Add option (disabled by default) to make dirt from witch water and water flowing together
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57db1c6d2c
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@ -125,6 +125,7 @@ public class EConfig {
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public final IntValue simultaneousSieveUsageRange;
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public final BooleanValue automatedSieves;
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public final DoubleValue barrelProgressStep;
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public final BooleanValue witchWaterDirtGenerator;
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public final BooleanValue witchWaterNetherrackGenerator;
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public final ConfigValue<String> defaultSpawnTreeFeature;
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public final BooleanValue useBiomeAppropriateTree;
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@ -158,6 +159,9 @@ public class EConfig {
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this.barrelProgressStep = builder
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.comment("The progress to increment by each tick for barrel composting.")
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.defineInRange("barrel_progress_step", 0.004, 0.0f, 1.0f);
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this.witchWaterDirtGenerator = builder
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.comment("Whether Witch Water forms dirt when water flows into it, allowing for a dirt version of a cobblestone generator.")
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.define("witch_water_dirt_generator", false);
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this.witchWaterNetherrackGenerator = builder
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.comment("Whether Witch Water forms netherrack when lava flows into it, allowing for a netherrack version of a cobblestone generator.")
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.define("witch_water_netherrack_generator", true);
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@ -18,6 +18,7 @@
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package thedarkcolour.exdeorum.event;
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import net.minecraft.Util;
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import net.minecraft.client.Minecraft;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Holder;
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@ -28,12 +29,15 @@ import net.minecraft.resources.ResourceKey;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.util.RandomSource;
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import net.minecraft.util.Unit;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.level.GameRules;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.levelgen.Heightmap;
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import net.minecraft.world.level.levelgen.XoroshiroRandomSource;
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import net.minecraft.world.level.levelgen.feature.ConfiguredFeature;
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@ -170,6 +174,12 @@ public final class EventHandler {
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EFluids.WITCH_WATER_TYPE.get(),
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fluidState -> fluidState.isSource() ? Blocks.OBSIDIAN.defaultBlockState() : (EConfig.SERVER.witchWaterNetherrackGenerator.get() ? Blocks.NETHERRACK.defaultBlockState() : Blocks.COBBLESTONE.defaultBlockState())
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));
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var dirtVariants = new BlockState[]{Blocks.DIRT.defaultBlockState(), Blocks.PODZOL.defaultBlockState(), Blocks.COARSE_DIRT.defaultBlockState()};
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var rng = RandomSource.create();
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FluidInteractionRegistry.addInteraction(EFluids.WITCH_WATER_TYPE.get(), new FluidInteractionRegistry.InteractionInformation(
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(level, pos, relative, state) -> level.getFluidState(relative).getFluidType() == ForgeMod.WATER_TYPE.get() && EConfig.SERVER.witchWaterDirtGenerator.get(),
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fluidState -> Util.getRandom(dirtVariants, rng)
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));
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});
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}
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@ -230,7 +240,6 @@ public final class EventHandler {
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if (ModList.get().isLoaded(ModIds.THE_ONE_PROBE)) {
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InterModComms.sendTo(ModIds.THE_ONE_PROBE, "getTheOneProbe", ExDeorumTopCompat::new);
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}
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// todo instead of doing this, figure out the real reason sorting voids items
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if (ModList.get().isLoaded(ModIds.INVENTORY_SORTER)) {
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InterModComms.sendTo(ModIds.INVENTORY_SORTER, "slotblacklist", ItemHelper.Slot.class::getName);
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}
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