Fix overriding Superflat world type
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@ -27,9 +27,11 @@ import net.minecraft.client.gui.screens.worldselection.WorldCreationUiState;
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import net.minecraft.client.renderer.ItemBlockRenderTypes;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.ShaderInstance;
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import net.minecraft.core.Holder;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.Unit;
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import net.minecraft.world.level.levelgen.presets.WorldPreset;
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import net.minecraftforge.client.event.ClientPlayerNetworkEvent;
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import net.minecraftforge.client.event.EntityRenderersEvent;
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import net.minecraftforge.client.event.ModelEvent;
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@ -62,6 +64,8 @@ public class ClientHandler {
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public static final ResourceLocation OAK_BARREL_COMPOSTING = new ResourceLocation(ExDeorum.ID, "item/oak_barrel_composting");
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// This is set to true whenever the server tells a client to do so, then set back to false after cache is refreshed.
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public static boolean needsRecipeCacheRefresh;
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// This is used to prevent Ex Deorum from resetting world type when trying to configure Superflat, Single Biome, etc.
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public static Holder<WorldPreset> originalDefaultWorldPreset;
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public static void register() {
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var modBus = FMLJavaModLoadingContext.get().getModEventBus();
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@ -152,8 +156,18 @@ public class ClientHandler {
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// Sets Ex Deorum world type as default, or use SkyBlock Builder if it is installed
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private static void onScreenOpen(ScreenEvent.Opening event) {
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if (event.getNewScreen() instanceof CreateWorldScreen screen && EConfig.COMMON.setVoidWorldAsDefault.get()) {
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var ctx = screen.getUiState().getSettings();
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screen.getUiState().setWorldType(new WorldCreationUiState.WorldTypeEntry(ctx.worldgenLoadContext().registryOrThrow(Registries.WORLD_PRESET).getHolder(ASMHooks.overrideDefaultWorldPreset()).orElse(null)));
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var uiState = screen.getUiState();
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var originalPreset = uiState.getWorldType().preset();
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if (originalPreset != null) {
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if (originalDefaultWorldPreset == null) {
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originalDefaultWorldPreset = originalPreset;
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}
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if (originalDefaultWorldPreset.unwrapKey().equals(originalPreset.unwrapKey())) {
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var voidWorldPreset = uiState.getSettings().worldgenLoadContext().registryOrThrow(Registries.WORLD_PRESET).getHolder(ASMHooks.overrideDefaultWorldPreset()).orElse(null);
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uiState.setWorldType(new WorldCreationUiState.WorldTypeEntry(voidWorldPreset));
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}
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}
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}
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}
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