LTDV10/packet/kubejs/assets/comforts/lang/zh_cn.json
2026-04-14 18:20:56 +08:00

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{
"itemGroup.comforts": "Comforts",
"itemGroup.comforts.general": "Comforts",
"block.comforts.hammock_black": "黑色吊床布",
"block.comforts.hammock_blue": "蓝色吊床布",
"block.comforts.hammock_brown": "棕色吊床布",
"block.comforts.hammock_cyan": "青色吊床布",
"block.comforts.hammock_gray": "灰色吊床布",
"block.comforts.hammock_green": "绿色吊床布",
"block.comforts.hammock_light_blue": "淡蓝色吊床布",
"block.comforts.hammock_light_gray": "淡灰色吊床布",
"block.comforts.hammock_lime": "黄绿色吊床布",
"block.comforts.hammock_magenta": "品红色吊床布",
"block.comforts.hammock_orange": "橙色吊床布",
"block.comforts.hammock_pink": "粉色吊床布",
"block.comforts.hammock_purple": "紫色吊床布",
"block.comforts.hammock_red": "红色吊床布",
"block.comforts.hammock_white": "白色吊床布",
"block.comforts.hammock_yellow": "黄色吊床布",
"block.comforts.rope_and_nail": "绳与钉",
"block.comforts.sleeping_bag_black": "黑色睡袋",
"block.comforts.sleeping_bag_blue": "蓝色睡袋",
"block.comforts.sleeping_bag_brown": "棕色睡袋",
"block.comforts.sleeping_bag_cyan": "青色睡袋",
"block.comforts.sleeping_bag_gray": "灰色睡袋",
"block.comforts.sleeping_bag_green": "绿色睡袋",
"block.comforts.sleeping_bag_light_blue": "淡蓝色睡袋",
"block.comforts.sleeping_bag_light_gray": "淡灰色睡袋",
"block.comforts.sleeping_bag_lime": "黄绿色睡袋",
"block.comforts.sleeping_bag_magenta": "品红色睡袋",
"block.comforts.sleeping_bag_orange": "橙色睡袋",
"block.comforts.sleeping_bag_pink": "粉色睡袋",
"block.comforts.sleeping_bag_purple": "紫色睡袋",
"block.comforts.sleeping_bag_red": "红色睡袋",
"block.comforts.sleeping_bag_white": "白色睡袋",
"block.comforts.sleeping_bag_yellow": "黄色睡袋",
"block.comforts.hammock.occupied": "这个吊床已经被占用",
"block.comforts.sleeping_bag.occupied": "这个睡袋已经被占用",
"block.comforts.hammock.too_far_away": "吊床离你太远了,你现在不能休息。",
"block.comforts.sleeping_bag.too_far_away": "睡袋离你太远了,你现在不能休息。",
"block.comforts.hammock.no_sleep": "你只能一天打一次盹",
"block.comforts.sleeping_bag.broke": "The sleeping bag broke",
"capability.comforts.not_sleepy": "你现在还不能休息,你还未感到疲倦。",
"comforts.skipping_day": "跳过这个白天",
"item.comforts.sleeping_bag.auto_use.tooltip": "自动尝试入睡。\n放置时需潜行使用。",
"item.comforts.hammock.placement.tooltip": "需要%s才能放置。",
"item.comforts.rope_and_nail.placement.tooltip": "用于悬挂吊床。",
"block.comforts.no_sleep": "这是装饰品,你无法在此入睡",
"block.comforts.hammock.no_sleep.2": "你只能在白天、夜晚或雷雨天气时入睡",
"block.comforts.hammock.no_rope": "你必须将吊床悬挂在一对绳钉上",
"block.comforts.hammock.no_space": "没有足够空间放置吊床",
"block.comforts.hammock.missing_rope": "另一端也必须有绳钉才能悬挂吊床",
"gui.comforts.config.autoUse.name": "自动使用睡袋",
"gui.comforts.config.autoUse.description": "启用时,玩家放置睡袋后将自动尝试使用。",
"gui.comforts.config.restrictSleeping.name": "限制连续睡眠",
"gui.comforts.config.restrictSleeping.description": "启用时,玩家在入睡后一段时间内无法再次睡眠。",
"gui.comforts.config.restMultiplier.name": "睡意倍增系数",
"gui.comforts.config.restMultiplier.description": "若限制睡眠功能开启,此数值将决定等待时长(数值越大可越早入睡)。",
"gui.comforts.config.hammockUse.name": "吊床使用时段",
"gui.comforts.config.hammockUse.description": "可使用吊床的时间段。",
"gui.comforts.config.sleepingBagUse.name": "睡袋使用时段",
"gui.comforts.config.sleepingBagUse.description": "可使用睡袋的时间段。",
"gui.comforts.config.sleepingBagBreakChance.name": "睡袋损坏概率",
"gui.comforts.config.sleepingBagBreakChance.description": "睡袋使用后损坏的百分比概率。",
"gui.comforts.config.sleepingBagBreakChanceLuckMultiplier.name": "睡袋幸运系数",
"gui.comforts.config.sleepingBagBreakChanceLuckMultiplier.description": "该值将与玩家幸运值相乘后叠加到睡袋损坏概率上。",
"gui.comforts.config.sleepingBagEffects.name": "睡袋效果",
"gui.comforts.config.sleepingBagEffects.description": "使用睡袋后施加给玩家的状态效果。\n格式效果;持续时间(秒);强度",
"gui.comforts.config.hammocksStopPhantoms.name": "吊床阻止幻翼",
"gui.comforts.config.hammocksStopPhantoms.description": "启用时,尝试在吊床入睡可阻止幻翼生成。",
"gui.comforts.config.sleepingBagsStopPhantoms.name": "睡袋阻止幻翼",
"gui.comforts.config.sleepingBagsStopPhantoms.description": "启用时,尝试在睡袋入睡可阻止幻翼生成。",
"gui.comforts.config.daySleepingPercentage.name": "白日入睡百分比",
"gui.comforts.config.daySleepingPercentage.description": "跳过白日需要多少百分比的玩家入睡。\n设为0%时只需1名玩家即可跳过白日设为100%时需要所有玩家入睡。\n低于0的值将默认使用游戏规则playerSleepingPercentage。",
"gui.comforts.config.dayWakeTimeOffset.name": "夜转晨唤醒时间偏移",
"gui.comforts.config.dayWakeTimeOffset.description": "经过夜晚睡眠后,为新时间增加或减少的游戏刻数。",
"gui.comforts.config.nightWakeTimeOffset.name": "昼转夜唤醒时间偏移",
"gui.comforts.config.nightWakeTimeOffset.description": "经过白日睡眠后,为新时间增加或减少的游戏刻数。"
}