Fixed meshes not being able to be enchanted in an Enchanting Table
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## Ex Deorum 1.15
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- Added Mechanical Hammer, a machine that uses FE to hammer blocks automatically. Uses 20 FE a tick by default and takes 200 ticks (10 seconds) to hammer an item with a hammer that has no efficiency.
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- Fixed not being able to enchant sieve meshes in the Enchanting Table.
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## Ex Deorum 1.14
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## Ex Deorum 1.14
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- Added Mechanical Sieve, a machine that uses FE to sift blocks automatically. Uses 40 FE a tick by default and takes 100 ticks to sift an item with no efficiency enchantment.
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- Added Mechanical Sieve, a machine that uses FE to sift blocks automatically. Uses 40 FE a tick by default and takes 100 ticks to sift an item with no efficiency enchantment.
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- Added `by_hand_only` boolean field to Sieve recipes, which allows modpack makers to add sieve drops that don't drop from the Mechanical Sieve.
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- Added `by_hand_only` boolean field to Sieve recipes, which allows modpack makers to add sieve drops that don't drop from the Mechanical Sieve.
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@ -32,4 +32,14 @@ public class MeshItem extends Item {
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public boolean canApplyAtEnchantingTable(ItemStack stack, Enchantment enchantment) {
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public boolean canApplyAtEnchantingTable(ItemStack stack, Enchantment enchantment) {
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return enchantment == Enchantments.BLOCK_EFFICIENCY || enchantment == Enchantments.BLOCK_FORTUNE;
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return enchantment == Enchantments.BLOCK_EFFICIENCY || enchantment == Enchantments.BLOCK_FORTUNE;
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}
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}
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@Override
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public boolean isEnchantable(ItemStack pStack) {
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return true;
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}
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@Override
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public int getEnchantmentValue() {
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return 10;
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}
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}
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}
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