## Ex Deorum 3.10 - Now requires KubeJS 7.2 to fix incompatibility (#158) ## Ex Deorum 3.9 - Add `#exdeorum:hammer_fortune_blacklist` and `#exdeorum:compressed_hammer_fortune_blacklist` item tags, allowing pack makers to prevent Fortune from affecting a block's hammer or compressed hammer drops ## Ex Deorum 3.8 - Fix memory leak in VisualUpdateTracker (#153) - Added Hungarian translation (#147) - Added Japanese translation (#152) ## Ex Deorum 3.7 - Fix Barrel Mixing recipes with a result size greater than 1 only giving one output - Allow changing drops for Random Armor Trim and Pottery Sherd, also add Tide to possible trims (#133) ## Ex Deorum 3.6 - Implement custom Compressed Sieve types. Works the same as with sieves, just replace `sieve_materials` with `compressed_sieve_materials` - Fix silkworms not applying to certain modded leaves like TFC ## Ex Deorum 3.5 - Remove Yellorium Dust sieve drop (#116) - Fixed Fluid Transformation recipes requiring byproducts ## Ex Deorum 3.4 - Fix JEI bug with sieve recipes overflowing due to JEI API changes - Fix invisible output slots on JEI crook recipes ## Ex Deorum 3.3 - Now built against Minecraft 1.21.1 - Add native EMI support. - Fix bug where removing all Compressed Sieve recipes would break regular Sieve recipe display in JEI. - Hack fix for random crashes with fluid transformation recipe cache ## Ex Deorum 3.2 - Fix KubeJS plugin. - Buff wooden crucibles to 4x like in old Ex Nihilo ## Ex Deorum 3.1 - Fix bug where logs drop sawdust. ## Ex Deorum 3.0 - Update to NeoForge 1.21 - MODPACK MAKERS: Check the Ex Deorum Documentation soon, there have been several changes to Ex Deorum recipes. - The One Probe (TOP) compat is unimplemented - REI compat is unimplemented - KubeJS compat is unimplemented #### Changes - Any recipes that have fluidstack outputs (ex. crucible recipes) must now change the `fluid` field to `id`, due to a change in NeoForge. - Any recipes that use fluid inputs have changed - Any recipes that used to output items now output item stacks instead (supports components!) - Any sieve/hammer recipes now return itemstacks instead of items. - `exdeorum:silk_worm` now has ID `exdeorum:silkworm`, and `exdeorum:cooked_silk_worm` now has ID `exdeorum:cooked_silkworm`.