#Block Settings [blocks] #Nether vines have a random chance to grow their biomes' respective spores if they haven't reached maturity should_nether_vines_grow_spores = true #Fossil Ore that is covered on all faces slowly turns to Fossil Fuel renewable_fossil_fuel = true #How many seconds a geyser will go into cooldown for #setting to "0" functionally disables the cooldown mechanic geyser_cooldown = 5 #Defines how much vertical velocity you'll gain with a geyser #Range: 0.0 ~ 5.0 geyser_push_velocity = 1.2 #Defines how much vertical velocity you'll gain with a sporeshroom #Range: 0.0 ~ 5.0 sporeshroom_push_velocity = 1.0 #Unlocked Brazier Chests will refill loot after the specified time in seconds has elapsed #Range: 0 ~ 86400 brazier_chest_refill_cooldown = 3600 #Completed Treacherous Candles will become active again after the specified time in seconds has elapsed #Range: 0 ~ 86400 treacherous_candle_completion_cooldown = 1800 #If enabled frogmist blocks can be broken by hand otherwise it's hitbox only shows up when holding a hoe or frogmist in hand frogmist_breakable_by_fist = false #Stepping into Magma Cream Block will put you out if you're on fire magma_cream_block_douses_fire = true #How many bullets will be shot when a Shotgun Barrel is powered shotgun_barrel_bullets = 10 #What causes Soul Magma Blocks to damage you #SPRINTING - Only damages when sprinting on the block #ALWAYS - Damages you unless sneaking # #Allowed Values: SPRINTING, ALWAYS soul_magma_damage_type = "SPRINTING" #How many seconds a Soul Swirl is in cooldown for when activated soul_swirls_cooldown = 50 #How many seconds the player will be inflicted with Unbounded Speed when passing Soul Swirls unbounded_speed_duration = 10 #What happens when Soul Swirls are bone mealed #DROPS - Drops more of itself when bone mealed #DUPLICATES - Places another soul swirl beside it #DISABLED - Disables bone mealing soul swirls # #Allowed Values: DROPS, DUPLICATES, DISABLED soul_swirls_bone_meal_behavior = "DUPLICATES" #How much experience is dropped when treacherous flames are grinded down sculk_grinder_experience = 450 #Sorrowsquash will fall down if the vine stem holding it is broken should_sorrowsquash_fall = true #Percentage chance for Sorrowsquash to grow from vine stems #if the growth chance fails then the stem will grow upwards if possible #Range: 0.0 ~ 1.0 sorrowsquash_growth_chance = 0.2 #Defines damage multipler for a falling sorrowsquash for every block it falls sorrowsquished_damage_multiplier = 1.5 #Defines the maximum damage a falling sorrowsquash can inflict sorrowsquished_max_damage = 30 #How many seconds a haze block will stay before breaking haze_block_cooldown = 8 #Percentage chance for Black Icicles to grow when submerged underwater black_icicle_growth_chance = 0.28 #Item Settings [items] #The stack size for all Potions & Antidotes #Range: 1 ~ 64 potion_stack_size = 16 #Forcefully disables stack size changes on Potions & Antidotes #Turn this on in-case you want the vanilla stack sizes for potions force_disable_potion_stack_size = false #The stack size for Will O' Wisps #Range: 1 ~ 64 will_o_wisp_stack_size = 40 #The amount of time Black Icicle deal Freezing Damage when shot or skewered black_icicle_freeze_ticks = 500 #How many bullets will be shot when a Shotgun Fist is fired shotgun_fist_bullets = 25 #How many bullets will be shot when a Pump-Charge Shotgun is fired pump_charge_shotgun_bullets = 10 #Caps the Maximum Damage of the Jackhammer-Fist to this value jackhammer_fist_max_damage = 40.0 #Entity Settings [entities] #Blazes get dimmer as their health decreases like in Minecraft Dungeons diminishing_blazes = true #Magma Cube texture changes depending on it's size so that it's no longer mixels #The New Textures used are from FaithFul 32x and 64x respectively pixel_consistent_magma_cubes = true #Skeletons when killed fossilize soul soil blocks underneath into Fossil Ore skeleton_fossilization = true #Wither Skeletons when killed fossilize soul soil blocks underneath into Fossil Fuel Ore wither_skeleton_fossilization = true #Mobs will be scared to pathfind through Soul Glass phasmophobic_mobs = true #Hoglins will drop hogham instead of porkchops hoglin_drops_hogham = true #Wither Skeletons will drop fossil fuel instead of coal wither_skeleton_drops_fossil_fuel = false #Defines 1 in specified chance for how often wisps emerge from ecto soul sand blocks wisp_emerging_chance = 50 #Wisps will turn the soul sand they emerged from into Suspicious Soul Sand suspicious_soul_sand_from_wisp_emerging = true #Suspicious Soul Sand made by wisps will randomly decay into regular soul sand suspicious_soul_sand_decays = true #Defines 1 in specified chance for wisp-made Suspicious Soul Sand to decay back to regular soul sand suspicious_soul_sand_decay_odds = true #The default loot table of a wisp-made Suspicious Soul Sand if both the biome and structure checks failed suspicious_soul_sand_decay_default_loot_table = "archaeology/wisp_arch_default" #Defines how ecto slabs will emerge from soul swirls #ALWAYS - has a chance to emerge whenever passed through #UNBOUNDED_SPEED_ONLY - can emerge only if inflicted with unbounded speed #NEVER - never emerges from soul swirls # #Allowed Values: ALWAYS, UNBOUNDED_SPEED_ONLY, NEVER ecto_slab_emerging_behavior = "UNBOUNDED_SPEED_ONLY" #Defines 1 in specified chance for how often Ecto Slabs emerge from soul swirls ecto_slab_emerging_chance = 40 #Defines 1 in specified chance for how often Ecto Slabs emerge from soul swirls if the player has Unbounded Speed ecto_slab_emerging_with_unbounded_speed = 5 #Immortal Carcasses turn back normal after the specified time in seconds has elapsed #Range: 0 ~ 86400 carcass_immortal_cooldown = 1800 #Game Mechanic Settings [game_mechanics] #Changes how close the nether fog is to the player #VANILLA - Fog caps at 12 chunks #MEDIUM - Changes with render distance #FAR - Behaves like Medium but with even greater distance #DISABLED - Turns off the nether fog # #Allowed Values: VANILLA, MEDIUM, FAR, DISABLED nether_fog_distance = "MEDIUM" #Increases the size of all nether biomes, great for experiencing the new biome overhauls #WARNING: this setting has to be enabled before you generate a new world #once enabled in a world it cannot be disabled without deleting DIM-1 in the world folder larger_nether_biomes = false #Defines if Immunity Effect duration reduction is scaled by the incoming effect amplifier amplifier_immunity_reduction = true #Ectoplasm will rust all nearby plated netherite blocks it comes in contact with ectoplasm_rusts_netherite = true #Ectoplasm slowly starts dealing freezing damage when in contact ectoplasm_freezing_damage = true #Soul Sand movement speed reduction will be less intrusive when enabled reduce_soul_sand_slowness = false #Soul Speed will no longer damage your boots when enabled remove_soul_speed_durability_penalty = false #Developer Mode enables various Loggers and other technical information for debugging sake #If you aren't a dev or someone with technical knowledge then keep it at "false" lol dev_test_mode = false #Sub-Biomes Settings [sub_biomes] #Enables Secondary & Tertiary Sub-Biomes enable_sub_biomes = true #Enables Black Ice Glaciers, Tertiary Sub-Biome of the Soul Sand Valley black_ice_glaciers = true #How often Black Ice Glaciers should replace Soul Sand Valley #Range: 0.0 ~ 1.0 black_ice_glaciers_rarity = 0.085 #How big Black Ice Glaciers should be black_ice_glaciers_size = 128 #Visuals & Sound Settings [visuals_and_sounds] #Fireballs will leave a trail of fire and smoke behind improved_fireball_particles = true #Soul Fire will emit unique particles instead of smoke improved_soul_fire_particles = true #Black Ice will produce snowflake particles enable_black_ice_particles = true #Ectoplasm will produce light rays and rising particles enable_ectoplasm_particles = true #Ectoplasm will occasionally produce whispering sounds enable_ectoplasm_sounds = true #When Betrayed effect is active it'll turn all lighting red treacherous_candle_red_lights = true #When Betrayed effect is active a dense red fog will appear treacherous_candle_fog = true #Treacherous Candle will produce red haze and sparkle particles treacherous_candle_particles = true