## Ex Deorum 2.9 - Fix overriding default world type in Create World screen when common config option set_void_world_as_default is false. - Removed set_void_world_as_default option from client config, you must now only use the option from the common config. - Fixed bug where barrels filled by rain would not trigger a transformation recipe (e.g. Witch Water conversion) - Added clientside config option to disable rainbow compost in barrels during June - Fixed barrel fluid transformation recipes ignoring the result fluid and only crafting witch water - Fixed bug where barrels would not trigger a transformation recipe while it is raining (ex. Witch Water conversion) - Add config options to prevent barrels and crucibles from collecting rainwater ## Ex Deorum 2.8 - Fixed bug where compressed sieves would not drop their sieves upon being broken. - Fix typo in JEI integration where both sieve categories were "Compressed Sieve". - Add integration for SkyBlock Builder. Now, if that mod is installed, SkyBlock builder's preset is chosen by default instead of Ex Deorum's. This goes for the server.properties file too. - Added config option for using compressed sieves simultaneously. - Added Immersive Engineering integration for Ex Deorum's ore chunks. ## Ex Deorum 2.7 - Fixed End Portal not spawning and End Cities not generating - Fixed an issue with void worlds not generating bastion remnants, nether fortresses, or obsidian pillars in the End ## Ex Deorum 2.6 - Fixed crash on server load ## Ex Deorum 2.5 - Fixed compatibility with EMI - Add compressed hammers, sieves, and blocks from Ex Deorum 1.30 ## Ex Deorum 2.4 - Added compatibility with EMI (only works when also using JEI) ## Ex Deorum 2.3 - Fixed infested leaves not dropping string with a Crook ## Ex Deorum 2.2 - Fixed hammers and crooks not working ## Ex Deorum 2.1 - Add a config option to disable the automated_sieve nerf (now you can enable machines to use multiple sieves simultaneously) ## Ex Deorum 2.0 - Ported to NeoForge 1.20.4 - Has same features as Ex Deorum 1.28 - Fixed light levels for barrel and crucible