/*
* Ex Deorum
* Copyright (c) 2024 thedarkcolour
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package thedarkcolour.exdeorum.blockentity;
import net.minecraft.core.BlockPos;
import net.minecraft.core.HolderLookup;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.stats.Stats;
import net.minecraft.util.RandomSource;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.ItemInteractionResult;
import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.neoforged.neoforge.common.util.FakePlayer;
import thedarkcolour.exdeorum.blockentity.logic.SieveLogic;
import thedarkcolour.exdeorum.config.EConfig;
import java.util.function.Function;
public abstract class AbstractSieveBlockEntity extends EBlockEntity implements SieveLogic.Owner {
protected final SieveLogic logic;
private final float sieveInterval;
public AbstractSieveBlockEntity(BlockEntityType> type, BlockPos pos, BlockState state, float sieveInterval, Function logic) {
super(type, pos, state);
this.sieveInterval = sieveInterval;
this.logic = logic.apply(this);
}
public static ItemStack singleCopy(ItemStack stack) {
var copy = stack.copy();
copy.setCount(1);
return copy;
}
@Override
public boolean handleResultItem(ItemStack result, ServerLevel level, RandomSource rand) {
var pos = this.worldPosition;
var itemEntity = new ItemEntity(level, pos.getX() + 0.5, pos.getY() + 1.5, pos.getZ() + 0.5, result);
itemEntity.setDeltaMovement(rand.nextGaussian() * 0.05, 0.2, rand.nextGaussian() * 0.05);
level.addFreshEntity(itemEntity);
return true;
}
@SuppressWarnings("DataFlowIssue")
@Override
public ServerLevel getServerLevel() {
return (ServerLevel) this.level;
}
@Override
protected void saveAdditional(CompoundTag nbt, HolderLookup.Provider registries) {
super.saveAdditional(nbt, registries);
this.logic.saveNbt(nbt, registries);
}
@Override
public void loadAdditional(CompoundTag nbt, HolderLookup.Provider registries) {
super.loadAdditional(nbt, registries);
this.logic.loadNbt(nbt, registries);
}
@Override
public SieveLogic getLogic() {
return this.logic;
}
@Override
public void writeVisualData(RegistryFriendlyByteBuf buffer) {
this.logic.writeVisualData(buffer);
}
@Override
public void readVisualData(RegistryFriendlyByteBuf buffer) {
this.logic.readVisualData(buffer);
}
@Override
public void copyVisualData(BlockEntity fromIntegratedServer) {
this.logic.copyVisualData(fromIntegratedServer);
}
@Override
public ItemInteractionResult useItemOn(Level level, Player player, ItemStack stack, InteractionHand hand) {
ItemStack playerItem = player.getItemInHand(hand);
boolean isClientSide = level.isClientSide;
// Try insert mesh
if (this.logic.getMesh().isEmpty()) {
if (this.logic.isValidMesh(playerItem)) {
if (!isClientSide) {
this.logic.setMesh(level.registryAccess(), singleCopy(playerItem));
if (!player.getAbilities().instabuild) {
playerItem.shrink(1);
}
return ItemInteractionResult.CONSUME;
} else {
return ItemInteractionResult.SUCCESS;
}
}
} else if (this.logic.getContents().isEmpty()) {
// remove mesh with sneak right click
if (player.isShiftKeyDown() && player.getMainHandItem().isEmpty()) {
popOutMesh(level, this.worldPosition, this.logic);
}
}
if (!isClientSide) {
// Insert an item
if (this.logic.getContents().isEmpty()) {
// If the input has any sieve drops, insert it into the mesh
if (this.logic.isValidInput(playerItem)) {
var usedItem = playerItem.getItem();
var realPlayer = !(player instanceof FakePlayer);
insertContents(player, playerItem, this.logic);
if ((realPlayer || !EConfig.SERVER.nerfAutomatedSieves.get()) && canUseSimultaneously()) {
int range = EConfig.SERVER.simultaneousSieveUsageRange.get();
var cursor = this.worldPosition.mutable().move(-range, 0, -range);
// Fill adjacent sieves
otherSieves:
for (int x = -range; x <= range; x++) {
for (int z = -range; z <= range; z++) {
if (playerItem.isEmpty()) {
playerItem = restockSieveMaterial(player, hand, usedItem);
if (playerItem.isEmpty()) {
break otherSieves;
}
}
if ((x | z) != 0) {
if (level.getBlockEntity(cursor) instanceof AbstractSieveBlockEntity other && other.getType() == getType()) {
var otherLogic = other.logic;
if (otherLogic.getContents().isEmpty()) {
if (this.logic.getMesh().getItem() == otherLogic.getMesh().getItem()) {
insertContents(player, playerItem, otherLogic);
}
}
}
}
cursor.move(0, 0, 1);
}
cursor.move(1, 0, (-2 * range) - 1);
}
}
}
} else {
var time = level.getGameTime();
var realPlayer = !(player instanceof FakePlayer);
if ((realPlayer || !EConfig.SERVER.nerfAutomatedSieves.get()) && canUseSimultaneously()) {
int range = EConfig.SERVER.simultaneousSieveUsageRange.get();
var cursor = this.worldPosition.mutable().move(-range, 0, -range);
var selfType = getType();
// Sieve with adjacent sieves
for (int x = -range; x <= range; x++) {
for (int z = -range; z <= range; z++) {
if (level.getBlockEntity(cursor) instanceof AbstractSieveBlockEntity other && other.getType() == selfType) {
var otherLogic = other.logic;
if (!otherLogic.getContents().isEmpty()) {
if (this.logic.getMesh().getItem() == otherLogic.getMesh().getItem()) {
otherLogic.sift(this.sieveInterval, time);
}
}
}
cursor.move(0, 0, 1);
}
cursor.move(1, 0, (-2 * range) - 1);
}
} else if (realPlayer || EConfig.SERVER.automatedSieves.get()) {
this.logic.sift(this.sieveInterval, time);
}
}
}
return ItemInteractionResult.sidedSuccess(isClientSide);
}
// search for another stack in inventory and restock held item
private static ItemStack restockSieveMaterial(Player player, InteractionHand hand, Item usedItem) {
var inventory = player.getInventory();
var inventorySize = inventory.getContainerSize();
for (int i = 0; i < inventorySize; i++) {
var stack = inventory.getItem(i);
if (stack.is(usedItem)) {
stack = stack.copy();
player.setItemInHand(hand, stack);
inventory.setItem(i, ItemStack.EMPTY);
return stack;
}
}
return ItemStack.EMPTY;
}
// Fills the sieve (assumes contents is EMPTY) and returns the remaining item, putting it in the player's hand
public static void insertContents(Player player, ItemStack playerItem, SieveLogic logic) {
var consume = !player.getAbilities().instabuild;
logic.startSifting(singleCopy(playerItem));
player.awardStat(Stats.ITEM_USED.get(playerItem.getItem()));
if (consume) {
playerItem.shrink(1);
}
}
// Do not call on client side
public static void popOutMesh(Level level, BlockPos sievePos, SieveLogic logic) {
if (!level.isClientSide) {
// Pop out item
var itemEntity = new ItemEntity(level, sievePos.getX() + 0.5, sievePos.getY() + 1.5, sievePos.getZ() + 0.5, logic.getMesh());
var rand = level.random;
itemEntity.setDeltaMovement(rand.nextGaussian() * 0.05, 0.2, rand.nextGaussian() * 0.05);
level.addFreshEntity(itemEntity);
// Empty contents
logic.setMesh(level.registryAccess(), ItemStack.EMPTY);
}
}
protected boolean canUseSimultaneously() {
return false;
}
}