修复智能阻挡多人游戏显示状态同步异常问题

This commit is contained in:
GaLi 2025-08-22 12:00:06 +08:00
parent fccf7b88a1
commit 6362c79a66
4 changed files with 48 additions and 105 deletions

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@ -3,7 +3,7 @@ org.gradle.jvmargs=-Xmx1G
loom.platform = forge
# Mod properties
mod_version = 1.3.2-beta
mod_version = 1.3.2-fix1
maven_group = com.extendedae_plus
archives_name = extendedae_plus

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@ -2,6 +2,7 @@ package com.extendedae_plus.mixin.ae2;
import appeng.helpers.patternprovider.PatternProviderLogic;
import appeng.helpers.patternprovider.PatternProviderLogicHost;
import appeng.menu.AEBaseMenu;
import appeng.menu.guisync.GuiSync;
import appeng.menu.implementations.PatternProviderMenu;
import com.extendedae_plus.api.AdvancedBlockingHolder;
@ -20,9 +21,6 @@ import static com.extendedae_plus.util.ExtendedAELogger.LOGGER;
@Mixin(PatternProviderMenu.class)
public abstract class PatternProviderMenuAdvancedMixin implements PatternProviderMenuAdvancedSync {
@Shadow
protected abstract boolean isServerSide();
@Shadow
protected PatternProviderLogic logic;
@ -33,18 +31,16 @@ public abstract class PatternProviderMenuAdvancedMixin implements PatternProvide
@Inject(method = "broadcastChanges", at = @At("HEAD"))
private void eap$syncAdvancedBlocking(CallbackInfo ci) {
if (this.isServerSide()) {
// 避免@Shadow父类方法改用公共APIAEBaseMenu#isClientSide()
if (!((AEBaseMenu) (Object) this).isClientSide()) {
var l = this.logic;
if (l instanceof AdvancedBlockingHolder holder) {
this.eap$AdvancedBlocking = holder.eap$getAdvancedBlocking();
LOGGER.debug("[EAP] Menu broadcastChanges HEAD: eap$AdvancedBlocking={}", this.eap$AdvancedBlocking);
}
}
}
@Inject(method = "broadcastChanges", at = @At("TAIL"))
private void eap$syncAdvancedBlockingTail(CallbackInfo ci) {
}
// 构造器尾注入public ctor
@Inject(method = "<init>(ILnet/minecraft/world/entity/player/Inventory;Lappeng/helpers/patternprovider/PatternProviderLogicHost;)V", at = @At("TAIL"))
private void eap$initAdvancedSync_Public(int id, Inventory playerInventory, PatternProviderLogicHost host, CallbackInfo ci) {

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@ -4,12 +4,11 @@ import appeng.client.gui.AEBaseScreen;
import appeng.client.gui.Icon;
import appeng.client.gui.implementations.PatternProviderScreen;
import appeng.client.gui.style.ScreenStyle;
import appeng.client.gui.widgets.ToggleButton;
import appeng.client.gui.widgets.SettingToggleButton;
import appeng.api.config.YesNo;
import appeng.api.config.Settings;
import appeng.menu.implementations.PatternProviderMenu;
import com.extendedae_plus.api.PatternProviderMenuAdvancedSync;
import com.extendedae_plus.client.ClientAdvancedBlockingState;
import com.extendedae_plus.mixin.ae2.accessor.PatternProviderLogicAccessor;
import com.extendedae_plus.mixin.ae2.accessor.PatternProviderMenuAdvancedAccessor;
import com.extendedae_plus.network.ModNetwork;
import com.extendedae_plus.network.ToggleAdvancedBlockingC2SPacket;
import net.minecraft.network.chat.Component;
@ -21,122 +20,79 @@ import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import static com.extendedae_plus.util.ExtendedAELogger.LOGGER;
/**
* AE2 原版样板供应器界面添加高级阻挡模式按钮仅客户端UI反馈
* AE2 原版样板供应器界面添加高级阻挡模式按钮
* - 位于左侧工具栏
* - 点击后切换图标YES/NO并切换 tooltip 提示
* - 当前不做任何网络/服务端逻辑
* - 点击仅发送 C2S 切换请求状态由 AE2 @GuiSync 回传决定
*/
@Mixin(PatternProviderScreen.class)
public abstract class PatternProviderScreenMixin<C extends PatternProviderMenu> extends AEBaseScreen<C> {
@Unique
private ToggleButton eap$AdvancedBlockingToggle;
private SettingToggleButton<YesNo> eap$AdvancedBlockingToggle;
@Unique
private boolean eap$AdvancedBlockingEnabled = false;
@Unique
private String eap$ProviderKey = null;
public PatternProviderScreenMixin(C menu, Inventory playerInventory, Component title, ScreenStyle style) {
super(menu, playerInventory, title, style);
}
@Inject(method = "<init>", at = @At("RETURN"))
private void eap$initAdvancedBlocking(C menu, Inventory playerInventory, Component title, ScreenStyle style, CallbackInfo ci) {
// 计算供应器唯一键维度ID + 方块坐标
// 使用 @GuiSync 初始化
try {
var logic = ((PatternProviderMenuAdvancedAccessor) menu).eap$logic();
var host = ((PatternProviderLogicAccessor) logic).eap$host();
var be = host.getBlockEntity();
var level = be.getLevel();
String dimId = level.dimension().location().toString();
long posLong = be.getBlockPos().asLong();
this.eap$ProviderKey = ClientAdvancedBlockingState.key(dimId, posLong);
if (menu instanceof PatternProviderMenuAdvancedSync sync) {
this.eap$AdvancedBlockingEnabled = sync.eap$getAdvancedBlockingSynced();
}
} catch (Throwable t) {
LOGGER.error("Error initializing advanced sync", t);
}
// 优先使用该供应器最近一次 S2C 状态否则回退读取 @GuiSync 初始化
if (this.eap$ProviderKey != null && ClientAdvancedBlockingState.has(this.eap$ProviderKey)) {
this.eap$AdvancedBlockingEnabled = ClientAdvancedBlockingState.get(this.eap$ProviderKey);
} else if (menu instanceof PatternProviderMenuAdvancedSync sync) {
this.eap$AdvancedBlockingEnabled = sync.eap$getAdvancedBlockingSynced();
}
// 使用 ToggleButton 以便在 YES/NO 图标与提示之间动态切换
this.eap$AdvancedBlockingToggle = new ToggleButton(
Icon.BLOCKING_MODE_YES,
Icon.BLOCKING_MODE_NO,
// 提示文本名称与说明
Component.literal("高级阻挡模式"),
Component.literal("高级阻挡模式:当开启时,执行更严格的阻挡判定"),
(state) -> {
// 客户端立即反馈切换图标/提示
this.eap$AdvancedBlockingEnabled = state;
this.eap$AdvancedBlockingToggle.setState(state);
// 发送 C2S 切换请求
// 使用 SettingToggleButton<YesNo> 的外观原版图标但自定义悬停描述为智能阻挡
this.eap$AdvancedBlockingToggle = new SettingToggleButton<>(
Settings.BLOCKING_MODE,
this.eap$AdvancedBlockingEnabled ? YesNo.YES : YesNo.NO,
(btn, backwards) -> {
// 不做本地切换点击仅发送自定义C2S显示由@GuiSync回传
LOGGER.debug("[EAP] Click advanced blocking toggle: send C2S");
ModNetwork.CHANNEL.sendToServer(new ToggleAdvancedBlockingC2SPacket());
// 可根据状态调整提示文本演示性开启/关闭不同第二行
if (state) {
this.eap$AdvancedBlockingToggle.setTooltipOn(java.util.List.of(
Component.literal("高级阻挡模式"),
Component.literal("高级阻挡模式:已开启")));
this.eap$AdvancedBlockingToggle.setTooltipOff(java.util.List.of(
Component.literal("高级阻挡模式"),
Component.literal("高级阻挡模式:已开启")));
} else {
this.eap$AdvancedBlockingToggle.setTooltipOn(java.util.List.of(
Component.literal("高级阻挡模式"),
Component.literal("高级阻挡模式:已关闭")));
this.eap$AdvancedBlockingToggle.setTooltipOff(java.util.List.of(
Component.literal("高级阻挡模式"),
Component.literal("高级阻挡模式:已关闭")));
}
}
);
this.eap$AdvancedBlockingToggle.setState(this.eap$AdvancedBlockingEnabled);
// 初始 tooltip
this.eap$AdvancedBlockingToggle.setTooltipOn(java.util.List.of(
Component.literal("高级阻挡模式"),
Component.literal(this.eap$AdvancedBlockingEnabled ? "高级阻挡模式:已开启" : "高级阻挡模式:已关闭")
));
this.eap$AdvancedBlockingToggle.setTooltipOff(java.util.List.of(
Component.literal("高级阻挡模式"),
Component.literal(this.eap$AdvancedBlockingEnabled ? "高级阻挡模式:已开启" : "高级阻挡模式:已关闭")
));
) {
@Override
public java.util.List<net.minecraft.network.chat.Component> getTooltipMessage() {
boolean enabled = eap$AdvancedBlockingEnabled;
var title = net.minecraft.network.chat.Component.literal("智能阻挡");
var line = enabled
? net.minecraft.network.chat.Component.literal("已启用YES")
: net.minecraft.network.chat.Component.literal("已禁用NO");
return java.util.List.of(title, line);
}
};
// 初始化后立刻对齐当前@GuiSync状态避免首帧显示不一致
LOGGER.debug("[EAP] Screen init: initial synced={} -> set button", this.eap$AdvancedBlockingEnabled);
this.eap$AdvancedBlockingToggle.set(this.eap$AdvancedBlockingEnabled ? YesNo.YES : YesNo.NO);
this.addToLeftToolbar(this.eap$AdvancedBlockingToggle);
}
// 每帧刷新从菜单同步布尔值保持按钮状态一致
@Inject(method = "updateBeforeRender", at = @At("TAIL"), remap = false)
// 每帧刷新从菜单(@GuiSync)同步布尔值保持按钮状态一致
@Inject(method = "updateBeforeRender", at = @At("HEAD"), remap = false)
private void eap$updateAdvancedBlocking(CallbackInfo ci) {
// 打印一条轻量 tick 日志以确认该方法被调用频繁输出可在验证后移除
// System.out.println("[EPP][CLIENT] updateBeforeRender tick, local=" + this.eppAdvancedBlockingEnabled);
if (this.eap$AdvancedBlockingToggle == null) return;
boolean desired = this.eap$AdvancedBlockingEnabled;
// 优先使用该供应器最近一次 S2C
if (this.eap$ProviderKey != null && ClientAdvancedBlockingState.has(this.eap$ProviderKey)) {
desired = ClientAdvancedBlockingState.get(this.eap$ProviderKey);
} else if (this.menu instanceof PatternProviderMenuAdvancedSync sync) {
if (this.menu instanceof PatternProviderMenuAdvancedSync sync) {
desired = sync.eap$getAdvancedBlockingSynced();
}
if (desired != this.eap$AdvancedBlockingEnabled) {
this.eap$AdvancedBlockingEnabled = desired;
this.eap$AdvancedBlockingToggle.setState(desired);
// 同步 tooltip 二行提示
this.eap$AdvancedBlockingToggle.setTooltipOn(java.util.List.of(
Component.literal("高级阻挡模式"),
Component.literal(desired ? "高级阻挡模式:已开启" : "高级阻挡模式:已关闭")
));
this.eap$AdvancedBlockingToggle.setTooltipOff(java.util.List.of(
Component.literal("高级阻挡模式"),
Component.literal(desired ? "高级阻挡模式:已开启" : "高级阻挡模式:已关闭")
));
// 与AE2一致每帧无条件对齐按钮状态至@GuiSync使用YesNo以获得原版图标与提示
LOGGER.debug("[EAP] updateBeforeRender tick: desired={}", desired);
if (this.eap$AdvancedBlockingEnabled != desired) {
LOGGER.debug("[EAP] updateBeforeRender: desired changed {} -> {}", this.eap$AdvancedBlockingEnabled, desired);
}
this.eap$AdvancedBlockingEnabled = desired;
this.eap$AdvancedBlockingToggle.set(desired ? YesNo.YES : YesNo.NO);
}
}

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@ -2,11 +2,9 @@ package com.extendedae_plus.network;
import appeng.menu.implementations.PatternProviderMenu;
import com.extendedae_plus.api.AdvancedBlockingHolder;
import com.extendedae_plus.mixin.ae2.accessor.PatternProviderLogicAccessor;
import com.extendedae_plus.mixin.ae2.accessor.PatternProviderMenuAdvancedAccessor;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.server.level.ServerPlayer;
import net.minecraftforge.network.NetworkDirection;
import net.minecraftforge.network.NetworkEvent;
import java.util.function.Supplier;
@ -22,7 +20,7 @@ public class ToggleAdvancedBlockingC2SPacket {
public static ToggleAdvancedBlockingC2SPacket decode(FriendlyByteBuf buf) {
return new ToggleAdvancedBlockingC2SPacket();
}
}
public static void handle(ToggleAdvancedBlockingC2SPacket msg, Supplier<NetworkEvent.Context> ctxSupplier) {
var ctx = ctxSupplier.get();
@ -38,15 +36,8 @@ public class ToggleAdvancedBlockingC2SPacket {
boolean current = holder.eap$getAdvancedBlocking();
boolean next = !current;
holder.eap$setAdvancedBlocking(next);
// 关键保存持久化触发 AE2 写入逻辑writeToNBT并由菜单 @GuiSync 同步回客户端
// 保存并触发 AE2 的菜单 @GuiSync 广播到所有观看该菜单的玩家
logic.saveChanges();
// 直接下发 S2C 强制同步带供应器标识维度+方块坐标
var host = ((PatternProviderLogicAccessor) logic).eap$host();
var be = host.getBlockEntity();
var level = be.getLevel();
String dimId = level.dimension().location().toString();
long posLong = be.getBlockPos().asLong();
ModNetwork.CHANNEL.sendTo(new AdvancedBlockingSyncS2CPacket(dimId, posLong, next), player.connection.connection, NetworkDirection.PLAY_TO_CLIENT);
}
});
ctx.setPacketHandled(true);