Fixed bug where barrels would not trigger a transformation recipe while it is raining
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31427f5681
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841d1b63d8
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@ -65,7 +65,8 @@ public abstract class AbstractCrucibleBlockEntity extends EBlockEntity {
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return map;
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});
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public static final int MAX_SOLIDS = 1_000;
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public static final int MAX_SOLIDS = 1000;
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public static final int MAX_FLUID_CAPACITY = 4000;
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private final AbstractCrucibleBlockEntity.ItemHandler item = new AbstractCrucibleBlockEntity.ItemHandler();
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private final AbstractCrucibleBlockEntity.FluidHandler tank = new AbstractCrucibleBlockEntity.FluidHandler();
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@ -292,7 +293,7 @@ public abstract class AbstractCrucibleBlockEntity extends EBlockEntity {
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private static class FluidHandler extends FluidHelper {
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public FluidHandler() {
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super(4_000);
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super(MAX_FLUID_CAPACITY);
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}
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@Override
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@ -329,32 +330,34 @@ public abstract class AbstractCrucibleBlockEntity extends EBlockEntity {
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public void tick(Level level, BlockPos pos, BlockState state, AbstractCrucibleBlockEntity crucible) {
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// Update twice per tick
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if (!level.isClientSide) {
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var tank = crucible.tank;
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if ((level.getGameTime() % 10L) == 0L) {
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short delta = (short) Math.min(crucible.solids, crucible.getMeltingRate());
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// Skip if no heat
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if (delta <= 0) return;
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if (crucible.tank.getSpace() >= delta) {
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if (tank.getSpace() >= delta) {
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// Remove solids
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crucible.solids -= delta;
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// Add lava
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if (crucible.tank.isEmpty()) {
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if (tank.isEmpty()) {
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if (crucible.fluid != null) {
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crucible.tank.setFluid(new FluidStack(crucible.fluid, delta));
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tank.setFluid(new FluidStack(crucible.fluid, delta));
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updateLight(level, pos, crucible.fluid);
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}
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} else {
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crucible.tank.getFluid().grow(delta);
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tank.getFluid().grow(delta);
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}
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// Sync to client
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crucible.markUpdated();
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}
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}
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if (crucible instanceof WaterCrucibleBlockEntity && level.isRainingAt(pos.above())) {
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BarrelBlockEntity.fillRainWater(crucible, crucible.tank);
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if (tank.getFluidAmount() < MAX_FLUID_CAPACITY && crucible instanceof WaterCrucibleBlockEntity && level.isRainingAt(pos.above())) {
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BarrelBlockEntity.fillRainWater(crucible, tank);
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}
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}
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}
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@ -55,7 +55,6 @@ import net.neoforged.neoforge.items.IItemHandler;
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import net.neoforged.neoforge.items.ItemHandlerHelper;
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import net.neoforged.neoforge.items.ItemStackHandler;
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import org.jetbrains.annotations.Nullable;
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import thedarkcolour.exdeorum.block.AbstractCrucibleBlock;
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import thedarkcolour.exdeorum.block.BarrelBlock;
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import thedarkcolour.exdeorum.blockentity.helper.FluidHelper;
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import thedarkcolour.exdeorum.client.CompostColors;
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@ -65,10 +64,10 @@ import thedarkcolour.exdeorum.recipe.RecipeUtil;
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import thedarkcolour.exdeorum.recipe.barrel.BarrelFluidMixingRecipe;
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import thedarkcolour.exdeorum.recipe.barrel.FluidTransformationRecipe;
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import thedarkcolour.exdeorum.registry.EBlockEntities;
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import thedarkcolour.exdeorum.registry.EFluids;
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public class BarrelBlockEntity extends EBlockEntity {
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private static final int MOSS_SPREAD_RANGE = 2;
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private static final int MAX_CAPACITY = 1000;
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private final BarrelBlockEntity.ItemHandler item = new BarrelBlockEntity.ItemHandler();
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private final BarrelBlockEntity.FluidHandler tank = new BarrelBlockEntity.FluidHandler();
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@ -154,7 +153,7 @@ public class BarrelBlockEntity extends EBlockEntity {
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}
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public boolean isBrewing() {
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return this.tank.getFluidAmount() == 1000 && this.progress != 0.0f && !isBurning();
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return this.tank.getFluidAmount() == MAX_CAPACITY && this.progress != 0.0f && !isBurning();
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}
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public boolean isBurning() {
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@ -163,7 +162,7 @@ public class BarrelBlockEntity extends EBlockEntity {
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// Composting is in progress if at 1000. When finished, compost is set back to 0
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public boolean isComposting() {
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return this.compost == 1000;
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return this.compost == MAX_CAPACITY;
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}
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// Returns true if there are no solid ingredients (can a fluid be inserted?)
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@ -173,7 +172,7 @@ public class BarrelBlockEntity extends EBlockEntity {
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@SuppressWarnings("deprecation")
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public boolean hasFullWater() {
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return this.tank.getFluidAmount() == 1000 && this.tank.getFluid().getFluid().is(FluidTags.WATER);
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return this.tank.getFluidAmount() == MAX_CAPACITY && this.tank.getFluid().getFluid().is(FluidTags.WATER);
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}
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// Burning temp of wood according to google is 300 C or ~575 kelvin
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@ -398,7 +397,7 @@ public class BarrelBlockEntity extends EBlockEntity {
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private void addCompost(ItemStack playerItem, int volume) {
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int oldCompost = this.compost;
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this.compost = (short) Math.min(1000, this.compost + volume);
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this.compost = (short) Math.min(MAX_CAPACITY, this.compost + volume);
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if (this.compost != 0) {
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if (!CompostColors.isLoaded()) {
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@ -455,10 +454,10 @@ public class BarrelBlockEntity extends EBlockEntity {
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public void updateFluidTransform() {
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if (!this.level.isClientSide) {
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var belowState = this.level.getBlockState(this.worldPosition.below());
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if (this.tank.getFluidAmount() != 1000) {
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if (this.tank.getFluidAmount() != MAX_CAPACITY) {
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this.currentTransformRecipe = null;
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} else {
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var belowState = this.level.getBlockState(this.worldPosition.below());
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this.currentTransformRecipe = RecipeUtil.getFluidTransformationRecipe(this.tank.getFluid().getFluid(), belowState);
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if (this.currentTransformRecipe != null) {
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@ -481,21 +480,20 @@ public class BarrelBlockEntity extends EBlockEntity {
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@Override
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public void tick(Level level, BlockPos pos, BlockState state, BarrelBlockEntity barrel) {
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if (!level.isClientSide) {
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var tank = barrel.tank;
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// Turn compost to dirt
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if (barrel.isComposting()) {
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barrel.doCompost();
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} else if (isHotFluid(barrel.tank.getFluid().getFluid().getFluidType()) && state.ignitedByLava()) {
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} else if (isHotFluid(tank.getFluid().getFluid().getFluidType()) && state.ignitedByLava()) {
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if ((barrel.progress += getProgressStep()) >= 1.0f) {
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if (barrel.tank.getFluidAmount() == 1000) {
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var fluid = barrel.tank.getFluid().getFluid();
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if (tank.getFluidAmount() == MAX_CAPACITY) {
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var fluid = tank.getFluid().getFluid();
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level.setBlockAndUpdate(pos, fluid.getFluidType().getBlockForFluidState(level, pos, fluid.defaultFluidState()));
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} else {
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level.setBlockAndUpdate(pos, Blocks.FIRE.defaultBlockState());
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}
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}
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barrel.markUpdated();
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} else if (level.isRainingAt(pos.above()) && barrel.item.getStackInSlot(0).isEmpty() && barrel.compost == 0) {
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fillRainWater(barrel, barrel.tank);
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} else if (barrel.currentTransformRecipe != null) {
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var recipe = barrel.currentTransformRecipe;
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var catalysts = 0;
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@ -530,13 +528,20 @@ public class BarrelBlockEntity extends EBlockEntity {
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// Reset progress
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barrel.progress = 0.0f;
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level.playSound(null, pos, SoundEvents.BREWING_STAND_BREW, SoundSource.BLOCKS, 1.0f, 0.6f);
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barrel.tank.setFluid(FluidStack.EMPTY);
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barrel.tank.fill(new FluidStack(recipe.resultFluid(), 1000), IFluidHandler.FluidAction.EXECUTE);
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tank.setFluid(FluidStack.EMPTY);
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tank.fill(new FluidStack(recipe.resultFluid(), 1000), IFluidHandler.FluidAction.EXECUTE);
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}
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barrel.markUpdated();
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}
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} else if (tank.getFluidAmount() < MAX_CAPACITY && level.isRainingAt(pos.above()) && barrel.item.getStackInSlot(0).isEmpty() && barrel.compost == 0) {
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fillRainWater(barrel, tank);
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// avoid checking fluid transform until full
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if (tank.getFluidAmount() == MAX_CAPACITY) {
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barrel.updateFluidTransform();
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}
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} else if (barrel.hasFullWater()) {
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if (barrel.tank.getFluid().getFluid().getFluidType() == NeoForgeMod.WATER_TYPE.value()) {
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if (tank.getFluid().getFluid().getFluidType() == NeoForgeMod.WATER_TYPE.value()) {
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var rand = level.random;
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// Leak water to create moss (only wooden barrels do this)
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if (state.ignitedByLava() && rand.nextInt(500) == 0) {
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@ -561,7 +566,7 @@ public class BarrelBlockEntity extends EBlockEntity {
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if (tank.isEmpty()) {
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tank.setFluid(new FluidStack(Fluids.WATER, 1));
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block.markUpdated();
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} else if (tank.getFluid().getFluid() == Fluids.WATER && tank.getFluidAmount() < tank.getCapacity()) {
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} else if (tank.getFluid().getFluid() == Fluids.WATER) {
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tank.getFluid().grow(1);
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block.markUpdated();
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}
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@ -648,7 +653,7 @@ public class BarrelBlockEntity extends EBlockEntity {
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private Fluid lastFluid;
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public FluidHandler() {
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super(1000);
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super(MAX_CAPACITY);
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}
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@Override
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