# #----------------------------------------------------- # # If on, Flight of the Bumblebee by Rimsky Korsakov will play when you have Wrath of the Hive effect on. # playWrathOfHiveEffectMusic = true # #----------------------------------------------------- # # Display Bee Queen's speech bubble that shows possible trades you can do. # showBeeQueenSpeechBubble = true # #----------------------------------------------------- # # If on, Bee-ware of the Temple by LudoCrypt will play when you are in Sempiternal Sanctum. # playSempiternalSanctumMusic = true # #----------------------------------------------------- # Whether to not render the shader for Essence Blocks. # Will default to normal block textures instead. # disableEssenceBlockShaders = false ["The Bumblezone Client Dimension Options"] # #----------------------------------------------------- # # How bright the fog is in the Bumblezone dimension. # # The brightness is represented as a percentage # so 0 will be pitch black, 50 will be half # as bright, 100 will be normal orange brightness, # and 100000 will be white. # #Range: 0.0 ~ 100000.0 fogBrightnessPercentage = 100.0 # #----------------------------------------------------- # # How thick the fog in Bumblezone is. # 2 is a little bit of fog and 50 is super thick fog. Decimal values are allowed. # #Range: 0.0 ~ 100.0 fogThickness = 4.0 # #----------------------------------------------------- # # Whether Bumblezone dimension has thick fog or not. # enableDimensionFog = true ["Essence Item HUD Rendering Configs"] # #----------------------------------------------------- # # How many of the rotating texture layers to show on HUD when Essence item is in offhand slot. # 0 to turn the rendering off. # #Range: 0 ~ 3 essenceItemHUDVisualEffectLayers = 3 # #----------------------------------------------------- # # How fast to spin the rotating texture layers on HUD when Essence item is in offhand slot. # 0.5 for half speed. 0 to turn the spinning off. # #Range: 0.0 ~ 100.0 essenceItemHUDVisualEffectSpeed = 1.0 ["Knowing Essence Highlighting Configs (see block and entity tags for even more options)"] # #----------------------------------------------------- # # Whether Knowing Essence will highlight bosses in purple. (Does not override the forced highlighting entity tag) # knowingEssenceHighlightBosses = true # #----------------------------------------------------- # # Whether Knowing Essence will highlight monsters in red. (Does not override the forced highlighting entity tag) # knowingEssenceHighlightMonsters = true # #----------------------------------------------------- # # Whether Knowing Essence will highlight mobs you tamed in green. (Does not override the forced highlighting entity tag) # knowingEssenceHighlightTamed = true # #----------------------------------------------------- # # Whether Knowing Essence will highlight any other mobs in orange. (Does not override the forced highlighting entity tag) # knowingEssenceHighlightLivingEntities = true # #----------------------------------------------------- # # Whether Knowing Essence will highlight common items in world in white color. # knowingEssenceHighlightCommonItems = true # #----------------------------------------------------- # # Whether Knowing Essence will highlight uncommon items in world in yellow color. # knowingEssenceHighlightUncommonItems = true # #----------------------------------------------------- # # Whether Knowing Essence will highlight rare items in world in cyan color. # knowingEssenceHighlightRareItems = true # #----------------------------------------------------- # # Whether Knowing Essence will highlight epic items in world in purple color. # knowingEssenceHighlightEpicItems = true # #----------------------------------------------------- # # Whether Knowing Essence will tell you the name of structures you are in. # knowingEssenceStructureNameClient = true # #----------------------------------------------------- # # X coordinate for where to render the structure name on screen. (Based on bottom left corner) # #Range: 0 ~ 10000 knowingEssenceStructureNameXCoord = 4 # #----------------------------------------------------- # # Y coordinate for where to render the structure name on screen. (Based on bottom left corner) # #Range: 0 ~ 10000 knowingEssenceStructureNameYCoord = 16 ["Radiance Essence configs"] # #----------------------------------------------------- # # Whether Radiance Essence will show the durability of your armor. # radianceEssenceArmorDurability = true # #----------------------------------------------------- # # X coordinate for where to render the armor durability on screen. (Based on bottom left corner) # #Range: 0 ~ 10000 radianceEssenceArmorDurabilityXCoord = 4 # #----------------------------------------------------- # # Y coordinate for where to render the armor durability on screen. (Based on bottom left corner) # #Range: 0 ~ 10000 radianceEssenceArmorDurabilityYCoord = 16 ["Entity Model/Renderer configs"] # #----------------------------------------------------- # # Turn this on if Variant Bee's model is messed up by another mod or resourcepack. Requires restart. # useBackupModelForVariantBee = false