// todo: 做汉化键 Ponder.registry((event) => { // 序列装配 event .create("create:precision_mechanism") .scene( "createdelight:sequenced_assembly", "序列装配", "createdelight:ponder_sequenced_assembly", (builder, util) => { let scene = new $CreateSceneBuilder(builder) scene.showBasePlate(); // 设置转速(不设置默认256) PonderUtil.setKineticSpeed(scene, util.select.everywhere(), 64); PonderUtil.setKineticSpeed(scene, [1, 0, 0], -64); // 开始bb scene.idle(20); scene.world.showSection([1, 1, 0, 4, 1, 1], Direction.up); scene.world.showSection([4, 1, 2, 4, 3, 1], Direction.up); scene.world.showSection([1, 3, 1, 3, 3, 1], Direction.up); scene.overlay.showOutline("green", {}, [3, 3, 1, 1, 3, 1], 40); scene.text( 40, "按照配方搭建序列装配装置(啊好烦Jason自己完善说明吧)", [2, 3, 1] ); scene.idle(40); // 物品参数 let materials = [ { position2: [3, 3, 1], position: [3.5, 6, 1.5], type: Item.of("64x create:cogwheel"), }, { position2: [2, 3, 1], position: [2.5, 6, 1.5], type: Item.of("64x create:large_cogwheel"), }, { position2: [1, 3, 1], position: [1.5, 6, 1.5], type: Item.of("64x minecraft:iron_nugget"), }, ]; // 开始bb scene.world.showSection([3, 4, 1, 1, 4, 1], Direction.down); scene.overlay.showOutline("green", {}, [3, 3, 1, 1, 3, 1], 40); scene.text(40, "给机械手放材料(啊好烦Jason自己完善说明吧)", [2, 3, 1]); scene.idle(40); // 材料 materials.forEach((material) => { let i_k = scene.world.createItemEntity(material.position, [0, 0, 0], material.type); scene.idle(5); PonderUtil.removeEntity(scene, i_k) PonderUtil.modifyDeployer(scene, material.position2, material.type, "USE") }); scene.addKeyframe(); scene.idle(40); // 开始bb scene.overlay.showOutline("green", {}, [4, 1, 1], 40); scene.text(40, "起点处放入输入材料(啊好烦Jason自己完善说明吧)", [4, 1, 1]); scene.idle(60); // 创建金板然后5刻后落到传送带上kill掉 let item_1 = scene.world.createItemEntity( util.grid.at(4, 2, 1), Direction.down, "create:golden_sheet" ); scene.idle(5); PonderUtil.removeEntity(scene, item_1) // 创建在传送带上的金板 let stall1 = PonderUtil.createItemOnBelt(scene, [4, 1, 1], Direction.down, "create:golden_sheet") // 开始加工 scene.idle(10); PonderUtil.moveDeployer(scene, [3, 3, 1], 1, 10); scene.idle(10); PonderUtil.spawnItemParticles(scene, [3.5, 1, 1.5], [0, 0, 0], Item.of("create:incomplete_precision_mechanism"), 5, 1) PonderUtil.moveDeployer(scene, [3, 3, 1], -1, 10); PonderUtil.changeBeltItemTo(scene, stall1, new Item.of("create:incomplete_precision_mechanism")) PonderUtil.stallBeltItem(scene, stall1, false); PonderUtil.moveDeployer(scene, [2, 3, 1], 1, 10); scene.idle(10); PonderUtil.spawnItemParticles(scene, [2.5, 1, 1.5], [0, 0, 0], Item.of("create:incomplete_precision_mechanism"), 5, 1) PonderUtil.moveDeployer(scene, [2, 3, 1], -1, 10); PonderUtil.stallBeltItem(scene, stall1, false); PonderUtil.moveDeployer(scene, [1, 3, 1], 1, 10); scene.idle(10); PonderUtil.spawnItemParticles(scene, [1.5, 1, 1.5], [0, 0, 0], Item.of("create:incomplete_precision_mechanism"), 5, 1) PonderUtil.moveDeployer(scene, [1, 3, 1], -1, 10); PonderUtil.stallBeltItem(scene, stall1, true); PonderUtil.stallBeltItem(scene, stall1, false); scene.idle(5); scene.addKeyframe(); scene.text(40, "如果为循环装配配方的话搭建个循环装置(待完善)"); scene.world.showSection([1, 2, 1, 3, 2, 2], Direction.east); scene.idle(40); PonderUtil.flapFunnel(scene, [3, 2, 1], true); PonderUtil.flapFunnel(scene, [1, 2, 1], true); let stall2 = PonderUtil.createItemOnBelt(scene, [3, 1, 1], Direction.up, "create:incomplete_precision_mechanism"); scene.idle(5); PonderUtil.moveDeployer(scene, [3, 3, 1], 1, 10); scene.idle(10); PonderUtil.spawnItemParticles(scene, [3.5, 1, 1.5], [0, 0, 0], Item.of("create:incomplete_precision_mechanism"), 5, 1) PonderUtil.moveDeployer(scene, [3, 3, 1], -1, 10); PonderUtil.stallBeltItem(scene, stall2, false); PonderUtil.moveDeployer(scene, [2, 3, 1], 1, 10); scene.idle(10); PonderUtil.spawnItemParticles(scene, [2.5, 1, 1.5], [0, 0, 0], Item.of("create:incomplete_precision_mechanism"), 5, 1) PonderUtil.moveDeployer(scene, [2, 3, 1], -1, 10); PonderUtil.stallBeltItem(scene, stall2, false); PonderUtil.moveDeployer(scene, [1, 3, 1], 1, 10); scene.idle(10); PonderUtil.spawnItemParticles(scene, [1.5, 1, 1.5], [0, 0, 0], Item.of("create:incomplete_precision_mechanism"), 5, 1) PonderUtil.moveDeployer(scene, [1, 3, 1], -1, 10); scene.addKeyframe(); PonderUtil.changeBeltItemTo(scene, stall2, new Item.of("create:precision_mechanism")) scene.world.setBlock([0, 1, 1], "create:depot", false); scene.world.showSection([0, 1, 1], Direction.up); PonderUtil.stallBeltItem(scene, stall2, false); scene.idle(5); // 咕咕咕 scene.overlay.showOutline("white", {}, util.grid.at(0, 1, 1), 40); scene.text( 40, "牛魔的这东西真的需要教吗\n西米不必不写思索,一定是西米不必干的!", util.grid.at(0, 1, 1) ); } ); });