Added map color to dust blocks
This fixes map viewing for modpacks that use dust in the worldgen
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@ -41,7 +41,7 @@ public class EBlocks {
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public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, ExDeorum.ID);
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// Materials
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public static final RegistryObject<Block> DUST = BLOCKS.register("dust", () -> new FallingBlock(of().sound(SoundType.SAND).strength(0.4f)));
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public static final RegistryObject<Block> DUST = BLOCKS.register("dust", () -> new FallingBlock(of().mapColor(MapColor.SAND).sound(SoundType.SAND).strength(0.4f)));
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public static final RegistryObject<Block> CRUSHED_NETHERRACK = BLOCKS.register("crushed_netherrack", () -> new FallingBlock(of().mapColor(MapColor.NETHER).sound(SoundType.SAND).strength(0.6f)));
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public static final RegistryObject<Block> CRUSHED_END_STONE = BLOCKS.register("crushed_end_stone", () -> new FallingBlock(of().mapColor(MapColor.SAND).sound(SoundType.SAND).strength(0.6f)));
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public static final RegistryObject<Block> CRUSHED_DEEPSLATE = BLOCKS.register("crushed_deepslate", () -> new FallingBlock(of().mapColor(DyeColor.GRAY).sound(SoundType.SAND).strength(0.8f)));
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