{ "config.block_pattern.predicate.allowOpenUI": "右键点击打开界面", "config.block_pattern.predicate.allowOpenUI.tooltip.0": "如果启用了'仅在成型时显示 UI',此方块是否能够打开界面。", "config.block_pattern.predicate.allowOpenUI.tooltip.1": "如果此方块本身有点击交互功能,但需要禁用该交互并改为打开界面,请关闭此选项。", "config.block_pattern.predicate.controller_nbt": "控制器 NBT", "config.block_pattern.predicate.controller_nbt.tooltip": "匹配控制器 NBT。", "config.block_pattern.predicate.controllerFront": "控制器正面", "config.block_pattern.predicate.controllerFront.tooltip": "如果启用,将匹配控制器的正面。", "config.block_pattern.predicate.disableRenderFormed": "禁用成型渲染", "config.block_pattern.predicate.disableRenderFormed.tooltip": "多方块结构成型时是否禁用方块渲染。", "config.block_pattern.predicate.io": "输入输出", "config.block_pattern.predicate.io.tooltip": "方块的输入输出。", "config.block_pattern.predicate.maxCount": "最大数量", "config.block_pattern.predicate.maxCount.tooltip.0": "此方块的最大数量。", "config.block_pattern.predicate.maxCount.tooltip.1": "§c-1§r - 无限制", "config.block_pattern.predicate.maxLayerCount": "每层最大数量", "config.block_pattern.predicate.maxLayerCount.tooltip.0": "每层此方块的最大数量。", "config.block_pattern.predicate.maxLayerCount.tooltip.1": "§c-1§r - 无限制", "config.block_pattern.predicate.minCount": "最小数量", "config.block_pattern.predicate.minCount.tooltip.0": "此方块的最小数量。", "config.block_pattern.predicate.minCount.tooltip.1": "§c-1§r - 无限制", "config.block_pattern.predicate.minLayerCount": "每层最小数量", "config.block_pattern.predicate.minLayerCount.tooltip.0": "每层此方块的最小数量。", "config.block_pattern.predicate.minLayerCount.tooltip.1": "§c-1§r - 无限制", "config.block_pattern.predicate.nbt": "NBT", "config.block_pattern.predicate.nbt.tooltip": "匹配 NBT。", "config.block_pattern.predicate.preview": "预览", "config.block_pattern.predicate.previewCount": "预览数量", "config.block_pattern.predicate.previewCount.tooltip.0": "多方块预览中此方块的数量。", "config.block_pattern.predicate.previewCount.tooltip.1": "§c-1§r - 自动生成", "config.block_pattern.predicate.slotName": "槽位名称", "config.block_pattern.predicate.slotName.tooltip": "用于配方处理的槽位名称。", "config.block_pattern.predicate.tooltips": "XEI 预览中的信息提示", "config.block_pattern.predicate.tooltips.tooltip": "谓词在 XEI 多方块预览中的信息提示。", "config.block_properties.block_sound": "方块声音", "config.block_properties.block_sound.break": "破坏音效", "config.block_properties.block_sound.fall": "掉落音效", "config.block_properties.block_sound.hit": "击打音效", "config.block_properties.block_sound.pitch": "音调", "config.block_properties.block_sound.place": "放置音效", "config.block_properties.block_sound.step": "行走音效", "config.block_properties.block_sound.volume": "音量", "config.block_properties.can_be_waterlogged": "含水方块", "config.block_properties.can_be_waterlogged.tooltip": "方块是否为含水方块。", "config.block_properties.can_occlude": "可遮挡", "config.block_properties.can_occlude.tooltip": "方块是否可以遮挡其他方块。", "config.block_properties.collision_shape_full_block": "碰撞箱是否为完整方块。", "config.block_properties.collision_shape_full_block.tooltip": "这将影响相邻方块是否渲染连接面。", "config.block_properties.destroy_time": "破坏时间", "config.block_properties.destroy_time.tooltip": "破坏方块所需的时间。", "config.block_properties.dynamic_shape": "动态形状", "config.block_properties.dynamic_shape.tooltip": "方块是否有动态形状。", "config.block_properties.emissive": "发光", "config.block_properties.emissive.tooltip": "方块是否有发光渲染。", "config.block_properties.explosion_resistance": "爆炸抗性", "config.block_properties.explosion_resistance.tooltip": "方块对爆炸的抵抗能力。", "config.block_properties.force_solid": "强制为固体方块", "config.block_properties.force_solid.tooltip": "启用此选项可强制将方块设置为固体,否则取决于方块的形状。", "config.block_properties.friction": "摩擦力", "config.block_properties.friction.tooltip": "决定在这个方块上移动时保持的速度", "config.block_properties.has_collision": "方块碰撞箱", "config.block_properties.has_collision.tooltip": "方块是否有碰撞箱。", "config.block_properties.ignited_by_lava": "能被岩浆点燃", "config.block_properties.ignited_by_lava.tooltip": "方块是否可以被岩浆点燃。", "config.block_properties.is_air": "视为空气", "config.block_properties.is_air.tooltip": "方块是否可以被视为空气方块。", "config.block_properties.is_suffocating": "造成窒息", "config.block_properties.is_suffocating.tooltip": "方块是否会使实体窒息。", "config.block_properties.jump_factor": "跳跃系数", "config.block_properties.jump_factor.tooltip": "决定玩家在这个方块上跳跃的高度", "config.block_properties.no_particle_on_break": "破坏时无粒子效果", "config.block_properties.no_particle_on_break.tooltip": "启用此选项以移除破坏时的粒子效果。", "config.block_properties.render_types": "渲染类型", "config.block_properties.render_types.cutout": "镂空渲染", "config.block_properties.render_types.cutout_mipped": "镂空渲染(Mipmap)", "config.block_properties.render_types.solid": "实心渲染", "config.block_properties.render_types.tooltip": "方块的渲染类型。", "config.block_properties.render_types.translucent": "半透明渲染", "config.block_properties.replaceable": "可被替换", "config.block_properties.replaceable.tooltip": "启用此选项可允许方块被流动的流体替换(类似花草被水流冲掉)。", "config.block_properties.rotation_state": "方块朝向", "config.block_properties.rotation_state.tooltip": "方块允许的旋转方向。", "config.block_properties.speed_factor": "速度系数", "config.block_properties.speed_factor.tooltip": "决定在这个方块上移动时保持的速度", "config.block_properties.transparent": "透明方块", "config.block_properties.transparent.tooltip": "如果你的方块类似玻璃,请启用此选项。", "config.block_properties.use_ao": "使用 AO 渲染", "config.block_properties.use_ao.tooltip": "是否使用环境光遮蔽渲染方块。", "config.create_kinetic_machine.is_preview_rotating": "预览界面中是否旋转", "config.create_kinetic_machine.preview_speed": "预览界面中的转速:%2f", "config.create_kinetic_machine.preview_stress": "预览界面中的应力", "config.create_machine_state.rotation_renderer": "旋转渲染器", "config.create_machine_state.rotation_renderer.tooltip": "应力部件渲染器", "config.definition.block_properties": "方块属性", "config.definition.block_properties.tooltip": "方块的属性。", "config.definition.id.tooltip": "机器的 ID。", "config.definition.item_properties": "物品属性", "config.definition.item_properties.tooltip": "物品的属性。", "config.definition.kinetic_machine_settings": "应力机器设置", "config.definition.kinetic_machine_settings.tooltip": "机械动力机器的设置,例如旋转、模型等。", "config.definition.machine_events": "机器事件", "config.definition.machine_events.tooltip": "机器的事件。", "config.definition.machine_settings": "机器设置", "config.definition.machine_settings.tooltip": "机器的设置。", "config.definition.multiblock_settings": "多方块控制器设置", "config.definition.multiblock_settings.tooltip": "多方块控制器行为", "config.definition.part_settings": "多方块部件设置", "config.definition.part_settings.tooltip.0": "是否可以被视为多方块结构的一部分。", "config.definition.part_settings.tooltip.1": "如果为 false,机器将作为普通单方块运行。", "config.definition.part_settings.tooltip.2": "如果为 true,机器将在单方块上支持额外的“部件”功能", "config.definition.recipe_logic_settings": "有配方逻辑", "config.definition.recipe_logic_settings.tooltip.0": "如果为 false,机器将不会处理配方。", "config.definition.recipe_logic_settings.tooltip.1": "如果机器不需要处理配方,请将其设置为 false以提高性能。", "config.definition.trait.ae2_me_interface.name": "AE2 ME 接口", "config.definition.trait.ae2_me_interface.slot_size": "槽位大小", "config.definition.trait.aura_handler.name": "自然灵气 - 灵气", "config.definition.trait.aura_handler.radius": "范围", "config.definition.trait.aura_handler.radius.tooltip": "灵气作用区域的半径。", "config.definition.trait.auto_io": "自动输入输出", "config.definition.trait.auto_io.amount": "数量", "config.definition.trait.auto_io.amount.tooltip": "每次自动输入/输出操作处理的物品数量(例如:每次操作可处理的堆叠数或流体量)。", "config.definition.trait.auto_io.interval": "间隔", "config.definition.trait.auto_io.interval.tooltip": "每次自动输入/输出操作之间的间隔时间(以 tick 为单位)。", "config.definition.trait.auto_io.tooltip": "自动从附近的容器提取或掉落物品至附近容器。", "config.definition.trait.auto_world_io.input": "自动吸取", "config.definition.trait.auto_world_io.input.tooltip": "自动从世界中吸取物品。", "config.definition.trait.auto_world_io.interval": "间隔", "config.definition.trait.auto_world_io.interval.tooltip": "每次自动输入输出操作之间的间隔(游戏刻)。", "config.definition.trait.auto_world_io.output": "自动投放", "config.definition.trait.auto_world_io.output.tooltip": "自动向世界中投放物品。", "config.definition.trait.auto_world_io.range": "范围", "config.definition.trait.auto_world_io.range.tooltip": "吸取/投放的范围。该范围会根据机器的朝向旋转。", "config.definition.trait.auto_world_io.speed": "最大速度", "config.definition.trait.auto_world_io.speed.tooltip": "每次操作最多能处理的物品数量。", "config.definition.trait.botania_mana_storage.auto_io.tooltip": "自动从附近的魔力存储提取魔力或填充魔力至附近存储。", "config.definition.trait.botania_mana_storage.can_attach_spark": "可附加火花", "config.definition.trait.botania_mana_storage.can_attach_spark.tooltip": "只有第一个特征能够附加火花。", "config.definition.trait.botania_mana_storage.capacity": "容量", "config.definition.trait.botania_mana_storage.fancy_renderer": "魔力存储渲染器", "config.definition.trait.botania_mana_storage.fancy_renderer.tooltip": "允许你在世界中渲染存储的魔力。", "config.definition.trait.botania_mana_storage.name": "植物魔法 - 魔力", "config.definition.trait.botania_mana_storage.ui_container_hover": "存储:%d / %d 魔力", "config.definition.trait.capability_io": "机器输入/输出", "config.definition.trait.capability_io.back": "背面", "config.definition.trait.capability_io.bottom": "底部", "config.definition.trait.capability_io.front": "正面", "config.definition.trait.capability_io.internal": "内部", "config.definition.trait.capability_io.internal.tooltip": "未指定面时的行为。", "config.definition.trait.capability_io.left": "左侧", "config.definition.trait.capability_io.right": "右侧", "config.definition.trait.capability_io.tooltip.0": "定义机器各面的输入/输出行为。", "config.definition.trait.capability_io.tooltip.1": "例如,如果你在机器特性 - 物品中将§4顶部§r设置为§c输出§r,则机器顶部将仅允许物品被提取。", "config.definition.trait.capability_io.top": "顶部", "config.definition.trait.connected_io": "连接输入输出", "config.definition.trait.connected_io.tooltip": "特定面的连接状态", "config.definition.trait.distinct": "唯一", "config.definition.trait.distinct.tooltip.0": "启用 - 只有当同类型的所有成分都只在此特性中消耗或产出时,此特性在配方处理中才可用。", "config.definition.trait.distinct.tooltip.1": "禁用 - 当任何非唯一特性的组合满足配方时进行配方处理。", "config.definition.trait.embers_ember_capability.auto_io.tooltip": "自动从附近的余烬存储提取余烬能量或填充至附近存储。", "config.definition.trait.embers_ember_capability.capacity": "容量", "config.definition.trait.embers_ember_capability.fancy_renderer": "余烬能量存储渲染器", "config.definition.trait.embers_ember_capability.fancy_renderer.tooltip": "允许在世界中渲染已存储的余烬能量。", "config.definition.trait.embers_ember_capability.name": "余烬 - 余烬能量", "config.definition.trait.embers_ember_capability.ui_container_hover": "已存储: %d / %d 余烬", "config.definition.trait.entity_handler.area": "区域", "config.definition.trait.entity_handler.area.tooltip.0": "如果是输入,实体的检测区域。", "config.definition.trait.entity_handler.area.tooltip.1": "如果是输出,实体的随机生成区域。", "config.definition.trait.entity_handler.name": "实体", "config.definition.trait.fancy_renderer.color": "颜色", "config.definition.trait.fancy_renderer.color.tooltip": "内容的颜色。", "config.definition.trait.fancy_renderer.filters": "状态过滤器", "config.definition.trait.fancy_renderer.filters.tooltip": "渲染只在特定机器状态下工作", "config.definition.trait.fancy_renderer.percent_height": "百分比高度", "config.definition.trait.fancy_renderer.percent_height.tooltip": "渲染的高度占存储内容的百分比。", "config.definition.trait.fancy_renderer.position": "位置", "config.definition.trait.fancy_renderer.position.tooltip": "渲染的位置偏移。", "config.definition.trait.fancy_renderer.render_stack": "渲染堆叠", "config.definition.trait.fancy_renderer.render_stack.tooltip": "当堆叠数量大于 1 时是否渲染堆叠模型。", "config.definition.trait.fancy_renderer.rotate_orientation": "旋转正面", "config.definition.trait.fancy_renderer.rotate_orientation.tooltip": "根据机器方向旋转。", "config.definition.trait.fancy_renderer.rotation": "旋转", "config.definition.trait.fancy_renderer.rotation.tooltip": "渲染的旋转。", "config.definition.trait.fancy_renderer.scale": "缩放", "config.definition.trait.fancy_renderer.scale.tooltip": "渲染的缩放。", "config.definition.trait.fancy_renderer.spin": "旋转速度", "config.definition.trait.fancy_renderer.spin.tooltip": "渲染的旋转速度。", "config.definition.trait.filter.chemical_tags": "化学品标签", "config.definition.trait.filter.chemicals": "化学品", "config.definition.trait.filter.fluid_tags": "流体标签", "config.definition.trait.filter.fluids": "流体", "config.definition.trait.filter.item_tags": "物品标签", "config.definition.trait.filter.items": "物品", "config.definition.trait.filter.match_nbt": "匹配 NBT", "config.definition.trait.filter.whitelist": "白名单模式", "config.definition.trait.fluid_tank.allow_same_fluids": "允许相同流体", "config.definition.trait.fluid_tank.allow_same_fluids.tooltip": "不同的储罐是否可以装填相同的流体。", "config.definition.trait.fluid_tank.auto_io.tooltip": "自动从附近的储罐排出流体或填充流体至附近储罐。", "config.definition.trait.fluid_tank.capacity": "容量", "config.definition.trait.fluid_tank.fancy_renderer": "流体存储渲染器", "config.definition.trait.fluid_tank.fancy_renderer.tooltip.0": "允许你在世界中渲染存储的流体。(例如:流体抽屉、储罐)", "config.definition.trait.fluid_tank.fancy_renderer.tooltip.1": "(它只能显示第一个储罐中的流体)", "config.definition.trait.fluid_tank.filter": "过滤器", "config.definition.trait.fluid_tank.filter.tooltip": "储罐的流体过滤器。", "config.definition.trait.fluid_tank.name": "流体", "config.definition.trait.fluid_tank.tank_size": "储罐大小", "config.definition.trait.fluid_tank.tank_size.tooltip": "储罐的大小。", "config.definition.trait.fluid_tank.ui.tooltip": "你可以使用§c流体槽§r来自定义流体储罐。你自己添加的流体槽需要将其id设置为§e[定义名称]_[储罐索引]§r。例如,如果你的定义名称是 §emy_tank§r,如果你想将槽位绑定到储罐索引1,其id应设置为 §emy_tank_1§r。", "config.definition.trait.forge_energy_storage.auto_io.tooltip": "自动从附近的能量存储提取能量或填充能量至附近存储。", "config.definition.trait.forge_energy_storage.capacity": "容量", "config.definition.trait.forge_energy_storage.fancy_renderer": "能量存储渲染器", "config.definition.trait.forge_energy_storage.fancy_renderer.tooltip": "允许你在世界中渲染存储的能量。", "config.definition.trait.forge_energy_storage.max_extract": "最大提取", "config.definition.trait.forge_energy_storage.max_extract.tooltip": "每次操作最大提取能量。", "config.definition.trait.forge_energy_storage.max_receive": "最大接收", "config.definition.trait.forge_energy_storage.max_receive.tooltip": "每次操作最大接收能量。", "config.definition.trait.forge_energy_storage.name": "能量", "config.definition.trait.forge_energy_storage.ui_container_hover": "存储:%d / %d FE", "config.definition.trait.gtm_energy_container.auto_io.tooltip": "自动从附近的能量存储提取能量或填充能量至附近存储。", "config.definition.trait.gtm_energy_container.capacity": "容量", "config.definition.trait.gtm_energy_container.explosion_machine": "爆炸机器", "config.definition.trait.gtm_energy_container.explosion_machine.tooltip": "电压过高时机器是否会爆炸。", "config.definition.trait.gtm_energy_container.fancy_renderer": "能量存储渲染器", "config.definition.trait.gtm_energy_container.fancy_renderer.tooltip": "允许你在世界中渲染存储的能量。", "config.definition.trait.gtm_energy_container.input_amperage": "输入电流", "config.definition.trait.gtm_energy_container.input_amperage.tooltip": "如果其特性输入输出为 OUT 或 BOTH,每 tick 最大输入 eu(电压 * 电流)。", "config.definition.trait.gtm_energy_container.input_voltage": "输入电压", "config.definition.trait.gtm_energy_container.input_voltage.tooltip": "能量容器的输入电压。", "config.definition.trait.gtm_energy_container.name": "格雷科技现代版 - 能量", "config.definition.trait.gtm_energy_container.output_amperage": "输出电流", "config.definition.trait.gtm_energy_container.output_amperage.tooltip": "如果其特性输入输出为 IN 或 BOTH,每 tick最大输出 eu(电压 * 电流)。", "config.definition.trait.gtm_energy_container.output_voltage": "输出电压", "config.definition.trait.gtm_energy_container.output_voltage.tooltip": "能量容器的输出电压。", "config.definition.trait.gtm_energy_container.ui_container_hover": "存储:%d / %d eu", "config.definition.trait.gui_io": "GUI 输入/输出", "config.definition.trait.gui_io.tooltip": "用于设置是否允许通过 GUI 放入或取出物品。", "config.definition.trait.item_slot.auto_io.input": "自动拾取", "config.definition.trait.item_slot.auto_io.input.tooltip": "自动从世界中拾取物品。", "config.definition.trait.item_slot.auto_io.interval": "间隔", "config.definition.trait.item_slot.auto_io.interval.tooltip": "每次自动输入/输出操作之间的间隔时间(以 tick 为单位)。", "config.definition.trait.item_slot.auto_io.output": "自动掉落", "config.definition.trait.item_slot.auto_io.output.tooltip": "自动将物品掉落到世界中。", "config.definition.trait.item_slot.auto_io.range": "范围", "config.definition.trait.item_slot.auto_io.range.tooltip": "拾取/掉落的范围,将根据机器朝向进行旋转。", "config.definition.trait.item_slot.auto_io.speed": "最大速度", "config.definition.trait.item_slot.auto_io.speed.tooltip": "每次操作可以处理的物品数量。", "config.definition.trait.item_slot.auto_io.tooltip": "自动从附近容器抽取物品或向附近容器投放物品。", "config.definition.trait.item_slot.fancy_renderer": "物品存储渲染器", "config.definition.trait.item_slot.fancy_renderer.tooltip": "允许你在世界中渲染存储的物品。(例如:抽屉、基座)", "config.definition.trait.item_slot.filter": "过滤器", "config.definition.trait.item_slot.filter.tooltip": "槽位的物品过滤器。", "config.definition.trait.item_slot.name": "物品", "config.definition.trait.item_slot.slot_limit": "槽位限制", "config.definition.trait.item_slot.slot_limit.tooltip": "槽位的最大存储量。", "config.definition.trait.item_slot.slot_size": "槽位大小", "config.definition.trait.item_slot.slot_size.tooltip": "槽位的大小。", "config.definition.trait.item_slot.ui.tooltip": "你可以使用§c物品槽§r来自定义槽位。你自己添加的物品槽需要将其 id 设置为§e[定义名称]_[槽位索引]§r。例如,如果你的定义名称是 §emy_slot§r,如果你想将槽位绑定到槽位索引1,其id应设置为 §emy_slot_1§r。", "config.definition.trait.mek_gas_container.name": "通用机械 - 气体", "config.definition.trait.mek_heat_container.auto_io.tooltip": "自动从附近的能量存储器抽取热量或向附近的热量容器填充热量。", "config.definition.trait.mek_heat_container.capacity": "容量", "config.definition.trait.mek_heat_container.inverse_conduction": "逆导热系数", "config.definition.trait.mek_heat_container.inverse_conduction.tooltip": "返回指定电容器的逆导热系数。该值决定了允许散发的热量量。数值越大,散热能力越低,但相应地也限制了热量的输入量。", "config.definition.trait.mek_heat_container.max_temp_display": "最高温度显示", "config.definition.trait.mek_heat_container.max_temp_display.tooltip.0": "热量条显示的最高温度。", "config.definition.trait.mek_heat_container.max_temp_display.tooltip.1": "这并非容器的实际最高温度,而是用户界面显示的最高温度。", "config.definition.trait.mek_heat_container.min_heat_display": "最低热量显示", "config.definition.trait.mek_heat_container.min_heat_display.tooltip.0": "热量条的最低热量值。", "config.definition.trait.mek_heat_container.min_heat_display.tooltip.1": "这并不是容器的实际最低热量,而是UI显示的最低热量值。", "config.definition.trait.mek_heat_container.min_temp_display": "最低温度显示", "config.definition.trait.mek_heat_container.min_temp_display.tooltip.0": "热量条显示的最低温度。", "config.definition.trait.mek_heat_container.min_temp_display.tooltip.1": "这并非容器的实际最低温度,而是用户界面显示的最低温度。", "config.definition.trait.mek_heat_container.name": "通用机械 - 热量", "config.definition.trait.mek_heat_container.simulate_environment": "模拟环境", "config.definition.trait.mek_heat_container.simulate_environment.tooltip": "热量容器是否会与环境进行热交换。", "config.definition.trait.mek_heat_container.ui_container_hover": "存储:%d / %d 热量", "config.definition.trait.mek_infuse_container.name": "通用机械 - 灌注类型", "config.definition.trait.mek_pigment_container.name": "通用机械 - 颜料", "config.definition.trait.mek_slurry_container.name": "通用机械 - 浆液", "config.definition.trait.name": "名称", "config.definition.trait.name.tooltip": "名称必须是唯一的。", "config.definition.trait.pneumatic_heat_exchanger.name": "气动工艺 - 热量", "config.definition.trait.pneumatic_heat_exchanger.thermal_capacity": "热容量", "config.definition.trait.pneumatic_heat_exchanger.thermal_capacity.tips.0": "热容量越高,可以‘储存’的热量越多。", "config.definition.trait.pneumatic_heat_exchanger.thermal_capacity.tips.1": "例如,一个物体的热容量是另一个物体的两倍,则需要两倍的热量增减才能使其温度变化相同。", "config.definition.trait.pneumatic_heat_exchanger.thermal_resistance": "热阻", "config.definition.trait.pneumatic_heat_exchanger.thermal_resistance.tips": "热阻越高,热传递越慢。", "config.definition.trait.pneumatic_heat_exchanger.ui_container_hover": "已存储: %d°C", "config.definition.trait.pneumatic_pressure_air_handler.connected_io.tooltip": "能否连接到空气处理器的该侧面。", "config.definition.trait.pneumatic_pressure_air_handler.critical_pressure": "临界压力", "config.definition.trait.pneumatic_pressure_air_handler.critical_pressure.tips.0": "表示\"临界\"压力水平,这是该机器的硬性最大压力。如果添加空气且压力达到或超过此水平,爆炸将不可避免!", "config.definition.trait.pneumatic_pressure_air_handler.critical_pressure.tips.1": "如果值为0,临界压力水平与危险压力水平相同。", "config.definition.trait.pneumatic_pressure_air_handler.danger_pressure": "危险压力", "config.definition.trait.pneumatic_pressure_air_handler.danger_pressure.tips.0": "表示\"危险\"压力水平。如果向机器添加空气且压力超过危险水平,则有可能发生爆炸,压力越高,爆炸的可能性越大。", "config.definition.trait.pneumatic_pressure_air_handler.danger_pressure.tips.1": "如果值为0,危险压力水平与最大压力水平相同。", "config.definition.trait.pneumatic_pressure_air_handler.max_pressure": "最大压力", "config.definition.trait.pneumatic_pressure_air_handler.max_pressure.tips": "这不是机器的实际最大压力,而是进度条显示的最大压力。", "config.definition.trait.pneumatic_pressure_air_handler.name": "气动工艺 - 压力", "config.definition.trait.pneumatic_pressure_air_handler.ui_container_hover": "已存储: %d / %d 压力", "config.definition.trait.pneumatic_pressure_air_handler.volume": "容量", "config.definition.trait.priority": "优先级", "config.definition.trait.priority.tooltip": "特性的优先级,优先级较高的将首先被处理/呈现。", "config.definition.trait.recipe_handler": "配方处理器输入输出", "config.definition.trait.recipe_handler.tooltip": "此特性在配方处理中是否被视为输入或输出", "config.definition.trait.slot_names": "槽位名称", "config.definition.trait.slot_names.tooltip": "特性槽位名称,如果配方的成分指定了槽位名称,则该成分只能在具有该槽位名称的特性中处理。", "config.definition.trait.ui.generate": "添加", "config.definition.trait.ui.generate.tooltip": "§e生成特性 UI 的模板。§r", "config.item_properties.creative_tab": "创造模式标签页", "config.item_properties.creative_tab.tooltip": "在创造模式物品栏中显示该物品的标签页。", "config.item_properties.is_gui_3d": "GUI 3D显示", "config.item_properties.is_gui_3d.tooltip": "是否在 GUI 中将物品渲染为 3D 模型。", "config.item_properties.item_tooltips": "物品提示", "config.item_properties.item_tooltips.tooltip": "在 GUI 中悬停时显示的物品提示。", "config.item_properties.max_stack_size": "最大堆叠数量", "config.item_properties.max_stack_size.tooltip": "物品的最大堆叠数量。", "config.item_properties.rarity": "稀有度", "config.item_properties.rarity.tooltip": "物品的稀有度。", "config.item_properties.renderer": "物品渲染", "config.item_properties.renderer.tooltip.0": "启用 - 为物品设置单独的渲染。", "config.item_properties.renderer.tooltip.1": "禁用 - 使用默认状态的渲染。", "config.item_properties.slot_preview": "槽位预览", "config.item_properties.use_block_light": "方块光照", "config.item_properties.use_block_light.tooltip.0": "控制方块作为物品在 GUI 内的光照逻辑。", "config.item_properties.use_block_light.tooltip.1": "True - 模型将从侧面被照亮,像方块一样。", "config.item_properties.use_block_light.tooltip.2": "False - 模型将从前面被照亮,像物品一样。", "config.jade.plugin_mbd2.multiblock_provider": "Multiblock2 多方块结构提供器 (Jade)", "config.jade.plugin_mbd2.recipe_logic_provider": "Multiblock2 配方逻辑提供器 (Jade)", "config.kinetic_machine.flywheel_render_layer": "飞轮渲染层", "config.kinetic_machine.flywheel_render_layer.tooltip": "飞轮示例的渲染层。", "config.kinetic_machine.front_rotation": "旋转轴", "config.kinetic_machine.front_rotation.tooltip": "基于机器正面获取旋转轴朝向", "config.kinetic_machine.has_back_rotation": "有背面旋转", "config.kinetic_machine.has_back_rotation.tooltip.0": "如果为 true,旋转将传递到旋转轴侧的背面。", "config.kinetic_machine.has_back_rotation.tooltip.1": "如果为 false,只有旋转轴侧可以旋转。", "config.kinetic_machine.is_generator": "是否为产生应力的机器", "config.kinetic_machine.is_generator.tooltip": "应力机器是否为产生应力的机器。", "config.kinetic_machine.max_rpm": "最大转速", "config.kinetic_machine.max_rpm.tooltip.0": "如果是产生应力的机器,可提供的最大转速。", "config.kinetic_machine.max_rpm.tooltip.1": "如果不是产生应力的机器,超过转速将会损坏。", "config.kinetic_machine.max_stress": "最大应力", "config.kinetic_machine.torque": "扭矩", "config.kinetic_machine.torque.tooltip.0": "扭矩定义了转速和应力之间的关系。", "config.kinetic_machine.torque.tooltip.1": "转速 = 应力 / 扭矩。", "config.kinetic_machine.use_flywheel": "使用飞轮", "config.kinetic_machine.use_flywheel.tooltip": "渲染器是否使用飞轮实例。(飞轮将有更好的性能)", "config.machine_event.graph.add": "添加图表", "config.machine_event.graph.edit": "编辑图表", "config.machine_event.graph.editing": "编辑中", "config.machine_event.graph.remove": "移除图表", "config.machine_settings.drop_machine_item": "破坏时掉落机器物品", "config.machine_settings.drop_machine_item.tooltip.0": "机器被破坏时是否掉落对应的机器物品。", "config.machine_settings.drop_machine_item.tooltip.1": "如果是通过候选方块组成的多方块控制器,将掉落候选方块而非机器物品。", "config.machine_settings.drop_machine_item.tooltip.2": "您仍然可以使用战利品表或节点图来控制掉落物。", "config.machine_settings.has_ui": "有 UI", "config.machine_settings.has_ui.tooltip": "机器是否有 GUI。", "config.machine_settings.machine_level": "机器等级", "config.machine_settings.machine_level.tooltip": "机器等级。可用于配方条件。", "config.machine_settings.max_parallel": "最大并行数", "config.machine_settings.max_parallel.tooltip": "此值是可以处理的最大并行数。不要设置得太高。", "config.machine_settings.modify_duration": "修改持续时间", "config.machine_settings.modify_duration.tooltip": "是否修改配方的持续时间。", "config.machine_settings.parallel": "并行处理", "config.machine_settings.signal_connection": "红石连接", "config.machine_settings.signal_connection.back": "后侧连接", "config.machine_settings.signal_connection.bottom": "底部连接", "config.machine_settings.signal_connection.front": "前侧连接", "config.machine_settings.signal_connection.left": "左侧连接", "config.machine_settings.signal_connection.right": "右侧连接", "config.machine_settings.signal_connection.tooltip.0": "是否允许红石与该面连接。", "config.machine_settings.signal_connection.tooltip.1": "您可以使用节点图设置输出信号。", "config.machine_settings.signal_connection.top": "顶部连接", "config.machine_sound.delay": "延迟", "config.machine_sound.delay.tooltip": "音效的延迟时间。", "config.machine_sound.loop": "循环", "config.machine_sound.loop.tooltip": "音效是否循环播放。", "config.machine_sound.loop_with_shuffle": "循环播放并随机排序", "config.machine_sound.loop_with_shuffle.tooltip": "若为true,声音将根据权重进行随机排序后播放。", "config.machine_sound.pitch": "音高", "config.machine_sound.pitch.tooltip": "音效的音高。", "config.machine_sound.sound": "音效", "config.machine_sound.source": "类别", "config.machine_sound.source.tooltip": "音效的类别。", "config.machine_sound.volume": "音量", "config.machine_sound.volume.tooltip": "音效的音量大小。", "config.machine_state.light": "亮度", "config.machine_state.light.tooltip.0": "启用 - 为此机器状态设置单独的发光亮度。", "config.machine_state.light.tooltip.1": "禁用 - 使用默认状态的亮度。", "config.machine_state.machine_sound": "机器音效", "config.machine_state.machine_sound.tooltip.0": "当机器首次进入该状态时播放的音效。", "config.machine_state.machine_sound.tooltip.1": "启用 - 为该机器状态设置独立的音效。", "config.machine_state.machine_sound.tooltip.2": "禁用 - 使用默认状态机器的音效代替。", "config.machine_state.renderer": "方块渲染", "config.machine_state.renderer.tooltip.0": "启用 - 为此机器状态设置单独的渲染。", "config.machine_state.renderer.tooltip.1": "禁用 - 使用默认状态的渲染。", "config.machine_state.rendering_box": "渲染边界盒", "config.machine_state.rendering_box.tooltip.0": "用于在世界中定义方块实体渲染的可见盒子(防止视野范围外的渲染剔除)。", "config.machine_state.rendering_box.tooltip.1": "启用 - 为此机器状态设置单独的渲染盒。", "config.machine_state.rendering_box.tooltip.2": "禁用 - 使用默认状态的渲染盒。", "config.machine_state.shape": "形状", "config.machine_state.shape.tooltip.0": "形状由立方体组成,确保形状半径不超过2个方块(Minecraft 规则)。", "config.machine_state.shape.tooltip.1": "启用 - 为此机器状态设置单独的形状。", "config.machine_state.shape.tooltip.2": "禁用 - 使用默认状态的形状。", "config.machine_state.shape.tooltip.3": "§4注意:§r设置单独的形状需要在方块属性中将§c动态形状§r设置为 true。", "config.multiblock_settings.catalyst": "催化剂", "config.multiblock_settings.catalyst.candidates": "控制器候选", "config.multiblock_settings.catalyst.candidates.tooltip": "如果启用,在这些方块上使用催化剂也可以形成多方块结构。", "config.multiblock_settings.catalyst.consume_type": "消耗类型", "config.multiblock_settings.catalyst.consume_type.consume_durability": "耐久度", "config.multiblock_settings.catalyst.consume_type.consume_durability.amount": "耐久度值", "config.multiblock_settings.catalyst.consume_type.consume_item": "消耗物品", "config.multiblock_settings.catalyst.consume_type.consume_item.amount": "物品数量", "config.multiblock_settings.catalyst.tooltip": "多方块结构成型需要催化剂", "config.multiblock_settings.show_ui_only_formed": "仅在成型时显示 UI", "config.multiblock_settings.show_ui_when_click_structure": "点击结构时显示 UI", "config.multiblock_settings.show_ui_when_click_structure.tooltip": "如果为 true,右键点击结构的方块可以打开 UI。", "config.part_settings.can_share": "可共享", "config.part_settings.can_share.tooltip": "该部件是否可以在多个多方块结构间共享。", "config.part_settings.formed_tips": "机器状态提示", "config.part_settings.formed_tips.info": "未找到§c已成型§r状态,是否要自动生成状态。", "config.part_settings.proxy_capability.trait_filter": "特性过滤器", "config.part_settings.proxy_capability.trait_name_filter": "特性名称过滤器", "config.part_settings.proxy_capability.trait_name_filter.tooltip.0": "名称包含过滤器名的所有特性都将被代理。", "config.part_settings.proxy_capability.trait_name_filter.tooltip.1": "例如,如果过滤器名称是 §cempty§r,所有包含该名称的特性都将被代理。", "config.part_settings.proxy_controller_capabilities": "代理控制器特性", "config.part_settings.proxy_controller_capabilities.tooltip": "如果部件不包含所需的特性,部件将代理来自控制器的特性。", "config.part_settings.target_content.tooltip": "应修改的目标内容。", "config.predicate.add_predicate": "添加谓词", "config.predicate.blocks": "方块", "config.predicate.blocks.tooltip": "匹配任一方块。", "config.predicate.blockstates": "方块状态", "config.predicate.blockstates.tooltip": "匹配任一状态。", "config.predicate.fluids": "流体", "config.predicate.fluids.tooltip": "匹配任一流体。", "config.predicate.tags": "标签", "config.predicate.tags.tooltip": "匹配任一方块标签。", "config.recipe.condition.biome.tooltip": "生物群系注册名", "config.recipe.condition.block.blocks": "方块过滤器", "config.recipe.condition.block.max": "最大数量", "config.recipe.condition.block.min": "最小数量", "config.recipe.condition.day_light.is_day": "是否为白天", "config.recipe.condition.day_time.is_day": "是否为白天", "config.recipe.condition.dimension.tooltip": "维度注册名", "config.recipe.condition.heat.max": "最大热量", "config.recipe.condition.heat.min": "最小热量", "config.recipe.condition.is_air": "是否为空气", "config.recipe.condition.light.can_see_sky": "可见天空", "config.recipe.condition.light.can_see_sky.tooltip": "要求上方无遮挡(露天)。", "config.recipe.condition.light.max_block_light": "最大方块光照", "config.recipe.condition.light.max_sky_light": "最大天空光照", "config.recipe.condition.light.min_block_light": "最小方块光照", "config.recipe.condition.light.min_sky_light": "最小天空光照", "config.recipe.condition.machine_custom_data.data": "机器数据", "config.recipe.condition.machine_custom_data.data.tips": "机器的 NBT 数据", "config.recipe.condition.machine_custom_data.only_check_custom_data": "仅检查自定义数据", "config.recipe.condition.machine_custom_data.only_check_custom_data.tips.0": "启用时,仅检查自定义数据。", "config.recipe.condition.machine_custom_data.only_check_custom_data.tips.1": "禁用时,将检查机器的 NBT 数据(saveWithID)。", "config.recipe.condition.machine_level.level": "机器等级", "config.recipe.condition.machine_level.level.tooltip": "机器的等级。", "config.recipe.condition.pos_y.max": "最大Y坐标", "config.recipe.condition.pos_y.min": "最小Y坐标", "config.recipe.condition.pressure.max": "最大压力 / 空气量", "config.recipe.condition.pressure.min": "最小压力 / 空气量", "config.recipe.condition.redstone_signal.signal.max": "最大红石信号", "config.recipe.condition.redstone_signal.signal.min": "最小红石信号", "config.recipe.condition.reverse": "反转", "config.recipe.condition.reverse.tooltip": "改为检查相反的条件。", "config.recipe.condition.rpm.max": "最大转速", "config.recipe.condition.rpm.min": "最小转速", "config.recipe.condition.stress.max": "最大应力", "config.recipe.condition.stress.min": "最小应力", "config.recipe.condition.temperature.max": "最大温度", "config.recipe.condition.temperature.min": "最小温度", "config.recipe.condition.weather.max": "最大等级", "config.recipe.condition.weather.min": "最小等级", "config.recipe.content_modifier": "内容修改器", "config.recipe.content_modifier.tooltip": "用于配方内容的内容修改器。例如物品数量、流体数量等。", "config.recipe.duration_modifier": "持续时间修改器", "config.recipe.duration_modifier.tooltip": "用于配方持续时间的修改器。", "config.recipe.recipe_condition.type": "条件类型", "config.recipe.recipe_conditions": "配方条件", "config.recipe.recipe_conditions.tooltip": "只有在满足条件时才处理配方修改器。", "config.recipe.recipe_modifier": "配方修改器", "config.recipe.recipe_modifiers": "配方修改器", "config.recipe.recipe_modifiers.tooltip": "用于实时修改(自身/控制器)配方。您可以用它来制作升级/插件部件。", "config.recipe.target_content": "目标内容", "config.recipe.target_content.tooltip": "例如 IN - 输入内容,OUT - 输出内容。", "config.recipe_logic_settings.always_modify_recipe": "总是尝试修改配方", "config.recipe_logic_settings.always_modify_recipe.tooltip.0": "若为false,机器在完成一个配方后将自动尝试重新执行上次的配方,这能提供更好的性能。", "config.recipe_logic_settings.always_modify_recipe.tooltip.1": "若为true,机器将尝试对上次的配方应用修改器;若失败,则尝试重新查找配方。", "config.recipe_logic_settings.always_search_recipe": "始终搜索配方", "config.recipe_logic_settings.always_search_recipe.tooltip.0": "如果为 false,机器在完成配方后会自动尝试再次执行上一个配方,以提高性能。", "config.recipe_logic_settings.always_search_recipe.tooltip.1": "如果为 true,机器每次都会重新搜索所有可用配方,这在具有不同优先级的多种配方可执行时非常有用。", "config.recipe_logic_settings.consume_inputs_after_working": "工作后消耗输入", "config.recipe_logic_settings.consume_inputs_after_working.tooltip.0": "若为false,输入物品将在配方处理前按常规方式消耗。", "config.recipe_logic_settings.consume_inputs_after_working.tooltip.1": "若为true,输入物品将在工作完成后(输出前)消耗。在配方处理期间,如果输入物品不再匹配当前配方,则当前配方处理将被丢弃。", "config.recipe_logic_settings.recipe_damping_value": "配方衰减值", "config.recipe_logic_settings.recipe_damping_value.tooltip": "如果配方处理正在等待,衰减值是当前进度减少的 tick。", "config.require_restart": "§c你需要重启游戏以应用更改。§r", "content_modifier.addition": "加数", "content_modifier.addition.tips": "配方内容数量的加数。", "content_modifier.multiplier": "乘数", "content_modifier.multiplier.tips": "配方内容数量的乘数。", "editor.config_panel.other_configurator": "其他配置器", "editor.machine.basic_settings": "基本设置", "editor.machine.machine_events": "机器事件", "editor.machine.machine_tab": "机器", "editor.machine.machine_traits": "机器特性", "editor.machine.machine_traits.add_trait": "添加特性", "editor.machine.machine_traits.add_trait.error": "无效操作", "editor.machine.machine_traits.add_trait.error.allow_multiple": "该特性在一个机器中只能添加一次。", "editor.machine.machine_traits.list": "特性", "editor.machine.machine_traits.remove_trait": "移除特性", "editor.machine.machine_ui": "机器 UI", "editor.machine.multiblock.area_panel.area": "区域", "editor.machine.multiblock.area_panel.area.tips": "你可以通过 Shift + 左键选择区域。", "editor.machine.multiblock.area_panel.controllerFace": "控制器朝向", "editor.machine.multiblock.area_panel.controllerFace.tips": "控制器在多方块中的朝向。", "editor.machine.multiblock.area_panel.controllerOffset": "控制器偏移", "editor.machine.multiblock.area_panel.controllerOffset.tips": "控制器在区域中的偏移位置。", "editor.machine.multiblock.area_panel.from": "起点", "editor.machine.multiblock.area_panel.from.tips": "起始位置", "editor.machine.multiblock.area_panel.generatePattern": "生成样式 / 形状信息", "editor.machine.multiblock.area_panel.generatePattern.button.0": "生成样式", "editor.machine.multiblock.area_panel.generatePattern.button.0.info": "成功!请检查多方块样式标签页。", "editor.machine.multiblock.area_panel.generatePattern.button.0.title": "生成样式", "editor.machine.multiblock.area_panel.generatePattern.button.1": "添加形状信息", "editor.machine.multiblock.area_panel.generatePattern.button.1.info": "成功!请检查形状信息标签页。", "editor.machine.multiblock.area_panel.generatePattern.button.1.title": "生成形状信息", "editor.machine.multiblock.area_panel.generatePattern.tips": "基于区域生成样式 / 形状信息。", "editor.machine.multiblock.area_panel.sceneRadius": "场景半径", "editor.machine.multiblock.area_panel.sceneRadius.tips": "多方块区域场景的可见半径。", "editor.machine.multiblock.area_panel.to": "终点", "editor.machine.multiblock.area_panel.to.tips": "结束位置", "editor.machine.multiblock.multiblock_pattern.layer": "样式层", "editor.machine.multiblock.multiblock_pattern.layer_direction": "层方向", "editor.machine.multiblock.multiblock_pattern.repetition": "层重复", "editor.machine.multiblock.multiblock_pattern.repetition_controller": "包含控制器的层不能重复", "editor.machine.multiblock.multiblock_pattern.set_as_controller": "设为控制器", "editor.machine.multiblock.multiblock_shape_info": "形状信息", "editor.machine.multiblock.multiblock_shape_info.description": "描述", "editor.machine.multiblock.multiblock_shape_info.description.tips": "XEI页面中显示的描述", "editor.machine.multiblock.multiblock_shape_info.remove": "移除形状信息", "editor.machine.multiblock_area": "多方块区域", "editor.machine.multiblock_pattern": "多方块样式", "editor.machine.recipe_list.conditions": "条件", "editor.machine.recipe_list.contents": "内容", "editor.machine.recipe_list.data": "数据", "editor.machine.recipe_type": "配方类型", "editor.machine.recipe_type.add_condition": "添加条件", "editor.machine.recipe_type.add_content": "添加内容", "editor.machine.recipe_type.add_recipe": "添加配方", "editor.machine.recipe_type.add_recipe_auto_id": "添加配方(自动 ID)", "editor.machine.recipe_type.content.chance": "概率", "editor.machine.recipe_type.content.chance.tooltip": "内容产生或消耗的概率。", "editor.machine.recipe_type.content.per_tick": "每 tick", "editor.machine.recipe_type.content.per_tick.tooltip": "每 tick 产生或消耗的内容数量。", "editor.machine.recipe_type.content.slot_name": "槽位名称", "editor.machine.recipe_type.content.slot_name.tooltip": "配方处理中特性的绑定槽位名称。", "editor.machine.recipe_type.content.tier_chance_boost": "等级概率提升", "editor.machine.recipe_type.content.tier_chance_boost.tooltip.0": "每个等级(机器等级)内容产生或消耗的概率。", "editor.machine.recipe_type.content.tier_chance_boost.tooltip.1": "实际概率 = 基础概率 + 机器等级 * 概率提升。", "editor.machine.recipe_type.content.ui_name": "UI 名称", "editor.machine.recipe_type.content.ui_name.tooltip": "XEI UI 中内容的绑定 UI 名称。", "editor.machine.recipe_type.recipes": "配方", "editor.machine.recipe_type.recipes.common": "常规配方", "editor.machine.recipe_type.recipes.fuel": "燃料配方", "editor.machine.recipe_type.remove_condition": "移除条件", "editor.machine.recipe_type.remove_content": "移除内容", "editor.machine.recipe_type.remove_recipe": "移除配方", "editor.machine.recipe_type_ui_view.add": "添加", "editor.machine.recipe_type_ui_view.condition": "条件组", "editor.machine.recipe_type_ui_view.duration": "持续时间文本", "editor.machine.recipe_type_ui_view.fuel_progress": "燃料条", "editor.machine.recipe_type_ui_view.progress": "进度条", "editor.machine.recipe_type_ui_view.xei_lookup": "XEI 查看", "editor.machine.recipe_type_ui_view.xei_lookup.hover": "配方查看", "editor.machine.recipe_xei_fuel_ui": "燃料配方 XEI UI", "editor.machine.recipe_xei_ui": "配方 XEI UI", "editor.machine_scene.draw_rendering_box_frame_lines": "绘制渲染边界框线", "editor.machine_scene.draw_shape_frame_lines": "绘制形状框架线", "editor.machine_state.add": "添加状态", "editor.machine_state.remove": "移除状态", "editor.select_from_file": "从文件选择", "geckolib_renderer.animation.animation_name": "原始动画名称", "geckolib_renderer.animation.animation_name.tips": "可以触发的动画名称,它应该在一个渲染器中§c独立§r。", "geckolib_renderer.animation_group": "原始动画组", "geckolib_renderer.animation_path": "动画路径", "geckolib_renderer.animation_stage": "动画阶段", "geckolib_renderer.animation_stage.additional_ticks": "等待时间", "geckolib_renderer.animation_stage.animation_name": "动画名称", "geckolib_renderer.animation_stage.animation_name.tips": "动画文件中引用的动画名称", "geckolib_renderer.animation_stage.loop_type": "播放循环类型", "geckolib_renderer.animation_stage.loop_type.tips": "动画的播放行为", "geckolib_renderer.animation_stage.play": "播放", "geckolib_renderer.animation_stage.type": "阶段类型", "geckolib_renderer.animation_stage.wait": "等待", "geckolib_renderer.animation_stages": "动画阶段", "geckolib_renderer.item_transform_model": "物品变换模型", "geckolib_renderer.item_transform_model.tips": "物品渲染变换配置。", "geckolib_renderer.model_path": "模型路径", "geckolib_renderer.raw_animation": "原始动画", "geckolib_renderer.scale_height": "高度缩放", "geckolib_renderer.scale_width": "宽度缩放", "geckolib_renderer.schedule_state_anim": "状态动画调度", "geckolib_renderer.schedule_state_anim.tips.0": "如果为 true,原始动画将根据机器状态进行调度。(确保您设置的原始动画名称与机器状态相同)", "geckolib_renderer.schedule_state_anim.tips.1": "这对于不使用节点图而进行简单动画非常有用。", "geckolib_renderer.schedule_state_anim.tips.2": "如果为 false,您需要自己触发原始动画。", "geckolib_renderer.texture_path": "纹理路径", "geckolib_renderer.use_entity_gui_lighting": "使用实体 GUI 光照", "geckolib_renderer.use_entity_gui_lighting.tips": "在 GUI 渲染中设置实体光照,通常启用此选项可获得更好的3D阴影。", "geckolib_renderer.use_glowing_layer": "使用发光层", "geckolib_renderer.use_glowing_layer.tips.0": "启用此选项,为发光纹理添加发光层。", "geckolib_renderer.use_glowing_layer.tips.1": "查看 Geckolib Wiki 以获取更多详情。", "geckolib_renderer.use_translucent": "使用半透明", "geckolib_renderer.use_translucent.tips": "使用半透明渲染类型以支持透明纹理", "graph_processor.node.mbd2.machine": "机器", "graph_processor.node.mbd2.machine.geckolib": "Geckolib", "graph_processor.node.mbd2.machine.photon": "Photon", "graph_processor.node.mbd2.machine.photon.force_death.tips.0": "当绑定对象无效或自然死亡时,是否直接移除所有粒子。", "graph_processor.node.mbd2.machine.photon.force_death.tips.1": "如果为 false,当fx被移除时,发射器将通知并等待所有粒子死亡。", "graph_processor.node.mbd2.machine.photon.force_death.tips.2": "如果为 true,当fx被移除时,发射器将立即从渲染和 tick 中移除粒子。", "graph_processor.node.mbd2.machine.photon.identifier": "具有相同标识符的 fx 将被替换。", "graph_processor.node.mbd2.machine.photon.replace_existing.tips.0": "若为true,将替换具有相同标识符的现有特效。", "graph_processor.node.mbd2.machine.photon.replace_existing.tips.1": "若为false,当发现具有相同标识符的现有特效时,此特效将不会显示。", "graph_processor.node.mbd2.machine.recipe": "机器配方", "graph_processor.node.mbd2.recipe_logic.status.tips": "配方逻辑的状态将是以下之一:§c空闲§r, §c工作中§r, §c等待中§r, §c暂停中§r。", "gui.mbd2.io.export": "导出", "gui.mbd2.io.import": "导入", "gui.mbd2.io.import.both": "两者", "gui.mbd2.io.import.none": "无", "item.mbd2.mbd_gadgets": "MBD 工具", "item.mbd2.mbd_gadgets.multiblock_builder": "MBD 工具 - §c多方块建造器§r", "item.mbd2.mbd_gadgets.multiblock_builder.tooltip": "右键点击控制器自动建造多方块结构。", "item.mbd2.mbd_gadgets.multiblock_debugger": "MBD 小工具 - §c多方块结构调试器§r", "item.mbd2.mbd_gadgets.multiblock_debugger.catalyst.items": "§c催化剂物品§r %s", "item.mbd2.mbd_gadgets.multiblock_debugger.catalyst.tags": "§c催化剂标签§r %s", "item.mbd2.mbd_gadgets.multiblock_debugger.failure.error.info": "§c失败信息§r:%s", "item.mbd2.mbd_gadgets.multiblock_debugger.failure.no_error": "§c失败§r:未发现错误。", "item.mbd2.mbd_gadgets.multiblock_debugger.is_formed": "§a成功§r:多方块结构已成型。", "item.mbd2.mbd_gadgets.multiblock_debugger.success": "§a成功§r:多方块结构可以成型。", "item.mbd2.mbd_gadgets.multiblock_debugger.tooltip": "右键控制器以获取多方块无法成型的原因。", "item.mbd2.mbd_gadgets.recipe_debugger": "MBD 工具 - §e配方调试器§r", "item.mbd2.mbd_gadgets.recipe_debugger.failure.reason": "§2原因§r:", "item.mbd2.mbd_gadgets.recipe_debugger.modified.empty": "机器不会修改原始配方。", "item.mbd2.mbd_gadgets.recipe_debugger.modified.failure.0": "修改后的配方无法处理。", "item.mbd2.mbd_gadgets.recipe_debugger.modified.failure.1": "修改后的配方为空。", "item.mbd2.mbd_gadgets.recipe_debugger.modified.has": "机器将修改配方。", "item.mbd2.mbd_gadgets.recipe_debugger.modified.success": "修改后的配方可以处理。", "item.mbd2.mbd_gadgets.recipe_debugger.raw.failure.0": "原始配方(%s)无法处理。", "item.mbd2.mbd_gadgets.recipe_debugger.raw.success": "原始配方(%s)可以处理。", "item.mbd2.mbd_gadgets.recipe_debugger.recipe_id": "配方ID", "item.mbd2.mbd_gadgets.recipe_debugger.tooltip.0": "打开界面来设置测试配方。", "item.mbd2.mbd_gadgets.recipe_debugger.tooltip.1": "右键机器检查配方是否可以处理(附带失败原因)。", "item.mbd2.mbd_gadgets.recipe_debugger.tooltip.2": "当前配方:%s", "item.mbd2.mbd_gadgets.recipe_debugger.warning.recipe_type": "§警告§r:机器的配方类型(%d)与调试器中的配方类型(%d)不一致。", "item.mbd2.mbd_gadgets.tooltip": "§2Shift + 右键切换工具模式。§r", "ldlib.gui.editor.register.editor.machine.km": "机械动力机器项目", "ldlib.gui.editor.register.editor.machine.mb": "多方块机器项目", "ldlib.gui.editor.register.editor.machine.recipe_type_ui_view": "配方类型 UI 视图", "ldlib.gui.editor.register.editor.machine.recipe_xei_preview": "配方 XEI 预览", "ldlib.gui.editor.register.editor.machine.rt": "配方类型项目", "ldlib.gui.editor.register.editor.machine.sm": "单方块机器项目", "ldlib.gui.editor.register.editor.machine.trait_ui_view": "特性 UI 视图", "ldlib.gui.editor.register.widget.container.ae_interface_slot": "ME 接口槽位", "ldlib.gui.editor.register.widget.container.chemical_gas_slot": "气体槽", "ldlib.gui.editor.register.widget.container.chemical_infuse_slot": "灌注类型槽", "ldlib.gui.editor.register.widget.container.chemical_pigment_slot": "颜料槽", "ldlib.gui.editor.register.widget.container.chemical_slurry_slot": "浆液槽", "ldlib.gui.editor.register.widget.container.create_rpm": "机械动力转速", "ldlib.gui.editor.register.widget.container.create_stress": "应力槽", "ldlib.gui.editor.register.widget.container.entity_preview": "实体预览槽", "ldlib.renderer.geckolib": "Geckolib 模型", "MachineEvent.MachineAfterRecipeWorkingEvent": "配方工作后事件", "MachineEvent.MachineAfterRecipeWorkingEvent.tips": "配方处理完成后触发的事件。", "MachineEvent.MachineBeforeRecipeWorkingEvent": "配方工作前事件", "MachineEvent.MachineBeforeRecipeWorkingEvent.tips": "配方处理开始前触发的事件。取消该事件将停止配方处理。", "MachineEvent.MachineClientTickEvent": "机器客户端 Tick 事件", "MachineEvent.MachineClientTickEvent.tips": "每个客户端 tick 触发的事件。", "MachineEvent.MachineCustomDataUpdateEvent": "自定义数据更新事件(客户端)", "MachineEvent.MachineCustomDataUpdateEvent.tips": "当自定义数据从服务器端更新时触发的事件。", "MachineEvent.MachineCustomKeyframeEvent": "指令关键帧事件", "MachineEvent.MachineCustomKeyframeEvent.tips": "由 Geckolib 动画中的 'Instruction' 关键帧触发。", "MachineEvent.MachineDropsEvent": "掉落事件", "MachineEvent.MachineDropsEvent.tips": "当机器被破坏并掉落物品时触发的事件。", "MachineEvent.MachineFuelBurningFinishEvent": "燃料配方完成事件", "MachineEvent.MachineFuelBurningFinishEvent.tips": "该事件会在燃料配方燃烧完成后触发,并在搜索下一个燃料配方之前触发。", "MachineEvent.MachineFuelRecipeModifyEvent": "燃料配方修改事件", "MachineEvent.MachineFuelRecipeModifyEvent.tips": "取消此事件将跳过尝试该燃料配方。", "MachineEvent.MachineNeighborChangedEvent": "邻块改变事件", "MachineEvent.MachineNeighborChangedEvent.tips": "当相邻方块发生变化时触发的事件。", "MachineEvent.MachineOnLoadEvent": "加载事件", "MachineEvent.MachineOnLoadEvent.tips": "当机器被加载时触发的事件。", "MachineEvent.MachineOnRecipeWaitingEvent": "配方等待事件", "MachineEvent.MachineOnRecipeWaitingEvent.tips": "当配方处理处于等待状态时每 tick 触发的事件。", "MachineEvent.MachineOnRecipeWorkingEvent": "配方工作事件", "MachineEvent.MachineOnRecipeWorkingEvent.tips": "当配方处理处于工作状态时每 tick 触发的事件。取消该事件将停止配方处理。", "MachineEvent.MachineOpenUIEvent": "打开 UI 事件", "MachineEvent.MachineOpenUIEvent.tips": "当机器UI被打开时触发的事件。取消该事件将阻止 UI 打开。", "MachineEvent.MachinePlacedEvent": "放置事件", "MachineEvent.MachinePlacedEvent.tips": "当机器被放置时触发的事件。", "MachineEvent.MachineRecipeModifyEvent.After": "配方修改后事件", "MachineEvent.MachineRecipeModifyEvent.After.tips": "此事件将在配方被修改器修改之后触发。", "MachineEvent.MachineRecipeModifyEvent.Before": "配方修改前事件", "MachineEvent.MachineRecipeModifyEvent.Before.tips": "此事件将在配方被修改器修改之前触发。取消事件将停止修改。", "MachineEvent.MachineRecipeStatusChangedEvent": "配方状态改变事件", "MachineEvent.MachineRecipeStatusChangedEvent.tips": "当配方状态发生变化时触发的事件。", "MachineEvent.MachineRemovedEvent": "移除事件", "MachineEvent.MachineRemovedEvent.tips": "当机器被移除时触发的事件。", "MachineEvent.MachineRightClickEvent": "右键点击事件", "MachineEvent.MachineRightClickEvent.tips": "当机器被右键点击时触发的事件。", "MachineEvent.MachineStateChangedEvent": "状态改变事件", "MachineEvent.MachineStateChangedEvent.tips": "当机器状态发生变化时触发的事件。取消该事件将阻止这个变化。", "MachineEvent.MachineTickEvent": "机器 Tick 事件", "MachineEvent.MachineTickEvent.tips": "每个服务器 tick 触发的事件。", "MachineEvent.Multiblock.MachineStructureFormedEvent": "多方块结构成型事件", "MachineEvent.Multiblock.MachineStructureFormedEvent.tips": "当多方块结构成型时触发的事件。", "MachineEvent.Multiblock.MachineStructureInvalidEvent": "多方块结构失效事件", "MachineEvent.Multiblock.MachineStructureInvalidEvent.tips": "当多方块结构失效时触发的事件。", "MachineEvent.Multiblock.MachineUseCatalystEvent": "多方块使用催化剂事件", "MachineEvent.Multiblock.MachineUseCatalystEvent.tips": "当使用催化剂形成结构时触发的事件。取消该事件将阻止结构形成。", "mbd2.gui.content.chance_0": "§c不消耗§r", "mbd2.gui.content.chance_0_short": "§cNC§r", "mbd2.gui.content.chance_1": "§e概率:%s§r", "mbd2.gui.content.per_tick": "§a每tick消耗/产出§r", "mbd2.gui.content.slot_name": "§4槽位名称:%s§r", "mbd2.gui.content.tier_boost": "§e等级加成:§r每级 + %s", "mbd2.gui.content.tips.per_second_short": "§a/秒§r", "mbd2.gui.content.tips.per_tick_short": "§a/tick§r", "mbd2.gui.content.ui_name": "§UI名称:%s§r", "mbd2.gui.content.units.per_second": "/秒", "mbd2.gui.content.units.per_tick": "/tick", "mbd2.gui.editor.group.predicate": "谓词", "mbd2.jei.multiblock_info": "多方块信息", "mbd2.multiblock.pattern.error": "预期组件(%s)位于(%s)。", "mbd2.multiblock.pattern.error.chunk": "§c区块未加载§r", "mbd2.multiblock.pattern.error.init": "§c多方块结构未初始化§r", "mbd2.multiblock.pattern.error.limited.0": "§c最大值:%d§r", "mbd2.multiblock.pattern.error.limited.1": "§c最小值:%d§r", "mbd2.multiblock.pattern.error.limited.2": "§c每层最大值:%d§r", "mbd2.multiblock.pattern.error.limited.3": "§c每层最小值:%d§r", "mbd2.multiblock.pattern.error.limited_exact": "§c精确值:%d§r", "mbd2.multiblock.pattern.error.limited_within": "§c在 %d 和 %d 之间§r", "mbd2.multiblock.pattern.location_end": "§c最后位置§r", "mbd2.multiblock.pattern.replaceable_air": "可被空气替换", "mbd2.multiblock.pattern.single": "§6只能使用这个方块§r", "mbd2.recipe_logic.condition_fails": "条件失败", "mbd2.recipe_logic.insufficient_fuel": "燃料不足", "mbd2.recipe_logic.insufficient_in": "输入不足", "mbd2.recipe_logic.insufficient_out": "输出不足", "multiblock.catalyst": "§a需要催化剂§r", "multiblock.unformed": "§6未成型§r", "pattern_preview.formed": "切换结构成型", "pattern_preview.layer": "切换层", "pattern_preview.page": "切换页面", "project.reload": " 已重载!", "project.reload.recipe": "§c注意:你必须执行/reload或重新进入世界来重新加载配方。", "recipe.capability.botania_mana.mana": "魔力", "recipe.capability.botania_mana.name": "植物魔法 - 魔力", "recipe.capability.create_rpm.name": "机械动力 - 转速", "recipe.capability.create_rpm.rpm": "转速", "recipe.capability.create_rpm.rpm.unit": "%d 转速", "recipe.capability.create_stress.name": "机械动力 - 应力", "recipe.capability.create_stress.stress": "应力", "recipe.capability.create_stress.stress.unit": "%d 应力", "recipe.capability.embers_ember.ember": "余烬", "recipe.capability.embers_ember.name": "余烬 - 余烬能量", "recipe.capability.entity.ingredient.candidates": "实体候选", "recipe.capability.entity.ingredient.count": "实体数量", "recipe.capability.entity.ingredient.values.entity": "实体类型", "recipe.capability.entity.ingredient.values.tag": "实体标签", "recipe.capability.entity.name": "实体", "recipe.capability.fluid.ingredient.amount": "流体数量", "recipe.capability.fluid.ingredient.candidates": "流体候选", "recipe.capability.fluid.ingredient.values.fluid": "流体", "recipe.capability.fluid.ingredient.values.tag": "实体标签", "recipe.capability.fluid.name": "流体", "recipe.capability.forge_energy.energy": "能量", "recipe.capability.forge_energy.name": "能量", "recipe.capability.gtm_energy.energy": "能量", "recipe.capability.gtm_energy.name": "格雷科技现代版 - 能量", "recipe.capability.item.ingredient.candidates": "成分候选", "recipe.capability.item.ingredient.count": "物品数量", "recipe.capability.item.ingredient.durability": "物品耐久", "recipe.capability.item.ingredient.durability.content": "§6消耗/增加耐久:§r %d", "recipe.capability.item.ingredient.type": "成分类型", "recipe.capability.item.ingredient.type.nbt": "NBT 类型", "recipe.capability.item.ingredient.type.vanilla": "原版类型", "recipe.capability.item.ingredient.values.item": "物品", "recipe.capability.item.ingredient.values.tag": "物品标签", "recipe.capability.item.ingredient.values.type": "值类型", "recipe.capability.item.name": "物品", "recipe.capability.item_durability.name": "物品耐久", "recipe.capability.mek_chemical.amount": "化学品数量", "recipe.capability.mek_chemical.type": "化学品", "recipe.capability.mek_chemical.type.format": "§c化学品类型§r:%s", "recipe.capability.mek_chemical.type.gas": "气体", "recipe.capability.mek_chemical.type.infuse_type": "灌注类型", "recipe.capability.mek_chemical.type.pigment": "颜料", "recipe.capability.mek_chemical.type.slurry": "浆液", "recipe.capability.mek_gas.name": "通用机械 - 气体", "recipe.capability.mek_heat.heat": "热量", "recipe.capability.mek_heat.name": "通用机械 - 热量", "recipe.capability.mek_infuse.name": "通用机械 - 灌注类型", "recipe.capability.mek_pigment.name": "通用机械 - 颜料", "recipe.capability.mek_slurry.name": "通用机械 - 浆液", "recipe.capability.natures_aura.aura": "灵气:%s", "recipe.capability.natures_aura.aura_name": "灵气", "recipe.capability.natures_aura.name": "自然灵气 - 灵气", "recipe.capability.pneumatic_heat.heat": "热量", "recipe.capability.pneumatic_heat.name": "气动工艺 - 热量", "recipe.capability.pneumatic_pressure_air.name": "气动工艺 - 压力", "recipe.capability.pneumatic_pressure_air.type": "类型", "recipe.capability.pneumatic_pressure_air.type.air": "空气", "recipe.capability.pneumatic_pressure_air.type.pressure": "压力", "recipe.capability.pneumatic_pressure_air.type.tooltip": "压力 = 空气 * 容量", "recipe.capability.pneumatic_pressure_air.value": "数值", "recipe.condition.biome": "生物群系", "recipe.condition.biome.tooltip": "生物群系:%s", "recipe.condition.block": "方块", "recipe.condition.block.tooltip": "结构中 [%s] 方块的数量从 %d 到 %d", "recipe.condition.create_rotation": "机械动力 - 转速 & 应力", "recipe.condition.create_rpm.tooltip": "转速范围 [%d, %d], 应力范围 [%d, %d]", "recipe.condition.day_light": "日光", "recipe.condition.day_light.tooltip.false": "日光:需要夜晚", "recipe.condition.day_light.tooltip.true": "日光:需要白天", "recipe.condition.day_time": "昼夜时间", "recipe.condition.day_time.tooltip.false": "昼夜时间:需要夜晚", "recipe.condition.day_time.tooltip.true": "昼夜时间:需要白天", "recipe.condition.dimension": "维度", "recipe.condition.dimension.tooltip": "维度:%s", "recipe.condition.light": "光照", "recipe.condition.light.tooltip": "天空光照: [%d, %d], 方块光照: [%d, %d], 可见天空: %s", "recipe.condition.machine_custom_data": "机器 NBT 数据", "recipe.condition.machine_custom_data.tooltip": "机器数据: %d", "recipe.condition.machine_level": "机器等级", "recipe.condition.machine_level.tooltip": "机器等级 >= %d", "recipe.condition.mekanism_heat": "通用机械 - 热量", "recipe.condition.mekanism_heat.tooltip": "热量范围 [%d, %d]", "recipe.condition.name": "配方条件", "recipe.condition.pneumatic_pressure": "PNC 气压", "recipe.condition.pneumatic_pressure.air.tooltip": "PNC 空气量范围 [%d, %d]", "recipe.condition.pneumatic_pressure.pressure.tooltip": "PNC 压力范围 [%d, %d]", "recipe.condition.pneumatic_temperature": "气动工艺 - 温度", "recipe.condition.pneumatic_temperature.tooltip": "温度范围 [%d°C, %d°C]", "recipe.condition.pos_y": "Y坐标", "recipe.condition.pos_y.tooltip": "Y坐标:%d <= Y <= %d", "recipe.condition.rain": "雨量等级", "recipe.condition.rain.tooltip": "雨量等级:从 %d 到 %d", "recipe.condition.redstone_signal": "红石信号", "recipe.condition.redstone_signal.tooltip": "红石信号:[%d, %d]", "recipe.condition.thunder": "雷暴等级", "recipe.condition.thunder.tooltip": "雷暴等级:从 %d 到 %d", "recipe.duration": "持续时间", "recipe.duration.common.tooltip": "配方的持续时间。(tick)", "recipe.duration.fuel.tooltip": "燃烧时间的持续时间。(tick)", "recipe.duration.value": "持续时间:%dt", "recipe.priority": "优先级", "recipe.priority.tooltip": "配方优先级。如果有几个配方满足要求,最低的将首先处理。", "recipe.xei_hidden": "XEI 隐藏", "recipe.xei_hidden.tooltip": "该配方是否应在配方查看器(如JEI/REI)中显示。", "recipe_logic.status.idle": "空闲", "recipe_logic.status.suspend": "§4已暂停§r", "recipe_logic.status.waiting": "§6等待中§r", "recipe_logic.status.working": "§a工作中§r", "recipe_type.fuel": "%s 燃料", "recipe_type.fuel_icon": "燃烧进度图标", "recipe_type.fuel_icon.tooltip": "燃料配方类型的燃烧进度图标,将在 XEI UI 中显示。", "recipe_type.icon": "图标", "recipe_type.icon.tooltip": "配方类型的图标,将在 XEI UI 中显示。", "recipe_type.is_proxy_recipe_xei_visible": "代理配方是否在XEI中可见", "recipe_type.is_proxy_recipe_xei_visible.tooltip": "在传输过程中是否将该配方设置为隐藏。", "recipe_type.is_xei_visible": "在 XEI 中可见", "recipe_type.is_xei_visible.tooltip": "是否在 XEI 中显示该配方类型。", "recipe_type.proxy_recipes": "附加代理配方类型", "recipe_type.proxy_recipes.tooltip": "附加的其他配方类型也将被处理。例如,你可以在这里代理熔炼配方。", "recipe_type.registry_name": "注册名称", "recipe_type.registry_name.tooltip": "注册名称必须是唯一的。", "recipe_type.require_fuel": "需要燃料", "recipe_type.require_fuel.tooltip": "配方类型是否需要燃料才能工作。如果为 true,你还应该添加燃料配方。" }