EntityEvents.death("minecraft:player", e => { if (e.entity.isLiving() && e.entity.isPlayer()) { /** * @type {Internal.ServerPlayer} */ let player = e.entity let maxrate = 0.4 let minrate = 0.1 let maxDiff = 250 let realDiff = GetPlayerDifficulty(player) let diff = Math.min(Math.max(realDiff, 0), maxDiff) let divide = 5 UpdateRank(player, -Math.floor(((diff / maxDiff) * minrate + (1 - diff / maxDiff) * maxrate) * realDiff / divide) * divide) } })