适配流体配方
This commit is contained in:
parent
ce09d26fe1
commit
9b8d712c94
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@ -131,6 +131,9 @@ dependencies {
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modCompileOnly "curse.maven:ftb-library-forge-404465:6807424"
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modRuntimeOnly "curse.maven:ftb-teams-forge-404468:6130786"
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modRuntimeOnly "curse.maven:ftb-library-forge-404465:6807424"
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//MEK
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modImplementation "curse.maven:mekanism-268560:6552911"
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}
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compileJava {
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@ -88,12 +88,16 @@ public class CtrlQPatternKeyHandler {
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// 应用JEI书签优先级选择材料
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List<ItemStack> selectedIngredients = selectIngredientsWithJeiPriority(selectedRecipeInfo);
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// 获取输出材料(转换为 ItemStack,流体会被包装)
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List<ItemStack> selectedOutputs = convertOutputsToItemStacks(selectedRecipeInfo);
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// 发送网络包到服务器
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ModNetwork.CHANNEL.sendToServer(new CreateCtrlQPatternC2SPacket(
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selectedRecipeInfo.getRecipe().getId(),
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selectedRecipeInfo.isCraftingRecipe(),
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selectedIngredients
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selectedIngredients,
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selectedOutputs
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));
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// 消耗事件,防止传播
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@ -125,4 +129,25 @@ public class CtrlQPatternKeyHandler {
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// 使用 RecipeInfo 的方法选择最佳输入
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return recipeInfo.selectBestInputs(priorities);
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}
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/**
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* 将配方输出转换为 ItemStack 列表(用于网络传输)
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*
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* <p>物品直接转换,流体会被包装为 GenericStack.wrapInItemStack</p>
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*
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* @param recipeInfo 配方信息
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* @return ItemStack 列表(流体已包装)
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*/
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private static List<ItemStack> convertOutputsToItemStacks(RecipeInfo recipeInfo) {
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return recipeInfo.getOutputs().stream()
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.map(genericStack -> {
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if (genericStack.what() instanceof appeng.api.stacks.AEItemKey itemKey) {
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return itemKey.toStack((int) genericStack.amount());
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} else {
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// 流体或其他类型,使用包装
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return appeng.api.stacks.GenericStack.wrapInItemStack(genericStack);
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}
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})
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.toList();
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}
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}
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@ -35,18 +35,20 @@ import net.minecraftforge.network.NetworkEvent;
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* C2S: Ctrl+Q快速创建样板数据包
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*
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* <p>
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* 从客户端发送配方ID和选择的材料到服务器,服务器消耗空白样板并创建编码样板掉落到玩家脚下</p>
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* 从客户端发送配方ID、选择的材料和输出到服务器,服务器消耗空白样板并创建编码样板掉落到玩家脚下</p>
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*/
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public class CreateCtrlQPatternC2SPacket {
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private final ResourceLocation recipeId;
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private final boolean isCraftingPattern;
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private final List<ItemStack> selectedIngredients;
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private final List<ItemStack> outputs; // 输出材料(物品或包装的流体)
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public CreateCtrlQPatternC2SPacket(ResourceLocation recipeId, boolean isCraftingPattern, List<ItemStack> selectedIngredients) {
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public CreateCtrlQPatternC2SPacket(ResourceLocation recipeId, boolean isCraftingPattern, List<ItemStack> selectedIngredients, List<ItemStack> outputs) {
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this.recipeId = recipeId;
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this.isCraftingPattern = isCraftingPattern;
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this.selectedIngredients = selectedIngredients;
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this.outputs = outputs;
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}
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public static void encode(CreateCtrlQPatternC2SPacket msg, FriendlyByteBuf buf) {
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@ -56,17 +58,26 @@ public class CreateCtrlQPatternC2SPacket {
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for (ItemStack stack : msg.selectedIngredients) {
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buf.writeItem(stack);
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}
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buf.writeInt(msg.outputs.size());
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for (ItemStack stack : msg.outputs) {
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buf.writeItem(stack);
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}
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}
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public static CreateCtrlQPatternC2SPacket decode(FriendlyByteBuf buf) {
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ResourceLocation recipeId = buf.readResourceLocation();
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boolean isCraftingPattern = buf.readBoolean();
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int count = buf.readInt();
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int ingredientCount = buf.readInt();
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List<ItemStack> ingredients = new ArrayList<>();
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for (int i = 0; i < count; i++) {
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for (int i = 0; i < ingredientCount; i++) {
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ingredients.add(buf.readItem());
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}
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return new CreateCtrlQPatternC2SPacket(recipeId, isCraftingPattern, ingredients);
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int outputCount = buf.readInt();
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List<ItemStack> outputs = new ArrayList<>();
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for (int i = 0; i < outputCount; i++) {
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outputs.add(buf.readItem());
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}
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return new CreateCtrlQPatternC2SPacket(recipeId, isCraftingPattern, ingredients, outputs);
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}
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public static void handle(CreateCtrlQPatternC2SPacket msg, Supplier<NetworkEvent.Context> ctxSupplier) {
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@ -101,7 +112,7 @@ public class CreateCtrlQPatternC2SPacket {
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}
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// 3. 创建样板
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ItemStack pattern = createPattern(recipe, msg.isCraftingPattern, msg.selectedIngredients, player);
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ItemStack pattern = createPattern(recipe, msg.isCraftingPattern, msg.selectedIngredients, msg.outputs, player);
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if (pattern.isEmpty()) {
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// 创建失败,退还空白样板
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@ -247,15 +258,16 @@ public class CreateCtrlQPatternC2SPacket {
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}
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/**
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* 从配方创建样板
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* 从配方创建样板(支持物品和流体)
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*
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* @param recipe 配方
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* @param isCrafting 是否为合成样板
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* @param selectedIngredients 客户端选择的材料(应用JEI优先级后)
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* @param selectedIngredients 客户端选择的材料(应用JEI优先级后,流体已包装为 GenericStack.wrapInItemStack)
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* @param selectedOutputs 客户端传递的输出材料(物品或包装的流体)
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* @param player 玩家
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* @return 编码的样板物品
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*/
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private static ItemStack createPattern(Recipe<?> recipe, boolean isCrafting, List<ItemStack> selectedIngredients, ServerPlayer player) {
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private static ItemStack createPattern(Recipe<?> recipe, boolean isCrafting, List<ItemStack> selectedIngredients, List<ItemStack> selectedOutputs, ServerPlayer player) {
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try {
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if (isCrafting && recipe instanceof CraftingRecipe craftingRecipe) {
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// ===== 合成样板创建路径 =====
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@ -289,28 +301,45 @@ public class CreateCtrlQPatternC2SPacket {
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return encodedPattern;
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} else {
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// ===== 处理样板创建路径 =====
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// ===== 处理样板创建路径(支持物品和流体)=====
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List<GenericStack> inputs = new ArrayList<>();
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List<GenericStack> outputs = new ArrayList<>();
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// 处理输入 - 使用客户端传入的材料选择
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// 处理输入 - 使用客户端传入的材料选择(支持流体)
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for (ItemStack item : selectedIngredients) {
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if (!item.isEmpty()) {
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inputs.add(new GenericStack(
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AEItemKey.of(item),
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item.getCount()
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));
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// 尝试解包 GenericStack(流体会被包装在特殊的 ItemStack 中)
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GenericStack genericStack = GenericStack.unwrapItemStack(item);
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if (genericStack != null) {
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// 这是一个包装的 GenericStack(可能是流体)
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inputs.add(genericStack);
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} else {
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// 普通物品
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AEItemKey itemKey = AEItemKey.of(item);
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if (itemKey != null) {
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inputs.add(new GenericStack(itemKey, item.getCount()));
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}
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}
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}
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}
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// 处理输出
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ItemStack result = recipe.getResultItem(player.level().registryAccess());
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if (!result.isEmpty()) {
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outputs.add(new GenericStack(
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AEItemKey.of(result),
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result.getCount()
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));
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// 处理输出 - 使用客户端传入的输出(支持流体)
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for (ItemStack item : selectedOutputs) {
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if (!item.isEmpty()) {
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// 尝试解包 GenericStack(流体会被包装在特殊的 ItemStack 中)
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GenericStack genericStack = GenericStack.unwrapItemStack(item);
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if (genericStack != null) {
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// 这是一个包装的 GenericStack(可能是流体)
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outputs.add(genericStack);
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} else {
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// 普通物品
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AEItemKey itemKey = AEItemKey.of(item);
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if (itemKey != null) {
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outputs.add(new GenericStack(itemKey, item.getCount()));
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}
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}
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}
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}
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// 使用 encodeProcessingPattern 创建处理样板
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@ -1,8 +1,12 @@
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package com.extendedae_plus.util;
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import appeng.api.stacks.AEFluidKey;
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import appeng.api.stacks.AEItemKey;
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import appeng.api.stacks.GenericStack;
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import com.extendedae_plus.integration.jei.JeiRuntimeProxy;
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import mezz.jei.api.constants.RecipeTypes;
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import mezz.jei.api.constants.VanillaTypes;
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import mezz.jei.api.forge.ForgeTypes;
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import mezz.jei.api.gui.IRecipeLayoutDrawable;
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import mezz.jei.api.gui.ingredient.IRecipeSlotView;
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import mezz.jei.api.gui.ingredient.IRecipeSlotsView;
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@ -17,6 +21,7 @@ import mezz.jei.api.runtime.IJeiRuntime;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.crafting.CraftingRecipe;
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import net.minecraft.world.item.crafting.Recipe;
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import net.minecraftforge.fluids.FluidStack;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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@ -33,9 +38,9 @@ public class RecipeFinderUtil {
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private static final Logger LOGGER = LoggerFactory.getLogger("ExtendedAE Plus - RecipeFinder");
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/**
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* 根据JEI物品查找相关配方(仅搜索以该物品为输出的配方)
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* 根据JEI物品或流体查找相关配方(仅搜索以该物品/流体为输出的配方)
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*
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* @param ingredient JEI物品
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* @param ingredient JEI物品或流体
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* @return 相关配方信息列表(包含完整的输入输出数量)
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*/
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public static List<RecipeInfo> findRecipesByIngredient(ITypedIngredient<?> ingredient) {
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@ -46,13 +51,6 @@ public class RecipeFinderUtil {
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return List.of();
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}
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// 只支持物品类型
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if (ingredient.getType() != VanillaTypes.ITEM_STACK) {
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LOGGER.warn("[RecipeFinder] Unsupported ingredient type: {}", ingredient.getType());
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// TODO: Support fluids, chemicals, and other AE2-compatible types
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return List.of();
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}
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IJeiHelpers jeiHelpers = jeiRuntime.getJeiHelpers();
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IRecipeManager recipeManager = jeiRuntime.getRecipeManager();
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IFocusFactory focusFactory = jeiHelpers.getFocusFactory();
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@ -133,15 +131,24 @@ public class RecipeFinderUtil {
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LOGGER.warn("[RecipeFinder] Error searching other recipe types: {}", e.getMessage());
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}
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LOGGER.debug("[RecipeFinder] Found {} recipes for output: {}",
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results.size(),
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((ItemStack) ingredient.getIngredient()).getDescriptionId());
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// 记录日志
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String ingredientDesc;
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if (ingredient.getType() == VanillaTypes.ITEM_STACK) {
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ingredientDesc = ((ItemStack) ingredient.getIngredient()).getDescriptionId();
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} else if (ingredient.getType() == ForgeTypes.FLUID_STACK) {
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FluidStack fluidStack = (FluidStack) ingredient.getIngredient();
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ingredientDesc = fluidStack.getFluid().toString();
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} else {
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ingredientDesc = ingredient.toString();
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}
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LOGGER.debug("[RecipeFinder] Found {} recipes for output: {}", results.size(), ingredientDesc);
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return results;
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}
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/**
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* 从配方布局中提取完整的配方信息
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* 从配方布局中提取完整的配方信息(支持物品和流体)
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*
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* @param recipe 原始配方对象
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* @param layout JEI 配方布局(包含完整的槽位和数量信息)
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@ -156,25 +163,35 @@ public class RecipeFinderUtil {
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try {
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IRecipeSlotsView slotsView = layout.getRecipeSlotsView();
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// 提取输入槽位
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// 提取输入槽位(支持物品和流体)
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List<IRecipeSlotView> inputSlots = slotsView.getSlotViews(RecipeIngredientRole.INPUT);
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List<List<ItemStack>> inputs = new ArrayList<>();
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List<List<GenericStack>> inputs = new ArrayList<>();
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for (IRecipeSlotView slot : inputSlots) {
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List<ItemStack> slotItems = slot.getItemStacks()
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.map(ItemStack::copy) // 复制以保留数量信息
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.toList();
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inputs.add(slotItems);
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List<GenericStack> slotStacks = new ArrayList<>();
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// 提取所有 ITypedIngredient
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for (ITypedIngredient<?> typedIngredient : slot.getAllIngredients().toList()) {
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GenericStack genericStack = convertToGenericStack(typedIngredient);
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if (genericStack != null) {
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slotStacks.add(genericStack);
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}
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}
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inputs.add(slotStacks);
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}
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// 提取输出槽位
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// 提取输出槽位(支持物品和流体)
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List<IRecipeSlotView> outputSlots = slotsView.getSlotViews(RecipeIngredientRole.OUTPUT);
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List<ItemStack> outputs = new ArrayList<>();
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List<GenericStack> outputs = new ArrayList<>();
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for (IRecipeSlotView slot : outputSlots) {
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slot.getItemStacks()
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.map(ItemStack::copy) // 复制以保留数量信息
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.forEach(outputs::add);
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for (ITypedIngredient<?> typedIngredient : slot.getAllIngredients().toList()) {
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GenericStack genericStack = convertToGenericStack(typedIngredient);
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if (genericStack != null) {
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outputs.add(genericStack);
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}
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}
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}
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return new RecipeInfo(recipe, isCrafting, inputs, outputs);
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@ -186,6 +203,37 @@ public class RecipeFinderUtil {
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}
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}
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/**
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* 将 JEI 的 ITypedIngredient 转换为 AE2 的 GenericStack
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*
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* @param typedIngredient JEI 类型化材料
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* @return AE2 GenericStack,如果不支持的类型返回 null
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*/
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private static GenericStack convertToGenericStack(ITypedIngredient<?> typedIngredient) {
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// 处理物品
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if (typedIngredient.getType() == VanillaTypes.ITEM_STACK) {
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ItemStack itemStack = (ItemStack) typedIngredient.getIngredient();
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if (!itemStack.isEmpty()) {
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AEItemKey itemKey = AEItemKey.of(itemStack);
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if (itemKey != null) {
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return new GenericStack(itemKey, itemStack.getCount());
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}
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}
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}
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// 处理流体
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else if (typedIngredient.getType() == ForgeTypes.FLUID_STACK) {
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FluidStack fluidStack = (FluidStack) typedIngredient.getIngredient();
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if (!fluidStack.isEmpty()) {
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AEFluidKey fluidKey = AEFluidKey.of(fluidStack);
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if (fluidKey != null) {
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return new GenericStack(fluidKey, fluidStack.getAmount());
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}
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}
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}
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return null;
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}
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/**
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* 选择最佳配方(优先选择工作台配方)
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*
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@ -1,26 +1,30 @@
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package com.extendedae_plus.util;
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import appeng.api.stacks.AEFluidKey;
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import appeng.api.stacks.AEItemKey;
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import appeng.api.stacks.GenericStack;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.crafting.Recipe;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* 配方完整信息
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*
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* <p>包含配方的所有输入材料(带数量)和输出物品</p>
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* <p>包含配方的所有输入材料(带数量)和输出物品/流体</p>
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*/
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public class RecipeInfo {
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private final Recipe<?> recipe;
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private final boolean isCraftingRecipe;
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private final List<List<ItemStack>> inputs; // 每个槽位的所有可能物品(包含数量)
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private final List<ItemStack> outputs; // 输出物品(包含数量)
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private final List<List<GenericStack>> inputs; // 每个槽位的所有可能材料(物品或流体,包含数量)
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private final List<GenericStack> outputs; // 输出材料(物品或流体,包含数量)
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public RecipeInfo(
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Recipe<?> recipe,
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boolean isCraftingRecipe,
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List<List<ItemStack>> inputs,
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List<ItemStack> outputs
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List<List<GenericStack>> inputs,
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List<GenericStack> outputs
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) {
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this.recipe = recipe;
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this.isCraftingRecipe = isCraftingRecipe;
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@ -45,18 +49,18 @@ public class RecipeInfo {
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|||
/**
|
||||
* 获取输入材料列表
|
||||
*
|
||||
* @return 每个槽位的所有可能物品列表(包含数量)
|
||||
* @return 每个槽位的所有可能材料列表(物品或流体,包含数量)
|
||||
*/
|
||||
public List<List<ItemStack>> getInputs() {
|
||||
public List<List<GenericStack>> getInputs() {
|
||||
return inputs;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取输出物品列表
|
||||
* 获取输出材料列表
|
||||
*
|
||||
* @return 输出物品列表(包含数量)
|
||||
* @return 输出材料列表(物品或流体,包含数量)
|
||||
*/
|
||||
public List<ItemStack> getOutputs() {
|
||||
public List<GenericStack> getOutputs() {
|
||||
return outputs;
|
||||
}
|
||||
|
||||
|
|
@ -64,33 +68,60 @@ public class RecipeInfo {
|
|||
* 应用 JEI 书签优先级选择最佳输入材料
|
||||
*
|
||||
* @param bookmarkPriorities 书签优先级映射(物品 -> 优先级,数值越小优先级越高)
|
||||
* @return 选择的材料列表(每个槽位一个物品)
|
||||
* @return 选择的材料列表(每个槽位一个材料,转换为 ItemStack 用于网络传输)
|
||||
*/
|
||||
public List<ItemStack> selectBestInputs(java.util.Map<net.minecraft.world.item.Item, Integer> bookmarkPriorities) {
|
||||
java.util.List<ItemStack> selected = new java.util.ArrayList<>();
|
||||
List<ItemStack> selected = new ArrayList<>();
|
||||
|
||||
for (List<ItemStack> slotOptions : inputs) {
|
||||
for (List<GenericStack> slotOptions : inputs) {
|
||||
if (slotOptions.isEmpty()) {
|
||||
selected.add(ItemStack.EMPTY);
|
||||
continue;
|
||||
}
|
||||
|
||||
// 选择优先级最高的物品(如果都不在书签中,选第一个)
|
||||
ItemStack best = slotOptions.get(0);
|
||||
int bestPriority = bookmarkPriorities.getOrDefault(best.getItem(), Integer.MAX_VALUE);
|
||||
// 选择优先级最高的材料(如果都不在书签中,选第一个)
|
||||
GenericStack best = slotOptions.get(0);
|
||||
int bestPriority = getPriority(best, bookmarkPriorities);
|
||||
|
||||
for (int i = 1; i < slotOptions.size(); i++) {
|
||||
ItemStack option = slotOptions.get(i);
|
||||
int priority = bookmarkPriorities.getOrDefault(option.getItem(), Integer.MAX_VALUE);
|
||||
GenericStack option = slotOptions.get(i);
|
||||
int priority = getPriority(option, bookmarkPriorities);
|
||||
if (priority < bestPriority) {
|
||||
bestPriority = priority;
|
||||
best = option;
|
||||
}
|
||||
}
|
||||
|
||||
selected.add(best.copy());
|
||||
// 转换为 ItemStack(流体会被包装)
|
||||
selected.add(toItemStack(best));
|
||||
}
|
||||
|
||||
return selected;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取材料的优先级
|
||||
*/
|
||||
private int getPriority(GenericStack stack, java.util.Map<net.minecraft.world.item.Item, Integer> priorities) {
|
||||
if (stack.what() instanceof AEItemKey itemKey) {
|
||||
return priorities.getOrDefault(itemKey.getItem(), Integer.MAX_VALUE);
|
||||
}
|
||||
// 流体没有书签优先级,返回默认值
|
||||
return Integer.MAX_VALUE;
|
||||
}
|
||||
|
||||
/**
|
||||
* 将 GenericStack 转换为 ItemStack
|
||||
*
|
||||
* <p>物品直接转换,流体会被包装成 GenericStack.wrapInItemStack</p>
|
||||
*/
|
||||
private ItemStack toItemStack(GenericStack stack) {
|
||||
if (stack.what() instanceof AEItemKey itemKey) {
|
||||
return itemKey.toStack((int) stack.amount());
|
||||
} else if (stack.what() instanceof AEFluidKey) {
|
||||
// 流体需要包装成特殊的 ItemStack
|
||||
return GenericStack.wrapInItemStack(stack);
|
||||
}
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user