超级合成核心修复影子库存问题
This commit is contained in:
parent
ff8678ecb6
commit
959669eb1c
|
|
@ -1,53 +1,66 @@
|
|||
package com.extendedae_plus.content.matrix;
|
||||
|
||||
import appeng.api.crafting.IPatternDetails;
|
||||
import appeng.api.inventories.InternalInventory;
|
||||
import appeng.api.networking.IGridNode;
|
||||
import appeng.api.networking.security.IActionSource;
|
||||
import appeng.api.networking.ticking.TickRateModulation;
|
||||
import appeng.api.networking.ticking.TickingRequest;
|
||||
import appeng.api.stacks.GenericStack;
|
||||
import appeng.api.stacks.KeyCounter;
|
||||
import appeng.blockentity.crafting.IMolecularAssemblerSupportedPattern;
|
||||
import appeng.util.inv.AppEngInternalInventory;
|
||||
import appeng.util.inv.CombinedInternalInventory;
|
||||
import com.extendedae_plus.ExtendedAEPlus;
|
||||
import com.extendedae_plus.init.ModBlockEntities;
|
||||
import com.extendedae_plus.mixin.extendedae.accessor.TileAssemblerMatrixCrafterAccessor;
|
||||
import com.extendedae_plus.mixin.minecraft.accessor.BlockEntityAccessor;
|
||||
import com.glodblock.github.extendedae.common.me.CraftingMatrixThread;
|
||||
import com.glodblock.github.extendedae.common.me.CraftingThread;
|
||||
import com.glodblock.github.extendedae.common.me.matrix.ClusterAssemblerMatrix;
|
||||
import com.glodblock.github.extendedae.common.tileentities.matrix.TileAssemblerMatrixCrafter;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.HolderLookup;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.block.entity.BlockEntityType;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class CrafterCorePlusBlockEntity extends TileAssemblerMatrixCrafter {
|
||||
|
||||
public static final int MAX_THREAD = 32;
|
||||
|
||||
// 自己的 32 线程与合并库存,不影响父类原来的 8 线程逻辑
|
||||
private final CraftingThread[] plusThreads = new CraftingThread[MAX_THREAD];
|
||||
private final InternalInventory plusInternalInv;
|
||||
private int plusStates = 0;
|
||||
private int activeThreadMask = 0;
|
||||
|
||||
public CrafterCorePlusBlockEntity(BlockPos pos, BlockState blockState) {
|
||||
super(pos, blockState);
|
||||
// 替换为自己的 32 线程实现
|
||||
|
||||
((BlockEntityAccessor) (Object) this)
|
||||
.extendedae_plus$setType(ModBlockEntities.ASSEMBLER_MATRIX_CRAFTER_PLUS_BE.get());
|
||||
|
||||
var threads = new CraftingThread[MAX_THREAD];
|
||||
var inventories = new InternalInventory[MAX_THREAD];
|
||||
for (int x = 0; x < MAX_THREAD; x++) {
|
||||
final int index = x;
|
||||
this.plusThreads[index] = new CraftingMatrixThread(this, this::getSrc, signal -> this.changeState(index, signal));
|
||||
inventories[index] = this.plusThreads[index].getInternalInventory();
|
||||
threads[index] = new CraftingMatrixThread(this, this::getSrc, signal -> this.changeState(index, signal));
|
||||
inventories[index] = threads[index].getInternalInventory();
|
||||
}
|
||||
|
||||
var accessor = (TileAssemblerMatrixCrafterAccessor) (Object) this;
|
||||
accessor.extendedae_plus$setThreads(threads);
|
||||
accessor.extendedae_plus$setInternalInv(new CombinedInternalInventory(inventories));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void saveAdditional(CompoundTag tag, HolderLookup.Provider registries) {
|
||||
super.saveAdditional(tag, registries);
|
||||
|
||||
var threads = ((TileAssemblerMatrixCrafterAccessor) (Object) this).extendedae_plus$getThreads();
|
||||
for (int x = TileAssemblerMatrixCrafter.MAX_THREAD; x < MAX_THREAD; x++) {
|
||||
tag.put("#ct" + x, threads[x].writeNBT(registries));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void loadTag(CompoundTag tag, HolderLookup.Provider registries) {
|
||||
super.loadTag(tag, registries);
|
||||
|
||||
var threads = ((TileAssemblerMatrixCrafterAccessor) (Object) this).extendedae_plus$getThreads();
|
||||
for (int x = TileAssemblerMatrixCrafter.MAX_THREAD; x < MAX_THREAD; x++) {
|
||||
if (tag.contains("#ct" + x)) {
|
||||
threads[x].readNBT(tag.getCompound("#ct" + x), registries);
|
||||
}
|
||||
}
|
||||
this.plusInternalInv = new CombinedInternalInventory(inventories);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
@ -60,156 +73,17 @@ public class CrafterCorePlusBlockEntity extends TileAssemblerMatrixCrafter {
|
|||
}
|
||||
|
||||
private void changeState(int index, boolean state) {
|
||||
boolean oldState = this.plusStates > 0;
|
||||
int oldMask = this.activeThreadMask;
|
||||
if (state) {
|
||||
this.plusStates |= (1 << index);
|
||||
this.activeThreadMask |= (1 << index);
|
||||
} else {
|
||||
this.plusStates &= ~(1 << index);
|
||||
this.activeThreadMask &= ~(1 << index);
|
||||
}
|
||||
if (state) {
|
||||
if (!oldState) {
|
||||
this.getMainNode().ifPresent((grid, node) -> grid.getTickManager().wakeDevice(node));
|
||||
}
|
||||
} else if (oldState && this.plusStates <= 0) {
|
||||
|
||||
if (oldMask == 0 && this.activeThreadMask != 0) {
|
||||
this.getMainNode().ifPresent((grid, node) -> grid.getTickManager().wakeDevice(node));
|
||||
} else if (oldMask != 0 && this.activeThreadMask == 0) {
|
||||
this.getMainNode().ifPresent((grid, node) -> grid.getTickManager().sleepDevice(node));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int usedThread() {
|
||||
int cnt = 0;
|
||||
for (var t : this.plusThreads) {
|
||||
if (t.getCurrentPattern() != null) {
|
||||
cnt++;
|
||||
} else if (!t.getInternalInventory().isEmpty()) {
|
||||
cnt++;
|
||||
}
|
||||
}
|
||||
return cnt;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean pushJob(IPatternDetails patternDetails, KeyCounter[] inputHolder) {
|
||||
for (int i = 0; i < this.plusThreads.length; i++) {
|
||||
var thread = this.plusThreads[i];
|
||||
|
||||
if (thread.acceptJob(patternDetails, inputHolder, Direction.DOWN)) {
|
||||
this.getMainNode().ifPresent((grid, node) -> grid.getTickManager().wakeDevice(node));
|
||||
|
||||
if (this.cluster != null) {
|
||||
this.cluster.updateCrafter(this);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void stop() {
|
||||
for (var thread : this.plusThreads) {
|
||||
thread.stop();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void saveAdditional(CompoundTag data, HolderLookup.Provider registries) {
|
||||
super.saveAdditional(data, registries);
|
||||
for (int x = 0; x < MAX_THREAD; x++) {
|
||||
var tag = this.plusThreads[x].writeNBT(registries);
|
||||
data.put("#ct" + x, tag);
|
||||
}
|
||||
final CompoundTag opt = new CompoundTag();
|
||||
for (int x = 0; x < this.plusInternalInv.size(); x++) {
|
||||
var is = this.plusInternalInv.getStackInSlot(x);
|
||||
opt.put("item" + x, is.saveOptional(registries));
|
||||
}
|
||||
data.put("inv", opt);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void loadTag(CompoundTag data, HolderLookup.Provider registries) {
|
||||
super.loadTag(data, registries);
|
||||
for (int x = 0; x < MAX_THREAD; x++) {
|
||||
if (data.contains("#ct" + x)) {
|
||||
this.plusThreads[x].readNBT(data.getCompound("#ct" + x), registries);
|
||||
}
|
||||
}
|
||||
var opt = data.getCompound("inv");
|
||||
for (int x = 0; x < this.plusInternalInv.size(); x++) {
|
||||
var item = opt.getCompound("item" + x);
|
||||
this.plusInternalInv.setItemDirect(x, ItemStack.parseOptional(registries, item));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void add(ClusterAssemblerMatrix cluster) {
|
||||
// 保持父类期望的类型:集群内部还是按 TileAssemblerMatrixCrafter 来管理
|
||||
cluster.addCrafter(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public TickingRequest getTickingRequest(IGridNode node) {
|
||||
var isAwake = false;
|
||||
for (var t : this.plusThreads) {
|
||||
t.recalculatePlan();
|
||||
t.updateSleepiness();
|
||||
isAwake |= t.isAwake();
|
||||
}
|
||||
return new TickingRequest(1, 1, !isAwake);
|
||||
}
|
||||
|
||||
@Override
|
||||
public TickRateModulation tickingRequest(IGridNode node, int ticksSinceLastCall) {
|
||||
if (this.cluster == null) {
|
||||
return TickRateModulation.SLEEP;
|
||||
}
|
||||
var rate = TickRateModulation.SLEEP;
|
||||
for (int i = 0; i < this.plusThreads.length; i++) {
|
||||
var t = this.plusThreads[i];
|
||||
if (t.isAwake()) {
|
||||
var tr = t.tick(this.cluster.getSpeedCore(), ticksSinceLastCall);
|
||||
if (tr.ordinal() > rate.ordinal()) {
|
||||
rate = tr;
|
||||
}
|
||||
}
|
||||
}
|
||||
this.cluster.updateCrafter(this);
|
||||
return rate;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void saveChangedInventory(AppEngInternalInventory inv) {
|
||||
for (var t : this.plusThreads) {
|
||||
if (inv == t.getInternalInventory()) {
|
||||
t.recalculatePlan();
|
||||
break;
|
||||
}
|
||||
}
|
||||
this.saveChanges();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onChangeInventory(AppEngInternalInventory inv, int slot) {
|
||||
this.saveChangedInventory(inv);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addAdditionalDrops(Level level, BlockPos pos, List<ItemStack> drops) {
|
||||
super.addAdditionalDrops(level, pos, drops);
|
||||
for (var stack : this.plusInternalInv) {
|
||||
var genericStack = GenericStack.unwrapItemStack(stack);
|
||||
if (genericStack != null) {
|
||||
genericStack.what().addDrops(genericStack.amount(), drops, level, pos);
|
||||
} else {
|
||||
drops.add(stack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clearContent() {
|
||||
super.clearContent();
|
||||
this.plusInternalInv.clear();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,23 @@
|
|||
package com.extendedae_plus.mixin.extendedae.accessor;
|
||||
|
||||
import appeng.api.inventories.InternalInventory;
|
||||
import com.glodblock.github.extendedae.common.me.CraftingThread;
|
||||
import com.glodblock.github.extendedae.common.tileentities.matrix.TileAssemblerMatrixCrafter;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Mutable;
|
||||
import org.spongepowered.asm.mixin.gen.Accessor;
|
||||
|
||||
@Mixin(TileAssemblerMatrixCrafter.class)
|
||||
public interface TileAssemblerMatrixCrafterAccessor {
|
||||
|
||||
@Accessor("threads")
|
||||
CraftingThread[] extendedae_plus$getThreads();
|
||||
|
||||
@Accessor("threads")
|
||||
@Mutable
|
||||
void extendedae_plus$setThreads(CraftingThread[] threads);
|
||||
|
||||
@Accessor("internalInv")
|
||||
@Mutable
|
||||
void extendedae_plus$setInternalInv(InternalInventory inventory);
|
||||
}
|
||||
|
|
@ -10,6 +10,7 @@ import org.spongepowered.asm.mixin.Shadow;
|
|||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
|
||||
@Mixin(value = ClusterAssemblerMatrix.class, remap = false)
|
||||
public class ClusterAssemblerMatrixMixin {
|
||||
|
|
@ -38,4 +39,18 @@ public class ClusterAssemblerMatrixMixin {
|
|||
}
|
||||
// 其他类型的Crafter走原版逻辑
|
||||
}
|
||||
|
||||
@Inject(method = "getBusyCrafterAmount", at = @At("HEAD"), cancellable = true)
|
||||
private void onGetBusyCrafterAmount(CallbackInfoReturnable<Integer> cir) {
|
||||
int cnt = 0;
|
||||
for (var crafter : this.busyCrafters) {
|
||||
cnt += crafter instanceof CrafterCorePlusBlockEntity
|
||||
? CrafterCorePlusBlockEntity.MAX_THREAD
|
||||
: TileAssemblerMatrixCrafter.MAX_THREAD;
|
||||
}
|
||||
for (var crafter : this.availableCrafters) {
|
||||
cnt += crafter.usedThread();
|
||||
}
|
||||
cir.setReturnValue(cnt);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -53,6 +53,7 @@
|
|||
"ae2.parts.automation.IOBusPartChannelCardMixin",
|
||||
"ae2.parts.storagebus.StorageBusPartChannelCardMixin",
|
||||
"ae2WTlib.ContainerUWirelessExPatternTerminalMixin",
|
||||
"extendedae.accessor.TileAssemblerMatrixCrafterAccessor",
|
||||
"extendedae.accessor.TileAssemblerMatrixPatternAccessor",
|
||||
"extendedae.common.PartExPatternProviderMixin",
|
||||
"extendedae.common.TileExPatternProviderMixin",
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user