Water crucibles now collect rain water. Close #49
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@ -333,28 +333,39 @@ public abstract class AbstractCrucibleBlockEntity extends EBlockEntity {
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crucible.needsLightUpdate = false;
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}
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// Update twice per tick
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if (!level.isClientSide && (level.getGameTime() % 10L) == 0L) {
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short delta = (short) Math.min(crucible.solids, crucible.getMeltingRate());
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if (!level.isClientSide) {
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if ((level.getGameTime() % 10L) == 0L) {
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short delta = (short) Math.min(crucible.solids, crucible.getMeltingRate());
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// Skip if no heat
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if (delta <= 0) return;
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// Skip if no heat
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if (delta <= 0) return;
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if (crucible.tank.getSpace() >= delta) {
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// Remove solids
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crucible.solids -= delta;
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if (crucible.tank.getSpace() >= delta) {
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// Remove solids
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crucible.solids -= delta;
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// Add lava
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if (crucible.tank.isEmpty()) {
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if (crucible.fluid != null) {
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crucible.tank.setFluid(new FluidStack(crucible.fluid, delta));
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crucible.needsLightUpdate = true;
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// Add lava
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if (crucible.tank.isEmpty()) {
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if (crucible.fluid != null) {
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crucible.tank.setFluid(new FluidStack(crucible.fluid, delta));
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crucible.needsLightUpdate = true;
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}
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} else {
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crucible.tank.getFluid().grow(delta);
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}
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} else {
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crucible.tank.getFluid().grow(delta);
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}
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// Sync to client
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crucible.markUpdated();
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// Sync to client
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crucible.markUpdated();
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}
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}
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if (crucible instanceof WaterCrucibleBlockEntity && level.isRainingAt(pos.above())) {
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if (crucible.tank.isEmpty()) {
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crucible.tank.setFluid(new FluidStack(Fluids.WATER, 1));
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crucible.markUpdated();
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} else if (crucible.tank.getFluid().getFluid() == Fluids.WATER) {
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crucible.tank.getFluid().grow(1);
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crucible.markUpdated();
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}
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}
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}
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}
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