"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var cg_teams_leveling_exports = {}; __export(cg_teams_leveling_exports, { addPokemon: () => addPokemon, dbSetupPromise: () => dbSetupPromise, handlers: () => handlers, incrementLosses: () => incrementLosses, incrementWins: () => incrementWins }); module.exports = __toCommonJS(cg_teams_leveling_exports); var import_lib = require("../../lib"); let addPokemon = null; let incrementWins = null; let incrementLosses = null; let dbSetupPromise = null; async function setupDatabase(database) { await database.runFile("./databases/schemas/battlestats.sql"); addPokemon = await database.prepare( "INSERT OR IGNORE INTO gen9computergeneratedteams (species_id, wins, losses, level) VALUES (?, 0, 0, ?)" ); incrementWins = await database.prepare( "UPDATE gen9computergeneratedteams SET wins = wins + 1 WHERE species_id = ?" ); incrementLosses = await database.prepare( "UPDATE gen9computergeneratedteams SET losses = losses + 1 WHERE species_id = ?" ); } if (Config.usesqlite && Config.usesqliteleveling) { const database = (0, import_lib.SQL)(module, { file: "./databases/battlestats.db" }); dbSetupPromise = setupDatabase(database); } async function updateStats(battle, winner) { if (!incrementWins || !incrementLosses) await dbSetupPromise; if (battle.rated < 1e3 || toID(battle.format) !== "gen9computergeneratedteams") return; for (const player of battle.players) { const team = await battle.getPlayerTeam(player); if (!team) return; const increment = player.id === winner ? incrementWins : incrementLosses; for (const species of team) { await addPokemon?.run([toID(species.species), species.level]); await increment?.run([toID(species.species)]); } } } const handlers = { onBattleEnd(battle, winner) { if (!Config.usesqlite || !Config.usesqliteleveling) return; void updateStats(battle, winner); } }; //# sourceMappingURL=cg-teams-leveling.js.map