[youkaifying_effect] #Chance for flesh food to add Youkaifying effect for the first time #Range: 0.0 ~ 1.0 youkaifyingChance = 0.2 #Confusion time when flesh food to add Youkaifying effect for the first time #Range: 0 ~ 1000000 youkaifyingConfusionTime = 200 #Time for flesh food to add Youkaifying effect #Range: 0 ~ 1000000 youkaifyingTime = 1200 #Threshold for Youkaifying effect to turn into Youkaified effect #Range: 0 ~ 1000000 youkaifyingThreshold = 6000 #Youkaified duration once reached #Range: 0 ~ 1000000 youkaifiedDuration = 24000 #Time for flesh food to add Youkaified effect #Range: 0 ~ 1000000 youkaifiedProlongation = 6000 [food_effect] #Tea Healing Interval #Range: 0 ~ 10000 teaHealingPeriod = 60 #Udumbara effect Healing Interval #Range: 0 ~ 10000 udumbaraHealingPeriod = 60 #Udumbara flowering duration #Range: 0 ~ 100000 udumbaraDuration = 200 #Udumbara full moon damage reduction #Range: 0 ~ 100 udumbaraFullMoonReduction = 4 #Higi Healing Interval #Range: 0 ~ 10000 higiHealingPeriod = 60 #Fairy Healing Factor #Range: 1.0 ~ 100.0 fairyHealingFactor = 2.0 #Breathing Healing Factor #Range: 1.0 ~ 100.0 breathingHealingFactor = 1.5 [suwako_hat] #Number of raiders with different types frogs need to eat in front of villager to drop Suwako hat #Range: 1 ~ 10 frogEatCountForHat = 3 #Range for villagers with direct sight when frog eat raiders #Range: 1 ~ 64 frogEatRaiderVillagerSightRange = 20 #Range for villagers without direct sight when frog eat raiders #Range: 1 ~ 64 frogEatRaiderVillagerNoSightRange = 10 [koishi_attack] #Enable koishi attack when player has youkaifying or youkaified effect koishiAttackEnable = true #Time in ticks for minimum time between koishi attacks #Range: 1 ~ 1000000 koishiAttackCoolDown = 6000 #Chance every tick to do koishi attack #Range: 0.0 ~ 1.0 koishiAttackChance = 0.001 #Koishi attack damage #Range: 0 ~ 100000000 koishiAttackDamage = 100 #Number of times player needs to consecutively block Koishi attack to get hat #Range: 0 ~ 100 koishiAttackBlockCount = 3 [danmaku_battle] #Minimum damage youkai danmaku will deal against non-player #Range: 0.0 ~ 1.0 danmakuMinPHPDamage = 0.02 #Minimum damage youkai danmaku will deal against player #Range: 0.0 ~ 1.0 danmakuPlayerPHPDamage = 0.1 #When danmaku hits target, heal youkai health by percentage of max health #Range: 0.0 ~ 1.0 danmakuHealOnHitTarget = 0.2 #Player item cooldown for using danmaku #Range: 5 ~ 1000 playerDanmakuCooldown = 20 #Player item cooldown for using laser #Range: 5 ~ 1000 playerLaserCooldown = 80 #Player item cooldown for using spellcard #Range: 5 ~ 1000 playerSpellCooldown = 40 #Player laser duration #Range: 5 ~ 1000 playerLaserDuration = 100 #Enable danmaku damage invulnerability frame against non-player non-youkai mobs. #It's always enabled against player and youkais invulFrameForDanmaku = true #Max resource obtainable from danmaku battle #Range: 4 ~ 20 danmakuMaxResource = 10 #Max Power player can obtain from grazing #Range: 1 ~ 20 danmakuMaxPower = 4 #Danmaku damage each level of power increase #Range: 0.0 ~ 1.0 danmakuPowerBonus = 0.25 #Multiplier for grazing #Range: 0.0 ~ 10.0 grazeEffectiveness = 1.0 #Danmaku invulnerability and disabled time when you take a hit #Range: 10 ~ 100 missInvulTime = 60 #Danmaku invulnerability and disabled time when you use a bomb #Range: 10 ~ 100 bombInvulTime = 30 #Maximum loss of power when you take a hit #Range: 0.0 ~ 10.0 maxPowerLossOnMiss = 1.0 #Initial life and bomb when you initiate a danmaku battle #Also is the amount of bomb you get when you lose a life #Range: 0 ~ 10 initialResource = 2 #Initial power when you initiate a danmaku battle #Range: 0 ~ 10 initialPower = 1 [rumia] #If Rumia would spawn naturally around her nest if the first one goes too far. Does not affect structure spawn rumiaNaturalSpawn = true #Enable Ex Rumia conversion when Rumia takes too high damage in one hit exRumiaConversion = true #Allow Rumia to cap incoming damage at a factor of max health rumiaDamageCap = true #Enable Rumia healing when having no target rumiaNoTargetHealing = true #Enable Ex Rumia hairband drop rumiaHairbandDrop = true [reimu] #Summon Reimu when player eats flesh in front of villagers reimuSummonFlesh = true #Summon Reimu when player with youkaified/fying effect kills villager in front of other villagers reimuSummonKill = true #Summon Reimu when player throws emerald or gold into donation box reimuSummonMoney = true #Cost of emerald/gold to summon Reimu #Range: 1 ~ 100000 reimuSummonCost = 8 #Enable creative flight on Reimu hairband reimuHairbandFlightEnable = true #Enable non-danmaku extra damage cooldown on Reimu reimuExtraDamageCoolDown = true #Enable non-danmaku damage reduction on Reimu reimuDamageReduction = true #If Reimu can be teleported to other dimension canReimuTeleportToOtherDimension = false [cirno] #Toggle for Cirno natural spawns cirnoSpawn = true #Chance for fairy ice crystal to drop #Range: 0.0 ~ 1.0 cirnoFairyDrop = 0.03 #Fairies will actively attack players with youkaifying/ed effects fairyAttackYoukaified = true #Chance for fairies to summon other fairies when killed by non-danmaku damage #Range: 0.0 ~ 1.0 fairySummonReinforcement = 0.5 [custom_spell] #Max duration of custom spell allowed #Range: 60 ~ 1000 customSpellMaxDuration = 60 #Ring Spell: Max number of bullet allowed per item cost #Range: 1 ~ 1024 ringSpellDanmakuPerItemCost = 32 #Homing Spell: Max number of bullet allowed per item cost #Range: 1 ~ 1024 homingSpellDanmakuPerItemCost = 8 [touhou_little_maid] #Replace Fairies from Touhou Little Maid with a neutral fairy smallFairyReplacement = false #Chance for small fairies to summon other fairies when killed by non-danmaku damage #Range: 0.0 ~ 1.0 smallFairySummonReinforcement = 0.25 #Chance for small fairies to summon stronger fairies when they are set to summon reinforcements #Range: 0.0 ~ 1.0 smallFairySummonStrongFairy = 0.1 #Small Fairy spellcard strength #Range: 0 ~ 4 smallFairyStrength = 2