This commit is contained in:
GaLicn 2025-09-06 19:46:17 +08:00
parent a214fc6371
commit 078c82bdf4
6 changed files with 21 additions and 16 deletions

View File

@ -13,11 +13,11 @@ import java.util.ArrayList;
@Mixin(value = PatternAccessTermScreen.class, remap = false)
public interface PatternAccessTermScreenAccessor {
@Accessor("scrollbar")
Scrollbar getScrollbar();
Scrollbar eap$getScrollbar();
@Accessor("visibleRows")
int getVisibleRows();
int eap$getVisibleRows();
@Accessor("rows")
ArrayList<?> getRows();
ArrayList<?> eap$getRows();
}

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@ -10,11 +10,11 @@ import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(targets = "appeng.client.gui.me.patternaccess.PatternAccessTermScreen$SlotsRow", remap = false)
public interface PatternAccessTermScreenSlotsRowAccessor {
@Accessor("container")
PatternContainerRecord getContainer();
PatternContainerRecord eap$getContainer();
@Accessor("offset")
int getOffset();
int eap$getOffset();
@Accessor("slots")
int getSlots();
int eap$getSlots();
}

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@ -38,7 +38,7 @@ import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(AEBaseScreen.class)
@Mixin(value = AEBaseScreen.class, remap = false)
public abstract class AEBaseScreenMixin {
@Unique
@ -56,7 +56,7 @@ public abstract class AEBaseScreenMixin {
* AEBaseScreen mouseClicked 入口拦截 CraftingCPUScreen Shift+左键
* 读取鼠标下的 AEKey 并发送 CraftingMonitorJumpC2SPacket
*/
@Inject(method = "mouseClicked", at = @At("HEAD"), cancellable = true)
@Inject(method = "mouseClicked", at = @At("HEAD"), cancellable = true, remap = false)
private void eap$craftingCpuShiftLeftClick(double mouseX, double mouseY, int button, CallbackInfoReturnable<Boolean> cir) {
// 仅处理 CraftingCPUScreen 实例
Object self = this;
@ -90,7 +90,7 @@ public abstract class AEBaseScreenMixin {
* AEBaseScreen mouseClicked 入口拦截 CraftingCPUScreen Shift+右键
* 读取鼠标下的 AEKey 并发送 CraftingMonitorOpenProviderC2SPacket打开样板供应器UI
*/
@Inject(method = "mouseClicked", at = @At("HEAD"), cancellable = true)
@Inject(method = "mouseClicked", at = @At("HEAD"), cancellable = true, remap = false)
private void eap$craftingCpuShiftRightClick(double mouseX, double mouseY, int button, CallbackInfoReturnable<Boolean> cir) {
// 仅处理 CraftingCPUScreen 实例
Object self = this;
@ -153,7 +153,7 @@ public abstract class AEBaseScreenMixin {
/**
* 重写renderSlot方法为所有可见的样板槽位添加数量显示
*/
@Inject(method = "renderSlot", at = @At("TAIL"))
@Inject(method = "renderSlot", at = @At("TAIL"), remap = false)
private void eap$renderSlotAmounts(GuiGraphics guiGraphics, Slot s, CallbackInfo ci) {
Object self = this;

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@ -27,13 +27,13 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
* 点击后把当前已编码样板上传到任意可用的样板供应器服务端自动选择
* 通过解析 AE2 样式中 encodePattern 的坐标将按钮放在其左侧紧挨位置
*/
@Mixin(AEBaseScreen.class)
@Mixin(value = AEBaseScreen.class, remap = false)
public abstract class PatternEncodingTermScreenMixin<T extends AEBaseMenu> {
@Unique
private IconButton eap$uploadBtn;
@Inject(method = "init", at = @At("TAIL"))
@Inject(method = "init", at = @At("TAIL"), remap = false)
private void eap$addUploadButton(CallbackInfo ci) {
// 仅在图样编码终端界面中添加按钮
if (!(((Object) this) instanceof PatternEncodingTermScreen)) {
@ -139,7 +139,7 @@ public abstract class PatternEncodingTermScreenMixin<T extends AEBaseMenu> {
}
}
@Inject(method = "containerTick", at = @At("TAIL"))
@Inject(method = "containerTick", at = @At("TAIL"), remap = false)
private void eap$ensureUploadButton(CallbackInfo ci) {
if (!(((Object) this) instanceof PatternEncodingTermScreen)) {
return;

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@ -28,7 +28,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
* - 位于左侧工具栏
* - 点击仅发送 C2S 切换请求状态由 AE2 @GuiSync 回传决定
*/
@Mixin(PatternProviderScreen.class)
@Mixin(value = PatternProviderScreen.class, remap = false)
public abstract class PatternProviderScreenMixin<C extends PatternProviderMenu> extends AEBaseScreen<C> {
@Unique
@ -47,7 +47,7 @@ public abstract class PatternProviderScreenMixin<C extends PatternProviderMenu>
super(menu, playerInventory, title, style);
}
@Inject(method = "<init>", at = @At("RETURN"))
@Inject(method = "<init>", at = @At("RETURN"), remap = false)
private void eap$initAdvancedBlocking(C menu, Inventory playerInventory, Component title, ScreenStyle style, CallbackInfo ci) {
// 使用 @GuiSync 初始化
try {

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@ -6,7 +6,6 @@
"ae2.accessor.PatternProviderLogicAccessor",
"ae2.accessor.PatternProviderLogicPatternsAccessor",
"ae2.accessor.PatternProviderMenuAdvancedAccessor",
"ae2.client.gui.PatternProviderScreenMixin",
"ae2.menu.PatternProviderMenuAdvancedMixin",
"ae2.menu.PatternProviderMenuDoublingMixin",
"ae2.helpers.PatternProviderLogicAdvancedMixin",
@ -14,6 +13,7 @@
"ae2.AEProcessingPatternMixin",
"ae2.autopattern.CraftingTreeNodeAccessor",
"ae2.autopattern.CraftingTreeProcessMixin",
"ae2.accessor.PatternProviderLogicPatternInputsAccessor",
"extendedae.common.PartExPatternProviderMixin",
"extendedae.common.TileExPatternProviderMixin",
"extendedae.container.ContainerExPatternProviderMixin",
@ -24,10 +24,15 @@
"ae2.accessor.PatternEncodingTermMenuAccessor"
],
"client": [
"ae2.client.gui.AEBaseScreenMixin",
"ae2.client.gui.PatternEncodingTermScreenMixin",
"ae2.client.gui.PatternProviderScreenMixin",
"ae2.accessor.AEBaseScreenAccessor",
"ae2.accessor.MEStorageScreenAccessor",
"accessor.AbstractContainerScreenAccessor",
"accessor.ScreenAccessor",
"ae2.accessor.PatternAccessTermScreenAccessor",
"ae2.accessor.PatternAccessTermScreenSlotsRowAccessor",
"extendedae.accessor.GuiExPatternTerminalAccessor"
],
"injectors": {