From a8c3d819bcd8a8a904308d1759d18fe0d145db65 Mon Sep 17 00:00:00 2001 From: C-H716 <1536152356@qq.com> Date: Mon, 3 Nov 2025 01:49:31 +0800 Subject: [PATCH] =?UTF-8?q?=E8=B0=83=E6=95=B4=E9=85=8D=E7=BD=AE=E9=A1=B9?= =?UTF-8?q?=E4=BD=8D=E7=BD=AE=E5=92=8C=E6=96=87=E6=9C=AC=EF=BC=8C=E5=8E=BB?= =?UTF-8?q?=E9=99=A4=E6=9C=80=E5=B0=8F=E6=94=B6=E7=9B=8A=E5=9B=A0=E5=AD=90?= =?UTF-8?q?=E9=85=8D=E7=BD=AE=E9=A1=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../com/extendedae_plus/config/ModConfig.java | 45 ++++++++----------- 1 file changed, 18 insertions(+), 27 deletions(-) diff --git a/src/main/java/com/extendedae_plus/config/ModConfig.java b/src/main/java/com/extendedae_plus/config/ModConfig.java index 2d68805..5d8a5f6 100644 --- a/src/main/java/com/extendedae_plus/config/ModConfig.java +++ b/src/main/java/com/extendedae_plus/config/ModConfig.java @@ -38,6 +38,14 @@ public final class ModConfig { @Configurable.Range(min = 1, max = 64) public int pageMultiplier = 1; + @Configurable + @Configurable.Comment(value = { + "设置AE构建合成计划过程中的 wait/notify 次数,提升吞吐但会降低调度响应性" + }) + @Configurable.Synchronized + @Configurable.Range(min = 100, max = Integer.MAX_VALUE) + public int craftingPauseThreshold = 100000; + @Configurable @Configurable.Comment(value = { "无线收发器最大连接距离(单位:方块)", @@ -66,22 +74,13 @@ public final class ModConfig { @Configurable @Configurable.Comment(value = { - "智能倍增的最大倍数(0 表示不限制)", + "全局智能倍增的最大倍数限制(0 表示不限制)", "此倍数是针对单次样板产出的放大倍数上限,用于限制一次推送中按倍增缩放的规模" }) @Configurable.Synchronized @Configurable.Range(min = 0, max = Integer.MAX_VALUE) public int smartScalingMaxMultiplier = 0; - @Configurable - @Configurable.Comment(value = { - "智能倍增最小收益因子(默认 4)", - "当目标请求量小于 perOperationTarget * 此因子 时,智能倍增将不被启用以避免无意义包装" - }) - @Configurable.Synchronized - @Configurable.Range(min = 1, max = 1024) - public int smartScalingMinBenefitFactor = 4; - @Configurable @Configurable.Comment(value = { "是否显示样板编码玩家", @@ -105,6 +104,15 @@ public final class ModConfig { @Configurable.ValueUpdateCallback(method = "onEntityTickerCostUpdate") public int entityTickerCost = 512; + @Configurable + @Configurable.Comment(value = { + "是否优先从磁盘提取FE能量(仅当Applied Flux模组存在时生效)", + "开启后,将优先尝试从磁盘提取FE能量;反之优先消耗AE网络中的能量" + }) + @Configurable.Synchronized + @Configurable.ValueUpdateCallback(method = "onPrioritizeDiskEnergyUpdate") + public boolean prioritizeDiskEnergy = true; + @Configurable @Configurable.Comment(value = { "实体加速器黑名单:匹配的方块将不会被加速。支持通配符/正则(例如:minecraft:*)", @@ -123,23 +131,6 @@ public final class ModConfig { @Configurable.ValueUpdateCallback(method = "onEntityTickerMultipliersUpdate") public String[] entityTickerMultipliers = {}; - @Configurable - @Configurable.Comment(value = { - "值越大将减少AE构建合成计划过程中的 wait/notify 次数,提升吞吐但会降低调度响应性" - }) - @Configurable.Synchronized - @Configurable.Range(min = 100, max = Integer.MAX_VALUE) - public int craftingPauseThreshold = 100000; - - @Configurable - @Configurable.Comment(value = { - "是否优先从磁盘提取FE能量(仅当Applied Flux模组存在时生效)", - "开启后,将优先尝试从磁盘提取FE能量;反之优先消耗AE网络中的能量" - }) - @Configurable.Synchronized - @Configurable.ValueUpdateCallback(method = "onPrioritizeDiskEnergyUpdate") - public boolean prioritizeDiskEnergy = true; - private static final ScheduledExecutorService EXECUTOR = Executors.newSingleThreadScheduledExecutor(); private static ScheduledFuture pendingPowerTask; private static final Object POWER_LOCK = new Object();