Water crucibles now collect rain water. Close #49

This commit is contained in:
thedarkcolour 2024-02-07 18:24:18 -08:00
parent 9177aea415
commit ffe32fe3ac

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@ -333,7 +333,8 @@ public abstract class AbstractCrucibleBlockEntity extends EBlockEntity {
crucible.needsLightUpdate = false; crucible.needsLightUpdate = false;
} }
// Update twice per tick // Update twice per tick
if (!level.isClientSide && (level.getGameTime() % 10L) == 0L) { if (!level.isClientSide) {
if ((level.getGameTime() % 10L) == 0L) {
short delta = (short) Math.min(crucible.solids, crucible.getMeltingRate()); short delta = (short) Math.min(crucible.solids, crucible.getMeltingRate());
// Skip if no heat // Skip if no heat
@ -357,6 +358,16 @@ public abstract class AbstractCrucibleBlockEntity extends EBlockEntity {
crucible.markUpdated(); crucible.markUpdated();
} }
} }
if (crucible instanceof WaterCrucibleBlockEntity && level.isRainingAt(pos.above())) {
if (crucible.tank.isEmpty()) {
crucible.tank.setFluid(new FluidStack(Fluids.WATER, 1));
crucible.markUpdated();
} else if (crucible.tank.getFluid().getFluid() == Fluids.WATER) {
crucible.tank.getFluid().grow(1);
crucible.markUpdated();
}
}
}
} }
} }
} }