Ponder.registry(event => { event.create(["ae2:flawless_budding_quartz", "ae2:flawed_budding_quartz", "ae2:chipped_budding_quartz", "ae2:damaged_budding_quartz", "ae2:certus_quartz_crystal"]) .scene( "createdelight:ae_budding_quartz_obtain", "赛特斯石英母岩的生成", (builder, util) => { let scene = new $CreateSceneBuilder(builder) scene.configureBasePlate(0, 0, 5) scene.showBasePlate() scene.idle(20) scene.world.setBlocks([2, 1, 2], "ae2:flawless_budding_quartz") scene.world.showSection([2, 1, 2], Direction.DOWN) scene.idle(20) scene.text(60, "这是一个赛特斯石英母岩", [2.5, 1.5, 2.5]) scene.idle(60) let block_list = [ ["ae2:damaged_budding_quartz", [1, 1, 1]], ["ae2:flawed_budding_quartz", [1, 1, 2]], ["ae2:quartz_block", [1, 1, 3]], ["ae2:quartz_block", [2, 1, 1]], ["ae2:chipped_budding_quartz", [2, 1, 3]], ["ae2:flawed_budding_quartz", [3, 1, 1]], ["ae2:damaged_budding_quartz", [3, 1, 2]], ["ae2:chipped_budding_quartz", [3, 1, 3]], ["ae2:mysterious_cube", [2, 2, 2]] ] block_list.forEach(list => { scene.world.setBlocks(list[1], list[0]) scene.world.showSection(list[1], Direction.DOWN) scene.idle(5) }) scene.text(60, "母岩会和神秘方块一起出现在陨石中").attachKeyFrame() scene.idle(60) block_list.forEach(list => { scene.world.hideSection(list[1], Direction.UP) scene.idle(5) }) }) .scene( "createdelight:ae_budding_quartz_grow", "赛特斯石英母岩的生长", (builder, util) => { let scene = new $CreateSceneBuilder(builder) scene.configureBasePlate(0, 0, 5) scene.showBasePlate() scene.world.setBlocks([2, 1, 2], "ae2:flawed_budding_quartz") scene.world.showSection([2, 1, 2], Direction.DOWN) scene.idle(10) scene.text(100, "赛特斯石英母岩会随着时间生长") scene.idle(20) let quartz_list = [ "ae2:small_quartz_bud", "ae2:medium_quartz_bud", "ae2:large_quartz_bud", "ae2:quartz_cluster" ] let budding_quartz_list = [ "ae2:flawless_budding_quartz", "ae2:flawed_budding_quartz", "ae2:chipped_budding_quartz", "ae2:damaged_budding_quartz", "ae2:quartz_block" ] scene.world.showSection([2, 2, 2], Direction.UP) quartz_list.forEach(block => { scene.world.setBlocks([2, 2, 2], block, false) scene.idle(20) }) scene.text(100, "在生长过程中,赛特斯石英母岩有概率降低一个等级(除了无瑕母岩)").attachKeyFrame() scene.world.showSection([2, 1, 1], Direction.NORTH) for (let index = 1; index < budding_quartz_list.length; index++) { scene.world.setBlocks([2, 1, 1], quartz_list[index - 1], false) scene.world.modifyBlock([2, 1, 1], state => state.with("facing", "north"), false) scene.world.setBlocks([2, 1, 2], budding_quartz_list[index], false) scene.idle(20) } scene.idle(20) scene.addKeyframe() let pos_list = [ [1, 0, 0], [-1, 0, 0], [0, 0, 1] ] scene.world.setBlocks([2, 1, 2], "ae2:flawless_budding_quartz") pos_list.forEach(pos => { scene.world.setBlocks([2 + pos[0], 1 + pos[1], 2 + pos[2]], "ae2:growth_accelerator", false) scene.world.setBlocks([2 + pos[0], 2 + pos[1], 2 + pos[2]], "ae2:crystal_resonance_generator", false) scene.world.modifyBlock([2 + pos[0], 1 + pos[1], 2 + pos[2]], state => state.with("facing", "up"), false) scene.world.modifyBlock([2 + pos[0], 2 + pos[1], 2 + pos[2]], state => state.with("facing", "up"), false) scene.world.showSection([2 + pos[0], 1 + pos[1], 2 + pos[2]], Direction.DOWN) scene.world.showSection([2 + pos[0], 2 + pos[1], 2 + pos[2]], Direction.DOWN) }) scene.text(60, "放置催生器可加速母岩生长(催生器可叠加)") scene.idle(20) } ) .scene( "createdelight:ae_budding_quartz_repair", "赛特斯石英母岩的修复", (builder, util) => { let scene = new $CreateSceneBuilder(builder) scene.configureBasePlate(0, 0, 5) scene.showBasePlate() scene.world.setBlocks([2, 1, 2], "ae2:quartz_block") scene.world.showSection([2, 1, 2], Direction.DOWN) scene.idle(10) scene.text(100, "母岩退化到石英块了?") scene.idle(20) let budding_quartz_list = [ "ae2:flawless_budding_quartz", "ae2:flawed_budding_quartz", "ae2:chipped_budding_quartz", "ae2:damaged_budding_quartz", "ae2:quartz_block" ] scene.addKeyframe() scene.idle(20) scene.showControls(20, [2.5, 1.5, 2.5], "down") .rightClick() .withItem("ae2:quartz_block") scene.idle(20) scene.world.setBlocks([2.5, 1.5, 2.5], "ae2:damaged_budding_quartz") scene.idle(60) scene.text(60, "手持与放置的相同等级的母岩右键右击它就有50%的概率生成一个更高级的母岩!") for (let index = budding_quartz_list.length - 2; index > 1; index--) { const budding_quartz = budding_quartz_list[index]; scene.showControls(20, [2.5, 1.5, 2.5], "down") .rightClick() .withItem(budding_quartz_list[index]) scene.world.setBlocks([2, 1, 2], budding_quartz_list[index - 1]) scene.idle(20) } scene.idle(60) scene.text(60, "使用该方法修复可以获取无瑕母岩!") scene.showControls(20, [2.5, 1.5, 2.5], "down") .rightClick() .withItem("ae2:flawed_budding_quartz") scene.world.setBlocks([2, 1, 2], "ae2:flawless_budding_quartz") scene.idle(20) } ) })