Fixed rendering bug with crucible
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@ -23,6 +23,7 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
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import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
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import net.minecraft.util.Mth;
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import net.minecraft.util.Mth;
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import net.minecraft.world.level.block.Block;
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import net.minecraftforge.common.capabilities.ForgeCapabilities;
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import net.minecraftforge.common.capabilities.ForgeCapabilities;
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import thedarkcolour.exdeorum.blockentity.AbstractCrucibleBlockEntity;
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import thedarkcolour.exdeorum.blockentity.AbstractCrucibleBlockEntity;
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import thedarkcolour.exdeorum.client.RenderUtil;
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import thedarkcolour.exdeorum.client.RenderUtil;
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@ -51,15 +52,20 @@ public class CrucibleRenderer implements BlockEntityRenderer<AbstractCrucibleBlo
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RenderUtil.renderFlatFluidSprite(buffers, stack, level, pos, y, 2.0f, light, (color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, fluid);
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RenderUtil.renderFlatFluidSprite(buffers, stack, level, pos, y, 2.0f, light, (color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, fluid);
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}
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}
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if (solids != 0) {
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if (solids != 0) {
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// LastMelted is not null if solids is nonzero
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// eating my words rn :(
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@SuppressWarnings("DataFlowIssue")
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var lastMelted = crucible.getLastMelted();
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var face = RenderUtil.getTopFaceOrDefault(crucible.getLastMelted(), crucible.getDefaultMeltBlock());
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if (lastMelted == null) {
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lastMelted = crucible.getDefaultMeltBlock();
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}
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var color = Minecraft.getInstance().getBlockColors().getColor(crucible.getLastMelted().defaultBlockState(), level, pos, 0);
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var face = RenderUtil.getTopFaceOrDefault(lastMelted, crucible.getDefaultMeltBlock());
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var color = Minecraft.getInstance().getBlockColors().getColor(lastMelted.defaultBlockState(), level, pos, 0);
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if (color == -1) color = 0xffffff;
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if (color == -1) color = 0xffffff;
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face.renderFlatSpriteLerp(buffers, stack, solids, (color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, light, 2.0f, 4.0f, 14.0f);
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face.renderFlatSpriteLerp(buffers, stack, solids, (color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, light, 2.0f, 4.0f, 14.0f);
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}
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}
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}
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}
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});
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});
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