EntityEvents.drops(e => { /** * @param {Internal.LivingEntityDropsEventJS} e * @param {Special.EntityType} entity 实体 * @param {Internal.ItemStack_} item 物品 */ function addNanoFuseLoot(e, entity, item) { let player = e.source.player if (e.entity.type != entity) return if (player == null || !player.isPlayer()) return let weapon = player.getItemInHand("main_hand") if (!(weapon.item instanceof $ModularItem) || !TetraUtil.itemHasEffect(weapon, "art_of_forging:nano_fused")) return let level = TetraUtil.getEffectLevel(weapon, "art_of_forging:nano_fused") e.addDrop(item, level / 100) } addNanoFuseLoot(e, "alexscaves:teletor", "art_of_forging:nano_insectoid") addNanoFuseLoot(e, "alexscaves:magnetron", "art_of_forging:nano_insectoid") addNanoFuseLoot(e, "alexscaves:boundroid", "art_of_forging:nano_insectoid") addNanoFuseLoot(e, "alexscaves:ferrouslime", "art_of_forging:nano_insectoid") addNanoFuseLoot(e, "alexscaves:notor", "art_of_forging:nano_insectoid") addNanoFuseLoot(e, "minecraft:wither_skeleton", "art_of_forging:shards_of_malice") let dread_monster = [ "iceandfire:dread_beast", "iceandfire:dread_ghoul", "iceandfire:dread_horse", "iceandfire:dread_knight", "iceandfire:dread_lich", "iceandfire:dread_lich_skull", "iceandfire:dread_scuttler", "iceandfire:dread_thrall", ] dread_monster.forEach(type => { addNanoFuseLoot(e, type, "createdelight:dread_heart") }) })