F键搜索改为按键配置
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# This is an example neoforge.mods.toml file. It contains the data relating to the loading mods.
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# There are several mandatory fields (#mandatory), and many more that are optional (#optional).
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# The overall format is standard TOML format, v0.5.0.
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# Note that there are a couple of TOML lists in this file.
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# Find more information on toml format here: https://github.com/toml-lang/toml
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# The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
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modLoader = "javafml" #mandatory
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# A version range to match for said mod loader - for regular FML @Mod it will be the FML version. This is currently 2.
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loaderVersion = "[1,)" #mandatory
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# The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
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# Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
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license = "LGPL-3.0-or-later"
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# A URL to refer people to when problems occur with this mod
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# A list of mods - how many allowed here is determined by the individual mod loader
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[[mods]]
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modId = "extendedae_plus"
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version = "1.21.1-1.5.1"
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displayName = "ExtendedAE-Plus"
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issueTrackerURL = "https://github.com/GaLicn/ExtendedAE_Plus/issues"
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displayURL = "https://github.com/GaLicn/ExtendedAE_Plus"
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# A URL to query for updates for this mod. See the JSON update specification https://docs.neoforged.net/docs/misc/updatechecker/
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#updateJSONURL="https://change.me.example.invalid/updates.json" #optional
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# A URL for the "homepage" for this mod, displayed in the mod UI
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#displayURL="https://change.me.to.your.mods.homepage.example.invalid/" #optional
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# A file name (in the root of the mod JAR) containing a logo for display
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logoFile="logo.png"
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# A text field displayed in the mod UI
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credits="C-H716"
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# A text field displayed in the mod UI
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authors = "GaLi" #optional
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# The description text for the mod (multi line!) (#mandatory)
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description = '''Add more practical features and auxiliary operations to the Applied Energistics 2 mod.'''
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# The [[mixins]] block allows you to declare your mixin config to FML so that it gets loaded.
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[[mixins]]
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config = "extendedae_plus.mixins.json"
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# The [[accessTransformers]] block allows you to declare where your AT file is.
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# If this block is omitted, a fallback attempt will be made to load an AT from META-INF/accesstransformer.cfg
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#[[accessTransformers]]
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#file="META-INF/accesstransformer.cfg"
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# The coremods config file path is not configurable and is always loaded from META-INF/coremods.json
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# A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
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[[dependencies.extendedae_plus]] #optional
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# the modid of the dependency
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modId = "neoforge" #mandatory
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# The type of the dependency. Can be one of "required", "optional", "incompatible" or "discouraged" (case insensitive).
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# 'required' requires the mod to exist, 'optional' does not
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# 'incompatible' will prevent the game from loading when the mod exists, and 'discouraged' will show a warning
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type = "required" #mandatory
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# Optional field describing why the dependency is required or why it is incompatible
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# reason="..."
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# The version range of the dependency
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versionRange = "[21.1.1,)" #mandatory
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# An ordering relationship for the dependency.
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# BEFORE - This mod is loaded BEFORE the dependency
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# AFTER - This mod is loaded AFTER the dependency
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ordering = "NONE"
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# Side this dependency is applied on - BOTH, CLIENT, or SERVER
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side = "BOTH"
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# Here's another dependency
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[[dependencies.extendedae_plus]]
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modId = "minecraft"
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type = "required"
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# This version range declares a minimum of the current minecraft version up to but not including the next major version
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versionRange = "[1.21.1]"
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ordering = "NONE"
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side = "BOTH"
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# Require ExtendedAE (ExtendedAE-1.21-2.2.21-neoforge) to be present
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[[dependencies.extendedae_plus]]
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modId = "extendedae"
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type = "required"
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# Use a permissive range to tolerate upstream version string variations (e.g. 1.21-2.2.21-neoforge)
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versionRange = "*"
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ordering = "AFTER"
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side = "BOTH"
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# Features are specific properties of the game environment, that you may want to declare you require. This example declares
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# that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't
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# stop your mod loading on the server for example.
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#[features.extendedae_plus]
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#openGLVersion="[3.2,)"
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@ -139,7 +139,10 @@ public final class InputEvents {
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@SubscribeEvent
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@SubscribeEvent
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public static void onKeyPressedPre(ScreenEvent.KeyPressed.Pre event) {
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public static void onKeyPressedPre(ScreenEvent.KeyPressed.Pre event) {
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if (event.getKeyCode() != GLFW.GLFW_KEY_F) return;
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// 检查是否按下了填充搜索框的快捷键
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if (!ModKeybindings.FILL_SEARCH_KEY.matches(event.getKeyCode(), event.getScanCode())) {
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return;
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}
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var screen = Minecraft.getInstance().screen;
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var screen = Minecraft.getInstance().screen;
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if (!(screen instanceof MEStorageScreen<?> || screen instanceof GuiExPatternTerminal<?>)) {
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if (!(screen instanceof MEStorageScreen<?> || screen instanceof GuiExPatternTerminal<?>)) {
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@ -31,9 +31,21 @@ public final class ModKeybindings {
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"key.categories.extendedae_plus"
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"key.categories.extendedae_plus"
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);
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);
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/**
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* 填充JEI物品名称到搜索框快捷键
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*/
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public static final KeyMapping FILL_SEARCH_KEY = new KeyMapping(
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"key.extendedae_plus.fill_search",
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KeyConflictContext.GUI,
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InputConstants.Type.KEYSYM,
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GLFW.GLFW_KEY_F,
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"key.categories.extendedae_plus"
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);
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@SubscribeEvent
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@SubscribeEvent
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public static void register(RegisterKeyMappingsEvent event) {
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public static void register(RegisterKeyMappingsEvent event) {
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event.register(CREATE_PATTERN_KEY);
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event.register(CREATE_PATTERN_KEY);
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event.register(FILL_SEARCH_KEY);
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}
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}
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}
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}
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"extendedae_plus.screen.cn_name": "Chinese Name",
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"extendedae_plus.screen.cn_name": "Chinese Name",
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"extendedae_plus.button.choose_provider": "Upload Pattern",
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"extendedae_plus.button.choose_provider": "Upload Pattern",
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"key.extendedae_plus.create_pattern": "Create Pattern (Ctrl+Q)",
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"key.extendedae_plus.create_pattern": "Create Pattern (Ctrl+Q)",
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"key.extendedae_plus.fill_search": "Fill Search Field from JEI",
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"key.categories.extendedae_plus": "ExtendedAE Plus",
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"key.categories.extendedae_plus": "ExtendedAE Plus",
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"message.extendedae_plus.hover_item_first": "Hover an item first.",
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"message.extendedae_plus.hover_item_first": "Hover an item first.",
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"message.extendedae_plus.no_recipes_found": "No related recipes found.",
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"message.extendedae_plus.no_recipes_found": "No related recipes found.",
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"extendedae_plus.screen.cn_name": "中文名",
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"extendedae_plus.screen.cn_name": "中文名",
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"extendedae_plus.button.choose_provider":"上传样板",
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"extendedae_plus.button.choose_provider":"上传样板",
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"key.extendedae_plus.create_pattern": "快速创建样板 (Ctrl+Q)",
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"key.extendedae_plus.create_pattern": "快速创建样板 (Ctrl+Q)",
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"key.extendedae_plus.fill_search": "从JEI填充搜索框",
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"key.categories.extendedae_plus": "扩展AE Plus",
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"key.categories.extendedae_plus": "扩展AE Plus",
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"message.extendedae_plus.hover_item_first": "请先将鼠标悬停在物品上。",
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"message.extendedae_plus.hover_item_first": "请先将鼠标悬停在物品上。",
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"message.extendedae_plus.no_recipes_found": "未找到相关配方。",
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"message.extendedae_plus.no_recipes_found": "未找到相关配方。",
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