[settings] #General Settings #Maximum distance from where Blocks and Entities can be picked up #Range: 0.0 ~ 1.7976931348623157E308 maxDistance = 2.5 #Max width of entities that can be picked up in survival mode #Range: 0.0 ~ 10.0 maxEntityWidth = 1.5 #Max height of entities that can be picked up in survival mode #Range: 0.0 ~ 10.0 maxEntityHeight = 2.5 #Slowness multiplier for blocks #Range: 0.0 ~ 1.7976931348623157E308 blockSlownessMultiplier = 1.0 #Slowness multiplier for entities #Range: 0.0 ~ 1.7976931348623157E308 entitySlownessMultiplier = 1.0 #Maximum stack limit for entities #Range: > 1 maxEntityStackLimit = 10 #More complex Tile Entities slow down the player more heavyTiles = true #Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected. pickupAllBlocks = false #Whether Blocks and Entities slow the creative player down when carried slownessInCreative = true #Whether hostile mobs should be able to picked up in survival mode pickupHostileMobs = false #Larger Entities slow down the player more heavyEntities = true #Allow babies to be carried even when adult mob is blacklisted (or not whitelisted) allowBabies = false #Use Whitelist instead of Blacklist for Blocks useWhitelistBlocks = true #Use Whitelist instead of Blacklist for Entities useWhitelistEntities = true #Use Whitelist instead of Blacklist for Stacking useWhitelistStacking = false #Whether the player can hit blocks and entities while carrying or not hitWhileCarrying = false #Whether the player drops the carried object when hit or not dropCarriedWhenHit = false #Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance useScripts = false #Allows entities to be stacked on top of each other stackableEntities = true #Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones entitySizeMattersStacking = true #Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs. placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"] #Whether Players can be picked up. Creative players can't be picked up in Survival Mode pickupPlayers = true #Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can. pickupUnbreakableBlocks = false [whitelist] #Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config #Entities that CAN be picked up (useWhitelistEntities must be true) allowedEntities = ["alexsmobs:*", "minecraft:villager", "minecraft:bee", "minecraft:cat", "minecraft:chicken", "minecraft:cod", "minecraft:cow", "minecraft:dolphin", "minecraft:donkey", "minecraft:fox", "minecraft:frog", "minecraft:glow_squid", "minecraft:goat", "minecraft:horse", "minecraft:llama", "minecraft:mooshroom", "minecraft:mule", "minecraft:ocelot", "minecraft:panda", "minecraft:parrot", "minecraft:pig", "minecraft:rabbit", "minecraft:salmon", "minecraft:sheep", "minecraft:tadpole", "minecraft:trader_llama", "minecraft:tropical_fish", "minecraft:turtle", "minecraft:trader_llama", "minecraft:wandering_trader", "minecraft:wolf", "minecraft:wandering_trader", "minecraft:minecart"] #Blocks that CAN be picked up (useWhitelistBlocks must be true) allowedBlocks = ["minecraft:spawner", "chest*", "barrel*", "crate*", "basket*", "cabinet*", "minecraft:player_head", "minecraft:beehive", "minecraft:bee_nest"] #Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true) allowedStacking = [] [blacklist] #Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config #Blocks that cannot be picked up forbiddenTiles = [] #Entities that cannot be picked up forbiddenEntities = [] #Entities that cannot have other entities stacked on top of them forbiddenStacking = ["minecraft:horse"] [customPickupConditions] #Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config #Custom Pickup Conditions for Blocks customPickupConditionsBlocks = [] #Custom Pickup Conditions for Entities customPickupConditionsEntities = []