[milestones] #Number of hearts you start out with. #Range: 0 ~ 1000 baseHearts = 10 #Number of hearts you gain for reaching a new milestone. #Range: 0 ~ 1000 heartsPerMilestone = 1 #A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts. milestones = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 24, 28, 32, 40, 45, 50, 55, 60, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, 190, 195, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300] [filtering] #Foods in this list won't affect the player's health nor show up in the food book. blacklist = [] #When this list contains anything, the blacklist is ignored and instead only foods from here count. whitelist = [] #The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks. #Range: 0 ~ 1000 minimumFoodValue = 6 [miscellaneous] #Whether or not to reset the food list on death, effectively losing all bonus hearts. resetOnDeath = false #If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression. limitProgressionToSurvival = false