LTDV10/packet/config/hojojutsu-client.toml
2026-04-14 18:20:56 +08:00

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[General]
#捆绑进度是否显示范围内的玩家
radiusTyingBar = true
#开启聊天模式后是否无视口塞风格
chatModeIgnoreGag = true
#是否在玩家被绑之后显示盔甲
#仅对自己视角下的所有玩家生效
onTiedArmorVisibility = false
#是否移除玩家间碰撞体积
ignoreBoundingBox = true
#显示多大范围内的玩家的捆绑条(0为无视距离) -格
#仅当radiusTyingBar为true生效
#Range: 0 ~ 128
radiusTyingBarRange = 16
#新箭头到来时的动画时长 -tick
#Range: 0 ~ 100
nextArrowsFadeInTick = 10
#挣扎数值变化结果提示的显示时间 -tick
#Range: 0 ~ 100
floatingTextFadeInTick = 20
#成功之后的箭头的渐隐时间 -tick
#Range: 0 ~ 100
wasHitArrowsFadeInTick = 20
#戴耳罩之后可见的聊天范围(0为所有聊天不可见-1为所有聊天可见) -格
#Range: > -1
earplugRange = 16
#戴耳罩后的游戏音量修改(0时完全无声) -%
#Range: 0 ~ 100
earplugSoundVolume = 0
#渲染眼罩的不透明度 -%
#Range: 70 ~ 100
blindfoldAlpha = 75
#范围聊天模式默认范围(0时为无视范围) -格
#Range: 0 ~ 1024
chatCommandRange = 80