EntityEvents.drops(e => { /** * @param {Internal.LivingEntityDropsEventJS} e * @param {Special.EntityType} entity 实体 * @param {Internal.ItemStack_} item 物品 */ function addBeheadingLoot(e, entity, item) { let player = e.source.player if (e.entity.type != entity) return if (player == null || !player.isPlayer()) return let weapon = player.getItemInHand("main_hand") if (!(weapon.item instanceof $ModularItem) || !TetraUtil.itemHasEffect(weapon, "art_of_forging:beheading")) return let level = TetraUtil.getEffectLevel(weapon, "art_of_forging:beheading") e.addDrop(item, level / 100) } addBeheadingLoot(e, "iceandfire:hippogryph", "iceandfire:hippogryph_skull") addBeheadingLoot(e, "iceandfire:cockatrice", "iceandfire:cockatrice_skull") addBeheadingLoot(e, "iceandfire:cyclops", "iceandfire:cyclops_skull") addBeheadingLoot(e, "iceandfire:stymphalian_bird", "iceandfire:stymphalian_skull") addBeheadingLoot(e, "iceandfire:troll", "iceandfire:troll_skull") addBeheadingLoot(e, "iceandfire:amphithere", "iceandfire:amphithere_skull") addBeheadingLoot(e, "iceandfire:sea_serpent", "iceandfire:seaserpent_skull") addBeheadingLoot(e, "iceandfire:hydra", "iceandfire:hydra_skull") addBeheadingLoot(e, "minecraft:enderman", "supplementaries:enderman_head") addBeheadingLoot(e, "neapolitan:chimpanzee", "neapolitan:chimpanzee_head") })