const $CreateSceneBuilder = Java.loadClass("com.simibubi.create.foundation.ponder.CreateSceneBuilder") Ponder.registry(event => { event.create("ae2:annihilation_plane") .scene( "createdelight:annihilation_plane", "破坏面板的使用", "createdelight:ponder_annihilation_plane", (builder, util) => { let scene = new $CreateSceneBuilder(builder) scene.showBasePlate() scene.idle(20) scene.world.showSection([2, 1, 1, 3, 1, 2], Direction.DOWN) scene.world.showSection([2, 2, 2], Direction.DOWN) scene.idle(20) scene.text(60, "破坏面板会将其前面的方块或者掉落物收集到网络中(如果能的话)") scene.idle(60) scene.world.setBlocks([2, 2, 1], false, "ae2:quartz_cluster") scene.world.showSection([2, 2, 1], Direction.UP) scene.idle(20) scene.world.showSection([1, 1, 2, 0, 1, 2], Direction.DOWN) scene.idle(20) scene.world.destroyBlock([2, 2, 1]) scene.idle(20) scene.showControls(40, [0.5, 2, 2.5], "down") .withItem("ae2:certus_quartz_crystal") scene.idle(60) let item1 = scene.world.createItemEntity( [2.5, 5, 2.5], [0, 0, 0], "ae2:certus_quartz_crystal") scene.idle(10) scene.world.modifyEntity(item1, (e) => { e.kill() }) scene.idle(20) scene.showControls(40, [0.5, 2, 2.5], "down") .withItem("ae2:certus_quartz_crystal") scene.idle(60) }) .scene( "createdelight:annihilation_plane_filter", "使破坏面板破坏/收集特定的物品", "createdelight:ponder_annihilation_plane_filter", (builder, util) => { let scene = new $CreateSceneBuilder(builder) scene.showBasePlate() scene.world.showSection([0, 1, 0, 3, 1, 2], Direction.DOWN) scene.world.showSection([2, 2, 2], Direction.DOWN) scene.idle(40) scene.world.setBlocks([2, 2, 1], false, "ae2:small_quartz_bud") scene.world.showSection([2, 2, 1], Direction.UP) scene.idle(20) scene.world.destroyBlock([2, 2, 1]) scene.idle(40) scene.overlay.showOutline("red", {}, [2, 2, 1], 60) scene.text(60, "你会发现破坏面板会收集它前方的所有物品……", [2.5, 2.5, 1.5]).attachKeyFrame() scene.idle(80) scene.text(60, "对此,你可以控制你的网络,使其只能容纳某些物品") scene.idle(80) scene.world.hideSection([1, 1, 2, 0, 1, 2], Direction.UP) scene.idle(20) scene.world.showSection([4, 1, 2, 5, 1, 2], Direction.DOWN) scene.idle(20) scene.text(60, "配置存储总线的过滤……", [4.75, 1.5, 2.5]).attachKeyFrame() scene.overlay.showOutline("green", {}, [4, 1, 2], 60) scene.idle(80) scene.showControls(40, [4.75, 1.5, 2.5], "down") .withItem("ae2:certus_quartz_crystal") scene.idle(40) let quartz_list = [ "ae2:small_quartz_bud", "ae2:medium_quartz_bud", "ae2:large_quartz_bud", "ae2:quartz_cluster" ] quartz_list.forEach(block => { scene.world.setBlocks([2, 2, 1], block, false) scene.idle(20) }) scene.world.destroyBlock([2, 2, 1]) scene.showControls(40, [5.5, 2, 2.5], "down") .withItem("ae2:certus_quartz_crystal") scene.idle(60) scene.text(60, "需要注意的是,没有掉落物的方块无论怎样都会被破坏面板破坏") scene.idle(80) scene.text(60, "为破坏面板附魔精准采集可能可以为解决该问题提供思路") scene.idle(60) }) })