[dynamic_lighting_settings] # # If enabled, vanilla mobs and items will recieve dynamic lighting. If disabled, only objects specified by external mods or configs will recieve dynamic lighting. # Default: true vanillaDynamicLighting = true # # If enabled, torches and other vanilla fire-based items will not emit light underwater. # Default: false torchesDoNothingInWater = false # # A multiplier applied to an entity's light level when in the deep dark. # Default: 0.5 #Range: 0.0 ~ 1.0 deepDarkScaling = 0.5 # # The maximum amount of times light tries to refresh in a second. Higher values attempt to refresh more often. This number can be decreased if you experience poor performance. # Default: 40 #Range: 1 ~ 240 lightRefreshRate = 40 # # Determines how far away you should be able to see light from an entity (measured in blocks). 0 for infinite distance. Use this to prevent far away entities from causing light updates. # Default: 128 #Range: 0 ~ 1024 maxVisibleDistance = 128 # # Determines if dynamic lighting should still occur when an entity is behind a wall. Turning this on may impact performance, but allows light to be seen around corners from far away. Entities within 24 blocks will always emit light. # Default: false seeThroughWalls = false # # Determines if dynamic lighting smoothly blends as you move. Works best with a high refresh rate. Will result in worse performance since lighting updates typically happen more often. # Default: true smoothBlending = true # # If enabled, chunks with dynamic lighting will always render off thread. Improves FPS, but may cause strange rendering glitches (Does nothing if Optifine is installed). # Default: true threadedRendering = true [dynamic_lighting_settings.entity_lighting] # # Sets the light level of entities. Allows for adding modded entities. Set the light to -1 to unregister it. # Example: ["minecraft:blaze=9", "minecraft:creeper=5"] # Default: [] entityBrightnessOverrides = [] [dynamic_lighting_settings.entity_lighting.burning_entities] # # Determines if entities on fire emit light. # Default: true burningEntitiesGlow = true # # How bright a burning entity should be. # Default: 10 #Range: 0 ~ 15 burningEntityLightLevel = 10 [dynamic_lighting_settings.entity_lighting.glowing_entities] # # Determines if entities affected with the glowing effect emit light. # Default: true glowingEntitiesGlow = true # # How bright an entity with the glowing effect be. # Default: 5 #Range: 0 ~ 15 glowingEntityLightLevel = 5 [dynamic_lighting_settings.entity_lighting.entity_settings] # # Determines if if creepers emit light before they explode. # Default: true creepersGlow = true [dynamic_lighting_settings.item_lighting] # # Modifies the light level of items. Allows for adding modded items. Set the light to -1 to unregister it. # Example: ["minecraft:torch=14", "minecraft:diamond=10"] # Default: [] itemBrightnessOverrides = [] # # Determines if items in the world emit light. # Default: true itemEntitiesGlow = true # # Determines if held or worn items emit light. # Default: true heldItemsGlow = true # # Determines if item frames with glowing items emit light. # Default: true itemFramesGlow = true [block_emission_settings] # # Determines if block textures can be lit brighter than usual. # Default: true blockTexturesGlow = true # # Modifies the light level of block textures. Set the light to -1 to unregister it. # Example: ["minecraft:block/end_portal_frame_eye=12", "minecraft:block/stone=4"] # Default: [] blockTextureBrightnessOverrides = [] [armor_trim_emission_settings] # # Determines if armor trim materials can be lit brighter than usual. # Default: true armorTrimsGlow = true # # Modifies the light level of armor trim textures based on trim material. Set the light to -1 to unregister it. # Example: ["minecraft:diamond=10", "minecraft:gold=7"] # Default: [] armorTrimBrightnessOverrides = [] [debug_settings] # # Logs info about registry data. # Default: false logRegistry = false # # Logs the average time 100 dynamic lighting calculations took, and provides a fastest refresh time for your machine based on these numbers. # Default: false logLightCalculationTime = false # # Logs when a mod or resource pack is using a deprecated folder structure. # Default: true logDeprecatedFolderStructure = true # # Logs when dynamic lighting encounters an issue. # Default: false logDynamicLightingErrors = false [debug_settings.flags] # # Disables emissive block textures if an incompatible mod is discovered. # Default: true disableBlockTextureGlowIfError = true # # Warns when Flywheel is installed since you may see weird dynamic lighting on some blocks from Create. # Default: true warnAboutFlywheel = false # # Warns when Sodium (or a variation) is installed since dynamic lighting may not work. # Default: true warnAboutSodium = true [mod_compat] [mod_compat.enabled_builtin_plugins] # # Enables the plugin for Create. # Default: true create = true # # Enables the plugin for Quark. # Default: true quark = true