/* * Ex Deorum * Copyright (c) 2024 thedarkcolour * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package thedarkcolour.exdeorum.blockentity; import net.minecraft.core.BlockPos; import net.minecraft.core.HolderLookup; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.Connection; import net.minecraft.network.RegistryFriendlyByteBuf; import net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket; import net.minecraft.world.level.storage.ValueInput; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.state.BlockState; import thedarkcolour.exdeorum.network.VisualUpdateTracker; public abstract class EBlockEntity extends BlockEntity { public EBlockEntity(BlockEntityType type, BlockPos pos, BlockState state) { super(type, pos, state); } // todo is this even necessary? @Override public CompoundTag getUpdateTag(HolderLookup.Provider registries) { return saveWithoutMetadata(registries); } @Override public ClientboundBlockEntityDataPacket getUpdatePacket() { return ClientboundBlockEntityDataPacket.create(this); } @Override public void onDataPacket(Connection net, ValueInput valueInput) { loadAdditional(valueInput); } public void markUpdated() { setChanged(); VisualUpdateTracker.sendVisualUpdate(this); } public void writeVisualData(RegistryFriendlyByteBuf buffer) { } public void readVisualData(RegistryFriendlyByteBuf buffer) { } // Only called when data is sent by a local server public void copyVisualData(BlockEntity fromIntegratedServer) { } public InteractionResult useItemOn(Level level, Player player, ItemStack stack, InteractionHand hand) { return InteractionResult.TRY_WITH_EMPTY_HAND; } public InteractionResult useWithoutItem(Level level, Player player) { return InteractionResult.PASS; } }