["Variant Bee Options"] # #----------------------------------------------------- # # What skin variations of Variant Bees can spawn! Add more bee textures to this folder assets\the_bumblezone\textures\entity\bee_variants and define the bee in this config! # variantBeeTypes = ["redtail_bee", "green_bee", "blue_bee", "white_bee", "ukraine_bee", "trans_bee", "asexual_bee", "agender_bee", "aroace_bee", "aromantic_bee", "bisexual_bee", "pan_bee", "enby_bee", "reverse_bee", "neapolitan_bee", "rainbow_bee"] # #----------------------------------------------------- # # Rates for Variant Bees to spawn when doing normal mob spawning over time. # Will not affect spawnrates of this mob from worldgen generating chunks. # For the worldgen spawning rates, overriding the biome json with a datapack is required. # #Range: 0.0 ~ 1.0 variantBeeAfterWorldgenSpawnRate = 0.05 ["Beehemoth Options"] # #----------------------------------------------------- # # Base speed for the Beehemoth when being rode by a player. # #Range: 0.0 ~ 100.0 beehemothSpeed = 0.95 # #----------------------------------------------------- # # Allows tamed Beehemoths to take damage from owner. # beehemothFriendlyFire = true ["Special Bee Spawning Options"] # #----------------------------------------------------- # # Whether Bumblezone will handle spawning vanilla bees near players in the Bumblezone to make it feel full of Bees. # Bees too far will be despawned in Bumblezone unless the bee has a hive, is name tagged, or is set to persistent. # Note: Modded bees will not be spawned through this system. Those will be spawned by normal biome spawning. # specialBeeSpawning = true # #----------------------------------------------------- # # If specialBeeSpawning is set to true, this config controls how many vanilla bees should be # near each player in Bumblezone dimension. Higher numbers like 100 is insane lol. 25 is nice. # #Range: 0 ~ 1000 nearbyBeesPerPlayerInBz = 25 ["Bee Loot Injection Options"] # #----------------------------------------------------- # # Whether Bee Stingers should drop from adult Bees that die while still having their stinger. # This pulls from this loot table for the drops: `the_bumblezone:entities/bee_stinger_drops` # beeLootInjection = true # #----------------------------------------------------- # # Whether Bee Stingers should drop from adult modded Bees that die while still having their stinger. # This pulls from this loot table for the drops: `the_bumblezone:entities/bee_stinger_drops` # moddedBeeLootInjection = true ["Brewing Recipe Options"] # #----------------------------------------------------- # # Whether Glistering Honey Crystals can be used to make Potions of Luck glisteringHoneyBrewingRecipe = true # #----------------------------------------------------- # # Whether Bee Stingers can be used to make Potions of Long Poison beeStingerBrewingRecipe = true # #----------------------------------------------------- # # Whether Bee Soup can be used to make Potions of Neurotoxin beeSoupBrewingRecipe = true ["Enchantments Options"] # #----------------------------------------------------- # # Maximum level that Neurotoxin enchantment can be. Will not retroactively fixed existing enchanted items. # #Range: 1 ~ 255 neurotoxinMaxLevel = 2 # #----------------------------------------------------- # # Sets maximum tick duration the Paralyzed effect can be on an entity. Actions that reapply Paralyzed can still reset the timer and keep entity stunned. # #Range: 1 ~ 1000000 paralyzedMaxTickDuration = 600 ["General Mechanics Options"] # #----------------------------------------------------- # # Should Dispensers always drop the Glass Bottle when using specific # bottle items on certain The Bumblezone blocks? # # Example: Using Honey Bottle to feed Honeycomb Brood Blocks will grow the larva and # drop the Glass Bottle instead of putting it back into Dispenser if this is set to true. # dispensersDropGlassBottles = false # #----------------------------------------------------- # # Brood Blocks will automatically spawn bees until the number of active bees is the value below. # Set this higher to allow Brood Blocks to spawn more bees in a smaller area or set it to 0 to turn # off automatic Brood Block bee spawning. # #Range: 0 ~ 1000 broodBlocksBeeSpawnCapacity = 40 # #----------------------------------------------------- # # Whether Pile of Pollen should spread fire super quickly to burn away huge swathes of pollen. # pileOfPollenHyperFireSpread = false # #----------------------------------------------------- # # Allows lit Super Candles/Potion Candle to burn mobs in its flame. # superCandlesBurnsMobs = true # #----------------------------------------------------- # # Whether to allow special trades to activate during certain days of the year. # beeQueenSpecialDayTrades = true # #----------------------------------------------------- # # Allow Bee Queen to respawn in Throne Pillar when located with fresh Throne Honey Compass. # beeQueenRespawning = true # #----------------------------------------------------- # # Whether the Crystalline Flower block will eat any item entity that touches the block's collision box in the world # crystallineFlowerConsumeItemEntities = true # #----------------------------------------------------- # # Whether the Crystalline Flower block will pull in and eat any experience orb that touches it in the world # crystallineFlowerConsumeExperienceOrbEntities = false # #----------------------------------------------------- # # Whether the Crystalline Flower's GUI allows players to feed it items directly # crystallineFlowerConsumeItemUI = true # #----------------------------------------------------- # # Whether the Crystalline Flower's GUI allows players to feed it the player's experience # crystallineFlowerConsumeExperienceUI = false # #----------------------------------------------------- # # Controls how much "enchanting power" is used per tier to determine what enchantment shows up. # Enchantments of higher levels or rarity requires more "enchanting power" before they show up in the UI. # Think of this like how Enchanting Tables only shows stronger or rarer enchantments when you have more bookshelves. # Except here, the flower's tier times this config value is used as the threshold to know what enchantment and level to show. # #Range: 0 ~ 1000 crystallineFlowerEnchantingPowerAllowedPerTier = 8 # #----------------------------------------------------- # # How much extra experience is required to reach the next tier for the Crystalline Flower. # Remember, item consuming is also affected as items are converted to experience when the flower consumes it. # #Range: -1000000 ~ 1000000 crystallineFlowerExtraXpNeededForTiers = 0 # #----------------------------------------------------- # # Increases or decreases the tier cost of all enchantments available by whatever value you set. # The enchantment's tier cost will be capped between 1 and 6. # #Range: -5 ~ 5 crystallineFlowerExtraTierCost = 0 # #----------------------------------------------------- # # Allow Bee Queen to pick up items off ground to do trading. # beeQueenGroundPickup = true ["Music Disc Options"] # #----------------------------------------------------- # # Whether Wandering Traders can have rare trade for Bumblezone Music Discs # allowWanderingTraderMusicDiscsTrades = true # #----------------------------------------------------- # # How long in seconds this music disc will be playing music. # This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc. # #Range: 0 ~ 1000000 musicDiscTimeLengthFlightOfTheBumblebee = 84 # #----------------------------------------------------- # # How long in seconds this music disc will be playing music. # This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc. # #Range: 0 ~ 1000000 musicDiscTimeLengthHoneyBee = 216 # #----------------------------------------------------- # # How long in seconds this music disc will be playing music. # This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc. # #Range: 0 ~ 1000000 musicDiscTimeLengthBeeLaxingWithTheHomBees = 300 # #----------------------------------------------------- # # How long in seconds this music disc will be playing music. # This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc. # #Range: 0 ~ 1000000 musicDiscTimeLengthLaBeeDaLoca = 176 # #----------------------------------------------------- # # How long in seconds this music disc will be playing music. # This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc. # #Range: 0 ~ 1000000 musicDiscTimeLengthBeeWareOfTheTemple = 371 # #----------------------------------------------------- # # How long in seconds this music disc will be playing music. # This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc. # #Range: 0 ~ 1000000 musicDiscTimeLengthKnowing = 251 # #----------------------------------------------------- # # How long in seconds this music disc will be playing music. # This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc. # #Range: 0 ~ 1000000 musicDiscTimeLengthRadiance = 106 # #----------------------------------------------------- # # How long in seconds this music disc will be playing music. # This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc. # #Range: 0 ~ 1000000 musicDiscTimeLengthLife = 86 # #----------------------------------------------------- # # How long in seconds this music disc will be playing music. # This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc. # #Range: 0 ~ 1000000 musicDiscTimeAFirstALast = 652 # #----------------------------------------------------- # # How long in seconds this music disc will be playing music. # This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc. # #Range: 0 ~ 1000000 musicDiscDrowningInDespair = 570 # #----------------------------------------------------- # # How long in seconds this music disc will be playing music. # This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc. # #Range: 0 ~ 1000000 musicDiscBeennaBox = 251 # #----------------------------------------------------- # # How long in seconds this music disc will be playing music. # This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc. # #Range: 0 ~ 1000000 musicDiscTimeLengthRiversOfHoney = 224 ["Essence Options"] # #----------------------------------------------------- # # Whether Essence of the Bees's effect should stay on the player if they die and then respawn. # keepEssenceOfTheBeesOnRespawning = true # #----------------------------------------------------- # # Whether the Essence events in Sempiternal Sanctums can be repeated after beating it once. # repeatableEssenceEvents = true # #----------------------------------------------------- # # How much max health Cosmic Crystal entity has. (For Continuity Essence event) # #Range: 1 ~ 1000000 cosmicCrystalHealth = 60 # #----------------------------------------------------- # # How much ability use this item has before depleted. # #Range: 0 ~ 1000000 ragingEssenceAbilityUse = 28 # #----------------------------------------------------- # # How long the cooldown is in ticks before recharged for this item. # #Range: 0 ~ 1000000 ragingEssenceCooldown = 36000 # #----------------------------------------------------- # # How many rage levels there are and what level Strength effect each rage level gives. # The list is in order of the effect levels that the player will get as they make highlighted kills. # Adding or removing numbers will change the maximum number of rage tiers too. # ragingEssenceStrengthLevels = [1, 2, 3, 5, 8, 14, 20] # #----------------------------------------------------- # # How much ability use (per second) this item has before depleted. # #Range: 0 ~ 1000000 knowingEssenceAbilityUse = 1200 # #----------------------------------------------------- # # How long the cooldown is in ticks before recharged for this item. # #Range: 0 ~ 1000000 knowingEssenceCooldown = 18000 # #----------------------------------------------------- # # Whether clients should be allowed to see names of structures they are in with this item. # knowingEssenceStructureNameServer = true # #----------------------------------------------------- # # How much ability use (per second) this item has before depleted. # #Range: 0 ~ 1000000 calmingEssenceAbilityUse = 600 # #----------------------------------------------------- # # How long the cooldown is in ticks before recharged for this item. # #Range: 0 ~ 1000000 calmingEssenceCooldown = 12000 # #----------------------------------------------------- # # How much ability use this item has before depleted. # #Range: 0 ~ 1000000 lifeEssenceAbilityUse = 1000 # #----------------------------------------------------- # # How long the cooldown is in ticks before recharged for this item. # #Range: 0 ~ 1000000 lifeEssenceCooldown = 12000 # #----------------------------------------------------- # # How much ability use (per 25 ticks) this item has before depleted. # #Range: 0 ~ 1000000 radianceEssenceAbilityUse = 4800 # #----------------------------------------------------- # # How long the cooldown is in ticks before recharged for this item. # #Range: 0 ~ 1000000 radianceEssenceCooldown = 12000 # #----------------------------------------------------- # # How long the cooldown is in ticks before recharged for this item. # #Range: 0 ~ 1000000 continuityEssenceCooldown = 48000 # #----------------------------------------------------- # # Whether the Blue Arena in Sempiternal Sanctum has the moving bubble block mechanic. # blueArenaBubblesMechanic = true