/* * Ex Deorum * Copyright (c) 2024 thedarkcolour * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package thedarkcolour.exdeorum.blockentity; import net.minecraft.core.BlockPos; import net.minecraft.core.HolderLookup; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.RegistryFriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.stats.Stats; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionHand; import net.minecraft.world.ItemInteractionResult; import net.minecraft.world.entity.item.ItemEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.state.BlockState; import net.neoforged.neoforge.common.util.FakePlayer; import thedarkcolour.exdeorum.blockentity.logic.SieveLogic; import thedarkcolour.exdeorum.config.EConfig; import java.util.function.Function; public abstract class AbstractSieveBlockEntity extends EBlockEntity implements SieveLogic.Owner { protected final SieveLogic logic; private final float sieveInterval; public AbstractSieveBlockEntity(BlockEntityType type, BlockPos pos, BlockState state, float sieveInterval, Function logic) { super(type, pos, state); this.sieveInterval = sieveInterval; this.logic = logic.apply(this); } public static ItemStack singleCopy(ItemStack stack) { var copy = stack.copy(); copy.setCount(1); return copy; } @Override public boolean handleResultItem(ItemStack result, ServerLevel level, RandomSource rand) { var pos = this.worldPosition; var itemEntity = new ItemEntity(level, pos.getX() + 0.5, pos.getY() + 1.5, pos.getZ() + 0.5, result); itemEntity.setDeltaMovement(rand.nextGaussian() * 0.05, 0.2, rand.nextGaussian() * 0.05); level.addFreshEntity(itemEntity); return true; } @SuppressWarnings("DataFlowIssue") @Override public ServerLevel getServerLevel() { return (ServerLevel) this.level; } @Override protected void saveAdditional(CompoundTag nbt, HolderLookup.Provider registries) { super.saveAdditional(nbt, registries); this.logic.saveNbt(nbt, registries); } @Override public void loadAdditional(CompoundTag nbt, HolderLookup.Provider registries) { super.loadAdditional(nbt, registries); this.logic.loadNbt(nbt, registries); } @Override public SieveLogic getLogic() { return this.logic; } @Override public void writeVisualData(RegistryFriendlyByteBuf buffer) { this.logic.writeVisualData(buffer); } @Override public void readVisualData(RegistryFriendlyByteBuf buffer) { this.logic.readVisualData(buffer); } @Override public void copyVisualData(BlockEntity fromIntegratedServer) { this.logic.copyVisualData(fromIntegratedServer); } @Override public ItemInteractionResult useItemOn(Level level, Player player, ItemStack stack, InteractionHand hand) { ItemStack playerItem = player.getItemInHand(hand); boolean isClientSide = level.isClientSide; // Try insert mesh if (this.logic.getMesh().isEmpty()) { if (this.logic.isValidMesh(playerItem)) { if (!isClientSide) { this.logic.setMesh(level.registryAccess(), singleCopy(playerItem)); if (!player.getAbilities().instabuild) { playerItem.shrink(1); } return ItemInteractionResult.CONSUME; } else { return ItemInteractionResult.SUCCESS; } } } else if (this.logic.getContents().isEmpty()) { // remove mesh with sneak right click if (player.isShiftKeyDown() && player.getMainHandItem().isEmpty()) { popOutMesh(level, this.worldPosition, this.logic); } } if (!isClientSide) { // Insert an item if (this.logic.getContents().isEmpty()) { // If the input has any sieve drops, insert it into the mesh if (this.logic.isValidInput(playerItem)) { var usedItem = playerItem.getItem(); var realPlayer = !(player instanceof FakePlayer); insertContents(player, playerItem, this.logic); if ((realPlayer || !EConfig.SERVER.nerfAutomatedSieves.get()) && canUseSimultaneously()) { int range = EConfig.SERVER.simultaneousSieveUsageRange.get(); var cursor = this.worldPosition.mutable().move(-range, 0, -range); // Fill adjacent sieves otherSieves: for (int x = -range; x <= range; x++) { for (int z = -range; z <= range; z++) { if (playerItem.isEmpty()) { playerItem = restockSieveMaterial(player, hand, usedItem); if (playerItem.isEmpty()) { break otherSieves; } } if ((x | z) != 0) { if (level.getBlockEntity(cursor) instanceof AbstractSieveBlockEntity other && other.getType() == getType()) { var otherLogic = other.logic; if (otherLogic.getContents().isEmpty()) { if (this.logic.getMesh().getItem() == otherLogic.getMesh().getItem()) { insertContents(player, playerItem, otherLogic); } } } } cursor.move(0, 0, 1); } cursor.move(1, 0, (-2 * range) - 1); } } } } else { var time = level.getGameTime(); var realPlayer = !(player instanceof FakePlayer); if ((realPlayer || !EConfig.SERVER.nerfAutomatedSieves.get()) && canUseSimultaneously()) { int range = EConfig.SERVER.simultaneousSieveUsageRange.get(); var cursor = this.worldPosition.mutable().move(-range, 0, -range); var selfType = getType(); // Sieve with adjacent sieves for (int x = -range; x <= range; x++) { for (int z = -range; z <= range; z++) { if (level.getBlockEntity(cursor) instanceof AbstractSieveBlockEntity other && other.getType() == selfType) { var otherLogic = other.logic; if (!otherLogic.getContents().isEmpty()) { if (this.logic.getMesh().getItem() == otherLogic.getMesh().getItem()) { otherLogic.sift(this.sieveInterval, time); } } } cursor.move(0, 0, 1); } cursor.move(1, 0, (-2 * range) - 1); } } else if (realPlayer || EConfig.SERVER.automatedSieves.get()) { this.logic.sift(this.sieveInterval, time); } } } return ItemInteractionResult.sidedSuccess(isClientSide); } // search for another stack in inventory and restock held item private static ItemStack restockSieveMaterial(Player player, InteractionHand hand, Item usedItem) { var inventory = player.getInventory(); var inventorySize = inventory.getContainerSize(); for (int i = 0; i < inventorySize; i++) { var stack = inventory.getItem(i); if (stack.is(usedItem)) { stack = stack.copy(); player.setItemInHand(hand, stack); inventory.setItem(i, ItemStack.EMPTY); return stack; } } return ItemStack.EMPTY; } // Fills the sieve (assumes contents is EMPTY) and returns the remaining item, putting it in the player's hand public static void insertContents(Player player, ItemStack playerItem, SieveLogic logic) { var consume = !player.getAbilities().instabuild; logic.startSifting(singleCopy(playerItem)); player.awardStat(Stats.ITEM_USED.get(playerItem.getItem())); if (consume) { playerItem.shrink(1); } } // Do not call on client side public static void popOutMesh(Level level, BlockPos sievePos, SieveLogic logic) { if (!level.isClientSide) { // Pop out item var itemEntity = new ItemEntity(level, sievePos.getX() + 0.5, sievePos.getY() + 1.5, sievePos.getZ() + 0.5, logic.getMesh()); var rand = level.random; itemEntity.setDeltaMovement(rand.nextGaussian() * 0.05, 0.2, rand.nextGaussian() * 0.05); level.addFreshEntity(itemEntity); // Empty contents logic.setMesh(level.registryAccess(), ItemStack.EMPTY); } } protected boolean canUseSimultaneously() { return false; } }