/** * * @param {Internal.Player} player * @returns {Internal.List} */ function getEnergyStuffFromPlayerInventory(player) { let list = Utils.newList() player.inventory.allItems.forEach(item => { let energyStorage = item.getCapability(ForgeCapabilities.ENERGY).orElse(null) if (energyStorage != null) { list.push(energyStorage) } }) return list }