": "猛冲",
|
||
"tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。击中另一个实体,猛冲会造成§e%s%%(%s)§f伤害并缩短技能冷却时间§e30%%§f。\n \n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒",
|
||
"tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。",
|
||
"tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击数减少§e%s%%§r冲刺的蓄力时间,击中实体每点连击数减少§e%s%%§r冷却时间",
|
||
"tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置",
|
||
"tetra.stats.lunge_defensive.tooltip": "当在副手使用时时会向后躲避",
|
||
"tetra.stats.lunge_echo.tooltip": "在半空中时,猛冲可以额外使用§e%s§r次,以延长距离或改变方向",
|
||
"tetra.stats.lunge_echo.tooltip_extended": "在半空中按shift/潜行键来向后闪避, 按space/跳跃键来增加向上移动的距离,而不是鼠标右键",
|
||
"tetra.stats.lunge_exhilaration.tooltip": "猛冲增加§e%s%%(%s)§r伤害并显著增加射程,但如果没有击中实体则会精疲力竭",
|
||
"tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度",
|
||
"tetra.stats.lunge_momentum.tooltip": "使猛冲走得更高,击中的实体会晕眩§e0.5§r秒。摔落距离会增加伤害与晕眩时间,最高为§e%s§r伤害,晕眩持续时间最多§e+%s§r秒",
|
||
"tetra.stats.lunge_momentum_extended.tooltip": "伤害增加与摔落距离成1:1,持有者的摔落伤害降低量等于对目标造成的伤害",
|
||
"tetra.stats.lunge_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%§r初始速度和§e%s%%(%s)造成的伤害",
|
||
"tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲造成§e%s%%(%s)§r额外伤害和攻击范围,但这总会消耗大量的饥饿度",
|
||
"tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置其冷却时间",
|
||
"tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。",
|
||
"tetra.stats.magicCapacity": "魔法容量",
|
||
"tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,某些增强可以使用到魔法容量,例如附魔。\n \n§7魔法容量:§e%s",
|
||
"tetra.stats.manaRepair": "魔力修复",
|
||
"tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复一点耐久度消耗§e%s§r魔力",
|
||
"tetra.stats.medialLimit": "中轴限制",
|
||
"tetra.stats.medialLimit.tooltip": "限制提取器效果在中轴上扩展超过§e%s§r格",
|
||
"tetra.stats.medialLimit.tooltip_extended": "中轴指在水平面上看向上或向下",
|
||
"tetra.stats.mending": "经验修补",
|
||
"tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久,每点经验修复§e%s§r耐久\n \n§7只在左手或右手持有时有效",
|
||
"tetra.stats.multishot": "多重射击",
|
||
"tetra.stats.multishot.efficiency": "多重射击散布",
|
||
"tetra.stats.multishot.level": "多重射击数量",
|
||
"tetra.stats.multishot.tooltip": "每一发射出多个弹射物。\n \n§7数量:§e%s\n§7散布:§e%s",
|
||
"tetra.stats.overpower": "压制",
|
||
"tetra.stats.overpower.tooltip": "按住右键蓄力一个可以造成§e%s%%(%s)§f攻击伤害但几乎不会造成击退的打击。\n \n§7赋予§e2§7层精疲力竭给目标和§e1§7层给发动者。每层降低§e10%%§7移动速度和§e5%%§7攻击速度。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续:§e%s§7秒\n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒",
|
||
"tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。",
|
||
"tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每连击点数§e+%s%%(%s)§r的压制伤害, 并且每点连击数有§e%s%%§r的几率不会使攻击者精疲力竭",
|
||
"tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置",
|
||
"tetra.stats.overpower_defensive.tooltip": "在副手使用时仅对目标施加 §e疲惫§7 §e1§r 层,但造成的伤害减少至 §e%s%% %s§r,冷却时间增加 §e%s%%",
|
||
"tetra.stats.overpower_echo.tooltip": "每次使用压制后,精疲力竭延迟§e%s§r秒生效于持有者",
|
||
"tetra.stats.overpower_exhilaration.tooltip": "如果压制杀死了目标,精疲力竭效果将从持有者身上移除",
|
||
"tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加,随着攻击者的精疲力竭层数降低。",
|
||
"tetra.stats.overpower_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害,并对双方增加§e%s§r层的精疲力竭效果",
|
||
"tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿度,但使用者总不会因此精疲力竭",
|
||
"tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成§e%s%%(%s)§r额外伤害并且不会使持有者精疲力竭",
|
||
"tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。",
|
||
"tetra.stats.pickaxe_dig.tooltip": "T该工具适用于掘矿",
|
||
"tetra.stats.piercing": "穿透",
|
||
"tetra.stats.piercing.tooltip": "投掷后,可以最多穿透§e%s§r个生物",
|
||
"tetra.stats.piercing_harvest": "穿透采集",
|
||
"tetra.stats.piercing_harvest.tooltip": "在被投掷或破坏方块时破坏额外的方块",
|
||
"tetra.stats.power": "力量魔咒",
|
||
"tetra.stats.power.tooltip": "受影响箭矢的伤害基数增加§e%s§r,不影响箭矢速度",
|
||
"tetra.stats.pry.tooltip": "此物品可用于撬开物品,适用于拆解",
|
||
"tetra.stats.pry_armor": "撬击",
|
||
"tetra.stats.pry_armor.tooltip": "右击一个实体造成§e50%%(%s)§f点伤害并降低§e%s§f护甲值,持续§e%s§f秒,减甲效果可以叠加。\n \n§7冷却:§e%s§7秒",
|
||
"tetra.stats.pry_armor.tooltip_extended": "冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。",
|
||
"tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击数造成§e+%s%%(%s)§r撬击伤害,并有§e%s%%§r几率降低目标两倍连击点数的护甲值",
|
||
"tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置",
|
||
"tetra.stats.pry_defensive.tooltip": "当在副手使用时,降低目标攻击§e%s§r,持续§e%s§r秒,但不降低目标防御",
|
||
"tetra.stats.pry_echo.tooltip": "在3秒后再次撬击目标",
|
||
"tetra.stats.pry_exhilaration.tooltip": "每一层撬击效果提升§e+%s%%(%s)§r撬击伤害",
|
||
"tetra.stats.pry_momentum.tooltip": "每一次撬击使目标昏迷§e%s§r秒",
|
||
"tetra.stats.pry_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害并造成§e%s§r护甲值削减\n \n§7蓄力时间:§e%s§7秒",
|
||
"tetra.stats.pry_overextend.tooltip": "撬击降低的护甲值为通常的两倍,但这会消耗大量的饥饿度",
|
||
"tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成§e%s%%(%s)§r额外伤害并降低两倍的护甲值",
|
||
"tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。",
|
||
"tetra.stats.pry_speed_bonus.tooltip": "缩短§e%s§r冷却时间",
|
||
"tetra.stats.punch": "冲击",
|
||
"tetra.stats.punch.tooltip": "增加§e%s倍的击退距离",
|
||
"tetra.stats.puncture": "刺穿",
|
||
"tetra.stats.puncture.tooltip": "按住右键发动一个可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并降低目标§e%s%%§f的护甲值,持续§e%s§f秒。\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成§e8§7点流血伤害,持续§e4§7秒。\n \n§7技能冷却时间随目标护甲值增长,每点护甲值增加§e0.5§7秒。\n \n§7蓄力:§e%s§7秒\n§7基础冷却:§e%s§7秒",
|
||
"tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。",
|
||
"tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击数增加§e%s§7秒流血效果持续时间",
|
||
"tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置",
|
||
"tetra.stats.puncture_defensive.tooltip": "当在副手使用时,将目标击退。造成§e30%%(%s)§r攻击伤害并降低目标移动速度§e%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标将被进一步击退",
|
||
"tetra.stats.puncture_echo.tooltip": "在3秒后再次刺穿目标",
|
||
"tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的盔甲低于§e6§r点,则刺穿冷却时间重置,如果目标受到减甲效果的影响,则会造成持续§e%s§r秒的流血效果",
|
||
"tetra.stats.puncture_momentum.tooltip": "将未受刺穿效果影响的目标打到空中,高度随着目标的护甲值增加",
|
||
"tetra.stats.puncture_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%§r的护甲值削减效果和§e%s§r秒流血效果",
|
||
"tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿造成额外降低§e%s%%§r护甲值,并增加§e%s§r秒流血时间,但这会消耗大量的饥饿度",
|
||
"tetra.stats.puncture_revenge": "逆转",
|
||
"tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值,则同时施加降低护甲值效果和流血效果",
|
||
"tetra.stats.quick_charge": "快速装填魔咒",
|
||
"tetra.stats.quick_charge.tooltip": "装填时间减少§e%s§r秒",
|
||
"tetra.stats.quickStrike": "迅捷",
|
||
"tetra.stats.quickStrike.tooltip": "在攻击冷却时将最小伤害降低至§e%s§r",
|
||
"tetra.stats.ravenous": "暴食",
|
||
"tetra.stats.ravenous.tooltip": "使用此物品有 §e%s§r 的几率消耗使用者 §e%s§r 点饥饿值/饱和度,在饥饿值为空时使用该物品会获得一层疲惫效果",
|
||
"tetra.stats.reach": "触及范围",
|
||
"tetra.stats.reach.tooltip": "可以触及最远§e%s§r格的方块和实体",
|
||
"tetra.stats.reach.tooltip_blocks": "此物品最多可以格挡§e%s§r格距离,它不影响实体能被击中的距离",
|
||
"tetra.stats.reach_normalized": "触及范围",
|
||
"tetra.stats.reach_normalized.tooltip": "增加这个物品§e%s§r个方块的触及范围",
|
||
"tetra.stats.reaching": "长臂",
|
||
"tetra.stats.reaching.tooltip": "距离目标越远,挖掘速度和攻击伤害越高。对§e%s§r格远处目标获得§e+%s%%§r增益",
|
||
"tetra.stats.reaching.tooltip_extended": "目标距离越远,增益越多,呈对数增长。范围伤害增益系数为§e%sx§7。\n \n最大增益:\n§7挖掘速度:§e+%s%%§7 (§e%s§7格)\n§7攻击伤害:§e+%s%%§7 (§e%s§7格)",
|
||
"tetra.stats.reap": "收割",
|
||
"tetra.stats.reap.tooltip": "按住右键发动一次横扫攻击,对同一区域实体造成§e%s%%(%s)§f点伤害\n \n§7效果范围:§e%s§7格\n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒",
|
||
"tetra.stats.reap.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。",
|
||
"tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每连击点造成§e+%s%%(%s)§r收割伤害\n \n§r每次击杀获得§e+10%%§r收割伤害和收获速度§e15§r秒,每点连击数增加§e%s§r秒持续时间",
|
||
"tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置",
|
||
"tetra.stats.reap_defensive.tooltip": "当在副手使用时,每击中一个敌人获得§e1§r点护甲值,持续§e%s§r秒,每杀死一个敌人额外延长§e%s§r秒\n \n§r当在主手使用时,每击杀一个目标§e+20%%§r移动速度,持续§e%s§r秒",
|
||
"tetra.stats.reap_echo.tooltip": "在3秒后对同一区域触发二次收割\n \n§r首次击杀收割赋予§e+1§r攻击,持续§e30§r秒,随后的击杀赋予§e+%s§r攻击",
|
||
"tetra.stats.reap_exhilaration.tooltip": "如果击杀一个目标,收割的冷却时间将减少§e%s%%§r\n \n§r收割为持有者提供一个吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾",
|
||
"tetra.stats.reap_momentum.tooltip": "每击杀一个实体,被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒",
|
||
"tetra.stats.reap_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害,§e0.5§r格范围效果击杀效果持续§e%s%%\n \n§r每次击杀§e+1§r攻击伤害,持续§e30§r秒",
|
||
"tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但这会消耗大量的饥饿度。除非用收割杀死目标,否则你的饥饿值消耗变为三倍,且使用者会受到精疲力竭影响。\n \n§7每次击杀获得§e+1%%§r最大生命值的收割伤害,持续§e45§r秒",
|
||
"tetra.stats.reap_overextend.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块采集速度",
|
||
"tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成§e%s%%(%s)§r额外伤害\n \n§r每次击杀,收割§e+1§r攻击伤害,持续§e20§r秒,每击杀一个复仇目标,持续时间将增长§e%s§r秒",
|
||
"tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。",
|
||
"tetra.stats.reap_speed_bonus.tooltip": "缩短§e%s%%§r蓄力时间和冷却时间\n \n§r用收割杀死实体时,每死亡一个实体§e+10%%§r攻击速度,持续§e%s§r秒",
|
||
"tetra.stats.replanting": "自动补种",
|
||
"tetra.stats.replanting.tooltip": "横扫收割不会破坏未完全成熟的作物,且收割后自动补种",
|
||
"tetra.stats.ricochet": "弹射",
|
||
"tetra.stats.ricochet.tooltip": "投掷后,弹射到§e%s§r个附近的敌对生物上",
|
||
"tetra.stats.riding": "骑乘",
|
||
"tetra.stats.riding.tooltip": "当使用者骑乘实体时,采集速度与造成的伤害增加 §e%s§r,但当使用者没有骑乘时,采集速度与造成的伤害减少 §e%s§r",
|
||
"tetra.stats.satiating": "饱食",
|
||
"tetra.stats.satiating.tooltip": "击杀生物或破坏会掉落经验的方块会获得一个增益效果,防止最多 §e%s§r 点饥饿值/饱和度消耗,但会等量减少掉落的经验值",
|
||
"tetra.stats.satiating.tooltip_extended": "饱食效果最多可叠加至 §e128§r 层,其持续时间会在每次叠加时刷新或延长\n \n不影响由生命恢复引起的饥饿值/饱和度消耗",
|
||
"tetra.stats.sculkTaint": "幽匿污染",
|
||
"tetra.stats.sculkTaint.tooltip": "破坏方块或击中实体有§e%s§r几率生成幽匿脉络",
|
||
"tetra.stats.sculkTaint.tooltip_extended": "类似于实体在潜声催化器附近死亡时发生的情况",
|
||
"tetra.stats.severing": "切割",
|
||
"tetra.stats.severing.tooltip": "攻击有§e%s%%§r几率降低目标§e10%%§r最大生命值和§e5%%§r攻击伤害,持续§e60§r秒,这个效果最大叠加§e%s§r层",
|
||
"tetra.stats.severing.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。",
|
||
"tetra.stats.sharpness": "锋利",
|
||
"tetra.stats.sharpness.tooltip": "魔法增加攻击伤害§e%s§r此加成已计入上述伤害值中",
|
||
"tetra.stats.shieldbreaker": "破盾攻击",
|
||
"tetra.stats.shieldbreaker.tooltip": "攻击持有盾牌的实体时有§e25%%§r禁用其盾牌§e5§r秒(或§e75%%§r冷却的模块化盾牌)",
|
||
"tetra.stats.shovel_dig.tooltip": "该工具适用于挖掘",
|
||
"tetra.stats.silkTouch": "精准采集",
|
||
"tetra.stats.silkTouch.tooltip": "破坏时掉落方块本身,而不是通常的掉落物",
|
||
"tetra.stats.skewering": "穿击",
|
||
"tetra.stats.skewering.tooltip": "攻击护甲值低于§e%2$s§r的实体造成§e%1$s§r额外伤害",
|
||
"tetra.stats.slam": "猛击",
|
||
"tetra.stats.slam.tooltip": "右键蓄力,可以释放出一次强力猛击\n \n§7猛击地面会从撞击点发出冲击波,实体被冲击波击中造成§e%s%%(%s)§7伤害。\n \n§7猛击的直接目标会受到§e%s%%(%s)§7伤害并被强力击退,这会让冷却时间增加§e50%%§7。\n \n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒",
|
||
"tetra.stats.slam.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。",
|
||
"tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击数减少§e%s%%§r猛击的蓄力时间",
|
||
"tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或 30 秒不攻击后连击点会重置",
|
||
"tetra.stats.slam_defensive.tooltip": "当在副手使用时,降低§e30%%(%s)§r的伤害,但会直接击晕命中目标§e%s§r秒,并降低范围内目标移动速度§e30%%§r,持续§e%s§r秒",
|
||
"tetra.stats.slam_echo.tooltip": "在3秒后对同一点或同一目标造成一次二连猛击",
|
||
"tetra.stats.slam_exhilaration.tooltip": "下砸冲击每击中一个目标造成§e+%s%%(%s)§r伤害。如果只有一个目标,则会获得一个§e10§r秒的基于目标被击退距离的伤害提升,在§e20§r格距离的时候获得最大伤害提升§e%s§r",
|
||
"tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击,击晕§e%s§r秒,地面猛击击晕§e%s§r秒",
|
||
"tetra.stats.slam_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e%s§r冲击波射程,§e%s%%直接目标击退",
|
||
"tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,增加§e%s%%(%s)§r伤害,§e%s§r格冲击范围并对直接目标造成§e%s%%§r击退,但这总会消耗大量的饥饿/饱和度",
|
||
"tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其昏迷§e%s§r秒",
|
||
"tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后,其复仇状态将重置。",
|
||
"tetra.stats.smite": "亡灵杀手",
|
||
"tetra.stats.smite.tooltip": "在攻击亡灵生物时造成§e%s§r的额外伤害",
|
||
"tetra.stats.soaring": "天使血脉",
|
||
"tetra.stats.soaring.tooltip": "在 y=128 以上时,采集速度与造成的伤害增加 §e%s§r,但在 y=128 以下时,采集速度与造成的伤害减少 §e%s§r",
|
||
"tetra.stats.softStrike": "轻击",
|
||
"tetra.stats.softStrike.tooltip": "使用这个工具合成的物品获得额外的耐久",
|
||
"tetra.stats.sorting.none": "无",
|
||
"tetra.stats.speed": "速度",
|
||
"tetra.stats.speed.tooltip": "影响物品可以被挥动得多快\n \n§e%s §7秒的挥动间隔\n§e%s§7倍的采集效率",
|
||
"tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击会造成更少的伤害。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发。§7速度值相当于采集效率的倍率。取决于大于或小于 1,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7",
|
||
"tetra.stats.speed_normalized": "速度",
|
||
"tetra.stats.speed_normalized.tooltip": "将攻击速度改变§e%s",
|
||
"tetra.stats.spread": "散布",
|
||
"tetra.stats.spread.tooltip": "决定射击精度,发射的箭矢可能偏离目标点最多 §e%s°§r",
|
||
"tetra.stats.stability": "稳定性",
|
||
"tetra.stats.stability.tooltip": "将这个物品主要组件的有效魔法容量改变§e%s点",
|
||
"tetra.stats.stabilizing": "稳定化",
|
||
"tetra.stats.stabilizing.tooltip_short": "增加这个物品主要组件的有效魔法容量",
|
||
"tetra.stats.strength_suffix": "力量",
|
||
"tetra.stats.stun": "击晕",
|
||
"tetra.stats.stun.tooltip": "攻击有§e%s%%§r概率击晕目标§e%s§r秒",
|
||
"tetra.stats.suspend": "悬浮",
|
||
"tetra.stats.suspend.tooltip": "当从拉满的弓射出时,弹射物的初速度增加§e100%%§r并无视重力",
|
||
"tetra.stats.sweeping": "横扫之刃",
|
||
"tetra.stats.sweeping.efficiency": "横扫之刃范围",
|
||
"tetra.stats.sweeping.efficiency.tooltip": "增加横扫半径§e%s§r格",
|
||
"tetra.stats.sweeping.level": "横扫之刃伤害",
|
||
"tetra.stats.sweeping.tooltip": "攻击生物时也对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害",
|
||
"tetra.stats.sweeping.tooltip_extended": "横扫攻击不会在空中攻击、疾跑时或挥动冷却期间触发。",
|
||
"tetra.stats.throwable": "可投掷",
|
||
"tetra.stats.throwable.efficiency": "可投掷伤害",
|
||
"tetra.stats.throwable.tooltip": "可以按住右键来投掷。击中实体时造成§e%s%%§r的伤害。击中方块时,如果物品的采集等级足够高并且挖掘速度大于方块硬度,击中时会破坏此方块。",
|
||
"tetra.stats.tier_suffix": "等级",
|
||
"tetra.stats.tool.breakdown": "§7等级:§e%s\n \n§7效率:§e%s\n§7 基础:§e%s\n§7 挥动速度:%s%s",
|
||
"tetra.stats.tool.efficiency": "效率附魔",
|
||
"tetra.stats.tool.efficiency.tooltip": "魔法提升采集效率,不受挥动速度影响",
|
||
"tetra.stats.tool.enchantment_bonus": "\n§7 附魔加成:§a+%s",
|
||
"tetra.stats.tool.extraction": "提取器",
|
||
"tetra.stats.tool.extraction.tooltip": "3x3地挖掘§e%s§7g个方块。工具会根据挖掘效果额外损失耐久度。",
|
||
"tetra.stats.tool.extractor": "提取器",
|
||
"tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏 3x3 范围内的§e%s§7个方块。基于这个效果的强度,物品消耗额外的耐久。",
|
||
"tetra.stats.tool.planarSweep": "平面横扫",
|
||
"tetra.stats.tool.planarSweep.tooltip": "横扫效果沿最近平面触发,并缩小至单个方块高度。",
|
||
"tetra.stats.tool.reaching_sweeping": "横扫",
|
||
"tetra.stats.tool.reaching_sweeping.tooltip": "横扫效果破坏的方块硬度视为被远程攻击范围乘数除以。",
|
||
"tetra.stats.tool.striking": "急速打击",
|
||
"tetra.stats.tool.striking.tooltip": "瞬间采集击中的方块,受挥动速度限制",
|
||
"tetra.stats.tool.sweeping": "横扫",
|
||
"tetra.stats.tool.sweeping.tooltip": "击中时瞬间采集多个方块,受挥动速度限制。破坏的方块数量受方块硬度和工具效率影响。",
|
||
"tetra.stats.tool.sweeping.tooltip_extended": "效率不包括速度修正决定横扫效果的强度,每次破坏方块都会消耗部分强度,直到强度耗尽。每个方块的消耗量计算为:方块硬度 + 0.05 * 冲击点与方块之间的曼哈顿距离,软方块向上取整至0.5点。例如,效率为10且方块硬度为1.5石头时,每次横扫大约会破坏6个方块。",
|
||
"tetra.stats.tool.sweepingFocus": "专注",
|
||
"tetra.stats.tool.sweepingFocus.tooltip": "横扫弧线在深度和宽度之间平衡。",
|
||
"tetra.stats.tool.sweepingFocus_depth.tooltip": "横扫弧线更偏向§e深度§r而非宽度,因子为§e%s§r。",
|
||
"tetra.stats.tool.sweepingFocus_width.tooltip": "横扫弧线更偏向§e宽度§r而非深度,因子为§e%s§r。",
|
||
"tetra.stats.tool.tooltip_extended": "挖掘更坚硬的方块和合成更坚硬的材料需要更高的等级。效率决定了这个物品破坏方块的速度。",
|
||
"tetra.stats.tool.truesweepingStrike": "真实横扫",
|
||
"tetra.stats.tool.truesweepingStrike.tooltip": "在空中挥动物品会触发最大范围的横扫效果。",
|
||
"tetra.stats.tool.unboundExtraction": "无界提取器",
|
||
"tetra.stats.tool.unboundExtraction.tooltip": "挖掘§e%s§7方块时随机破坏附近方块. 工具会根据挖掘效果额外损失耐久度。",
|
||
"tetra.stats.toolbelt.booster": "力量提升",
|
||
"tetra.stats.toolbelt.booster.tooltip": "提供跳跃提升和强度为§e%s§r的有限制的飞行",
|
||
"tetra.stats.toolbelt.potion_storage": "药水栏",
|
||
"tetra.stats.toolbelt.potion_storage.tooltip": "有§e%s§r个药水空间",
|
||
"tetra.stats.toolbelt.quickslot": "快捷栏",
|
||
"tetra.stats.toolbelt.quickslot.tooltip": "有§e%s§r个快捷栏槽位",
|
||
"tetra.stats.toolbelt.quiver": "箭袋栏",
|
||
"tetra.stats.toolbelt.quiver.tooltip": "有§e%s§r个箭袋空间",
|
||
"tetra.stats.toolbelt.storage": "储物栏",
|
||
"tetra.stats.toolbelt.storage.tooltip": "有§e%s§r个储物空间",
|
||
"tetra.stats.toolbelt.suspend_self": "悬浮",
|
||
"tetra.stats.toolbelt.suspend_self.tooltip": "半空中跳跃使穿戴者悬停,需要穿戴者受信标或管道影响才能产生作用\n \n§7[跳跃] (半空)§8 悬停\n§7[蹲]§8 缓慢下降\n§7[蹲] + [跳跃]§8 取消悬停",
|
||
"tetra.stats.toolbelt.suspend_self.tooltip_extended": "注意:管道只影响潮湿的实体,因此它只有在下雨的时候被穿戴才能为悬停供电",
|
||
"tetra.stats.toughness": "坚韧",
|
||
"tetra.stats.toughness.tooltip": "在持有时提供§e%s§r点盔甲韧性",
|
||
"tetra.stats.truesweep": "真实横扫",
|
||
"tetra.stats.truesweep.tooltip": "被横扫击中的生物受到附魔和物品效果的影响。即使没有击中生物,挥动时也会触发横扫效果。",
|
||
"tetra.stats.truesweep.tooltip_extended": "附魔效果包括亡灵杀手等额外伤害和火焰附加等特效。物品效果指流血或暴击等特效。",
|
||
"tetra.stats.unbreaking": "耐久",
|
||
"tetra.stats.unbreaking.tooltip": "使用时有几率不消耗耐久度\n \n§7耐久等级:§e%s\n§7避免几率:§e%s%%",
|
||
"tetra.stats.unbreaking.tooltip_short": "这个组件由更耐磨的材料打造,使用时有几率不消耗耐久度",
|
||
"tetra.stats.unstable": "不稳定",
|
||
"tetra.stats.unstable.tooltip_short": "降低这个物品主要组件的有效魔法容量",
|
||
"tetra.stats.velocity": "速度",
|
||
"tetra.stats.velocity.tooltip": "增加射出弹射物的初速度§e%s(%s)",
|
||
"tetra.stats.vexing": "召恼",
|
||
"tetra.stats.vexing.tooltip": "使用该物品有 §e%s§r 的几率生成一只恼鬼,击杀恼鬼会在 §e60§r 秒内增加 §e%s§r 的采集速度与造成的伤害",
|
||
"tetra.stats.vexing.tooltip_extended": "恼鬼会在 §e8§r 秒后开始消亡,在前一只恼鬼存活时无法生成新的恼鬼",
|
||
"tetra.stats.winded": "窒息",
|
||
"tetra.stats.winded.tooltip": "当使用者缺氧时,采集速度与造成的伤害增加 §e%s§r,但当使用者不缺氧时,采集速度与造成的伤害减少 §e%s§r",
|
||
"tetra.stats.workable": "易加工",
|
||
"tetra.stats.workable.tooltip": "打磨这个物品的需要次数减少§e%s§r",
|
||
"tetra.stats.workable.tooltip_short": "这个组件由易于加工的材料制造,打磨的耗时更短",
|
||
"tetra.stats.zoom": "放大",
|
||
"tetra.stats.zoom.tooltip": "当瞄准或按住 [shift] 时放大§e%sx§r倍",
|
||
"tetra.synergy.double/adze_axe": "切削型鹤嘴锄",
|
||
"tetra.synergy.double/adze_pickaxe": "鹤嘴锄",
|
||
"tetra.synergy.double/axe_axe": "巨斧",
|
||
"tetra.synergy.double/axe_hammer": "木工锤",
|
||
"tetra.synergy.double/axe_pickaxe": "錾斧",
|
||
"tetra.synergy.double/battleadze": "战争扁斧",
|
||
"tetra.synergy.double/battleaxe": "战斧",
|
||
"tetra.synergy.double/claw_axe": "木匠斧",
|
||
"tetra.synergy.double/claw_hammer": "羊角锤",
|
||
"tetra.synergy.double/guisarme": "勾刀",
|
||
"tetra.synergy.double/hammer_pickaxe": "地质锤",
|
||
"tetra.synergy.double/war_pick": "战镐",
|
||
"tetra.synergy.double/warhammer": "战锤",
|
||
"tetra.synergy.double/warsickle": "战争镰刀",
|
||
"tetra.synergy.single/javelin": "投枪",
|
||
"tetra.synergy.sword/catastrophe": "灾祸",
|
||
"tetra.synergy.sword/evernight_dagger": "§4永夜匕首§r",
|
||
"tetra.synergy.sword/redemption": "救赎",
|
||
"tetra.tool.available": "你有一个%d级的",
|
||
"tetra.tool.axe_dig": "斧",
|
||
"tetra.tool.axe_dig.craft_requirement": "该合成需要%d级斧",
|
||
"tetra.tool.axe_dig.material_requirement": "加工这种材料的基本要求是%d级斧,要求可能会因材料的用途而提高。",
|
||
"tetra.tool.axe_dig.requirement": "该行为需要%d级斧",
|
||
"tetra.tool.cut": "切削",
|
||
"tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具。",
|
||
"tetra.tool.cut.material_requirement": "加工这种材料的基本要求是一个%d级切削工具,这个要求可能会根据材料的用途而改变。\n§7大部分的剑可以被用于切削。",
|
||
"tetra.tool.cut.requirement": "这一步需要一个%d级的切削工具。\n§7大部分的剑可用于切削。",
|
||
"tetra.tool.hammer_dig": "锤",
|
||
"tetra.tool.hammer_dig.craft_requirement": "该合成需要%d级锤",
|
||
"tetra.tool.hammer_dig.material_requirement": "加工这种材料的基本要求是%d级锤,要求可能会因材料的用途而提高。",
|
||
"tetra.tool.hammer_dig.requirement": "该行为需要%d级锤",
|
||
"tetra.tool.hoe_dig": "锄",
|
||
"tetra.tool.hoe_dig.craft_requirement": "该合成需要%d级锄",
|
||
"tetra.tool.hoe_dig.material_requirement": "加工这种材料的基本要求是%d级锄,要求可能会因材料的用途而提高。",
|
||
"tetra.tool.hoe_dig.requirement": "该行为需要%d级锄",
|
||
"tetra.tool.pickaxe_dig": "镐",
|
||
"tetra.tool.pickaxe_dig.craft_requirement": "该合成需要%d级镐",
|
||
"tetra.tool.pickaxe_dig.material_requirement": "加工这种材料的基本要求是%d级镐,要求可能会因材料的用途而提高。",
|
||
"tetra.tool.pickaxe_dig.requirement": "该行为需要%d级镐",
|
||
"tetra.tool.pry": "撬",
|
||
"tetra.tool.pry.craft_requirement": "加工需要一个%d级撬。",
|
||
"tetra.tool.pry.material_requirement": "加工这种材料的基本要求是一个%d级撬,这个要求可能会根据材料的用途而改变。",
|
||
"tetra.tool.pry.requirement": "此操作需要%d级的撬",
|
||
"tetra.tool.shovel_dig": "锹",
|
||
"tetra.tool.shovel_dig.craft_requirement": "该合成需要%d级锹",
|
||
"tetra.tool.shovel_dig.material_requirement": "加工这种材料的基本要求是%d级锹,要求可能会因材料的用途而提高。",
|
||
"tetra.tool.shovel_dig.requirement": "该行为需要%d级锹",
|
||
"tetra.toolbelt.binding.access": "快速存取",
|
||
"tetra.toolbelt.binding.group": "Tetra 工具腰带",
|
||
"tetra.toolbelt.binding.open": "打开",
|
||
"tetra.toolbelt.binding.restock": "重装",
|
||
"tetra.toolbelt.binding.secondary_use": "使用副手",
|
||
"tetra.toolbelt.blocked": "物品栏已满,请先腾出一些空间来",
|
||
"tetra.toolbelt.effect.tooltip.quick.quickAccess": "合适的工具能从这一格被快速取出",
|
||
"tetra.toolbelt.effect.tooltip.quiver.quickAccess": "箭可以从这一格被直接取出",
|
||
"tetra.toolbelt.effect.tooltip.storage.cellSocket": "组件可以从这一格获取能量",
|
||
"tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被重装入这一格",
|
||
"tetra.toolbelt.full": "工具腰带已满",
|
||
"tetra.tweak.bow/adjustable_strength.label": "弓力",
|
||
"tetra.tweak.bow/adjustable_strength.left": "松",
|
||
"tetra.tweak.bow/adjustable_strength.right": "紧",
|
||
"tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓,增加弓力,增加伤害。\n§e拧松§r螺栓,弓更容易拉开,增加拉弓速度。",
|
||
"tetra.tweak.bow/multishot_count.label": "数量",
|
||
"tetra.tweak.bow/multishot_count.left": "1",
|
||
"tetra.tweak.bow/multishot_count.right": "7",
|
||
"tetra.tweak.bow/multishot_count.tooltip": "调整射出的弹射物的数量",
|
||
"tetra.tweak.bow/multishot_spread.label": "散布",
|
||
"tetra.tweak.bow/multishot_spread.left": "1",
|
||
"tetra.tweak.bow/multishot_spread.right": "19",
|
||
"tetra.tweak.bow/multishot_spread.tooltip": "调整射出的弹射物的散布",
|
||
"tetra.tweak.double_tweak/binding_bolt.label": "螺栓松紧",
|
||
"tetra.tweak.double_tweak/binding_bolt.left": "松",
|
||
"tetra.tweak.double_tweak/binding_bolt.right": "紧",
|
||
"tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率。\n§e拧松§r螺栓,工具更有韧性,有效增加耐久。",
|
||
"tetra.tweak.scanner/adjustable_range.label": "效率",
|
||
"tetra.tweak.scanner/adjustable_range.left": "速度",
|
||
"tetra.tweak.scanner/adjustable_range.right": "范围",
|
||
"tetra.tweak.scanner/adjustable_range.tooltip": "修改更远的搜寻半径和更短的搜寻间隔之间的优先级。",
|
||
"tetra.tweak.scanner/adjustable_span.label": "范围",
|
||
"tetra.tweak.scanner/adjustable_span.left": "竖直",
|
||
"tetra.tweak.scanner/adjustable_span.right": "水平",
|
||
"tetra.tweak.scanner/adjustable_span.tooltip": "修改竖直或水平范围的优先级。",
|
||
"tetra.tweak.single_tweak/binding_bolt.label": "螺栓松紧",
|
||
"tetra.tweak.single_tweak/binding_bolt.left": "松",
|
||
"tetra.tweak.single_tweak/binding_bolt.right": "紧",
|
||
"tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率。\n§e拧松§r螺栓,工具更有韧性,有效增加耐久。",
|
||
"tetra.tweak.sword_tweak/binding_bolt.label": "螺栓松紧",
|
||
"tetra.tweak.sword_tweak/binding_bolt.left": "松",
|
||
"tetra.tweak.sword_tweak/binding_bolt.right": "紧",
|
||
"tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害。\n§e松开§r螺栓,使剑更有韧性,有效增加耐久。",
|
||
"tetra.tweak.unbound_extractor/axial_limiter.label": "轴向限位",
|
||
"tetra.tweak.unbound_extractor/axial_limiter.left": "0",
|
||
"tetra.tweak.unbound_extractor/axial_limiter.right": "16",
|
||
"tetra.tweak.unbound_extractor/axial_limiter.tooltip": "调整提取器在轴向轴上的范围",
|
||
"tetra.tweak.unbound_extractor/lateral_limiter.label": "外侧限位",
|
||
"tetra.tweak.unbound_extractor/lateral_limiter.left": "0",
|
||
"tetra.tweak.unbound_extractor/lateral_limiter.right": "16",
|
||
"tetra.tweak.unbound_extractor/lateral_limiter.tooltip": "调整提取器在横向轴上的范围",
|
||
"tetra.tweak.unbound_extractor/medial_limiter.label": "内侧限位",
|
||
"tetra.tweak.unbound_extractor/medial_limiter.left": "0",
|
||
"tetra.tweak.unbound_extractor/medial_limiter.right": "16",
|
||
"tetra.tweak.unbound_extractor/medial_limiter.tooltip": "调整提取器在中间轴上的范围",
|
||
"tetra.tweak.unbound_stonecutter/adjustable_focus.label": "专精",
|
||
"tetra.tweak.unbound_stonecutter/adjustable_focus.left": "深度",
|
||
"tetra.tweak.unbound_stonecutter/adjustable_focus.right": "宽度",
|
||
"tetra.tweak.unbound_stonecutter/adjustable_focus.tooltip": "在深度和宽度之间切换切石器专精",
|
||
"tetra.unlock.tetra.earthpiercer.description": "需要附近放置修复的§l地刺者§r远古图纸",
|
||
"tetra.unlock.tetra.extractor.description": "需要附近放置修复的§l地刺者§r远古图纸",
|
||
"tetra.unlock.tetra.forged_workbench.description": "需要附近存在§l锻造工作台§r",
|
||
"tetra.unlock.tetra.stonecutter.description": "需要附近放置修复的§l切石机§r远古图纸",
|
||
"tetra.unlock.tetra.sword/howling.description": "需要附近放置§l图纸:呼啸之刃§r",
|
||
"tetra.unlock.tetra.sword/sturdy_guard.description": "需要附近放置§l图纸:坚固护手§r",
|
||
"tetra.unlock.tetra.sword/throwing_knife.description": "需要附近放置§l图纸:投掷匕首§r",
|
||
"tetra.variant.adjustable_strength/bolt": "弓臂调节器",
|
||
"tetra.variant.adjustable_strength/bolt.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度。",
|
||
"tetra.variant.basic_hammer/oak.prefix": "木",
|
||
"tetra.variant.basic_handle/forged_beam": "再利用梁杆",
|
||
"tetra.variant.basic_hilt/blaze_rod": "烈焰棒剑柄",
|
||
"tetra.variant.basic_hilt/end_rod": "末地烛剑柄",
|
||
"tetra.variant.basic_hilt/forged_beam": "再利用梁杆",
|
||
"tetra.variant.basic_stave/stick": "简易弓材",
|
||
"tetra.variant.basic_stock/stick": "劣质弩身",
|
||
"tetra.variant.basic_string/dragon_sinew": "龙筋",
|
||
"tetra.variant.basic_string/hide": "兔皮绳",
|
||
"tetra.variant.basic_string/leather": "皮革绳",
|
||
"tetra.variant.basic_string/phantom_membrane": "拧制幻翼膜",
|
||
"tetra.variant.basic_string/string": "普通弓弦",
|
||
"tetra.variant.belt/buckled": "皮带",
|
||
"tetra.variant.belt/buckled.description": "一条坚固的皮带,用一个扣子扣住。可以装载相当数量的附件。",
|
||
"tetra.variant.belt/inlaid": "镶饰潜影贝腰带",
|
||
"tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影贝壳。可以装载非常多数量的附件。",
|
||
"tetra.variant.belt/inlaid.prefix": "镶饰",
|
||
"tetra.variant.belt/leather": "皮革腰绳",
|
||
"tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的附件。",
|
||
"tetra.variant.belt/leather.name": "腰绳",
|
||
"tetra.variant.belt/rope": "绳子",
|
||
"tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限的附件数量。",
|
||
"tetra.variant.belt/rope.item_name": "绳子",
|
||
"tetra.variant.belt/rope.name": "绳子",
|
||
"tetra.variant.booster/iron": "助推单元",
|
||
"tetra.variant.core/dim": "黯淡的核心",
|
||
"tetra.variant.double_binding/bolt": "螺栓",
|
||
"tetra.variant.double_binding/bolt.description": "一个可调整的螺栓将工具头部连接到把手上。",
|
||
"tetra.variant.double_perk_socket_0/socket_nether_star": "华丽镶嵌【下界之星】",
|
||
"tetra.variant.double_socket/amber": "镶嵌[§6琥珀§r]",
|
||
"tetra.variant.double_socket/bleak_electron_tube": "镶嵌[§d超频电子管§r]",
|
||
"tetra.variant.double_socket/bleak_electron_tube.description": "一枚电子元件,被装进了工具的顶端。这枚元件会放大工具的伤害能力。",
|
||
"tetra.variant.double_socket/diamond": "镶嵌[§b钻石§r]",
|
||
"tetra.variant.double_socket/emerald": "镶嵌[§a绿宝石§r]",
|
||
"tetra.variant.double_socket/lapis": "镶嵌[§9青金石§r]",
|
||
"tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力§r]",
|
||
"tetra.variant.double_socket/mana_rune.description": "一个符文,被装进了工具的顶端。这个符文会随时间使用魔力修复物品。",
|
||
"tetra.variant.double_socket/precision_mechanism": "镶嵌[精密构件]",
|
||
"tetra.variant.double_socket/precision_mechanism.description": "一组精密机械结构,被装进了工具的顶端。这组机械结构能动态调整工具的状态,从而加速打磨。",
|
||
"tetra.variant.double_socket/pristine_amethyst": "镶嵌[§d紫水晶+§r]",
|
||
"tetra.variant.double_socket/pristine_amethyst.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。",
|
||
"tetra.variant.double_socket/pristine_diamond": "镶嵌[§b钻石+§r]",
|
||
"tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。",
|
||
"tetra.variant.double_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]",
|
||
"tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。",
|
||
"tetra.variant.double_socket/pristine_lapis": "镶嵌[§9青金石+§r]",
|
||
"tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。",
|
||
"tetra.variant.double_socket/socket_nether_star": "镶嵌【下界之星】",
|
||
"tetra.variant.earthpiercer/earthpiercer": "凿地器",
|
||
"tetra.variant.evernight_dagger/evernight_dagger": "§4永夜匕首§r",
|
||
"tetra.variant.extended_rest/bolt": "可调箭台",
|
||
"tetra.variant.extractor/extractor": "提取器",
|
||
"tetra.variant.frame/ancient": "远古框架",
|
||
"tetra.variant.light_handle/prismarine": "海晶石轻手柄",
|
||
"tetra.variant.light_handle/stick": "劣质轻手柄",
|
||
"tetra.variant.long_handle/stick": "劣质长手柄",
|
||
"tetra.variant.long_stave/stick": "简易长弓弓材",
|
||
"tetra.variant.makeshift_guard/oak": "简易木护手",
|
||
"tetra.variant.potion_storage/forged_mesh": "药水网格袋",
|
||
"tetra.variant.potion_storage/hide": "小型药水袋",
|
||
"tetra.variant.potion_storage/leather": "大型药水袋",
|
||
"tetra.variant.potion_storage/wool": "药水袋",
|
||
"tetra.variant.quiver/forged_mesh": "网格箭袋",
|
||
"tetra.variant.quiver/hide": "兔皮箭袋",
|
||
"tetra.variant.quiver/leather": "皮革箭袋",
|
||
"tetra.variant.quiver/wool": "羊毛箭袋",
|
||
"tetra.variant.recurve_stave/stick": "简易反曲弓弓材",
|
||
"tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层",
|
||
"tetra.variant.reinforced_fuller/oak": "木强化附层",
|
||
"tetra.variant.repo/default": "资料库",
|
||
"tetra.variant.scanner/default": "扫描器",
|
||
"tetra.variant.scanner/scanner": "扫描仪",
|
||
"tetra.variant.sights/echo_shard": "回响瞄准器",
|
||
"tetra.variant.single_binding/bolt": "螺栓",
|
||
"tetra.variant.single_binding/bolt.description": "一个可调整的螺栓将工具头部连接到把手上。",
|
||
"tetra.variant.single_binding/prismarine": "海晶石绑定",
|
||
"tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣,扣加强了头部与把手的连接",
|
||
"tetra.variant.single_perk_socket_0/socket_nether_star": "华丽镶嵌【下界之星】",
|
||
"tetra.variant.single_socket/amber": "镶嵌[§6琥珀§r]",
|
||
"tetra.variant.single_socket/bleak_electron_tube": "镶嵌[§d超频电子管§r]",
|
||
"tetra.variant.single_socket/bleak_electron_tube.description": "一枚电子元件,被装进了头部与手柄的连接处。这枚元件会放大工具的伤害能力。",
|
||
"tetra.variant.single_socket/diamond": "镶嵌[§b钻石§r]",
|
||
"tetra.variant.single_socket/emerald": "镶嵌[§a绿宝石§r]",
|
||
"tetra.variant.single_socket/lapis": "镶嵌[§9青金石§r]",
|
||
"tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力§r]",
|
||
"tetra.variant.single_socket/mana_rune.description": "一个符文,被装进了头部与手柄的连接处。这个符文会随时间使用魔力修复物品。",
|
||
"tetra.variant.single_socket/precision_mechanism": "镶嵌[精密构件]",
|
||
"tetra.variant.single_socket/precision_mechanism.description": "一组精密机械结构,被装进了头部与手柄的连接处。这组机械结构能动态调整剑的状态,从而加速打磨。",
|
||
"tetra.variant.single_socket/pristine_amethyst": "镶嵌[§d紫水晶+§r]",
|
||
"tetra.variant.single_socket/pristine_amethyst.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。",
|
||
"tetra.variant.single_socket/pristine_diamond": "镶嵌[§b钻石+§r]",
|
||
"tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。",
|
||
"tetra.variant.single_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]",
|
||
"tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。",
|
||
"tetra.variant.single_socket/pristine_lapis": "镶嵌[§9青金石+§r]",
|
||
"tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。",
|
||
"tetra.variant.single_socket/socket_nether_star": "镶嵌【下界之星】",
|
||
"tetra.variant.spike/bone": "骨刺",
|
||
"tetra.variant.spike/bronze": "青铜刺",
|
||
"tetra.variant.spike/copper": "铜刺",
|
||
"tetra.variant.spike/electrum": "琥珀金刺",
|
||
"tetra.variant.spike/gold": "金刺",
|
||
"tetra.variant.spike/iron": "铁刺",
|
||
"tetra.variant.spike/lead": "铅刺",
|
||
"tetra.variant.spike/netherite": "下界合金刺",
|
||
"tetra.variant.spike/nickel": "镍刺",
|
||
"tetra.variant.spike/silver": "银刺",
|
||
"tetra.variant.spike/steel": "钢刺",
|
||
"tetra.variant.spike/tin": "锡刺",
|
||
"tetra.variant.stabilizer/linear": "线性稳定器",
|
||
"tetra.variant.stonecutter/stonecutter": "切石器",
|
||
"tetra.variant.storage/forged_mesh": "网格袋",
|
||
"tetra.variant.storage/hide": "小型储物袋",
|
||
"tetra.variant.storage/leather": "大型储物袋",
|
||
"tetra.variant.storage/wool": "储物袋",
|
||
"tetra.variant.straight_stave/stick": "简易直拉弓弓材",
|
||
"tetra.variant.strap1/iron": "铁圈",
|
||
"tetra.variant.strap1/iron.description": "单个铁圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器。",
|
||
"tetra.variant.strap1/leather": "皮带圈",
|
||
"tetra.variant.strap1/leather.description": "单个皮带圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器。",
|
||
"tetra.variant.strap2/iron": "双重铁圈",
|
||
"tetra.variant.strap2/iron.description": "两个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。",
|
||
"tetra.variant.strap2/leather": "双重皮带圈",
|
||
"tetra.variant.strap2/leather.description": "两个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。",
|
||
"tetra.variant.strap3/iron": "三重铁圈",
|
||
"tetra.variant.strap3/iron.description": "三个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。",
|
||
"tetra.variant.strap3/leather": "三重皮带圈",
|
||
"tetra.variant.strap3/leather.description": "三个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。",
|
||
"tetra.variant.strap4/iron": "四重铁圈",
|
||
"tetra.variant.strap4/iron.description": "四个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。",
|
||
"tetra.variant.strap4/leather": "四重皮带圈",
|
||
"tetra.variant.strap4/leather.description": "四个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。",
|
||
"tetra.variant.straps/string": "编织带",
|
||
"tetra.variant.suspender/suspender": "悬浮器",
|
||
"tetra.variant.sword_binding/bolt": "螺栓",
|
||
"tetra.variant.sword_binding/bolt.description": "可调节螺栓将剑刃连接到剑柄上。",
|
||
"tetra.variant.sword_perk_socket_0/socket_nether_star": "华丽镶嵌【下界之星】",
|
||
"tetra.variant.sword_socket/amber": "镶嵌[§6琥珀§r]",
|
||
"tetra.variant.sword_socket/bleak_electron_tube": "镶嵌[§d超频电子管§r]",
|
||
"tetra.variant.sword_socket/bleak_electron_tube.description": "一枚电子元件,被装进了剑刃与剑柄的连接处。这枚元件会放大剑的伤害能力。",
|
||
"tetra.variant.sword_socket/cyclops_eye": "§5巨人独眼§r",
|
||
"tetra.variant.sword_socket/cyclops_skull": "§5独眼巨人颅骨§r",
|
||
"tetra.variant.sword_socket/diamond": "镶嵌[§b钻石§r]",
|
||
"tetra.variant.sword_socket/emerald": "镶嵌[§a绿宝石§r]",
|
||
"tetra.variant.sword_socket/immortal_embryo": "§d永恒胚胎§r",
|
||
"tetra.variant.sword_socket/lapis": "镶嵌[§9青金石§r]",
|
||
"tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力§r]",
|
||
"tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进了剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品。",
|
||
"tetra.variant.sword_socket/precision_mechanism": "镶嵌[精密构件]",
|
||
"tetra.variant.sword_socket/precision_mechanism.description": "一组精密机械结构,被装进了剑刃与剑柄的连接处。这组机械结构能动态调整剑的状态,从而加速打磨。",
|
||
"tetra.variant.sword_socket/pristine_amethyst": "镶嵌[§d紫水晶+§r]",
|
||
"tetra.variant.sword_socket/pristine_amethyst.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。",
|
||
"tetra.variant.sword_socket/pristine_diamond": "镶嵌[§b钻石+§r]",
|
||
"tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。",
|
||
"tetra.variant.sword_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]",
|
||
"tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。",
|
||
"tetra.variant.sword_socket/pristine_lapis": "镶嵌[§9青金石+§r]",
|
||
"tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。",
|
||
"tetra.variant.sword_socket/sigil_of_eden":"§4伊甸图腾§r",
|
||
"tetra.variant.sword_socket/singularity":"§1奇点§r",
|
||
"tetra.variant.sword_socket/socket_nether_star": "宝石【下界之星】",
|
||
"tetra.variant.trident/trident": "三叉戟",
|
||
"tetra.variant.unbound_extractor/unbound_extractor": "未绑定的提取器",
|
||
"tetra.variant.wide_guard/oak": "宽木护手",
|
||
"tetra.variant.wide_guard/vent_plate": "再利用板材护手",
|
||
"tetra.variant_category.bone.label": "骨",
|
||
"tetra.variant_category.fabric.label": "织物",
|
||
"tetra.variant_category.fibre.label": "纤维",
|
||
"tetra.variant_category.gem.label": "宝石",
|
||
"tetra.variant_category.metal.label": "金属",
|
||
"tetra.variant_category.misc.label": "杂项",
|
||
"tetra.variant_category.rod.label": "棍(其他)",
|
||
"tetra.variant_category.scale.label": "鳞甲",
|
||
"tetra.variant_category.skin.label": "皮革",
|
||
"tetra.variant_category.socket.label": "插槽",
|
||
"tetra.variant_category.stone.label": "石",
|
||
"tetra.variant_category.wood.label": "木",
|
||
"tetra.variant_category.wool.label": "毛料",
|
||
"tetra.workbench.module_detail.empty": "空槽位",
|
||
"tetra.workbench.module_detail.not_tweakable": "调整不可用",
|
||
"tetra.workbench.schematic_detail.back": "返回",
|
||
"tetra.workbench.schematic_detail.craft": "合成",
|
||
"tetra.workbench.schematic_detail.destabilize_tooltip": "这个物品有魔力去稳化的组件,进行这个操作有可能对以下组件造成负面效果:",
|
||
"tetra.workbench.schematic_detail.experience": "此操作需要%d级经验",
|
||
"tetra.workbench.schematic_detail.integrity_tooltip": "合成这个会超出物品的完整度上限",
|
||
"tetra.workbench.schematic_detail.level_tooltip": "合成这个需要比当前更高的经验",
|
||
"tetra.workbench.schematic_detail.material_count_tooltip": "提供的材料不足",
|
||
"tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能被用于合成这个组件",
|
||
"tetra.workbench.schematic_detail.no_material_tooltip": "这个组件需要材料来合成",
|
||
"tetra.workbench.schematic_detail.repair_tooltip": "替换修复循环中的下一个组件,这个物品会被§e完全修复",
|
||
"tetra.workbench.schematic_detail.tools_tooltip": "你没有此项操作所需的工具",
|
||
"tetra.workbench.schematic_list.empty": "所选插槽没有可用的升级。",
|
||
"tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是因为附近有原理图",
|
||
"tetra.workbench.slot_detail.craft_tab": "合成",
|
||
"tetra.workbench.slot_detail.details_tab": "详情",
|
||
"tetra.workbench.slot_detail.tweak_apply": "应用",
|
||
"tetra.workbench.slot_detail.tweak_tab": "调整",
|
||
"tetra/schematic/book_enchant.description": "用附魔书为选定组件添加附魔。",
|
||
"tetra/schematic/book_enchant.name": "附魔",
|
||
"tetra/schematic/book_enchant.slot1": "附魔书",
|
||
"tetra/schematic/bow/riser/adjustable_strength.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度。",
|
||
"tetra/schematic/bow/riser/adjustable_strength.name": "弓臂调节器",
|
||
"tetra/schematic/bow/riser/adjustable_strength.slot1": "螺栓",
|
||
"tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意:每个生物在 0.5 秒内只能受到一次伤害。\n \n材料§f硬度§r增加§f弹射物数量§r。\n材料§f韧性§r§f散布§r。",
|
||
"tetra/schematic/bow/riser/extended_rest.name": "扩展箭台",
|
||
"tetra/schematic/bow/riser/extended_rest.slot1": "材料",
|
||
"tetra/schematic/bow/riser/sights.description": "用给定材料合成瞄具,能够在使用弓进行瞄准或按住 [shift] 时看得更远。\n \n材料§f硬度§r增加§f放大量§r。",
|
||
"tetra/schematic/bow/riser/sights.name": "瞄具",
|
||
"tetra/schematic/bow/riser/sights.slot1": "材料",
|
||
"tetra/schematic/bow/riser/stabilizer.description": "用给定材料合成稳定器,增加射出弹射物的初速度。\n \n材料§f韧性§r增加额外的§f速度§r。",
|
||
"tetra/schematic/bow/riser/stabilizer.name": "稳定器",
|
||
"tetra/schematic/bow/riser/stabilizer.slot1": "材料",
|
||
"tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加。",
|
||
"tetra/schematic/bow/stave/hone_speed_1.name": "打磨:速度 I",
|
||
"tetra/schematic/bow/stave/hone_speed_2.description": "进一步提升组件的挥动速度增益。",
|
||
"tetra/schematic/bow/stave/hone_speed_2.name": "打磨:速度 II",
|
||
"tetra/schematic/bow/stave/hone_speed_3.description": "进一步提升组件的挥动速度增益。",
|
||
"tetra/schematic/bow/stave/hone_speed_3.name": "打磨:速度 III",
|
||
"tetra/schematic/bow/stave/hone_speed_4.description": "进一步提升组件的挥动速度增益。",
|
||
"tetra/schematic/bow/stave/hone_speed_4.name": "打磨:速度 IV",
|
||
"tetra/schematic/bow/stave/hone_speed_5.description": "进一步提升组件的挥动速度增益。",
|
||
"tetra/schematic/bow/stave/hone_speed_5.name": "打磨:速度 V",
|
||
"tetra/schematic/bow/stave/laminated_stave.description": "用两种不同材料之间的夹层制作弓杆替换原有弓杆。",
|
||
"tetra/schematic/bow/stave/laminated_stave.name": "层压臂",
|
||
"tetra/schematic/bow/stave/laminated_stave.slot1": "内侧材料",
|
||
"tetra/schematic/bow/stave/laminated_stave.slot2": "外侧材料",
|
||
"tetra/schematic/bow/stave/long_stave.description": "用给定材料合成的长弓弓材来替换弓材。长弓一般有着更慢的拉弓速度,但造成更多的伤害。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n材料§f韧性§r增加§f力量§r并略微缩短§f拉弓耗时§r。",
|
||
"tetra/schematic/bow/stave/long_stave.name": "长弓弓材",
|
||
"tetra/schematic/bow/stave/long_stave.slot1": "材料",
|
||
"tetra/schematic/bow/stave/recurve_stave.description": "用给定材料合成的反曲弓弓材来替换弓材。反曲弓一般有着比其他弓更快的拉弓速度。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n材料§f韧性§r增加§f力量§r并略微缩短§f拉弓耗时§r。",
|
||
"tetra/schematic/bow/stave/recurve_stave.name": "反曲弓弓材",
|
||
"tetra/schematic/bow/stave/recurve_stave.slot1": "材料",
|
||
"tetra/schematic/bow/stave/straight_stave.description": "用给定材料合成的直拉弓弓材来替换弓材。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n材料§f韧性§r增加§f力量§r并略微缩短§f拉弓耗时§r。",
|
||
"tetra/schematic/bow/stave/straight_stave.name": "直拉弓",
|
||
"tetra/schematic/bow/stave/straight_stave.slot1": "材料",
|
||
"tetra/schematic/bow/stave/wrap_grip.description": "使用给定材料裹柄。轻微增加拉弓速度,并降低弓材可能导致的负面效果。",
|
||
"tetra/schematic/bow/stave/wrap_grip.name": "裹柄",
|
||
"tetra/schematic/bow/stave/wrap_grip.slot1": "材料",
|
||
"tetra/schematic/bow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦。弓弦是弓完整度的主要来源。\n \n材料§f密度§r略微增加§f拉弓耗时§r。",
|
||
"tetra/schematic/bow/string/basic_string.name": "普通弓弦",
|
||
"tetra/schematic/bow/string/basic_string.slot1": "材料",
|
||
"tetra/schematic/bow/string/hone_damage_1.description": "打磨组件,使总体伤害增加。",
|
||
"tetra/schematic/bow/string/hone_damage_1.name": "打磨:伤害 I",
|
||
"tetra/schematic/bow/string/hone_damage_2.description": "进一步提升组件的伤害增益。",
|
||
"tetra/schematic/bow/string/hone_damage_2.name": "打磨:伤害 II",
|
||
"tetra/schematic/bow/string/hone_damage_3.description": "进一步提升组件的伤害增益。",
|
||
"tetra/schematic/bow/string/hone_damage_3.name": "打磨:伤害 III",
|
||
"tetra/schematic/bow/string/hone_damage_4.description": "进一步提升组件的伤害增益。",
|
||
"tetra/schematic/bow/string/hone_damage_4.name": "打磨:伤害 IV",
|
||
"tetra/schematic/bow/string/hone_damage_5.description": "进一步提升组件的伤害增益。",
|
||
"tetra/schematic/bow/string/hone_damage_5.name": "打磨:伤害 V",
|
||
"tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快速插销。更容易连续射箭。\n在弓被拉满时自动射箭。",
|
||
"tetra/schematic/bow/string/release_latch.name": "释放插销",
|
||
"tetra/schematic/bow/string/release_latch.slot1": "插销",
|
||
"tetra/schematic/cataclysm_blade/catastrophe.description": "将破坏核心装在剑刃上,获得真正的灾祸之刃。你真的不打算回头了吗?",
|
||
"tetra/schematic/cataclysm_blade/catastrophe.name": "灾祸",
|
||
"tetra/schematic/cataclysm_blade/catastrophe.slot1": "灾祸",
|
||
"tetra/schematic/cataclysm_blade/redemption.description": "将天使核心装在剑刃上,成为天神在人间的代言人。",
|
||
"tetra/schematic/cataclysm_blade/redemption.name": "救赎",
|
||
"tetra/schematic/cataclysm_blade/redemption.slot1": "救赎",
|
||
"tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响。\n \n经验消耗会因魔法容量和不稳定度效果的数量增加而增加。",
|
||
"tetra/schematic/cleanse.name": "净化",
|
||
"tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩,略微改善拉弓耗时。\n \n材料§f硬度§r略微缩短§f拉弓耗时§r。\n材料§f密度§r略微增加§f拉弓耗时§r。",
|
||
"tetra/schematic/crossbow/attachment/stirrup.name": "踏环",
|
||
"tetra/schematic/crossbow/attachment/stirrup.slot1": "材料",
|
||
"tetra/schematic/crossbow/stave/basic_stave.description": "用给定材料合成的弓材来替换。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n§f力量§r并略微缩短§f拉弓耗时§r。",
|
||
"tetra/schematic/crossbow/stave/basic_stave.name": "普通弓",
|
||
"tetra/schematic/crossbow/stave/basic_stave.slot1": "材料",
|
||
"tetra/schematic/crossbow/stock/basic_stock.description": "用给定材料合成的弩身来替换。\n \n基于材料提供完整度,但有所削减。\n材料§f密度§r增加§f拉弓耗时§r。",
|
||
"tetra/schematic/crossbow/stock/basic_stock.name": "基础弩身",
|
||
"tetra/schematic/crossbow/stock/basic_stock.slot1": "材料",
|
||
"tetra/schematic/crossbow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦。\n \n基于材料提供完整度。\n材料§f密度§r略微增加§f拉弓耗时§r。",
|
||
"tetra/schematic/crossbow/string/basic_string.name": "普通弓弦",
|
||
"tetra/schematic/crossbow/string/basic_string.slot1": "材料",
|
||
"tetra/schematic/double/adze/adze.description": "用给定材料合成扁斧。扁斧可以被用于挖掘和伐木。\n \n基于材料提供§f锹§r和§f斧§r的功能,但有所削减。\n材料§f硬度§r增加§f伤害§r。",
|
||
"tetra/schematic/double/adze/adze.name": "扁斧",
|
||
"tetra/schematic/double/adze/adze.slot1": "头部材料",
|
||
"tetra/schematic/double/basic_axe/basic_axe.description": "用给定材料合成斧头。斧可以破坏木类方块并为原木去皮。\n \n基于材料提供§f斧§r的功能。材料§f硬度§r(主要)和§f密度§r增加§f伤害§r。\n双斧头提供额外§f伤害§r。",
|
||
"tetra/schematic/double/basic_axe/basic_axe.name": "斧头",
|
||
"tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料",
|
||
"tetra/schematic/double/basic_hammer/basic_hammer.description": "合成一个锤头,可用于合成组件物品,和回收。\n§f锤子效率§r取决于材料。材料§f硬度§r增加§f伤害§r。材料§f密度§r增加§f伤害§r,但减缓§f攻击速度§r。\n双锤头提供额外的一级§f锤子等级§r。",
|
||
"tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头",
|
||
"tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料",
|
||
"tetra/schematic/double/basic_handle/basic_handle.description": "替换工具的手柄。坚固的手柄能够支持更重、更高级的工具头部。\n \n材料§f密度§r略微减缓§f攻击速度§r。",
|
||
"tetra/schematic/double/basic_handle/basic_handle.name": "基础手柄",
|
||
"tetra/schematic/double/basic_handle/basic_handle.slot1": "手柄材料",
|
||
"tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度增加 4%%。",
|
||
"tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨:速度 I",
|
||
"tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步提升组件的挥动速度增益,使速度增益从 4%% 增加到 9%%。",
|
||
"tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨:速度 II",
|
||
"tetra/schematic/double/basic_handle/hone_speed_3.description": "进一步提升组件的挥动速度增益,使速度增益从 9%% 增加到 13%%。",
|
||
"tetra/schematic/double/basic_handle/hone_speed_3.name": "打磨:速度 III",
|
||
"tetra/schematic/double/basic_handle/hone_speed_4.description": "进一步提升组件的挥动速度增益,使速度增益从13%%增加到 18%%。",
|
||
"tetra/schematic/double/basic_handle/hone_speed_4.name": "打磨:速度 IV",
|
||
"tetra/schematic/double/basic_handle/hone_speed_5.description": "进一步提升组件的挥动速度增益,使速度增益从18%%增加到 22%%。",
|
||
"tetra/schematic/double/basic_handle/hone_speed_5.name": "打磨:速度 V",
|
||
"tetra/schematic/double/basic_handle/wrap_handle.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。",
|
||
"tetra/schematic/double/basic_handle/wrap_handle.name": "裹柄",
|
||
"tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料",
|
||
"tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "合成一个可用于挖掘的镐头。\n \n基于材料提供§f镐§r的功能。\n材料的§f硬度§r可以增加§f伤害§r。\n双镐头提供额外的一级§f镐子等级§r",
|
||
"tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头",
|
||
"tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料",
|
||
"tetra/schematic/double/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法。",
|
||
"tetra/schematic/double/binding.name": "绑定",
|
||
"tetra/schematic/double/binding.slot1": "材料",
|
||
"tetra/schematic/double/butt/butt.description": "用于单面工具的尾部,一般比双面工具挥动得更快。",
|
||
"tetra/schematic/double/butt/butt.name": "工具尾部",
|
||
"tetra/schematic/double/butt/butt.slot1": "头部材料",
|
||
"tetra/schematic/double/claw/claw.description": "使用材料制作一个羊角头。羊角头被用于撬开物品和快速破坏木类方块。\n \n基于材料提供§f撬具§r的功能。\n材料§f硬度§r增加§f伤害§r。",
|
||
"tetra/schematic/double/claw/claw.name": "羊角头",
|
||
"tetra/schematic/double/claw/claw.slot1": "羊角头材料",
|
||
"tetra/schematic/double/extractor/extractor.description": "再利用地底提取器,允许工具一次破坏多个方块。",
|
||
"tetra/schematic/double/extractor/extractor.name": "提取器",
|
||
"tetra/schematic/double/extractor/extractor.slot1": "提取器",
|
||
"tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器效果的威力,增加它能破坏的方块数量。",
|
||
"tetra/schematic/double/extractor/hone_extractor_1.name": "打磨:威力 I",
|
||
"tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量。",
|
||
"tetra/schematic/double/extractor/hone_extractor_2.name": "打磨:威力 II",
|
||
"tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量。",
|
||
"tetra/schematic/double/extractor/hone_extractor_3.name": "打磨:威力 III",
|
||
"tetra/schematic/double/extractor/hone_extractor_4.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量。",
|
||
"tetra/schematic/double/extractor/hone_extractor_4.name": "打磨:威力 IV",
|
||
"tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量。",
|
||
"tetra/schematic/double/extractor/hone_extractor_5.name": "打磨:威力 V",
|
||
"tetra/schematic/double/hoe/hoe.description": "用给定材料合成锄头。锄能够用于采集植物和耕地。\n \n基于材料提供§f锄§r的功能。\n材料§f硬度§r增加§f伤害§r。",
|
||
"tetra/schematic/double/hoe/hoe.name": "锄头",
|
||
"tetra/schematic/double/hoe/hoe.slot1": "锄头材料",
|
||
"tetra/schematic/double/perk_socket_0.description": "将宝石嵌入工具中,根据宝石的不同提供不同的效果。\n\n这个华丽的嵌槽版本是为支持项目的人提供的,感谢你们。\n\n正在制作中",
|
||
"tetra/schematic/double/perk_socket_0.name": "华丽镶嵌",
|
||
"tetra/schematic/double/perk_socket_0.slot1": "宝石",
|
||
"tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "打磨组件,增加斧子的效率。",
|
||
"tetra/schematic/double/shared_head/hone_axe_efficiency_1.name": "打磨:砍伐效率 I",
|
||
"tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步提升组件的斧子效率增益。",
|
||
"tetra/schematic/double/shared_head/hone_axe_efficiency_2.name": "打磨:砍伐效率 II",
|
||
"tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步提升组件的斧子效率增益。",
|
||
"tetra/schematic/double/shared_head/hone_axe_efficiency_3.name": "打磨:砍伐效率 III",
|
||
"tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步提升组件的斧子效率增益。",
|
||
"tetra/schematic/double/shared_head/hone_axe_efficiency_4.name": "打磨:砍伐效率 IV",
|
||
"tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步提升组件的斧子效率增益。",
|
||
"tetra/schematic/double/shared_head/hone_axe_efficiency_5.name": "打磨:砍伐效率 V",
|
||
"tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加 1。",
|
||
"tetra/schematic/double/shared_head/hone_axe_tier_1.name": "打磨:砍伐等级 I",
|
||
"tetra/schematic/double/shared_head/hone_damage_flat_1.description": "打磨组件,增加伤害。",
|
||
"tetra/schematic/double/shared_head/hone_damage_flat_1.name": "打磨:伤害 I",
|
||
"tetra/schematic/double/shared_head/hone_damage_flat_2.description": "进一步提升组件的伤害增益。",
|
||
"tetra/schematic/double/shared_head/hone_damage_flat_2.name": "打磨:伤害 II",
|
||
"tetra/schematic/double/shared_head/hone_damage_flat_3.description": "进一步提升组件的伤害增益。",
|
||
"tetra/schematic/double/shared_head/hone_damage_flat_3.name": "打磨:伤害 III",
|
||
"tetra/schematic/double/shared_head/hone_damage_flat_4.description": "进一步提升组件的伤害增益。",
|
||
"tetra/schematic/double/shared_head/hone_damage_flat_4.name": "打磨:伤害 IV",
|
||
"tetra/schematic/double/shared_head/hone_damage_flat_5.description": "进一步提升组件的伤害增益。",
|
||
"tetra/schematic/double/shared_head/hone_damage_flat_5.name": "打磨:伤害 V",
|
||
"tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加提供的耐久。",
|
||
"tetra/schematic/double/shared_head/hone_durability_1.name": "打磨:耐久 I",
|
||
"tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久增益。",
|
||
"tetra/schematic/double/shared_head/hone_durability_2.name": "打磨:耐久 II",
|
||
"tetra/schematic/double/shared_head/hone_durability_3.description": "进一步提升组件的耐久增益。",
|
||
"tetra/schematic/double/shared_head/hone_durability_3.name": "打磨:耐久 III",
|
||
"tetra/schematic/double/shared_head/hone_durability_4.description": "进一步提升组件的耐久增益。",
|
||
"tetra/schematic/double/shared_head/hone_durability_4.name": "打磨:耐久 IV",
|
||
"tetra/schematic/double/shared_head/hone_durability_5.description": "进一步提升组件的耐久增益。",
|
||
"tetra/schematic/double/shared_head/hone_durability_5.name": "打磨:耐久 V",
|
||
"tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使锤子等级增加 1。",
|
||
"tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:锤子等级 I",
|
||
"tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加挖掘的效率。",
|
||
"tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:挖掘效率 I",
|
||
"tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的挖掘效率增益。",
|
||
"tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:挖掘效率 II",
|
||
"tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的挖掘效率增益。",
|
||
"tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "打磨:挖掘效率 III",
|
||
"tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的挖掘效率增益。",
|
||
"tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "打磨:挖掘效率 IV",
|
||
"tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的挖掘效率增益。",
|
||
"tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "打磨:挖掘效率 V",
|
||
"tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使挖掘等级增加 1。",
|
||
"tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:挖掘等级 I",
|
||
"tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加掘土的效率。",
|
||
"tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:掘土效率 I",
|
||
"tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的掘土效率增益。",
|
||
"tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:掘土效率 II",
|
||
"tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的掘土效率增益。",
|
||
"tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "打磨:掘土效率 III",
|
||
"tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的掘土效率增益。",
|
||
"tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "打磨:掘土效率 IV",
|
||
"tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的掘土效率增益。",
|
||
"tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨:掘土效率 V",
|
||
"tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,增加掘土等级 1。",
|
||
"tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:掘土等级 I",
|
||
"tetra/schematic/double/shared_head/hone_speed_1.description": "打磨组件,增加总体挥动速度。",
|
||
"tetra/schematic/double/shared_head/hone_speed_1.name": "打磨:速度 I",
|
||
"tetra/schematic/double/shared_head/hone_speed_2.description": "进一步提升组件的挥动速度增益。",
|
||
"tetra/schematic/double/shared_head/hone_speed_2.name": "打磨:速度 II",
|
||
"tetra/schematic/double/shared_head/hone_speed_3.description": "进一步提升组件的挥动速度增益。",
|
||
"tetra/schematic/double/shared_head/hone_speed_3.name": "打磨:速度 III",
|
||
"tetra/schematic/double/shared_head/hone_speed_4.description": "进一步提升组件的挥动速度增益。",
|
||
"tetra/schematic/double/shared_head/hone_speed_4.name": "打磨:速度 IV",
|
||
"tetra/schematic/double/shared_head/hone_speed_5.description": "进一步提升组件的挥动速度增益。",
|
||
"tetra/schematic/double/shared_head/hone_speed_5.name": "打磨:速度 V",
|
||
"tetra/schematic/double/sickle/sickle.description": "用给定材料锻造镰刀,能够切下一片区域内的植物。\n \n基于材料提供§f锄§r的功能,但有所削减。\n材料§f硬度§r增加§f伤害§r。",
|
||
"tetra/schematic/double/sickle/sickle.name": "镰刀",
|
||
"tetra/schematic/double/sickle/sickle.slot1": "镰刀材料",
|
||
"tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,根据宝石提供不同的效果。",
|
||
"tetra/schematic/double/socket.name": "镶嵌",
|
||
"tetra/schematic/double/socket.slot1": "宝石",
|
||
"tetra/schematic/double/unbound_extractor/axial_limiter.description": "安装可调节的轴向轴限制器,使控制提取器效果在轴向轴上的扩展距离成为可能。",
|
||
"tetra/schematic/double/unbound_extractor/axial_limiter.name": "轴向限位器",
|
||
"tetra/schematic/double/unbound_extractor/axial_limiter.slot1": "螺栓",
|
||
"tetra/schematic/double/unbound_extractor/bind_1.description": "将回响碎片用魔法绑定到器具上,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/double/unbound_extractor/bind_1.name": "打磨:绑定I",
|
||
"tetra/schematic/double/unbound_extractor/bind_10.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/double/unbound_extractor/bind_10.name": "打磨:绑定X",
|
||
"tetra/schematic/double/unbound_extractor/bind_2.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/double/unbound_extractor/bind_2.name": "打磨:绑定II",
|
||
"tetra/schematic/double/unbound_extractor/bind_3.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/double/unbound_extractor/bind_3.name": "打磨:绑定III",
|
||
"tetra/schematic/double/unbound_extractor/bind_4.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/double/unbound_extractor/bind_4.name": "打磨:绑定IV",
|
||
"tetra/schematic/double/unbound_extractor/bind_5.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/double/unbound_extractor/bind_5.name": "打磨:绑定V",
|
||
"tetra/schematic/double/unbound_extractor/bind_6.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/double/unbound_extractor/bind_6.name": "打磨:绑定VI",
|
||
"tetra/schematic/double/unbound_extractor/bind_7.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/double/unbound_extractor/bind_7.name": "打磨:绑定VII",
|
||
"tetra/schematic/double/unbound_extractor/bind_8.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/double/unbound_extractor/bind_8.name": "打磨:绑定VIII",
|
||
"tetra/schematic/double/unbound_extractor/bind_9.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/double/unbound_extractor/bind_9.name": "打磨:绑定IX",
|
||
"tetra/schematic/double/unbound_extractor/fracture_1.description": "裂解回响碎片,提高速度和提取器作用的方块的数量,但也使其更容易造成幽匿污染。",
|
||
"tetra/schematic/double/unbound_extractor/fracture_1.name": "裂解",
|
||
"tetra/schematic/double/unbound_extractor/fracture_2.description": "进一步裂解回响碎片,提高速度和提取器作用的方块的数量,但也使其更容易造成幽匿污染。",
|
||
"tetra/schematic/double/unbound_extractor/fracture_2.name": "打磨:裂解II",
|
||
"tetra/schematic/double/unbound_extractor/fracture_3.description": "进一步裂解回响碎片,提高速度和提取器作用的方块的数量,但也使其更容易造成幽匿污染。",
|
||
"tetra/schematic/double/unbound_extractor/fracture_3.name": "打磨:裂解III",
|
||
"tetra/schematic/double/unbound_extractor/lateral_limiter.description": "安装可调节的横向轴限制器,使控制提取器效果在横向轴上的扩展距离成为可能。",
|
||
"tetra/schematic/double/unbound_extractor/lateral_limiter.name": "外侧限位器",
|
||
"tetra/schematic/double/unbound_extractor/lateral_limiter.slot1": "螺栓",
|
||
"tetra/schematic/double/unbound_extractor/medial_limiter.description": "安装可调节的中轴限制器,使其能够控制提取器效果在中轴上的扩展范围。",
|
||
"tetra/schematic/double/unbound_extractor/medial_limiter.name": "内侧限位器",
|
||
"tetra/schematic/double/unbound_extractor/medial_limiter.slot1": "螺栓",
|
||
"tetra/schematic/double/unbound_extractor/potency_1.description": "打磨提取器的提取效能,增加其破坏方块的数量。",
|
||
"tetra/schematic/double/unbound_extractor/potency_1.name": "打磨:效能I",
|
||
"tetra/schematic/double/unbound_extractor/potency_2.description": "进一步打磨提取器的提取效能,增加其破坏方块的数量。",
|
||
"tetra/schematic/double/unbound_extractor/potency_2.name": "打磨:效能II",
|
||
"tetra/schematic/double/unbound_extractor/potency_3.description": "进一步打磨提取器的提取效能,增加其破坏方块的数量。",
|
||
"tetra/schematic/double/unbound_extractor/potency_3.name": "打磨:效能III",
|
||
"tetra/schematic/double/unbound_extractor/potency_4.description": "进一步打磨提取器的提取效能,增加其破坏方块的数量。",
|
||
"tetra/schematic/double/unbound_extractor/potency_4.name": "打磨:效能IV",
|
||
"tetra/schematic/double/unbound_extractor/potency_5.description": "进一步打磨提取器的提取效能,增加其破坏方块的数量。",
|
||
"tetra/schematic/double/unbound_extractor/potency_5.name": "打磨:效能V",
|
||
"tetra/schematic/double/unbound_extractor/unbound_extractor.description": "使用回声碎片自由制作一个提取器附件。随机导致附近方块在收获方块时破裂,但使用工具时有小概率传播幽匿污染。提取器可以通过多种方式磨练和改进。",
|
||
"tetra/schematic/double/unbound_extractor/unbound_extractor.name": "未绑定的提取器",
|
||
"tetra/schematic/double/unbound_extractor/unbound_extractor.slot1": "回响碎片",
|
||
"tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的技能。",
|
||
"tetra/schematic/double/warforge.name": "战争铸造",
|
||
"tetra/schematic/holo/scanner/adjustable.description": "用两个螺栓来改进扫描器,它的一些属性变得可调节了。",
|
||
"tetra/schematic/holo/scanner/adjustable.name": "可调节",
|
||
"tetra/schematic/holo/scanner/adjustable.slot1": "螺栓",
|
||
"tetra/schematic/holo/scanner/percussion_scanner.description": "扫描器内的一系列水晶已被粉碎,用紫水晶碎片替换它们可能会恢复全息球的长距离扫描能力",
|
||
"tetra/schematic/holo/scanner/percussion_scanner.name": "冲击扫描器",
|
||
"tetra/schematic/holo/scanner/percussion_scanner.slot1": "紫水晶",
|
||
"tetra/schematic/holo/scanner/scanner.description": "利用 §l末影之眼§r的性质来解锁球体的扫描工具。\n当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息。",
|
||
"tetra/schematic/holo/scanner/scanner.name": "扫描器",
|
||
"tetra/schematic/holo/scanner/scanner.slot1": "末影之眼",
|
||
"tetra/schematic/holo/scanner/sweeper.description": "利用§l末影之眼§r的特性恢复球体扫描器的扫荡功能。\n当球体在玩家物品栏中时,它会扫描玩家面向的方向是否有遗迹。当前方有遗迹时,扫荡者会发出低沉的嗡嗡声,手持球体时会显示更多信息。",
|
||
"tetra/schematic/holo/scanner/sweeper.name": "扫荡者",
|
||
"tetra/schematic/holo/scanner/sweeper.slot1": "末影之眼",
|
||
"tetra/schematic/remove.description": "移除选定格子的组件。",
|
||
"tetra/schematic/remove.name": "移除组件",
|
||
"tetra/schematic/repair.description": "修复受损的组件,在物品的组件之间循环,一次修复一个组件.",
|
||
"tetra/schematic/repair.description_details": "修复受损的组件,在物品的组件之间循环,一次修复一个组件。\n \n§7修复轮次:\n %s",
|
||
"tetra/schematic/repair.name": "修理",
|
||
"tetra/schematic/repair.slot1": "材料",
|
||
"tetra/schematic/shared/hone_gild_1.description": "使用一些金粒和经验注入来增加组件的魔法容量。",
|
||
"tetra/schematic/shared/hone_gild_1.name": "打磨:镀金 I",
|
||
"tetra/schematic/shared/hone_gild_1.slot1": "金粒",
|
||
"tetra/schematic/shared/hone_gild_2.description": "进一步提升组件的魔法容量",
|
||
"tetra/schematic/shared/hone_gild_2.name": "打磨:镀金 II",
|
||
"tetra/schematic/shared/hone_gild_2.slot1": "金粒",
|
||
"tetra/schematic/shared/hone_gild_3.description": "进一步提升组件的魔法容量",
|
||
"tetra/schematic/shared/hone_gild_3.name": "打磨:镀金 III",
|
||
"tetra/schematic/shared/hone_gild_3.slot1": "金粒",
|
||
"tetra/schematic/shared/hone_gild_4.description": "进一步提升组件的魔法容量",
|
||
"tetra/schematic/shared/hone_gild_4.name": "打磨:镀金 IV",
|
||
"tetra/schematic/shared/hone_gild_4.slot1": "金粒",
|
||
"tetra/schematic/shared/hone_gild_5.description": "进一步提升组件的魔法容量",
|
||
"tetra/schematic/shared/hone_gild_5.name": "打磨:镀金 V",
|
||
"tetra/schematic/shared/hone_gild_5.slot1": "金粒",
|
||
"tetra/schematic/shield/grip/basic_grip.description": "用给定材料合成一个基础握把。握把是盾牌完整度的主要来源。",
|
||
"tetra/schematic/shield/grip/basic_grip.name": "基础握把",
|
||
"tetra/schematic/shield/grip/basic_grip.slot1": "材料",
|
||
"tetra/schematic/shield/grip/hone_damage_1_flat.description": "打磨握把,增加固定量的基础伤害。",
|
||
"tetra/schematic/shield/grip/hone_damage_1_flat.name": "打磨:伤害 I",
|
||
"tetra/schematic/shield/grip/hone_damage_1_mult.description": "打磨握把,增加相对量的基础伤害。",
|
||
"tetra/schematic/shield/grip/hone_damage_1_mult.name": "打磨:伤害 I",
|
||
"tetra/schematic/shield/grip/hone_damage_2_flat.description": "进一步打磨组件,增加(固定量的)基础伤害。",
|
||
"tetra/schematic/shield/grip/hone_damage_2_flat.name": "打磨:伤害 II",
|
||
"tetra/schematic/shield/grip/hone_damage_2_mult.description": "进一步打磨组件,增加(相对量的)基础伤害。",
|
||
"tetra/schematic/shield/grip/hone_damage_2_mult.name": "打磨:伤害 II",
|
||
"tetra/schematic/shield/grip/hone_damage_3_flat.description": "进一步打磨组件,增加(固定量的)基础伤害。",
|
||
"tetra/schematic/shield/grip/hone_damage_3_flat.name": "打磨:伤害 III",
|
||
"tetra/schematic/shield/grip/hone_damage_3_mult.description": "进一步打磨组件,增加(相对量的)基础伤害。",
|
||
"tetra/schematic/shield/grip/hone_damage_3_mult.name": "打磨:伤害 III",
|
||
"tetra/schematic/shield/grip/hone_damage_4_flat.description": "进一步打磨组件,增加(固定量的)基础伤害。",
|
||
"tetra/schematic/shield/grip/hone_damage_4_flat.name": "打磨:伤害 IV",
|
||
"tetra/schematic/shield/grip/hone_damage_4_mult.description": "进一步打磨组件,增加(相对量的)基础伤害。",
|
||
"tetra/schematic/shield/grip/hone_damage_4_mult.name": "打磨:伤害 IV",
|
||
"tetra/schematic/shield/grip/hone_damage_5_flat.description": "进一步打磨组件,增加(固定量的)基础伤害。",
|
||
"tetra/schematic/shield/grip/hone_damage_5_flat.name": "打磨:伤害 V",
|
||
"tetra/schematic/shield/grip/hone_damage_5_mult.description": "进一步打磨组件,增加(相对量的)基础伤害。",
|
||
"tetra/schematic/shield/grip/hone_damage_5_mult.name": "打磨:伤害 V",
|
||
"tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,增加固定量的耐久。",
|
||
"tetra/schematic/shield/grip/hone_durability_1.name": "打磨:耐久 I",
|
||
"tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,增加固定量的耐久增益。",
|
||
"tetra/schematic/shield/grip/hone_durability_2.name": "打磨:耐久 II",
|
||
"tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,增加固定量的耐久增益。",
|
||
"tetra/schematic/shield/grip/hone_durability_3.name": "打磨:耐久 III",
|
||
"tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,增加固定量的耐久增益。",
|
||
"tetra/schematic/shield/grip/hone_durability_4.name": "打磨:耐久 IV",
|
||
"tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,增加固定量的耐久增益。",
|
||
"tetra/schematic/shield/grip/hone_durability_5.name": "打磨:耐久 V",
|
||
"tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把,缩短固定量的基础冷却。",
|
||
"tetra/schematic/shield/grip/hone_speed_1_flat.name": "打磨:速度 I",
|
||
"tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把,缩短相对量的基础冷却。",
|
||
"tetra/schematic/shield/grip/hone_speed_1_mult.name": "打磨:速度 I",
|
||
"tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却。",
|
||
"tetra/schematic/shield/grip/hone_speed_2_flat.name": "打磨:速度 II",
|
||
"tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却。",
|
||
"tetra/schematic/shield/grip/hone_speed_2_mult.name": "打磨:速度 II",
|
||
"tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却。",
|
||
"tetra/schematic/shield/grip/hone_speed_3_flat.name": "打磨:速度 III",
|
||
"tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却。",
|
||
"tetra/schematic/shield/grip/hone_speed_3_mult.name": "打磨:速度 III",
|
||
"tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却。",
|
||
"tetra/schematic/shield/grip/hone_speed_4_flat.name": "打磨:速度 IV",
|
||
"tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却。",
|
||
"tetra/schematic/shield/grip/hone_speed_4_mult.name": "打磨:速度 IV",
|
||
"tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却。",
|
||
"tetra/schematic/shield/grip/hone_speed_5_flat.name": "打磨:速度 V",
|
||
"tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却。",
|
||
"tetra/schematic/shield/grip/hone_speed_5_mult.name": "打磨:速度 V",
|
||
"tetra/schematic/shield/grip/straps.description": "用给定材料合成的绑带替换握把。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源。",
|
||
"tetra/schematic/shield/grip/straps.name": "绑带",
|
||
"tetra/schematic/shield/grip/straps.slot1": "材料",
|
||
"tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷。",
|
||
"tetra/schematic/shield/plate/aerodynamic_trim.name": "气动力镶边",
|
||
"tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料",
|
||
"tetra/schematic/shield/plate/banner.description": "用旗帜覆盖盾牌表面",
|
||
"tetra/schematic/shield/plate/banner.name": "旗帜",
|
||
"tetra/schematic/shield/plate/banner.slot1": "旗帜",
|
||
"tetra/schematic/shield/plate/buckler.description": "用给定材料合成小圆盾盾面。小圆盾提供了大量被动的坚韧增益,但无法被用于主动防御。\n \n材料§f硬度§r增加§f伤害§r与§f坚韧值§r。\n材料§f密度§r增加§f伤害§r,§f冷却时间§r和§f坚韧值§r。\n材料§f韧性§r增加§f坚韧值§r。",
|
||
"tetra/schematic/shield/plate/buckler.name": "小圆盾盾面",
|
||
"tetra/schematic/shield/plate/buckler.slot1": "材料",
|
||
"tetra/schematic/shield/plate/heater.description": "用给定材料合成熨斗形盾盾面。熨斗形盾在进入冷却前只能进行有限时间的防御。\n \n材料§f硬度§r增加§f伤害§r与§f防御时长§r。材料§f密度§r增加§f伤害§r和§f冷却时间§r,并降低§f防御时长§r。\n材料§f韧性§r增加§f防御时长§r。",
|
||
"tetra/schematic/shield/plate/heater.name": "熨斗形盾盾面",
|
||
"tetra/schematic/shield/plate/heater.slot1": "材料",
|
||
"tetra/schematic/shield/plate/hone_damage_1.description": "打磨盾面,增加固定量的基础伤害。",
|
||
"tetra/schematic/shield/plate/hone_damage_1.name": "打磨:伤害 I",
|
||
"tetra/schematic/shield/plate/hone_damage_2.description": "进一步打磨盾面,增加(固定量的)基础伤害。",
|
||
"tetra/schematic/shield/plate/hone_damage_2.name": "打磨:伤害 II",
|
||
"tetra/schematic/shield/plate/hone_damage_3.description": "进一步打磨盾面,增加(固定量的)基础伤害。",
|
||
"tetra/schematic/shield/plate/hone_damage_3.name": "打磨:伤害 III",
|
||
"tetra/schematic/shield/plate/hone_damage_4.description": "进一步打磨盾面,增加(固定量的)基础伤害。",
|
||
"tetra/schematic/shield/plate/hone_damage_4.name": "打磨:伤害 IV",
|
||
"tetra/schematic/shield/plate/hone_damage_5.description": "进一步打磨盾面,增加(固定量的)基础伤害。",
|
||
"tetra/schematic/shield/plate/hone_damage_5.name": "打磨:伤害 V",
|
||
"tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,增加相对量的耐久。",
|
||
"tetra/schematic/shield/plate/hone_durability_1.name": "打磨:耐久 I",
|
||
"tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,增加相对量的耐久增益。",
|
||
"tetra/schematic/shield/plate/hone_durability_2.name": "打磨:耐久 II",
|
||
"tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,增加相对量的耐久增益。",
|
||
"tetra/schematic/shield/plate/hone_durability_3.name": "打磨:耐久 III",
|
||
"tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,增加相对量的耐久增益。",
|
||
"tetra/schematic/shield/plate/hone_durability_4.name": "打磨:耐久 IV",
|
||
"tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,增加相对量的耐久增益。",
|
||
"tetra/schematic/shield/plate/hone_durability_5.name": "打磨:耐久 V",
|
||
"tetra/schematic/shield/plate/hone_speed_1.description": "打磨盾面,缩短相对量的基础冷却。",
|
||
"tetra/schematic/shield/plate/hone_speed_1.name": "打磨:速度 I",
|
||
"tetra/schematic/shield/plate/hone_speed_2.description": "进一步打磨组件,缩短(相对量的)基础冷却。",
|
||
"tetra/schematic/shield/plate/hone_speed_2.name": "打磨:速度 II",
|
||
"tetra/schematic/shield/plate/hone_speed_3.description": "进一步打磨组件,缩短(相对量的)基础冷却。",
|
||
"tetra/schematic/shield/plate/hone_speed_3.name": "打磨:速度 III",
|
||
"tetra/schematic/shield/plate/hone_speed_4.description": "进一步打磨组件,缩短(相对量的)基础冷却。",
|
||
"tetra/schematic/shield/plate/hone_speed_4.name": "打磨:速度 IV",
|
||
"tetra/schematic/shield/plate/hone_speed_5.description": "进一步打磨组件,缩短(相对量的)基础冷却。",
|
||
"tetra/schematic/shield/plate/hone_speed_5.name": "打磨:速度 V",
|
||
"tetra/schematic/shield/plate/ricochet_1.description": "改进镶边,允许盾牌被投掷时额外打击一个附近的敌对生物。",
|
||
"tetra/schematic/shield/plate/ricochet_1.name": "打磨:跳射",
|
||
"tetra/schematic/shield/plate/ricochet_2.description": "改进镶边,允许盾牌被投掷时额外打击两个附近的敌对生物。",
|
||
"tetra/schematic/shield/plate/ricochet_2.name": "打磨:跳射",
|
||
"tetra/schematic/shield/plate/ricochet_3.description": "改进镶边,允许盾牌被投掷时额外打击三个附近的敌对生物。",
|
||
"tetra/schematic/shield/plate/ricochet_3.name": "打磨:跳射",
|
||
"tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,增加固定量的耐久。",
|
||
"tetra/schematic/shield/plate/studs.name": "盾面饰钉",
|
||
"tetra/schematic/shield/plate/studs.slot1": "材料",
|
||
"tetra/schematic/shield/plate/tower.description": "用给定材料合成塔盾盾面。塔盾可以不冷却一直防御下去,但比其他盾面使用更多的完整度。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r增加§f伤害§r和§f冷却时间§r。\n材料§f韧性§r缩短§f冷却时间§r。",
|
||
"tetra/schematic/shield/plate/tower.name": "塔盾盾面",
|
||
"tetra/schematic/shield/plate/tower.slot1": "材料",
|
||
"tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久。耐久增益是按比例的。",
|
||
"tetra/schematic/shield/plate/trim.name": "镶边",
|
||
"tetra/schematic/shield/plate/trim.slot1": "材料",
|
||
"tetra/schematic/shield/spike.description": "用给定的材料合成一个尖刺。防御近战攻击时有概率伤害攻击者。\n \n材料 §f硬度§r增加 §f反射伤害§r。\n材料§f密度§r降低§f反伤概率§r并增加§f冷却时间§r。",
|
||
"tetra/schematic/shield/spike.name": "尖刺",
|
||
"tetra/schematic/shield/spike.slot1": "材料",
|
||
"tetra/schematic/shield/sturdy_boss.description": "合成一个可以猛击其他生物的坚固的盾心。\n \n材料§f硬度§r增加§f击退距离§r。\n材料§f密度§r增加§f击退距离§r与§f冷却时间§r,略微增加§f击晕持续时间§r。",
|
||
"tetra/schematic/shield/sturdy_boss.name": "坚固盾心",
|
||
"tetra/schematic/shield/sturdy_boss.slot1": "材料",
|
||
"tetra/schematic/single/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法。",
|
||
"tetra/schematic/single/binding.name": "绑定",
|
||
"tetra/schematic/single/binding.slot1": "材料",
|
||
"tetra/schematic/single/handle/basic_handle.description": "用给定材料合成的基础手柄来替换手柄。\n \n基于材料提供完整度。材料§f密度§r略微减缓§f攻击速度§r。",
|
||
"tetra/schematic/single/handle/basic_handle.name": "基础手柄",
|
||
"tetra/schematic/single/handle/basic_handle.slot1": "手柄材料",
|
||
"tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄,增加挥动速度。",
|
||
"tetra/schematic/single/handle/hone_speed_1.name": "打磨:速度 I",
|
||
"tetra/schematic/single/handle/hone_speed_2.description": "进一步提升并增加组件的挥动速度增益。",
|
||
"tetra/schematic/single/handle/hone_speed_2.name": "打磨:速度 II",
|
||
"tetra/schematic/single/handle/hone_speed_3.description": "进一步提升并增加组件的挥动速度增益,。",
|
||
"tetra/schematic/single/handle/hone_speed_3.name": "打磨:速度 III",
|
||
"tetra/schematic/single/handle/hone_speed_4.description": "进一步提升并增加组件的挥动速度增益。",
|
||
"tetra/schematic/single/handle/hone_speed_4.name": "打磨:速度 IV",
|
||
"tetra/schematic/single/handle/hone_speed_5.description": "进一步提升并增加组件的挥动速度增益。",
|
||
"tetra/schematic/single/handle/hone_speed_5.name": "打磨:速度 V",
|
||
"tetra/schematic/single/handle/light_handle.description": "用给定材料合成的轻手柄来替换手柄。轻手柄使物品能够被投掷出去,但比其他手柄提供更少的完整度。\n \n基于材料提供完整度。材料§f密度§r增加§f投掷伤害§r,但略微减缓§f攻击速度§r。",
|
||
"tetra/schematic/single/handle/light_handle.name": "轻手柄",
|
||
"tetra/schematic/single/handle/light_handle.slot1": "手柄材料",
|
||
"tetra/schematic/single/handle/long_handle.description": "用给定材料合成的长手柄来替换手柄。长手柄提供更远的攻击范围。\n \n基于材料提供完整度。材料§f韧性§r和§f硬度§r增加§f使用范围§r。\n材料§f密度§r略微减缓§f攻击速度§r。",
|
||
"tetra/schematic/single/handle/long_handle.name": "长手柄",
|
||
"tetra/schematic/single/handle/long_handle.slot1": "手柄材料",
|
||
"tetra/schematic/single/handle/wrap_handle.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。",
|
||
"tetra/schematic/single/handle/wrap_handle.name": "裹柄",
|
||
"tetra/schematic/single/handle/wrap_handle.slot1": "材料",
|
||
"tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用给定材料锻造锹头。锹主要被用于掘土,但也可以用来制作草径。",
|
||
"tetra/schematic/single/head/basic_shovel/basic_shovel.name": "锹头",
|
||
"tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "头部材料",
|
||
"tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用穿地器替换当前的头部。这是一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强。",
|
||
"tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器",
|
||
"tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "凿地器",
|
||
"tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器,提高穿凿效果。",
|
||
"tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "打磨:穿凿 I",
|
||
"tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "打磨凿地器,进一步提高穿凿效果。",
|
||
"tetra/schematic/single/head/earthpiercer/hone_piercing_2.name": "打磨:穿凿 II",
|
||
"tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "打磨凿地器,进一步提高穿凿效果。",
|
||
"tetra/schematic/single/head/earthpiercer/hone_piercing_3.name": "打磨:穿凿 III",
|
||
"tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "打磨凿地器,进一步提高穿凿效果。",
|
||
"tetra/schematic/single/head/earthpiercer/hone_piercing_4.name": "打磨:穿凿 IV",
|
||
"tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的几率对目标造成 4点的、持续 2 秒的流血伤害。对亡灵类生物无效。",
|
||
"tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿",
|
||
"tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害提高到 8点。",
|
||
"tetra/schematic/single/head/spearhead/serrated_2.name": "打磨:锯齿 II",
|
||
"tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害提高到 16点。",
|
||
"tetra/schematic/single/head/spearhead/serrated_3.name": "打磨:锯齿 III",
|
||
"tetra/schematic/single/head/spearhead/spearhead.description": "用给定材料合成矛头。可以造成伤害。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微增加§f伤害§r,但略微减缓§f攻击速度§r。",
|
||
"tetra/schematic/single/head/spearhead/spearhead.name": "矛头",
|
||
"tetra/schematic/single/head/spearhead/spearhead.slot1": "头部材料",
|
||
"tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视盔甲造成一些伤害。",
|
||
"tetra/schematic/single/head/spearhead/tempered_1.name": "回火",
|
||
"tetra/schematic/single/head/spearhead/tempered_2.description": "进一步淬火,增加穿透盔甲的伤害量到 3。",
|
||
"tetra/schematic/single/head/spearhead/tempered_2.name": "打磨:淬火 II",
|
||
"tetra/schematic/single/head/spearhead/tempered_3.description": "进一步淬火,增加穿透盔甲的伤害量到 5。",
|
||
"tetra/schematic/single/head/spearhead/tempered_3.name": "打磨:淬火 III",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/attune_earth.description": "调整回响碎片,使其在大地材料中引发剧烈共振。允许地穿刺像铲子一样破坏方块。",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/attune_earth.name": "调谐:大地",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/attune_wood.description": "调整回响碎片,使其在木质材料中引发剧烈共振。允许地穿刺像斧头一样破坏方块。",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/attune_wood.name": "调谐:木头",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_1.description": "将回响碎片魔法绑定到地穿刺上,使其不太可能引起潜声污染,但也会消耗一些魔法容量。",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_1.name": "打磨:绑定I",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_10.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_10.name": "打磨:绑定X",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_2.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_2.name": "打磨:绑定II",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_3.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_3.name": "打磨:绑定III",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_4.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_4.name": "打磨:绑定IV",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_5.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_5.name": "打磨:绑定V",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_6.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_6.name": "打磨:绑定VI",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_7.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_7.name": "打磨:绑定VII",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_8.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_8.name": "打磨:绑定VIII",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_9.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/bind_9.name": "打磨:绑定IX",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/empower.description": "用回响碎片强化地穿刺,提高其效率并允许它一次性破坏多个方块,但使用时有小概率传播幽匿污染。",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/empower.name": "强化",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/empower.slot1": "碎片",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/fracture_1.description": "破碎回响碎片,提高效率和地穿刺破坏的方块数量,但也增加了引发幽匿污染的可能性。",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/fracture_1.name": "破碎",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/fracture_2.description": "进一步破碎回响碎片,提高效率和地穿刺破坏的方块数量,但也增加了引发幽匿污染的可能性。",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/fracture_2.name": "磨砺:破碎 II",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/fracture_3.description": "进一步破碎回响碎片,提高效率和地穿刺破坏的方块数量,但也增加了引发幽匿污染的可能性。",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/fracture_3.name": "磨砺:破碎 III",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/unbound_earthpiercer.name": "凿地器",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/unbound_earthpiercer.slot1": "材料",
|
||
"tetra/schematic/single/head/unbound_earthpiercer/unbound_earthpiercer.description": "使用提供的材料制作一个惰性的地穿者。地穿者功能类似于普通镐子,但可以用回响碎片强化,使其能够一次破坏多个方块。",
|
||
"tetra/schematic/single/perk_socket_0.description": "在武器头部与握柄的连接处镶嵌宝石。不同宝石将产生不同效果。\n\n此华丽版插槽专为项目支持者开放,感谢您的支持。\n\n(开发中内容)",
|
||
"tetra/schematic/single/perk_socket_0.name": "华丽镶嵌",
|
||
"tetra/schematic/single/perk_socket_0.slot1": "宝石",
|
||
"tetra/schematic/single/socket.description": "在中头部与手柄的连接处镶嵌一枚宝石。不同的宝石提供不同的效果。",
|
||
"tetra/schematic/single/socket.name": "镶嵌",
|
||
"tetra/schematic/single/socket.slot1": "宝石",
|
||
"tetra/schematic/sword/basic_blade.description": "用给定的剑刃替换当前的剑刃,或者用原材料重铸它。\n \n材料§f硬度§r增加§f伤害§r。",
|
||
"tetra/schematic/sword/basic_blade.name": "普通剑刃",
|
||
"tetra/schematic/sword/basic_blade.slot1": "剑刃材料",
|
||
"tetra/schematic/sword/basic_hilt/basic_hilt.description": "用给定材料合成的剑柄替换当前的剑柄。\n \n材料§f密度§r增加§f伤害§r。",
|
||
"tetra/schematic/sword/basic_hilt/basic_hilt.name": "简易剑柄",
|
||
"tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料",
|
||
"tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨组件,使总体伤害增加。",
|
||
"tetra/schematic/sword/basic_hilt/hone_damage_1.name": "打磨:伤害 I",
|
||
"tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步打磨组件的伤害增益,增加伤害增益。",
|
||
"tetra/schematic/sword/basic_hilt/hone_damage_2.name": "打磨:伤害 II",
|
||
"tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步打磨组件的伤害增益,增加伤害增益。",
|
||
"tetra/schematic/sword/basic_hilt/hone_damage_3.name": "打磨:伤害 III",
|
||
"tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步打磨组件的伤害增益,增加伤害增益。",
|
||
"tetra/schematic/sword/basic_hilt/hone_damage_4.name": "打磨:伤害 IV",
|
||
"tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步打磨组件的伤害增益,增加伤害增益。",
|
||
"tetra/schematic/sword/basic_hilt/hone_damage_5.name": "打磨:伤害 V",
|
||
"tetra/schematic/sword/basic_hilt/hone_speed_1.description": "打磨组件,增加总体挥动速度。",
|
||
"tetra/schematic/sword/basic_hilt/hone_speed_1.name": "打磨:速度 I",
|
||
"tetra/schematic/sword/basic_hilt/hone_speed_2.description": "打磨组件,增加总体挥动速度。",
|
||
"tetra/schematic/sword/basic_hilt/hone_speed_2.name": "打磨:速度 II",
|
||
"tetra/schematic/sword/basic_hilt/hone_speed_3.description": "打磨组件,增加总体挥动速度。",
|
||
"tetra/schematic/sword/basic_hilt/hone_speed_3.name": "打磨:速度 III",
|
||
"tetra/schematic/sword/basic_hilt/hone_speed_4.description": "打磨组件,增加总体挥动速度。",
|
||
"tetra/schematic/sword/basic_hilt/hone_speed_4.name": "打磨:速度 IV",
|
||
"tetra/schematic/sword/basic_hilt/hone_speed_5.description": "打磨组件,增加总体挥动速度。",
|
||
"tetra/schematic/sword/basic_hilt/hone_speed_5.name": "打磨:速度 V",
|
||
"tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。",
|
||
"tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄",
|
||
"tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料",
|
||
"tetra/schematic/sword/binding.description": "用绳子或皮带将剑柄和剑刃结合紧密,或使用完全不同的材料和方法。",
|
||
"tetra/schematic/sword/binding.name": "绑定",
|
||
"tetra/schematic/sword/binding.slot1": "材料",
|
||
"tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能够增加 §f0.15§r的攻速。总完整度与效果等级之间每相差一点,增益减少 §f0.05§r。\n \n材料§f硬度§r增加效果等级。",
|
||
"tetra/schematic/sword/counterweight.name": "配重",
|
||
"tetra/schematic/sword/counterweight.slot1": "材料",
|
||
"tetra/schematic/sword/decorative_guard.description": "制作一个装饰性的剑格,它纯粹是装饰性的,仅影响物品的外观。",
|
||
"tetra/schematic/sword/decorative_guard.name": "装饰性的剑格",
|
||
"tetra/schematic/sword/decorative_guard.slot1": "剑格材料",
|
||
"tetra/schematic/sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击太快时提升最小伤害。",
|
||
"tetra/schematic/sword/forefinger_ring.name": "食指圆环",
|
||
"tetra/schematic/sword/forefinger_ring.slot1": "材料",
|
||
"tetra/schematic/sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升 2 格的横扫之刃攻击范围。",
|
||
"tetra/schematic/sword/grip_loop.name": "握环",
|
||
"tetra/schematic/sword/grip_loop.slot1": "材料",
|
||
"tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大又重的剑刃,总能在完全蓄力时发动横扫。\n \n材料§f硬度§r增加§f伤害§r并增加§f横扫伤害§r。\n材料§f密度§r增加§f伤害§r,但减缓§f攻击速度§r。",
|
||
"tetra/schematic/sword/heavy_blade.name": "重型剑刃",
|
||
"tetra/schematic/sword/heavy_blade.slot1": "剑刃材料",
|
||
"tetra/schematic/sword/howling.description": "制造一套更完整的附件并装在剑刃上。当剑被挥动时,咆哮的风会包围持剑者,风有时会偏转来袭的弹射物。\n \n材料§f硬度§r决定每次挥动增加的§f层数§r。\n材料§f弹性§r增加§f持续时间§r.",
|
||
"tetra/schematic/sword/howling.name": "风啸剑刃",
|
||
"tetra/schematic/sword/howling.slot1": "材料",
|
||
"tetra/schematic/sword/machete.description": "将剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物。\n \n§f切削效率§r取决于材料并有所增加。\n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微减缓§f攻击速度§r。",
|
||
"tetra/schematic/sword/machete.name": "弯刀",
|
||
"tetra/schematic/sword/machete.slot1": "剑刃材料",
|
||
"tetra/schematic/sword/perk_socket_0.description": "为剑镶嵌宝石,根据宝石种类为剑提供不同的效果\n\nThis ornate version of the socket is made available to those who have supported the project, thank you.",
|
||
"tetra/schematic/sword/perk_socket_0.name": "华丽镶嵌",
|
||
"tetra/schematic/sword/perk_socket_0.slot1": "宝石",
|
||
"tetra/schematic/sword/reinforced_fuller.description": "使用给定材料对其附加强化镀层。提供额外的完整度并能够降低物品损坏的几率,但是剑会更重,攻击速度更慢。",
|
||
"tetra/schematic/sword/reinforced_fuller.name": "强化附层",
|
||
"tetra/schematic/sword/reinforced_fuller.slot1": "材料",
|
||
"tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害。",
|
||
"tetra/schematic/sword/shared_blade/hone_damage_1.name": "打磨:伤害 I",
|
||
"tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步改良组件的伤害增益,增加伤害增益。",
|
||
"tetra/schematic/sword/shared_blade/hone_damage_2.name": "打磨:伤害 II",
|
||
"tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步改良组件的伤害增益,增加伤害增益。",
|
||
"tetra/schematic/sword/shared_blade/hone_damage_3.name": "打磨:伤害 III",
|
||
"tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步改良组件的伤害增益,增加伤害增益。",
|
||
"tetra/schematic/sword/shared_blade/hone_damage_4.name": "打磨:伤害 IV",
|
||
"tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步改良组件的伤害增益,增加伤害增益。",
|
||
"tetra/schematic/sword/shared_blade/hone_damage_5.name": "打磨:伤害 V",
|
||
"tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件,使总体挥动速度增加。",
|
||
"tetra/schematic/sword/shared_blade/hone_speed_1.name": "打磨:速度 I",
|
||
"tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步改良组件的挥动速度增益,增加速度增益。",
|
||
"tetra/schematic/sword/shared_blade/hone_speed_2.name": "打磨:速度 II",
|
||
"tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步改良组件的挥动速度增益,增加速度增益。",
|
||
"tetra/schematic/sword/shared_blade/hone_speed_3.name": "打磨:速度 III",
|
||
"tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步改良组件的挥动速度增益,增加速度增益。",
|
||
"tetra/schematic/sword/shared_blade/hone_speed_4.name": "打磨:速度 IV",
|
||
"tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步改良组件的挥动速度增益,增加速度增益。",
|
||
"tetra/schematic/sword/shared_blade/hone_speed_5.name": "打磨:速度 V",
|
||
"tetra/schematic/sword/shared_blade/hooked_1.description": "在剑刃背刻上缺口,在攻击敌人时能够提供额外的伤害。从背后攻击敌人能够造成暴击。",
|
||
"tetra/schematic/sword/shared_blade/hooked_1.name": "切口之钩",
|
||
"tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至 75%%。",
|
||
"tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩子 II",
|
||
"tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外提升至 125%%。",
|
||
"tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩子 III",
|
||
"tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的几率对目标造成 4点的、持续 2 秒的流血伤害。对亡灵类生物无效。",
|
||
"tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿",
|
||
"tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害。",
|
||
"tetra/schematic/sword/shared_blade/serrated_2.name": "打磨:锯齿 II",
|
||
"tetra/schematic/sword/shared_blade/serrated_3.description": "进一步打磨锯齿,提高伤害。",
|
||
"tetra/schematic/sword/shared_blade/serrated_3.name": "打磨:锯齿 III",
|
||
"tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火,极大地提升硬度。能够无视盔甲造成一些伤害。",
|
||
"tetra/schematic/sword/shared_blade/tempered_1.name": "回火",
|
||
"tetra/schematic/sword/shared_blade/tempered_2.description": "进一步淬火,增加穿透盔甲效果。",
|
||
"tetra/schematic/sword/shared_blade/tempered_2.name": "打磨:淬火 II",
|
||
"tetra/schematic/sword/shared_blade/tempered_3.description": "进一步淬火,增加穿透盔甲效果。",
|
||
"tetra/schematic/sword/shared_blade/tempered_3.name": "打磨:淬火 III",
|
||
"tetra/schematic/sword/short_blade.description": "合成一个短而轻的剑刃,可以用于合成和副手攻击。\n \n基于材料提供§f切割§r工具的功能,但有所削减。\n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微减缓§f攻击速度§r和§f猛刺伤害§r。",
|
||
"tetra/schematic/sword/short_blade.name": "短剑刃",
|
||
"tetra/schematic/sword/short_blade.slot1": "剑刃材料",
|
||
"tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,根据宝石提供不同的效果。",
|
||
"tetra/schematic/sword/socket.name": "镶嵌",
|
||
"tetra/schematic/sword/socket.slot1": "宝石",
|
||
"tetra/schematic/sword/stonecutter/stonecutter.description": "用切石器替换当前的剑刃。这是一把能轻易切开岩石的沉重的剑刃。",
|
||
"tetra/schematic/sword/stonecutter/stonecutter.name": "切石器",
|
||
"tetra/schematic/sword/stonecutter/stonecutter.slot1": "切石器",
|
||
"tetra/schematic/sword/sturdy_guard.description": "制造一个坚固的守卫,能在合适的时机阻挡攻击\n \n材料§f硬度§r增加防守时间\n材料§f密度§r减少防守时间",
|
||
"tetra/schematic/sword/sturdy_guard.name": "坚固守护",
|
||
"tetra/schematic/sword/sturdy_guard.slot1": "保护材料",
|
||
"tetra/schematic/sword/throwing_knife.description": "制作一个平衡良好的刀片,非常适合投掷。\n \n基于材料提升§f切割§r工具性能,降低了切割速度。\n材料 §f硬度§r增加§f伤害§r,降低攻速。\n材料 §f密度§r略微增加§f投掷伤害§r.",
|
||
"tetra/schematic/sword/throwing_knife.name": "飞刀",
|
||
"tetra/schematic/sword/throwing_knife.slot1": "刀刃材料",
|
||
"tetra/schematic/sword/unbound_stonecutter/adjustable_focus.description": "使用几个螺栓修改切石机,允许调整切石机作用区域的形状。",
|
||
"tetra/schematic/sword/unbound_stonecutter/adjustable_focus.name": "可调焦点",
|
||
"tetra/schematic/sword/unbound_stonecutter/adjustable_focus.slot1": "螺栓",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_1.description": "将回响碎片魔法绑定到穿地器,使其不太可能引起幽匿污染,但也会消耗一些魔法容量。",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_1.name": "打磨:绑定I",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_10.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_10.name": "打磨:绑定X",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_2.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_2.name": "打磨:绑定II",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_3.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_3.name": "打磨:绑定III",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_4.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_4.name": "打磨:绑定IV",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_5.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_5.name": "打磨:绑定V",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_6.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_6.name": "打磨:绑定VI",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_7.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_7.name": "打磨:绑定VII",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_8.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_8.name": "打磨:绑定VIII",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_9.description": "强化绑定,使其更不容易造成幽匿污染,但也会消耗一些魔力容量。",
|
||
"tetra/schematic/sword/unbound_stonecutter/bind_9.name": "打磨:绑定IX",
|
||
"tetra/schematic/sword/unbound_stonecutter/empower.description": "用回声碎片强化地穿者,提高其效率并允许一次性破坏多个方块,但使用时有小概率传播幽匿污染。",
|
||
"tetra/schematic/sword/unbound_stonecutter/empower.name": "强化",
|
||
"tetra/schematic/sword/unbound_stonecutter/empower.slot1": "碎片",
|
||
"tetra/schematic/sword/unbound_stonecutter/fracture_1.description": "裂开回响碎片,提高效率和破土者破坏的方块数量,但也更可能造成幽匿污染。",
|
||
"tetra/schematic/sword/unbound_stonecutter/fracture_1.name": "裂纹",
|
||
"tetra/schematic/sword/unbound_stonecutter/fracture_2.description": "进一步裂开回响碎片,提高效率和破土者破坏的方块数量,但也更可能造成幽匿污染。",
|
||
"tetra/schematic/sword/unbound_stonecutter/fracture_2.name": "磨砺:裂纹 II",
|
||
"tetra/schematic/sword/unbound_stonecutter/fracture_3.description": "进一步裂开回响碎片,提高效率和破土者破坏的方块数量,但也更可能造成幽匿污染。",
|
||
"tetra/schematic/sword/unbound_stonecutter/fracture_3.name": "磨砺:裂纹 III",
|
||
"tetra/schematic/sword/unbound_stonecutter/planar_guide.description": "使用平面稳定器升级石切割机,稳定器引导石切割机在挥动时沿最近平面切割。",
|
||
"tetra/schematic/sword/unbound_stonecutter/planar_guide.name": "平面引导",
|
||
"tetra/schematic/sword/unbound_stonecutter/planar_guide.slot1": "平面稳定器",
|
||
"tetra/schematic/sword/unbound_stonecutter/shatter.description": "完全粉碎回响碎片,使其无需接触即可破坏方块。不稳定效果根据碎片裂开的程度而降低。",
|
||
"tetra/schematic/sword/unbound_stonecutter/shatter.name": "粉碎",
|
||
"tetra/schematic/sword/unbound_stonecutter/unbound_stonecutter.description": "使用提供的材料制作一个惰性的石切割者。石切割者的功能类似于普通的镐,但可以通过回声碎片强化,使其能够进行宽范围的多次方块破坏。",
|
||
"tetra/schematic/sword/unbound_stonecutter/unbound_stonecutter.name": "切石器",
|
||
"tetra/schematic/sword/unbound_stonecutter/unbound_stonecutter.slot1": "材料",
|
||
"tetra/schematic/sword/wide_guard.description": "合成一个宽护手,在挥舞物品时保护你的手。在主手或副手持有时,还能够提供额外的盔甲保护。\n \n材料§f硬度§r和§f韧性§r增加§f护甲值§r。",
|
||
"tetra/schematic/sword/wide_guard.name": "宽护手",
|
||
"tetra/schematic/sword/wide_guard.slot1": "护手材质",
|
||
"tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片被证明是方便存取工具的好材料,但是绳子缺乏支撑附加工具的能力。用毛线编织腰带,应该比简单地系上腰带相比,能提供更好的支撑。",
|
||
"tetra/schematic/toolbelt/belt/belt_0.name": "羊毛腰绳",
|
||
"tetra/schematic/toolbelt/belt/belt_0.slot1": "羊毛",
|
||
"tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,你应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强。",
|
||
"tetra/schematic/toolbelt/belt/belt_1.name": "皮革腰绳",
|
||
"tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革",
|
||
"tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比,能够为腰部的东西提供更多的支撑。",
|
||
"tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣",
|
||
"tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材质",
|
||
"tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影贝壳在搬运箱子时有着出色的效果。在皮带中嵌入贝壳应该能进一步增加完整度。",
|
||
"tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影贝",
|
||
"tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳",
|
||
"tetra/schematic/toolbelt/booster.description": "附加一个助推单元,能够跳跃很远的距离,甚至短时间进行飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料。",
|
||
"tetra/schematic/toolbelt/booster.name": "助推器",
|
||
"tetra/schematic/toolbelt/booster.slot1": "材料",
|
||
"tetra/schematic/toolbelt/potion_storage.description": "附加上专门用来装药水的小袋子。袋子能够储存大量药水,但只能支持一小组不同类型的药水",
|
||
"tetra/schematic/toolbelt/potion_storage.name": "药水袋",
|
||
"tetra/schematic/toolbelt/potion_storage.slot1": "材料",
|
||
"tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,能够快速获取箭袋中的箭。\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭。",
|
||
"tetra/schematic/toolbelt/quiver/quickslot.name": "快卸销",
|
||
"tetra/schematic/toolbelt/quiver/quickslot.slot1": "快卸销",
|
||
"tetra/schematic/toolbelt/quiver/quiver.description": "将箭袋装到工具腰带上。箭袋可以容纳大量箭矢。",
|
||
"tetra/schematic/toolbelt/quiver/quiver.name": "箭袋",
|
||
"tetra/schematic/toolbelt/quiver/quiver.slot1": "材料",
|
||
"tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,更容易向内储存物品。\n \n§7手中物品可以通过重装快捷键放入袋中。",
|
||
"tetra/schematic/toolbelt/storage/quickslot.name": "快卸销",
|
||
"tetra/schematic/toolbelt/storage/quickslot.slot1": "快卸销",
|
||
"tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上,可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能。",
|
||
"tetra/schematic/toolbelt/storage/storage.name": "储物袋",
|
||
"tetra/schematic/toolbelt/storage/storage.slot1": "材料",
|
||
"tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取得皮带上的工具。\n \n§7按下快速访问快捷键,尝试装备第一个适合破坏面对方块的工具。工具只能从装有这个升级的格子里取得。",
|
||
"tetra/schematic/toolbelt/strap/quickslot.name": "快卸销",
|
||
"tetra/schematic/toolbelt/strap/quickslot.slot1": "快卸销",
|
||
"tetra/schematic/toolbelt/strap/strap_1.description": "为腰带附加单个皮带,能够快速携带、存取工具或者其他物品。",
|
||
"tetra/schematic/toolbelt/strap/strap_1.name": "皮带圈",
|
||
"tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材质",
|
||
"tetra/schematic/toolbelt/strap/strap_2.description": "为腰带附加双重皮带,能够快速携带、存取工具或者其他物品。",
|
||
"tetra/schematic/toolbelt/strap/strap_2.name": "皮带圈(2x)",
|
||
"tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带材质",
|
||
"tetra/schematic/toolbelt/strap/strap_3.description": "为腰带附加三重皮带,能够快速携带、存取工具或者其他物品。",
|
||
"tetra/schematic/toolbelt/strap/strap_3.name": "皮带圈(3x)",
|
||
"tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带材质",
|
||
"tetra/schematic/toolbelt/strap/strap_4.description": "为腰带附加四重皮带,能够快速携带、存取工具或者其他物品。",
|
||
"tetra/schematic/toolbelt/strap/strap_4.name": "皮带圈(4x)",
|
||
"tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材质",
|
||
"tetra/schematic/toolbelt/suspender.description": "稍作加工将一个悬浮器固定在腰带上,就可以从附近的信标或管道汲取能量,使腰带穿戴者能在空中悬停。",
|
||
"tetra/schematic/toolbelt/suspender.name": "悬浮器",
|
||
"tetra/schematic/toolbelt/suspender.slot1": "稳定器"
|
||
} |