消耗样板逻辑顺序调整
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@ -143,10 +143,7 @@ public class CreateCtrlQPatternC2SPacket {
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}
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private static boolean consumeBlankPattern(ServerPlayer player) {
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if (tryExtractFromNetwork(player)) {
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return true;
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}
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//先从背包消耗
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Inventory inventory = player.getInventory();
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for (int i = 0; i < inventory.getContainerSize(); i++) {
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ItemStack stack = inventory.getItem(i);
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@ -155,7 +152,10 @@ public class CreateCtrlQPatternC2SPacket {
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return true;
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}
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}
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//没有再从网络消耗
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if (tryExtractFromNetwork(player)) {
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return true;
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}
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return false;
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}
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