Ponder.registry(event => { event.create(["ae2:interface", "ae2:cable_interface"]) .scene( "createdelight:interface", "ME接口的使用", "createdelight:ponder_ae_interface", (builder, util) => { let scene = new $CreateSceneBuilder(builder) scene.showBasePlate() scene.idle(20) scene.world.showSection([1, 1, 1, 1, 1, 3], Direction.DOWN) scene.world.showSection([1, 1, 2, 3, 1, 2], Direction.DOWN) scene.idle(20) // scene.rotateCameraY(90) scene.text(60, "ME接口是网络与外界的接口") scene.idle(60), scene.world.showSection([3, 2, 2], Direction.DOWN) scene.addKeyframe() scene.idle(20) let item1 = scene.world.createItemEntity( [3.5, 5, 2.5], [0, 0, 0], "ae2:certus_quartz_crystal") scene.idle(15) scene.world.modifyEntity(item1, (e) => { e.kill() }) scene.idle(10) scene.text(60, "可以将物料直接从ME接口输入进网络") scene.idle(70) scene.world.hideSection([3, 2, 2], Direction.UP) scene.idle(20) scene.text(40, "配置ME接口的槽位") scene.idle(40) scene.showControls(40, [3.5, 2, 2.5], "down") .withItem("ae2:certus_quartz_crystal") scene.idle(40) scene.world.showSection([3, 1, 1], Direction.SOUTH) scene.idle(20) scene.text(60, "它会将自身填充物料至你所设定的值") scene.world.flapFunnel([3, 1, 1], true) scene.world.createItemEntity( [3.5, 1.25, 1.5], [0, 0, 0], "ae2:certus_quartz_crystal") scene.idle(60) }) })